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New Resident Evil: Revelations 2 Info (Claire, Barry's Daughter, 1080p/60FPS, co-op)

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
If you ignore the past several years, then yeah, they are on a roll.

The design of both games is as shallow as a bird pool.

That's the thing. My point isn't that the co-op is bad. All I'm saying is that when co-op is your design focus, the single-player will inevitably suffer. That's just reality.
Well they released Dragon's Dogma, and are currently making deep down. And RE6 and RE:R, both good games in my opinion. Not greatest hits REs of all time good but definitely good. And you're acting like RE is among some of the most complex games of all time, when a ton of the puzzles usually involve walking around and figuring out which random item goes with which door<--Hyperbole yes but not that off base.
 

Gamerloid

Member
Can I finally reunite with Steve Burnside? Claire is the best character in the series, so I'm interested. I like playing with others, so Co-Op is fine with me.
 

Manu

Member
What about it was good by modern standards? I always hear about conserving ammo but that's not an inherently good quality even in a horror game.

It's no use explaining because you already made up your mind.

I replay the old RE games every year and they don't feel outdated at all, except for the first one.

Can I finally reunite with Steve Burnside?

He's dead, Jim.
 
Co-op already kills any chance of it being "return to roots, classic survival horror".

Best I can hope for is for the partner to be as much of non-entity as Ashley was.
 
What about it was good by modern standards? I always hear about conserving ammo but that's not an inherently good quality even in a horror game.
What are these "modern standards"?

And RE6 and RE:R, both good games in my opinion. Not greatest hits REs of all time good but definitely good.
Well, we disagree there. Revelations is okay, RE6 was a poor effort.

And you're acting like RE is among some of the most complex games of all time, when a ton of the puzzles usually involve walking around and figuring out which random item goes with which door<--Hyperbole yes but not that off base.
It's pretty off base. Classic RE threw you into an environment and it was up to you to figure your way through it. The individual puzzles required you to take in the information around you to figure them out, while the levels (mansion, RPD, etc.) were large scale puzzles in and of themselves. You'd have several different possible paths to explore at any given time, and it was up to you to discover which one would help you progress further.

Modern RE is a straight line, where you are told exactly where to go, even though you wouldn't need to considering the level design rarely allows for more than one path to take. There's no reason to ever think for yourself.

The drop off in complexity from RE1 to RE4 is staggering, as is the drop off from RE4 to RE6.
 

Neff

Member
I do wonder how the small group that liked RE6 feel about this game. Man the news are just great for me. I loved RE:R

It's not a small group by any means, but for what it's worth, I'm cautiously optimistic. Revelations was unsatisfactory as a modern RE and as a purported 'classic' RE. But I'm sure there will be improvements, and improvements can only make for a better experience.
 
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be done to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

I'll be completely honest here: your opinion is trash, especially in concern with trying to dictate how people took in the game THEY played.

REmake, 2, and 3 were just fine, scary or not. I love them despite not finding anything really scary or tense generally. Great atmosphere, intriguing lore, and interesting puzzles and situations. Also enjoyed the item management. Felt the same about the first two Dino Crisis titles and The Last of Us (no item management and poor puzzles aside).

But maybe you're one of those RE6 gameplay champions who overlooks everything else about the game outside of Mercenaries.
Assumptions are shitty, aren't they?
 

Malvingt2

Member
It's not a small group by any means, but for what it's worth, I'm cautiously optimistic. Revelations was unsatisfactory as a modern RE and as a purported 'classic' RE. But I'm sure there will be improvements, and improvements can only make for a better experience.

The group is very small. more people on GAF than any where else. I don't get the love of RE6. it is/was a total mess and didn't do anything for the series. Reason why I do love the way they are going now with this game.
 

-MD-

Member
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be done to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

Wow.
 

DVCY201

Member
It's not a small group by any means, but for what it's worth, I'm cautiously optimistic. Revelations was unsatisfactory as a modern RE and as a purported 'classic' RE. But I'm sure there will be improvements, and improvements can only make for a better experience.

I'm optimistic despite the myriad of disappointing details. Heck, I'll probably end up getting it anyways. I just really want Capcom to find a nice balance between old and new.
 
How so? They've both been made significantly easier, is that what you mean by "better"? Were the old games too tough for you?
I mean in gaming period, but even if we focus on the series, how is gunplay that is made more difficult by the camera a point in classic RE's favor?

Granted, puzzles are significantly dumbed down.
 

Sectus

Member
What about it was good by modern standards? I always hear about conserving ammo but that's not an inherently good quality even in a horror game.

I played REmake after I played RE5, and I loved it. So there's definitely no nostalgia here explaining why I like it.

I think the best part of REmake is the how navigating through the mansion feels like a puzzle in itself. You need to explore more of the mansion to gain new supplies and to progress through the game, but you have to constantly think carefully about which path to take considering which enemies are still alive, and which enemies might turn into crimson heads. So you have to make decisions like "So, I can go into that room where there's 15 bullets for me to take, but is it worthwhile when I have go through this corridor with 3 zombies in it?"

