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Final Fantasy XV tech demo presentation by Tabata (Demo gameplay details added)

Donax

Neo Member
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
 

JCreasy

Member
I'm willing to bet there will be some sort of Limit Break involving all four guys just going ham on an enemy.

I don't think I'll be able to handle what a summon looks like in this game. Can you freakin imagine?

I'm not ready!
 

Putty

Member
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphisms were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

Master race confirmed.
 

Famassu

Member
Pretty limiting that you can only transport to preset targets
The game might have a kind of auto-teleport to those kinds of set spots in the game that you can teleport to with a quick press of the button, but I hope there's also a manual teleport that lets you take your time and aim and throw it where ever you want.
 

Squire

Banned
Why are people doubting open world so much ?

its easily possible.SE aren't a bunch of amateurs and this is next gen.

Heel, I think you're a good poster and I like you. So, please stop.

There's nothing "easy" about building or designing open-world video games and most of the people that have experience doing so will not be found on a Japanese development team.
 

Ishida

Banned
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

Oh damn, here we go...

tina-fey.jpg
 

orochi91

Member
A friend of mine wants to know, will there be lolis in this game?

Probably closer to Xenoblade, since it only has loading between major areas. But I hope they get it even more seamless.

That would be ideal. God Xenoblade absolutely nailed the scope of all the various landscapes.

Lol no worries I have a gaming PC that I'm planning on going a full on upgrade in the next year or so since it's still from the same era as the original vs trailer when I freshman in university. That makes me feel old... I'm thinking full on broadwell-e late next year with a shit ton of ram should last me another 6 years or so.

I'm shit out of luck since I just upgraded earlier this year. Can't justify another upgrade
until I finish this final year at uni and pay off my loans.

Hopefully Skylake drops by 2017!
 

Niosai

Member
I'm really hoping this is the game that finally shoots the series back up into charts, so to say. I just hope this will make it so people can take the series seriously again.
 

thematic

Member
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

good, then please tell me which game on PC play EXACTLY like this? with EXACTLY same art direction etc?

stop bringing PC master race into console's game.
a lot of people still adore Japanese style art and "boring" gameplay over "best graphics PC can do"

on topic, is Adamantoise the giant monster at beginning of the trailer? that EXTREMELY HUGE monster?? oh man... can't wait to fight that thing.
 

Famassu

Member
Because "HD towns are hard."
That statement is a silly argument to use against them without any understanding of the context. SQEX were in trouble with FFXIII's development for a long time and by the time Toriyama & co had any idea what the fuck they were doing with the game, they needed to rush the game out ASAP. That left them with the kind of schedule that really DID make it impossible for them to implement fully fuctioning cities into the game and all they could do was a pretty barebones pipe-run of a game with very little outside of the story and combat of the game. That doesn't mean that with more time in their hand & less technical difficulties, they would still be unable to do "HD cities".
 

Dragon

Banned
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

What was that? You own a PC?
 

HeelPower

Member
Heel, I think you're a good poster and I like you. So, please stop.

There's nothing "easy" about building or designing open-world video games and most of the people that have experience doing so will not be found on a Japanese development team.

Current gen only too.

Resources, time and SE.

Because "HD towns are hard."

One of the biggest teams in Japan is working this and according to them "the console industry rests on this"

If you can't evolve classic FF into seamless open world then you can't dare call yourself ambitious.

CDPR doesn't have a quarter of SE's people and they are doing it.

SE can and must do it.This is how you take FF to the next level in terms of immersion.
 
Trust in Nojima. His A-game is unimpeachable.

I don't trust Nojima since CC.

One of the biggest teams in Japan is working this and according to them "the console industry rests on this"

If you can't evolve classic FF into seamless open world then you can't dare call yourself ambitious.

CDPR doesn't have a quarter of SE's people and they are doing it.

SE can and must do it.This is how you take FF to the next level in terms of immersion.

CDPR is one of the most talented studios out there.

SE took several years to complete his next gen engine (is even complete?) and we don't know how well is capable of doing seamless open world, while maintaining a good level of visual fidelity, which is something that always comes first on SE FF games.
 

Kssio_Aug

Member
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

Thanks for that, it will add a lot the discussion.
Also, I have yet to see a PC game with that IQ and scale.
 

JCreasy

Member
The Noctis button-down got an upgrade. It's more of a jacket now then a shirt. Did anyone else notice this?
 

Damerman

Member
One of the biggest teams in Japan is working this and according to them "the console industry rests on this"

If you can't evolve classic FF into seamless open world then you can't dare call yourself ambitious.

CDPR doesn't have a quarter of SE's people and they are doing it.

