Why not then just ask what can we do with FPS's to add more variety or what are some different ways of approaching FPS's? I don't think using a shock title is the best way of getting your point across
.
Personally, I like the trend of adding more RPG elements into shooters, but I'm a tad bit biased (if you can't tell, RPG is my favorite genre. Which is why this year has sucked for me when it comes to games
. Can't wait til Witcher 3).
But more crafting elements. I'd love to see it where you loot for stuff to craft better guns. Maybe even make it so that you can't collect new guns, you have to collect parts to make these new guns (and even better, make it so you have to discover the formulas for new guns by trial and error). I'd love a mechanic like that in FPS's, it would make the FPS far more addictive to me (I like looting and crafting and I love having to discover how to make a gun even if it means I cheat and look it up on the net).
And of course the trend for adding powers/skills. I prefer how Borderlands does it than Destiny (destiny just seems like as you play you get new powers. Borderlands felt more like you had to decide which upgrades you wanted and aim your character towards how you wanted to play it. At least in the alpha it just seemed destiny would just give me a power and there was no reason to save my points for another power).
Any other changes I think I'd make would probably just change the game to an RPG rather than add elements
. As I said, I'm a tad bit biased.