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Ys for Vita/PS4 Announced

StuBurns

Banned
It's because Ys is not about graphics, and this game will also come to Vita.

I don't care if the game looks like a ps3 game, just give me 60fps.
Not being about graphics isn't the same as saying the graphics look great, so I'm not sure what you mean by that.

And the video showed the game running janky as hell to me, that could be animation work though.
 

Wanderer5

Member
Blah another reason thrown at me to get a PS4 (I don't really want to get a vita anymore even through I will miss out on Celceta). Good to see another Ys.
 

Teknoman

Member
On that note, why does Celceta look so...blurry(?) on the Vita?

EDIT: A really good looking PS3 title constantly running at 60 fps and 1080p would be just fine for me as far as PS4 rpgs go.
 

jdkluv

Member
Mieko Ishikawa did the original Ys III soundtrack (Masaaki Kawai did new tracks for the X68000), and that score's on par with Ys I & II IMO. A single musician can sometimes stand up to a force.

Too bad Shirakawa, Kaneda and the rest of the good old sound team from the 90s outdid Ishikawa and Kawai's efforts with the amazing soundtrack for "Ys IV".

Come on, Falcom, let's get another soundtrack with instrumentation on par with Chronicles/Felghana's!

Please no - keep Falcom Sound Team jdk's synth goodness in all their unaltered glory so I can rule-out stuff. Save all that for arrange albums.
 

krYlon

Member
Party system again?

*Sigh*


I'm surprised at all the positive responses to the visuals, I think it looks like an Xbox game, but whatever, I've been meaning to try the series for years, but this seems like the right time, presuming it comes over.

If you've been meaning to try the series start with Oath or Origin. You can play them today. You yourself don't like the look of this (neither do I), so start with the best the series has to offer.
 

Danny Dudekisser

I paid good money for this Dynex!
Goooooooooooooooo.

WANT.

I imagine this time, the game might not even be a blurry, sub-25 fps mess like Celceta was. I still loved the game, but eegads.
 

chaosblade

Unconfirmed Member
On that note, why does Celceta look so...blurry(?) on the Vita?

EDIT: A really good looking PS3 title constantly running at 60 fps and 1080p would be just fine for me as far as PS4 rpgs go.

It's sub-native resolution, and I wouldn't be surprised if it has some sort of blur filter applied as "cheap AA." It's a shame, because the Chinese PC port actually looks a lot better just by nature of being more crisp.

If you've been meaning to try the series start with Oath or Origin. You can play them today. You yourself don't like the look of this (neither do I), so start with the best the series has to offer.

Not bad advice at all, those games are great. I'd highly recommend giving them a shot.
 
Not being about graphics isn't the same as saying the graphics look great, so I'm not sure what you mean by that.

And the video showed the game running janky as hell to me, that could be animation work though.

The game looks great compared to the older Ys games, that's what I meant.

Even if I'd kill for a game that looks like Origin or Oath.
 

Blue-kun

Member
Please no - keep Falcom Sound Team jdk's synth goodness in all their unaltered glory so I can rule-out stuff. Save all that for arrange albums.

I don't have anything against synths themselves, but I don't think a lot of the stuff they used for Nayuta/Ao/Zero/Origin sounded very good. A lot of it came off as cheap synths trying to mimick actual instruments, which personally speaking really isn't what I'd like them to use synths for.

You can find a lot of awesome synth work for older stuff, though! But based off the latest releases, I much prefer hearing the actual band. Different strokes etc.

That said, I definitely wouldn't mind an Ys Seven SAV. Real shame we never got one, and as such I'll never get to listen to jdk Band's rendition of Vacant Inteference. Such is life...
 

StuBurns

Banned
If you've been meaning to try the series start with Oath or Origin. You can play them today. You yourself don't like the look of this (neither do I), so start with the best the series has to offer.
I've never been a fan of RPGs on handhelds, I always find playing handhelds very uncomfortable after half hour or so, and I like to play RPGs in big sittings, that's why I've not got around to playing them, despite always wanting to.
 

krYlon

Member
I've never been a fan of RPGs on handhelds, I always find playing handhelds very uncomfortable after half hour or so, and I like to play RPGs in big sittings, that's why I've not got around to playing them, despite always wanting to.

1) Oath and Origin are available on PC (Steam)

2) They are very short. More like metroidy action games than rpgs in many respects.
 

