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Middle-earth: Shadow of Mordor PC Performance Thread

For some reason, on the graphics options screen, it reports my video card as having 2GB of VRAM, when I have 4GB. dxdiag even reports 4038MB. But the game says 2048MB. I hope that doesn't mean that it will only be using 2GB?

Check with hwinfo64, or better yet your gpu box. Dxdiag like the other say it reports shared mem.
 

Bydobob

Member
OK, 4670K @ 4.2 Ghz, GTX 780 @1071, 16 Gb RAM and I'm 95% of the time over 60fps with everything maxed out (high textures) at 1920x1080.

More importantly any drops are quite minor into the mid 50s, but most of the time settling around the 65-70 even in busy environments. Frametimes are remarkably consistent at around 11ms, confirming the smoothness I felt playing. I have Vsync disabled and not a hint of tear anywhere.

I would say it's a great "port", but I wouldn't be surprised if this game was purpose built for PC.
 

Levyne

Banned
The game has some serious slowdowns in some places with my 2500k+280X. Maybe it's the borderless mode I ran on, but without it there's too much tearing, and vsync tends to jump from 60 to 30 all the time. The game sometimes chugs to a halt when turning so it might also be hitting the vram limit even on high. Hopefully they'll get CF working soon so I can get a solid 60 vsynced going.

Have you tried the borderless option?
 

Witchfinder General

punched Wheelchair Mike
This game is unplayable for me. I can't seem to play for more than ten minutes without the game crashing and getting the "SoM has stopped working" message. I've verified the integrity of the game's files but that made no difference. I don't want to play it any more until it's patched and it fixes my problem.
 

sgs2008

Member
This game is unplayable for me. I can't seem to play for more than ten minutes without the game crashing and getting the "SoM has stopped working" message. I've verified the integrity of the game's files but that made no difference. I don't want to play it any more until it's patched and it fixes my problem.

Is your gpu overclocked, my game would keep crashing when my gpus were overclocked no problems at defualt clocks
 
OK, 4670K @ 4.2 Ghz, GTX 780 @1071, 16 Gb RAM and I'm 95% of the time over 60fps with everything maxed out (high textures) at 1920x1080.

More importantly any drops are quite minor into the mid 50s, but most of the time settling around the 65-70 even in busy environments. Frametimes are remarkably consistent at around 11ms, confirming the smoothness I felt playing. I have Vsync disabled and not a hint of tear anywhere.

I would say it's a great "port", but I wouldn't be surprised if this game was purpose built for PC.

This is pretty much my set up(except I have a 4770k) and experience as well. 60 fps 95% of the time. It has been a fantastic experience on PC.
 
Hmm... the fuck? Was there a patch to the game or something? I went from a steady 45-60fps in the game to 35. No bounce, no jump, no stutter... 35. I haven't changed any settings, I haven't updated firmware, I haven't done anything to the game but I have lost a ton of fps. This is just in the benchmark, so it's not a variation on setting or location or anything else.
 

elfinke

Member
Just in case there are others with similar ageing hardware, my i5 2500/8gb/6950 (flashed to 6970, 1gb) runs the game at a comfortable 45fps with everything turned on and set to medium. Turning textures and lighting down nets me over 60fps. Pretty pleased with that, it's not a bad looking game at these settings. Having said that, obviously $400 buys a great GPU or almost a PS4, both of which would give great gains to performance, the PS4 arguably more so.

But I'm in the market for a new coffee grinder and a new car, so these gaming items will have to wait!
 
Just in case there are others with similar ageing hardware, my i5 2500/8gb/6950 (flashed to 6970, 1gb) runs the game at a comfortable 45fps with everything turned on and set to medium. Turning textures and lighting down nets me over 60fps. Pretty pleased with that, it's not a bad looking game at these settings. Having said that, obviously $400 buys a great GPU or almost a PS4, both of which would give great gains to performance, the PS4 arguably more so.

I'm probably not understanding your comment as was intended but buying a $400 GPU would give you a massive leap in performance compared to both your old card and the Playstation 4.
 