I think that type of thinking is what made the game great. I hear some people complain about the limited inventory and all the backtracking, but I think those are integral parts of REmake's gameplay.
 

Alienous

Member
Co-op already kills any chance of it being "return to roots, classic survival horror".

Best I can hope for is for the partner to be as much of non-entity as Ashley was.

Player 2 doesn't get to use weapons. They have a flashlight, that can blind the zombie enemies, seemingly slowing them down. Having a CO-OP partner doesn't mean having another person helping you shoot zombies, like RE5 or RE6.

It's asymmetrical CO-OP. We haven't seen much of that in a survival horror. The integral reliance that each player has on the other, unlike RE5/RE6, might actually aid in creating tension.
 
The group is very small. more people on GAF than any where else. I don't get the love of RE6. it is/was a total mess and didn't do anything for the series. Reason why I do love the way they are going now with this game.
People usually love it because of the combat system. One of the best in any TPS.

I love RE6 for the same reason, and while I'm not a big fan of Revelations I still liked it. Can't wait to play this.
 
The group is very small. more people on GAF than any where else. I don't get the love of RE6. it is/was a total mess and didn't do anything for the series. Reason why I do love the way they are going now with this game.
Shooters are popular on GAF. The shooting mechanics in RE6 can be pretty fun.

Doesn't mean I think it's a good game (it's not) or a good RE game (it's a terrible one), but I understand why people do like it. Ultimately, is it the right direction for a supposed survival horror franchise? Obviously, no.

I mean in gaming period, but even if we focus on the series, how is gunplay that is made more difficult by the camera a point in classic RE's favor?

Granted, puzzles are significantly dumbed down.
You were saying the horror was outdated, that the tension level established in the older games could be considered "trash" now.

But how has modern gaming made that better? I don't see how making it easier to aim and making puzzles require little-to-no thought has made games feel more tense in modern times. Not to mention linear level design, overabundance of ammo, gratuitous checkpoints, QTEs, etc. None of those things have been a positive addition to the survival horror genre.

I'm not saying that nothing from classic RE can be modernized. There are certain aspects that certainly are outdated. The problem is that they haven't modernized anything from the original Resident Evil games...the characters are the only thing left, everything else is gone.
 

Manu

Member
I mean in gaming period, but even if we focus on the series, how is gunplay that is made more difficult by the camera a point in classic RE's favor?

Because the games weren't shooters. Adding better shooting mechanics would've removed a lot of the tension (which happened starting from 4 onwards).
 

Gamerloid

Member
He was only teasing Claire and trying to make her feel like shit.

It's been so long... If that's the case, then I've waited years for her to lead again for nothing... Well, she's still an awesome character and my favorite, so I can't wait to see what's next for her.

Curious about how this game will turn out though. I remember RE6 claiming it was going to be more horror than action too. This makes me wonder what this means for the main series. Will the revelations series be horror while the main series continue to try new things like the action route?
 
I mean in gaming period, but even if we focus on the series, how is gunplay that is made more difficult by the camera a point in classic RE's favor?

Granted, puzzles are significantly dumbed down.

It's not more difficult though. In fact, it's easier by the fact that you pretty much have auto-aim and, with practice, avoid a lot of enemies than fight them.

I played REmake after I played RE5, and I loved it. So there's definitely no nostalgia here explaining why I like it.

I think the best part of REmake is the how navigating through the mansion feels like a puzzle in itself. You need to explore more of the mansion to gain new supplies and to progress through the game, but you have to constantly think carefully about which path to take considering which enemies are still alive, and which enemies might turn into crimson heads. So you have to make decisions like "So, I can go into that room where there's 15 bullets for me to take, but is it worthwhile when I have go through this corridor with 3 zombies in it?"

I think that type of thinking is what made the game great. I hear some people complain about the limited inventory and all the backtracking, but I think those are integral parts of REmake's gameplay.

From a gameplay perspective, this is where I'm coming from as well (though I played REmake before 4-6 and still play it).
 

ishibear

is a goddamn bear
It's been so long... If that's the case, then I've waited years for her to lead again for nothing... Well, she's still an awesome character and my favorite, so I can't wait to see what's next for her.

Curious about how this game will turn out though. I remember RE6 claiming it was going to be more horror than action too. This makes me wonder what this means for the main series. Will the revelations series be horror while the main series continue to try new things like the action route?

I think that's the route they're taking. Which is cool with me. RE being split into two different series sounds pretty nice.
 
I played REmake after I played RE5, and I loved it. So there's definitely no nostalgia here explaining why I like it.

I think the best part of REmake is the how navigating through the mansion feels like a puzzle in itself. You need to explore more of the mansion to gain new supplies and to progress through the game, but you have to constantly think carefully about which path to take considering which enemies are still alive, and which enemies might turn into crimson heads. So you have to make decisions like "So, I can go into that room where there's 15 bullets for me to take, but is it worthwhile when I have go through this corridor with 3 zombies in it?"