Baust

Member
So here's my question... Why does Adol look so young?

In Memories of Celceta, it made sense because it was Adol's early days. Does that mean that chronologically, this is likely to take place around that same time?

It would be interesting if it took place before Ys V, especially if they plan to remake that one next.

Looks fantastic though. I'm so hyped that jumping is back.
 

Lucumo

Member
I've never been a fan of RPGs on handhelds, I always find playing handhelds very uncomfortable after half hour or so, and I like to play RPGs in big sittings, that's why I've not got around to playing them, despite always wanting to.

Every game was on the PC until they said "fuck it" and moved to handhelds with Ys Seven and afterwards a somewhat remake of Ys IV. I hate how they abandoned me :/
 

StuBurns

Banned
1) Oath and Origin are available on PC (Steam)

2) They are very short. More like metroidy action games than rpgs in many respects.
I actually own Oath on Steam. Ironically, I just moved my PC to my main TV too. I hate playing games at the desk, which is why I rarely bother playing PC games. Maybe I'll fire it up tomorrow.
 

Morrigan Stark

Arrogant Smirk
Party system again?

*Sigh*
I asked before but I didn't see an answer. I only played Oath in Felghana and the Origins demo, so I'm curious, how does this party system work? I'm a bit leery especially seeing comments like this. I hope it's not some crappy AI thing. :(
 

Levyne

Banned
I asked before but I didn't see an answer. I only played Oath in Felghana and the Origins demo, so I'm curious, how does this party system work? I'm a bit leery especially seeing comments like this. I hope it's not some crappy AI thing. :(

How it worked in Seven and Celceta is that each character has a different type of attack, better suited for different monster types (though in one, maybe both of the games, Adol eventually gets the ability to do any type of attack). So this means early on in the game you are encouraged to switch party members depending on the enemies present.

I think the main issue people have with the party thing is that the presence of many characters makes the more recent games a lot more talk-y than the earlier entries. And a lot of the time the party members just feel like something akin to Tales/Anime archetypes just kind of slapped together to make a typical JRPG party.
 

wrowa

Member
I asked before but I didn't see an answer. I only played Oath in Felghana and the Origins demo, so I'm curious, how does this party system work? I'm a bit leery especially seeing comments like this. I hope it's not some crappy AI thing. :(

You can switch characters on the fly by pressing a button. Every character has a unique fightin style, each use a different weapon and have different skills. Your party is made up of three characters, two of which are controlled by AI but you can switch on the fly by pressing a button.

The AI is not really as much of a problem as the fact that your party members can't die when you don't control them. Enemies are able to reduce their HP to 1, but they won't die unless you play them. When fighting a boss you can kinda use them as a safety net, which makes bosses feel less dangerous. However, in Celceta you could buy pretty much an unlimited amounts of potions you could use during battles, so even if you're playing badly, you could still win fights by healing yourself to the victory anyway. :p

The party system gives the game a different feel, but it's not actually bad. Just different.
 

ohlawd

Member
I was hyped before but I didn't check to see if it was party based.

and thank fuck it is. YES THERE IS A GAWD.
 

manueldelalas

Time Traveler
Well, graphics look very rough, but at least they took a page of advice from Xenoblade (I can't believe I'm the first one doing the comparison), looks very clean.

I definitely agree with StuBurns on this, looks like a mid gen game on Xbox, or early Wii game, not surprising, given that this series must be one with a really small budget.

I hope the partner AI is up to the task, I hate having to constantly switch characters on Ys games.
 

chaosblade

Unconfirmed Member
I asked before but I didn't see an answer. I only played Oath in Felghana and the Origins demo, so I'm curious, how does this party system work? I'm a bit leery especially seeing comments like this. I hope it's not some crappy AI thing. :(

For one, the other two party system games did not have jumping. Coming from Origin and Oath, it really felt like the games suffered for it. This game does seem to have jumping back though, so one can only hope it will be utilized to the extent it was in those games. I really liked the platforming elements and the added depth it gave some of the bosses.

There is also the attack type system. Adol deals slashing damage. Dogi deals crushing damage. Etc. Enemies have different weaknesses and if you don't use the right damage type your attacks are weakened. This restricts your character choices and forces you to use certain characters/attack types in certain situations, and since all the characters play pretty differently you might end up stuck using characters you don't enjoy playing with as much. Worth noting this was a much bigger problem in Seven than Celceta, damage was extremely low as the wrong type, and all the characters were a lot more similar to one another within their attack type.