Sanctuary

Member
The game seems to particularly sensitive to unstable overclocks. If the overclock was completely stable, there would be no crashes or glitches.

Seems sensitive to even stable, but high overclocking as well. I tried playing it with the highest stable, non artifact/freeze setting I found for my GTX 780 through Furmark and OC Scanner X and I was getting a lot of black artifact streaks near any of the towers, so I had to lower my settings slightly. Never had the game crash, and it ran at 60fps the majority of the time with the occasional dip to around 48 with everything on ultra, but without the texture pack.

OK, 4670K @ 4.2 Ghz, GTX 780 @1071, 16 Gb RAM and I'm 95% of the time over 60fps with everything maxed out (high textures) at 1920x1080.

More importantly any drops are quite minor into the mid 50s, but most of the time settling around the 65-70 even in busy environments. Frametimes are remarkably consistent at around 11ms, confirming the smoothness I felt playing. I have Vsync disabled and not a hint of tear anywhere.

I would say it's a great "port", but I wouldn't be surprised if this game was purpose built for PC.

This pretty much mirrors my experience, although I capped the FPS to 60. I also didn't have vsync on and there was absolutely no tearing anywhere for me either. No one bothered to tell me what the significant difference between those two settings were, because they seem like they do the same thing. But I was never getting the half frame rate drops you get when using vsync.

I also can't really believe the game was built with the PC in mind, at least not the environment anyway. It's entirely too much copy/paste and simple, cube-like geometry (like everything was chisled flat, even the cliffsides).
 

elfinke

Member
I'm probably not understanding your comment as was intended but buying a $400 GPU would give you a massive leap in performance compared to both your old card and the Playstation 4.

Well, it was merely a guess at the bottleneck in my system for Mordor, but no doubt you're right. $400 is almost, just short, of a 970, which is certainly plenty of video card.

but I can't play Bloodborne on a 970, lol. I'll have to ask Santa for a favour, I think!
 

JaseC

gave away the keys to the kingdom.
Well, it was merely a guess at the bottleneck in my system for Mordor, but no doubt you're right. $400 is almost, just short, of a 970, which is certainly plenty of video card.

but I can't play Bloodborne on a 970, lol. I'll have to ask Santa for a favour, I think!

$400 is (slightly more than) enough for a 970 if you import from Amazon.
 

elfinke

Member
$400 is (slightly more than) enough for a 970 if you import from Amazon.

I've never thought about importing PC hardware, even though it is kind of well advertised by Newegg and Amazon. I'll certainly keep it in mind, as it's clear there is a decent whack of money to be saved, even just on that GPU link (delays in shipping aside).
 

JaseC

gave away the keys to the kingdom.
I've never thought about importing PC hardware, even though it is kind of well advertised by Newegg and Amazon. I'll certainly keep it in mind, as it's clear there is a decent whack of money to be saved, even just on that GPU link (delays in shipping aside).

AmazonGlobal is a relatively recent thing (2-3 years old or so). I myself imported an EVGA 670 a couple of years ago now (circa Borderlands 2), and since EVGA has a global warranty policy, there's no need to worry about potentially being asked to cover shipping costs if you need to RMA the card within the warranty period. Food for thought:

EVGA ACX 970 (Amazon): Approx. $395 shipped (to WA)
EVGA ACX 970 (PCCG): Approx $505 shipped* (as above)

* The card isn't actually in stock, so I had to add a $20 cable to make up the difference, which may have oh-so-slightly increased the postage cost.
 

Stevey

Member
All this talk of crashes with OC.

My card is "factory" OC'd by EVGA (780@1135).

Do you think that will be ok?
 

JaseC

gave away the keys to the kingdom.
Cool.
I use EVGA Precision X, is that the same thing?
No idea how to change the overclock, I just set the fan curve with it.

On the main window you'll see "GPU clock offset" and "Mem clock offset"; just move the sliders to the left.
 

Aj174

Neo Member
Alright so I'm running:

i5 4670K and GTX 760 2GB. None overclocked.