I think that type of thinking is what made the game great. I hear some people complain about the limited inventory and all the backtracking, but I think those are integral parts of REmake's gameplay.
Ah, I agree then. That is something special the classic games had and it sucks we haven't seen it since.
 

Cubed

Member
I'm surprised Revelations gets so much flak here on GAF.

I was under the impression that Revs was seen as the perfect balance between new and old RE. At least I felt that way and saw many similar opinions on RE forums.
 

-MD-

Member
Will the revelations series be horror while the main series continue to try new things like the action route?

Coop tells me no. Need to see footage though.

I was under the impression that Revs was seen as the perfect balance between new and old RE.

Still felt like 95% a full blown over the top action game with little to no scares & ample supplies of resources + a forced coop partner, definitely not a perfect balance or even close to being a good balance.
 
I'm guessing the game will have a lot of dark areas and enemies weak to light since Moira's main equipment is a flashlight. Should be interesting.
 

Manu

Member
I was under the impression that Revs was seen as the perfect balance between new and old RE. At least I felt that way and saw many similar opinions on RE forums.

But it wasn't, that's why I was so surprised to see similar opinions everywhere.

Only the Jill levels balance old and new RE, the ice levels and the levels in Terragrigia are pure modern RE.

For what it's worth, I liked the game (I'm in the group that likes all the mainline RE games, which is probably the smallest one.)
 
I'm surprised Revelations gets so much flak here on GAF.

I was under the impression that Revs was seen as the perfect balance between new and old RE. At least I felt that way and saw many similar opinions on RE forums.

Parts of the game maybe, but as the game progressed and we were given the narrative that we were, it turned out to not be the case for many.

I can't recall much favorable talk after the release on 3DS, but I didn't have the system at the time and stopped paying attention until I looked into the game when I finally did get a 3DS.
 
But it wasn't, that's why I was so surprised to see similar opinions everywhere.

Only the Jill levels balance old and new RE, the ice levels and the levels in Terragrigia are pure modern RE.

For what it's worth, I liked the game (I'm in the group that likes all the mainline RE games, which is probably the smallest one.)

At least those missions weren't particularly long, but yeah, the game had more than its share of modern RE influences.

Saying that, it never really got as bad as RE6. So that's something.
 

Lotto

Member
This looks and sounds mostly good. I don't think I'm gonna play RE6 but if it's in between 5 and 6 I should probably at least read up on the story for it.
 

Malvingt2

Member
I'm surprised Revelations gets so much flak here on GAF.

I was under the impression that Revs was seen as the perfect balance between new and old RE. At least I felt that way and saw many similar opinions on RE forums.

RE:R was not perfect but man.. got a lot of things right. Queen Zenobia is my favorite location in the series after the mansion. Real great place. Terragrigia was meh. :/
 

Seyavesh

Member
it's definitely going to be an action game, i don't think there's much question about it

the question is simply up to the quality and specific design bent of the action gameplay (to see exactly how it's done in addition to the atmosphere/tone of the game)

i'm very curious to see how different designers approach the aspect of scarcity in resources with the core gameplay being action/combat related 'cuz nothing has seemed to have struck a great balance that i've played

obviously they are trying to go for more of a horror tone in the rev series level design, rev1 was pretty clearly an attempt at this.

dead space 1 is a good example of a strong action game with strong horror elements and i just really wonder if re:rev2 will be able to match up to the overall strong design cohesiveness of DS1 in terms of melding the core action gameplay with the very strong horror tone
 
At least those missions weren't particularly long, but yeah, the game had more than its share of modern RE influences.

Saying that, it never really got as bad as RE6. So that's something.
Yeah, I know the feeling. It's sad to think that Revelations is probably the best we can hope for in a survival horror RE, but...it's probably the best we can hope for.

Revelations 2 will really benefit from not doing that again (the jumping around to "action levels" dividing up the main campaign).
 

Riposte

Member
It's always a shame to see people try to bludgeon others with the term complexity while having no idea what it means.

Anyway, both old and new Resident Evil are good.
 

synce

Member
>Claire Redfield

flRWu.gif
 

Korigama

Member
Meh. Would've rather had Barry back instead. And Claire looks terrible (but then, I was never really a fan, so it doesn't matter to me one way or the other).

Also, screw Steve. Would rather leave him dead.
 
Yeah, I know the feeling. It's sad to think that Revelations is probably the best we can hope for in a survival horror RE, but...it's probably the best we can hope for.

Revelations 2 will really benefit from not doing that again (the jumping around to "action levels" dividing up the main campaign).

That's definitely the best news about the game so far. A more focused campaign will be great. I just hope they don't split up Moira and Claire too much.
 

Jigorath

Banned
I finally get to play as Claire again! Been a while since Code Veronica. Thank God we're taking a break from Chris and Leon.
 
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