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Super Smash Bros. for 3DS |OT| It's out in Japan

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Why not? They provide variety. Variety should be key to these things.

But then again, I don't get competitive Smash. Often people turn off the things that make the game fun.

In my eyes, both for Pokémon and Smash, if it's coded into the game, it should be allowed & used. Simple as that.
Should metal bats be allowed in the MLB?
 

Balb

Member
So I managed to get the demo from a friend of mine and I finally stopped playing it for several hours. SEVERAL HOURS!

This game! It's so good, and so promising for Competitive metagame. So far my fav is Link with Mario a close 2nd. Megaman is 3rd, I gotta work on him more.

The controls were wonky at first, but after about 20-30 mins I got used to them. I have to switch L for shield and R for grab though, that is kinda maddening.

3 weeks GAF, 3 weeks.

I really like the game itself but as you said the L and R situation is kind of wack. I also get hand cramps when playing (using an XL).
 

Forkball

Member
Is there anyway to display my full name? It says "Forkbal..." If they didn't have the three dots they could put my entire username!
 

TDLink

Member
Custom moves don't seem to be OP, just different. They also are accessible from the character select so it doesn't seem to require a great deal of additional setup. I see no reason why they shouldn't be used in tournaments. It just helps add variety. I agree with what another poster said in that it reminds me of picking assists in MvC. Or picking Ultras in SF4.
 

watershed

Banned
I'm almost certain it caps at 500 coins though. That's enough to buy a trophy or ramp it up a tad in classic, so don't think you can just farm coins until launch.
You mean they will only allow you to transfer 500 coins to the final game? That kind of sucks. I've got well over 1000 right now in the demo.
 

Niosai

Member
I really struggle to understand why you seem to make a distinction between "legitimate play" and how people have fun with the game. Your post suggests there's a "right way" to play Smash. You know some people like playing with their friends and family online or in person and don't care about tournaments or any perceived "legitimate play". Smash as a franchise serves more than just you or tournament players. Custom move sets bring a lot of depth and, obviously, customization to people who want to explore and invest in all those options. It's not useless or detrimental.
This is something I notice about a lot of communities for competitive games. A lot of people don't see games (in this case Smash) as a game, but more as a technical experience that they have to refine. Playing for fun is just not an option to some people. I've seen this in some of my friends. "Items ruin the game." or "Pretty much all the levels that aren't Final Destination/Battlefield shouldn't be in the game." (Actual argument's I've seen.) Arguments like that make sense from a competitive standpoint, but it's unfair to generalize the entire game like that.
 

AdaWong

Junior Member
Could you elaborate? I main Marth, so I'm interested in hearing more about Lucina.

Care to elaborate?
or is this sarcasm

You can't just say this and not post details, this is one of the things I am most curious about as a Marth user.

Unless you are being sarcastic. Lucina's damage output looked pretty good in the stream I saw though.

ZeRo has been playing and streaming with her and he keeps saying that Marth and Lucina feel very different while Dark pit is actually more of a 1:1 clone than Lucina
 
Should metal bats be allowed in the MLB?

You're confusing custom moves for character gear. Character gear is inherently randomized and unbalanced, and would not be allowed at tournaments.

Custom moves are just options for different ways to attack.

A more apt comparison would be a pitcher opting to use a curveball instead of pitching straight.
 

MedIC86

Member
So i did not really follow much news for the 3DS version of smash bros but..... i have a WiiU and a 3ds, (now i dont have much commute time so i dont play my 3DS very regular) is there any sort of advantage to having both versions? or do people recommend me waiting for the WiiU version.
 

dimb

Bjergsen is the greatest midlane in the world
The competitive scene has already talked a lot about how more move variety makes more characters potentially viable, since you can replace mediocre attacks with better ones.
This is the core of the problem though. I would rather have a tightly designed experience that utilizes variables inside the game to create interesting experiences. Custom movesets, on the other hand, ask users to fix what is obviously broken through a convoluted means of falsified individuality.
 

A Human Becoming

More than a Member
Custom moves Ganondorf plays like Project M Ganondorf and is really, really good and fun to play as. That is all.
Now you have piqued my interest in custom moves.
So i did not really follow much news for the 3DS version of smash bros but..... i have a WiiU and a 3ds, (now i dont have much commute time so i dont play my 3DS very regular) is there any sort of advantage to having both versions? or do people recommend me waiting for the WiiU version.
-If you own both you can use your 3DS as a controller on the Wii U
-You can transfer customization between both
-Smash Run is 3DS version only
-Each game has unique stages

That seems to be it from my perspective, besides the obvious difference of 3D, which is nice but not phenomenal from my experience.
 

