I'm willing to bet there will be some sort of Limit Break involving all four guys just going ham on an enemy.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphisms were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Because "HD towns are hard."Why are people doubting open world so much ?
its easily possible.SE aren't a bunch of amateurs and this is next gen.
The game might have a kind of auto-teleport to those kinds of set spots in the game that you can teleport to with a quick press of the button, but I hope there's also a manual teleport that lets you take your time and aim and throw it where ever you want.Pretty limiting that you can only transport to preset targets
Why are people doubting open world so much ?
its easily possible.SE aren't a bunch of amateurs and this is next gen.
Why are people doubting open world so much ?
its easily possible.SE aren't a bunch of amateurs and this is next gen.
Why are people doubting open world so much ?
its easily possible.SE aren't a bunch of amateurs and this is next gen.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Probably closer to Xenoblade, since it only has loading between major areas. But I hope they get it even more seamless.
Lol no worries I have a gaming PC that I'm planning on going a full on upgrade in the next year or so since it's still from the same era as the original vs trailer when I freshman in university. That makes me feel old... I'm thinking full on broadwell-e late next year with a shit ton of ram should last me another 6 years or so.
SE aren't a bunch of amateurs
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Really, really worried that the narrative and characters are gonna be absolute dog trash though.
That statement is a silly argument to use against them without any understanding of the context. SQEX were in trouble with FFXIII's development for a long time and by the time Toriyama & co had any idea what the fuck they were doing with the game, they needed to rush the game out ASAP. That left them with the kind of schedule that really DID make it impossible for them to implement fully fuctioning cities into the game and all they could do was a pretty barebones pipe-run of a game with very little outside of the story and combat of the game. That doesn't mean that with more time in their hand & less technical difficulties, they would still be unable to do "HD cities".Because "HD towns are hard."
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Heel, I think you're a good poster and I like you. So, please stop.
There's nothing "easy" about building or designing open-world video games and most of the people that have experience doing so will not be found on a Japanese development team.
Current gen only too.
Resources, time and SE.
Because "HD towns are hard."
Trust in Nojima. His A-game is unimpeachable.
One of the biggest teams in Japan is working this and according to them "the console industry rests on this"
If you can't evolve classic FF into seamless open world then you can't dare call yourself ambitious.
CDPR doesn't have a quarter of SE's people and they are doing it.
SE can and must do it.This is how you take FF to the next level in terms of immersion.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Really, really worried that the narrative and characters are gonna be absolute dog trash though.
A friend of mine wants to know, will there be lolis in this game?
Ughhh...Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
One of the biggest teams in Japan is working this and according to them "the console industry rests on this"
One of the biggest teams in Japan is working this and according to them "the console industry rests on this"
If you can't evolve classic FF into seamless open world then you can't dare call yourself ambitious.
CDPR doesn't have a quarter of SE's people and they are doing it.
SE can and must do it.This is how you take FF to the next level in terms of immersion.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Heel, I think you're a good poster and I like you. So, please stop.
There's nothing "easy" about building or designing open-world video games and most of the people that have experience doing so will not be found on a Japanese development team.
Why are people doubting open world so much ?
its easily possible.SE aren't a bunch of amateurs and this is next gen.
Welp, my PC doesn't have things that look that good, so I'd love to know what you're playing.Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.
Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Lol, judging from the last 5 years... could've fooled me!
That statement is a silly argument to use against them without any understanding of the context. SQEX were in trouble with FFXIII's development for a long time and by the time Toriyama & co had any idea what the fuck they were doing with the game, they needed to rush the game out ASAP. That left them with the kind of schedule that really DID make it impossible for them to implement fully fuctioning cities into the game and all they could do was a pretty barebones pipe-run of a game with very little outside of the story and combat of the game. That doesn't mean that with more time in their hand & less technical difficulties, they would still be unable to do "HD cities".
They have way more money and resources than any other Japanese RPG dev.
They gotta do it this time.Its now or never.
Also FROMSoft already does and BloodBorne will be playable without a single loading screen like Dark Souls 1and2 before it.
Why can't SE's biggest game in years strive to achieve that ? Doesn't seem impossible for them imo.
That's what I mean. Nomura confirmed a "world map" not "open world". When I think "open world" I think everything is 1:1. Like a GTA or Skyrim. World map has the segmented areas between locations/cities and the environment.
Having this game be open world would mean there is no loading between these massive cities and massive environments, which i am having an extremely hard time believing. I don't care how wizardly SE is.
I really wouldn't consider Dark Souls to be open world. Most of it consists of interconnected corridors. Very well connected, but still corridors.
I don't expect anything but FF12-style wide open spaces at best.
If you expect a full open world then you're setting yourself up for disappointment.
I didn't notice any yellow lock ons on enemies. The Goblin had a blue one when Noctis warped to him.
Blue is warp lock on.
Its also present on buildings and various points through out.
One would think that designing large MMO's like FFXI and FFXIV would help in this regard, no?
Perhaps I'm missing what 'open world' means in the context of FFXV, because I can easily see SE pulling this off.
The enemies previously had yellow lock ons if you watch the E3 trailer.