I'm able to get a nice 60 fps with everything (including textures) set to high. if its at ultra, i'll get about 35 fps (with textures still at high). i prefer 60 fps soo much more, so smooth.
 

10101

Gold Member
Loving this game so far, it's like Ass Creed meets Batman :)

I have a 4670k @ 4.1Ghz, 16GB RAM and GTX 980 @ 1.3Ghz. I'm running it on ultra (including textures, with motion blur set to camera only to get it working) and getting 60FPS (with very rare dips to 55) on a small down sample from 1600p to 1200p native.

Big thanks to the poster that mentioned about alt tabbing to fix the triple buffer issue in full screen mode It means I have better down sampling options thanks to using DSR, which doesn't seem to play well with borderless window. Using borderless I was running it at 150% resolution which was just a tad too much for my setup in some cases (it was dipping to around 45 which felt jarring as hell), but using full screen with DSR tricks the game into thinking that my native res is 4K . This means I get to choose, 67%, 70% etc which are all above native res and give me some breathing space.

I kind of wish they had implemented some AA options though, I mean it's OK with the downsample but I'd love for a bit of TXAA or something similar on there. I tried FXAA as someone here suggested but it didn't seem to touch the jaggies and just blurred the fuck out the textures. I'm normally fine with FXAA but it looks exceptionally bad in this game. That said I don't notice the jaggies 90% of the time thanks to all the crazy action so it's all good.
 
It's weird that I managed to run this with my GPU overclocked pretty consistently for about an hour or 5 / 6.

Hope they patch it, cause I do notice not being able to overclock.
 

FLAguy954

Junior Member
Yeah I'm up to 4.2 now and will keep it there for awhile. Nice overclocking chip. Playing Mordor made me realize I forgot to up my OC on my home theater PC.



Oh sorry I must have misread. Thought you were getting frame rate drops.

Thanks for the compliment. Have you been able to add any AA to the game, perhaps SMAA via RadeonPro?
 

kencey

Member
Figured out how to make AA work on Radeon Pro.
Click on the bottom right corner where it says "32 bits", wait a few seconds and it will switch to "32/64 bits".
Simple.
 

3bdelilah

Banned
Not sure if the 280X card has already been mentioned, but for those with the same card and curious of its performance: I get pretty steady FPS in the 50-60 range with some rare mid-40's. In my 15 hour playthrough thus far I have had one hiccup where it dropped to ~20 for a very brief 3 seconds, not sure why. Any how, everything is maxed out on Ultra, except for the optional Ultra texture pack that you need to install seperatly (6GB VRAM needed or recommended). Additional specs are 4760k with 8GB memory.

Looks absolutely stunning and I'd say it's a pretty good pc port, if not great. Such a shame the art is just... so dark, but (minor spoilers?)
luckily I'm in a new area now with relatively much more vibrant colours
.
 
So on my i5-4670 3.4GHz, 8gb ram, Gigabyte 770 4gb, the game runs flawlessly with everything set to ultra or it's highest setting.

Of course I just finished downloading the ultra HD texture pack last night and won't get to test it out until later today.

Can anyone with similar specs give me an idea of what kind of performance I'm likely to get? Will I be in tears? Probably lol.

I was thinking of getting a second 770 for Witcher 3 anyway.
 
Just in case there are others with similar ageing hardware, my i5 2500/8gb/6950 (flashed to 6970, 1gb) runs the game at a comfortable 45fps with everything turned on and set to medium. Turning textures and lighting down nets me over 60fps. Pretty pleased with that, it's not a bad looking game at these settings. Having said that, obviously $400 buys a great GPU or almost a PS4, both of which would give great gains to performance, the PS4 arguably more so.

But I'm in the market for a new coffee grinder and a new car, so these gaming items will have to wait!
thank you, that's basically the same configuration I have (the 6950 has 2GB and it's a MSI OC Power Edition). Are you playing full hd?
 

elfinke

Member
thank you, that's basically the same configuration I have (the 6950 has 2GB and it's a MSI OC Power Edition). Are you playing full hd?