Griss

Member
My demo impressions:

1.The core gameplay is fun. It feels weighty again after Brawl. Feels much better than Brawl top to bottom, really, and a lot of my fears there are put to rest. Definitely doesn't feel like Melee, though.
2.The controls were weird for me at first, struggled to get used to them.
3.All five available characters were fun as hell, except for maybe Mega Man. He's a strange one.
4.The OG 3DS screen is just too small to play the game properly with 4 characters. When the screen zooms out all the way it's very hard to figure out what's going on. For this reason I'm going to hold out for the Wii U version.
5.Another reason is that the stage selection looks poor on 3DS.
6.The game is stunning for a 3DS game, though. The art style they used makes everything as clear as it could be, and it runs silky smooth. It's a real technical achievement.
7.So far Pikachu is my favourite because he's a beast when items are on. He gets to all the good ones first. He also is one of those characters whose moves are exactly what I imagined they should be before I ever played him. He plays like you'd imagine he should.
8.The villager's moveset is incredibly inventive, so much so that it's hard to tell the difference between her normals and specials.
9. You can notice that certain items are running at 30fps but it's not a big deal.
10. Some of the new items are inspired, and seeing new ones has been half of the fun so far.

Overall I'm very hopeful for the full Wii U version. At the same time, it does feel quite a bit like 'just more Smash Bros'. Whereas with Mario Kart 8 I felt like Nintendo had gone above and beyond to make a game that stood alone as clearly the best in its series, a game that literally stunned me from the moment I first played it.

That's a high bar to reach though, so I'm not complaining. For me, a huge amount will be determined by the quality of single player content and online netcode in the final Wii U game. If that stuff is up to scratch, then the game could be a 9 or 10 out of 10.

The hype remains.
 
You're confusing custom moves for character gear. Character gear is inherently randomized and unbalanced, and would not be allowed at tournaments.

Custom moves are just options for different ways to attack.

A more apt comparison would be a pitcher opting to use a curveball instead of pitching straight.

He's not talking about custom moves though, he's talking about the "everything goes" mentality JoeM86 has.
 

Niosai

Member
This is the core of the problem though. I would rather have a tightly designed experience that utilizes variables inside the game to create interesting experiences. Custom movesets, on the other hand, ask users to fix what is obviously broken through a convoluted means of falsified individuality.
To me, it seems more like preference than individuality. If I like one of these custom moves better than the default move, I'll pick it. Another person may like the default better, so they'll keep default.
 

J@hranimo

Banned
The more I think about it, the 3DS version will purely be my "For Fun" version, where the Wii U version will be my hardcore "For Glory" game.

Really hope custom movesets become a thing in Competitive Smash. If not, then all well...
 

Hatchtag

Banned
Now you have piqued my interest in custom moves.

My current Ganon setup:
+Speed 21 -Attack 14
Custom Up B that doesn't hug but instead has a knee-like sweetspot
Custom Standard B that has better range, is slightly quicker, albeit less powerful, and has fucking super armor.
Custom Side B that's quick, great for recovery, eats through shield, and has decent knock back
Custom Down B that goes further on ground, and meteor smashes/spikes (donno which) in air.
It's really, really good. Not exactly like project m in function, but definitely in purpose. It's a hard hitting, fairly speeding, great at entering any situation machine.
 

J@hranimo

Banned
My current Ganon setup:
+Speed 21 -Attack 14
Custom Up B that doesn't hug but instead has a knee-like sweetspot
Custom Standard B that has better range, is slightly quicker, albeit less powerful, and has fucking super armor.
Custom Side B that's quick, great for recovery, eats through shield, and has decent knock back
Custom Down B that goes further on ground, and meteor smashes/spikes (donno which) in air.
It's really, really good. Not exactly like project m in function, but definitely in purpose. It's a hard hitting, fairly speeding, great at entering any situation machine.

Oh man, this sounds really interesting. If you can can you record a match of this moveset? I don't mind if it's like your Ganon Up-B video, I just wanna see it in action!
 

SoldnerKei

Member
Loving the Demo so far, Link is beyond awesome, auto cancelable Dair with double jump is boss, dtilt still does a spike, but it's hitbox is almost the same as brawl, no turn around arrows, jump cancelable bomb throws still in, so far I haven't been able to perform a bomb jump, thou bombs explot sooner(I guess?) his recovery dosen't suck like brawl, and his KO power is quite good, ftilt is awesome

best Link ever, finally Sakurai, it seems you finally got him right
, or at least he won't suck as much

from the other thread, cause this one look more oriented to this topic
 
This is the core of the problem though. I would rather have a tightly designed experience that utilizes variables inside the game to create interesting experiences. Custom movesets, on the other hand, ask users to fix what is obviously broken through a convoluted means of falsified individuality.