Plus tradition. For the longest time Adol went solo on his adventures so it's a substantial change.

AI wasn't really a problem. It just attacked for reduced damage (but still helped out), did a decent job not getting hit, and couldn't die.
 

Feffe

Member
Every game was on the PC until they said "fuck it" and moved to handhelds with Ys Seven and afterwards a somewhat remake of Ys IV. I hate how they abandoned me :/
Actually it was the Japanese PC market who said "fuck you" to Falcom. It's sad they aren't developing for PC anymore, but I can understand their decision. Still, after the huge sales XSEED made on Steam they suggested they might come back to PC sooner or later... maybe with the next Trails, who knows.
 

Lucumo

Member
Actually it was the Japanese PC market who said "fuck you" to Falcom. It's sad they aren't developing for PC anymore, but I can understand their decision. Still, after the huge sales XSEED made on Steam they suggested they might come back to PC sooner or later... maybe with the next Trails, who knows.

Well, it was declining sales, so my statement seems fine. Anyway, with the switch they also changed the nature of the Ys games (with the party system and annoying NPCs). For me, the series had the same feeling as Shiren the Wanderer, just as an action-rpg/adventure. That is definitely gone now and won't come back.
 

luka

Loves Robotech S1
Three things:

1. Jumping is back. Yay!
2. Character switching is back. Boo.
3. OMG YS. ASHFKHNNKFGH

The world design reminds me a lot of Napishtim, and that's a good thing.

And it's proper Ys with Adol, too
unlike Origins :/
. Yay.

The existence of
Toal Fact
excused the lack of Adol, and then some. Adol don't got no freaking zero shift. :)

edit - looks like nearly everyone already mentioned the party/jumping stuff. yay for my redundant observations.
what i'd love is for the ability to just disable the other party members and run the game solo. even if the game wasn't properly balanced for adol and ridiculously hard because of it, i'd still appreciate it.
 

Yuterald

Member
The world design reminds me a lot of Napishtim, and that's a good thing.

I mentioned this earlier in the thread too. Anyone catch the map scroll during the trailer? I forget what the island was called in Napishtim. Looks like a set of islands, regardless. Any chance of this being an Ys VI remake? Probably not...
 

chaosblade

Unconfirmed Member
I mentioned this earlier in the thread too. Anyone catch the map scroll during the trailer? I forget what the island was called in Napishtim. Looks like a set of islands, regardless. Any chance of this being an Ys VI remake? Probably not...

No, it's set somewhere around the Ys-world equivalent of Greece based on the map.
 

chaosblade

Unconfirmed Member
is this a new Ys after Celceta or a remake

Looks like it should be an entirely new game (Celceta was a remake, or rather, re-imagining of IV). So it would be the new game after Seven, but they could theoretically throw it somewhere else in the timeline I guess.
 

krYlon

Member
I asked before but I didn't see an answer. I only played Oath in Felghana and the Origins demo, so I'm curious, how does this party system work? I'm a bit leery especially seeing comments like this. I hope it's not some crappy AI thing. :(

Yeah, basically what Chaosblade said. It's not really the AI.

I just think there has been a big change in philosophy within the Ys series since 7. The party system and the heavier focus on story, characters, item collecting etc has pushed the series further away from the no-nonsense, twitch, arcadey action games with platforming, interesting level design, items and equipment that were few but really mattered, and tough boss battles of the Ark engine games.

I think it's hard to pull all of that off with a party. The focus has changed to collecting, exploring and party management. The jumping is back and that's good, but I don't know how they're going to implement platforming exactly with the AI characters, the platforms would have to be pretty big, taking away precision. Maybe it will make the bosses more interesting, one can only hope.
 

jj984jj

He's a pretty swell guy in my books anyway.
Mmmmmmmm... so good. Always up for more Ys. Will probably get it for Vita unless there's a big performance difference.
 

QisTopTier

XisBannedTier
People complaining about the graphics make me face palm hard. The series has never been about cutting edge graphics. Hell I'd say this is the best looking game in the series yet from the screen shots. Though some of the monster sprites in Origins were AMAZING
 

duckroll

Member
I'm not really happy with how this is turning out, but then again, I haven't really been happy about Ys for a while now. I didn't enjoy Ys7 much compared to the previous games, and I don't have a Vita so I didn't bother with YsC. Now they've announced a brand new Ys for both Vita and PS4 and it looks... like the same shit. I don't like the party system. I don't like how Falcom uses full 3D graphics filled with dated HDR effects and bloom, I don't like the emphasis on fighting big monsters with party combos.