SE can and must do it.This is how you take FF to the next level in terms of immersion.

totally agreed. #teamseamless
 

Trace

Banned
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.

Please just stop.

Show me a PC game that looks this good outside of mods.
 

TrounceX

Member
Heel, I think you're a good poster and I like you. So, please stop.

There's nothing "easy" about building or designing open-world video games and most of the people that have experience doing so will not be found on a Japanese development team.

One would think that designing large MMO's like FFXI and FFXIV would help in this regard, no?

Perhaps I'm missing what 'open world' means in the context of FFXV, because I can easily see SE pulling this off.
 
Nothing impressive in this "demo", it looks like Japanese are discovering what PCs are capable of.

Graphics were ok but nothing a good PC can't already do and the action was pretty boring and slow to me.
Welp, my PC doesn't have things that look that good, so I'd love to know what you're playing.
 

jett

D-Member
I don't expect anything but FF12-style wide open spaces at best.

If you expect a full open world then you're setting yourself up for disappointment.
 

HeelPower

Member
Lol, judging from the last 5 years... could've fooled me!

They have way more money and resources than any other Japanese RPG dev.

They gotta do it this time.Its now or never.

Also FROMSoft already does and BloodBorne will be playable without a single loading screen like Dark Souls 1and2 before it.

Why can't SE's biggest game in years strive to achieve that ? Doesn't seem impossible for them imo.
 

thematic

Member
That statement is a silly argument to use against them without any understanding of the context. SQEX were in trouble with FFXIII's development for a long time and by the time Toriyama & co had any idea what the fuck they were doing with the game, they needed to rush the game out ASAP. That left them with the kind of schedule that really DID make it impossible for them to implement fully fuctioning cities into the game and all they could do was a pretty barebones pipe-run of a game with very little outside of the story and combat of the game. That doesn't mean that with more time in their hand & less technical difficulties, they would still be unable to do "HD cities".

Nooooooo
stop bringing his name into FFXV thread!!
don't let him ruin the next *hopefully* our "comeback" FF
 

Trace

Banned
They have way more money and resources than any other Japanese RPG dev.

They gotta do it this time.Its now or never.

Also FROMSoft already does and BloodBorne will be playable without a single loading screen like Dark Souls 1and2 before it.

Why can't SE's biggest game in years strive to achieve that ? Doesn't seem impossible for them imo.

I really wouldn't consider Dark Souls to be open world. Most of it consists of interconnected corridors. Very well connected, but still corridors.
 

Aokage

Pretty nice guy (apart from the blue shadows thing...)

No. None of the revealed key story characters seem to be younger than early to mid 20s, and there is a paucity of female characters in general. I don't think Tets goes the Loli route, if'n you know what I mean.
 

Nerokis

Member
That's what I mean. Nomura confirmed a "world map" not "open world". When I think "open world" I think everything is 1:1. Like a GTA or Skyrim. World map has the segmented areas between locations/cities and the environment.

Having this game be open world would mean there is no loading between these massive cities and massive environments, which i am having an extremely hard time believing. I don't care how wizardly SE is.

When that term is applied to FF, it tends to be in relation to the vast scale of something like VII vs. the linear, noninteractive nature of something like XIII. Put another way, some kind of explorable overworld with the potential for discovery and player agency = open world;. being directed through corridors like in XIII = not open world.

What I find interesting is that while SE spent a generation making it seem like the HD era made a well realized world next to impossible, in some ways advances in hardware have made it easier than ever to make a world feel massive and open. The line between an actual open world and a pseudo open world can seem a little blurrier for that reason. What I'm afraid to hope for, and yet badly want to believe will be the case, is that XV will manage to actually leverage modern hardware to create a world that feels fun and epic to explore in the same way previous FF worlds did, but with the ability to expand the scale of environments dramatically. The classic FF template translated for 2015-16; MGS 3 to MGS 5, as opposed to FFXII to FFXIII.

My deepest fear regarding the game, though, is probably that large environments will substitute for interactivity and diversity. And not even because large environments are harder fill with meaningful details/content. Just because hey, XV needs to come out eventually, and here's a pretty easy way to fulfill our promise to make the game more open.
 

sappyday

Member
I wonder how we're gonna take down the admantoise. Warp to his weak spots? I don't think it will be Dragon's Dogma or SotC style. Also if it takes long there will probably some material you can grind of off them. I wonder if we'll be able to do it in the demo.
 

Squire

Banned
One would think that designing large MMO's like FFXI and FFXIV would help in this regard, no?

Perhaps I'm missing what 'open world' means in the context of FFXV, because I can easily see SE pulling this off.

FFXIV isn't open-world. It's zone-based, like XII and XV soon enough.
 
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