Custom moves are designed to offer additional strategic choices for every character in the game to adapt themselves to other characters or situations. It's more options, not 'asking the users to fix what is obviously broken'.

And what does 'falsified individuality' even mean in this context?

Look at other fighting games. Mortal Kombat X has three fighting styles per character, each of which is suited to a different situation and affects their matchups. Marvel Vs Capcom as a series is about team customization via character selection, and MvC3 in particular lets you choose what type of assist move you want on an individual per-character basis. Some options are more viable than others in most situations, some are better in certain fringe cases, but they're all options.

Smash Bros' custom moves are adding similar amounts of variety to these playable characters by offering slight variations (or in cases like Palutena, entirely different moves) that can be selected in various situations to increase the strategic variety and potential for counter-picking in the game. These are good things. This raises the strategy of the metagame to be higher, it adds more potential characters to higher tiers (custom moves will never make someone worse- they are either better in X situation or they don't use them for X situation), and it makes it so there's more layers to character selection when going up against an opponent.

You have to pick not only a character you're familiar with, but the appropriate variant of that character to deal with the character your opponent has picked. And within your opponent's picks are going to be multiple variants of that single character as well.

None of this adds any sort of fake individuality- it's customization. It's more layers of character selection strategy, more layers of potential counter-picking, and wider tier potential overall.

Please check out this wonderful writeup over on Reddit where someone explains it better than I can, and the competitive community responds, for the most part, in a positive way.

Custom Moves are good and useful, and can make the game better for every character. There is no downside to allowing them other than setup time. They add depth and complexity to a game that only benefits from having more options.
 

Forkball

Member
I don't get the prizes in Smash Run. When I am collecting the bags in the game, do I get all of them, or do I only get to pick one at the end? What are the "?" bags?
 

Hatchtag

Banned
Oh man, this sounds really interesting. If you can can you record a match of this moveset? I don't mind if it's like your Ganon Up-B video, I just wanna see it in action!

Worth noting that i just discovered the super armor is on the normal version of it too, but we're streaming at hitbox.tv/makai if you wanna see some of this in action!
 

Synless

Member
Ok, now that you have all had this a little while, does the game have any form of voice chat while playing online with friends or with others? I have asked a couple times and seen no answer.
 

Alfredo

Member
I can only see custom moves being banned in tournament if some moves are stupid overpowered or if it's too much of a hassle to set them up.
 

J@hranimo

Banned
Worth noting that i just discovered the super armor is on the normal version of it too, but we're streaming at hitbox.tv/makai if you wanna see some of this in action!

Awesome, I'll check it out!

I'm kinda burnt out on watching twitch streams all day lol
 

Teknoman

Member
Why not? They provide variety. Variety should be key to these things.

But then again, I don't get competitive Smash. Often people turn off the things that make the game fun.

In my eyes, both for Pokémon and Smash, if it's coded into the game, it should be allowed & used. Simple as that.

Thats my view.
 

hiro4

Member
So played the demo for a while. But is it just me or do the controls feel kinds slippery?
I'm no expert smash player but it feels like I had more control over the characters movement in the previous games. It might also just be the control stick of the 3ds.

I really want the new 3ds for this games since I'm so used to using the second stick for smash attacks.
 

JoeInky

Member
Ok, now that you have all had this a little while, does the game have any form of voice chat while playing online with friends or with others? I have asked a couple times and seen no answer.

Nope.


Also I've just come into the thread and seen people debating whether custom moves (not equipment) should be in.



They definitely, definitely should be in, some characters default moves are completely terrible and the customs really don't change enough to make a character broken, they do change enough to make the character more viable though.


Ness for example is completely terrible in this game, especially his specials, in any other smash he'd be completely forgotten and it would be left at that, but change his specials and he's not as bad (he still has awful normals though).
 
This doesn't even make sense unless you've lived in some sort of cave and aren't aware of the numerous online games Nintendo has released since Brawl which are all much better
 

Gamefreak

Neo Member
I can only see custom moves being banned in tournament if some moves are stupid overpowered or if it's too much of a hassle to set them up.

After you customize a character, you can save the entire move sets in different slots(each character has 10 slots, so there are potentially 10 variations of a single character), and you just pick the one you want to use when you pick the characters, so it wouldn't be much of a hassle at all, players just have to customize the move sets beforehand and then play it in tournaments, it kinda adds some excitement to the competitive play as the opponents won't have any idea what you have in store for them(different move sets, different equipments, etc.)
 
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