I just want a game where you control just Adol again, you have a range of moves and mobility, and you get to explore a big world mostly at your own pace, progressing alone, gaining new equipment and abilities unique to just one character, and fight boss battles with emphasis on movement, patterns, evasion, and then striking at the weak point, instead of spamming party combos and stuff.

I guess that's too much to ask from a developer whose conservative ability to shit out the same game every year to the accolades of fans is second only to the Yazuka team at Sega. :p
 

QisTopTier

XisBannedTier
You could always just use Adol only and swap out his 3 weapons to match enemy types and never touch another character. *Ok this isn't actually that viable*

fight boss battles with emphasis on movement, patterns, evasion, and then striking at the weak point, instead of spamming party combos and stuff.

I felt like you did this still in Seven and the Vita game. Specially on Nightmare. Sure you were not jumping all over the place to avoid stuff, but you had to dodge and guard stuff properly. I can't think of any moments where you could just get away with just rolling your face on the buttons outside of stun states *and that was your reward as a chance to do damage because GOD DAMN those bosses had a ton of hp*
 

duckroll

Member
It's still there, but I feel it's toned down a lot. Another issue with the party system is that the need for the AI party members to function properly results in environments and boss rooms which are a lot flatter and wider, and the removal of the jumping mechanic. It's not a good trade off when I don't even like the party system to begin with!
 

QisTopTier

XisBannedTier
Idk, I think Falcom makes fun characters and being restricted to just Adol is a little lacking specially after playing Origins. Sure he owns. But I don't personally mind swapping around entire characters instead of just a single magic spell.

On the plus side for you they are bringing jumping back for the new one so boss fights should be crazier :)
 
I'm not really happy with how this is turning out, but then again, I haven't really been happy about Ys for a while now. I didn't enjoy Ys7 much compared to the previous games, and I don't have a Vita so I didn't bother with YsC. Now they've announced a brand new Ys for both Vita and PS4 and it looks... like the same shit. I don't like the party system. I don't like how Falcom uses full 3D graphics filled with dated HDR effects and bloom, I don't like the emphasis on fighting big monsters with party combos.

I just want a game where you control just Adol again, you have a range of moves and mobility, and you get to explore a big world mostly at your own pace, progressing alone, gaining new equipment and abilities unique to just one character, and fight boss battles with emphasis on movement, patterns, evasion, and then striking at the weak point, instead of spamming party combos and stuff.

I guess that's too much to ask from a developer whose conservative ability to shit out the same game every year to the accolades of fans is second only to the Yazuka team at Sega. :p

I do agree that the party system games in no way touch the pure, skill based gameplay from the older Ys games.

I have a tons of problems with Ys Seven/Celceta that are similar to yours, my main one being that battles (bosses specifically) are more about sheer attrition rather than skill. Bosses tend to have a lot of HP instead of having a small amount of HP (like Ys 1&2, Oath, Origin, etc) that forces you to get good to win. They essentially demand that you try a bunch of times (which isn't frustrating because each try is short) until you do it right. The new games don't have that.

Also there's far too much mediocre story/writing in Seven and Celceta. It really slows things down.

...That said, if you get the chance to play Celceta, do it. I thought it was a big step up over Ys Seven, at least. Hopefully this new game keeps improving anyway.
 

QisTopTier

XisBannedTier
Wait, when did the bosses in Ys 2, Oath, and Origins have low HP?

Edit: I've only played Nightmare and some of those fights :x
 

duckroll

Member
The balance in Ys has always been very skewed towards player level. If you're two levels below the target level, bosses will feel like an insane grind. If you're one level below, it's fairly challenging. If you're at the target level it's supposed to feel "just right", and if you're overleveled by even a single level, the fights can turn into total jokes. I kinda like that balance. Ys7 definitely pumped up the HP for bosses though, so even if you're strong and the fight is a bit of a joke, it's more time consuming. Another strike against it!
 

QisTopTier

XisBannedTier
The fights in Seven are not much longer than the others. Probably an extra 30 seconds to a minute on most fights.

Though at the pace of the games that can feel like an eternity :x
 
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