It's not about the variety within the stable they already have for years, it's about how abused each individual setting is. I've been to the Mushroom kingdom a billion trillion times. I've seen their grass worlds, their fire worlds, their ice worlds. I've seen their goombas and yoshis and princesses. I've seen it all. Frankly, I'm tired of visiting that shit.
But, the gameplay still tends to be very good. So even though that lessens the appeal of those games, I still - for the moment - play them and enjoy them. But it does impact my enjoyment.
To the core point:
There's not so many huge AAA devs anymore. But, let's take just one major AAA publisher
Ubisoft ->
armless crazy weirdo creature (Rayman)
cartooney french style world war I characters (Valiant Hearts)
amazingly colorful princess and her hair (Child of Light)
a female photojournalist and her best friend pig (BG&E)
Arabian Prince (Prince of Persia)
DUDEBRO EXTRACTION TEAMS (Rainbow Six)
Native Americans, Italians, etc (Assassin's Creed)
Rabbids
and lots of white bald guys
EA and Activision both as well have incredibly diverse lineups when you include the full range of products they make, includes stuff like dance products, simulators, racing games, fighting games. They do everything.
This same problem evolves everytime. I personally don't like stories in most games either, they're usually abominable. But my view and your view are not something we can use to collectively gauge its importance for entire industry. It is well established that there are tons of gamers who find this sort of thing important, and seek it out.
Similarly, things like characters, worlds and themes are not necessarily specifically related to a story in of itself. For example, it matters to me - and legions of other gamers - the sights and sounds when I'm playing a VIDEOgame. It matters. It's a huge aspect of gaming, and trying to disconnect it from the process is basically insulting.
It's like anything. I like the gameplay, but I also want to have unique and fascinating sights to see on my way through. It's not complicated. But if it becomes a trend that a billion times per year I'm trudging through similar themes, characters and worlds for Nintendo games, it diminishes the value those games have for me versus other games which have both great gameplay AND new characters, themes and worlds.
See, the thing is... it all matters. The second someone tries to pretend some element o gaming doesn't matter, that's the second one has to tune them out. They're wrong. Gaming is about it
all, and Nintendo's problem - Miyamoto's - is that for some reason he thinks he's allowed to talk about how stagnant the industry is while frequently neglecting to reinvigorate a huge element of his own products. Gameplay is
not the only thing that needs to be new much more frequently.
Everything matters, all of it. I don't need to 'weigh' something more than the other, because it's not a choice like that. Nintendo keeps trying to brainwash people into thinking they have to make these dramatic choices to enjoy something (guys if you wanted this innovative wiimote we had to use PS2-era technology for the console! it's a choice!), but they don't. Plenty of other developers don't simply plaster their old IPs into the majority of new ieas they have. Plenty of games have great gameplay and unique worlds, settings, characters, music, visuals.
I absolutely do think visuals are just as important as gameplay, but that doesn't even matter in my evaluation of this situation.
Also: Guess what? There's a
massive market for visually embellished chess boards.
It's literally an industry unto itself. Because even if you love chess for what it is, it is its own sort of reward to also get to play with a spectacularly unique set.
But Chess is a horrible comparison because the rules of chess basically stay the same, unless you're playing some chess variant game. Unless you're advocating gameplay to stay the same forever, it begins to reveal how poor the analogy was.