I've been playing at both 1680x1050 and 1080p. Specifically, at 1080p (which is then downsampled to 1050) with everything set to Medium, the benchmark tells me:

Max: 237
Min: 23
AVG: 48

More importantly, while playing the game it is very smooth. I imagine with the slightly better video card you have you'll net even better performance.
 

AndyD

aka andydumi
So I think I have found a very good balance of performance and quality now. Buttery smooth with nearly everything up except a few things a rung or two down, like shadows and textures.

RivaTuner's overlay does not work on my 64 bit machine so it's all based on perceived quality not numbers. And the benchmark seems highly unreliable, it shows middling numbers, but the actual game runs far better.

That said, I saw earlier in the thread someone who tweaked the FOV. Are there instructions? And turning off the intro videos too?
 
Well I am pleasantly surprised with how well this game runs. I just scored a basically brand new GTX 760 off Craigslist the other day for $120. Upgrading from my HD6850 which actually ran the game pretty decent but I couldn't stand not having most the bells and whistles turned up.

I can run the game at Ultra settings except for textures at which are at High and it remains locked at 30fps 98% of the time. If i turn textures down to medium it can stay locked at 60.

i5 3570K
8GB RAM
GTX 760
 

c0Zm1c

Member
I don't know if the two are related, but I'll post about it anyway, I got my first crash after about a dozen hours soon after enabling motion blur for camera and objects (before that it was set to camera only). I've turned motion blur off completely now, since it doesn't work properly anyway!
 

justjim89

Member
Damn it, one step forward two steps back. Finally got the game running at a playable level around 20fps, played for 8 hours the past few days, then somehow my save was deleted or corrupted. I had to shut down my laptop manually by holding down the power button because it locked up on me in the middle of playing (happens 4 to 5 times a day with my laptop) and when I went back to play my saves were gone. My only option is to start a new game. Offline mode, online mode, it makes no difference. No saves at all.

Its not like I was super far, but that's s lot of progress lost. Is there anything I can do?
 

~Kinggi~

Banned
Man that borderless setting is amazing. Improved my fps by ;like 30 running everything maxed on my 770. Prior i was doing fullscreen setting locked at 30 fps for the vsync, but now i get closer to 60 fps. I rarely ever see a 'borderless' setting in games. Interesting option.
 

SoundLad

Member
Experiencing regular crashes with my setup
ASUS P8Z77-V Pro
i7 3770 @ 3.5Ghz
8Gb RAM
Gigabyte 780 ti OC edition (1150 max boost clock)

running at 2560x1440 (downsampled to 1920x1080) with all settings at max except
textures high
shadows high
AO high
motion blur camera only

Sometimes can get an hour played before crash and sometimes 10 minutes and sometimes won't crash at all.
Seeing that the advise here has been to reduce clocks to reference numbers. I haven't tried this yet but it begs the question - is this a problem with my card (as in, should I send the card back?) or is this a game problem that the developer needs to address?
 
Experiencing regular crashes with my setup
ASUS P8Z77-V Pro
i7 3770 @ 3.5Ghz
8Gb RAM
Gigabyte 780 ti OC edition (1150 max boost clock)

running at 2560x1440 (downsampled to 1920x1080) with all settings at max except
textures high
shadows high
AO high
motion blur camera only

Sometimes can get an hour played before crash and sometimes 10 minutes and sometimes won't crash at all.
Seeing that the advise here has been to reduce clocks to reference numbers. I haven't tried this yet but it begs the question - is this a problem with my card (as in, should I send the card back?) or is this a game problem that the developer needs to address?

The overclock on GPUs bringing issues is something that the developer needs to address. You don't seem to be the only one with that issue.
 

s_mirage

Member
The overclock on GPUs bringing issues is something that the developer needs to address. You don't seem to be the only one with that issue.

No it isn't. If overclocks are causing crashes or glitches it is because those overclocks are not stable. This is a mistake a lot of overclockers make: an overclock might seem stable everywhere else, but if it's not stable on absolutely everything then it's not stable, period.
 
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