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Mighty No. 9 DLC announced.

Verelios

Member
Jesus, I trusted you Inafune and was one of the first backers for MN9, but seriously?

Isn't this like the third fund they're doing since the kickstarter ended? When will it stop?
 
Something tells me Inafune is eating well

Just Inafune

But even just looking at the TLDR, looks like this and the DLC (extra boss and level) are separate. The funding is for this other character, and the DLC code for the level + boss will be added to backer rewards?

Dunno
 
Glad I decided against backing this when the Kickstarter campaign was still live, even though I was very much tempted at the time.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
BWAplEg.jpg


Sounds like in typical Kickstarter from once publisher funded outlet, they overpromised the amount of platforms they could support, and with no jolly ol giant to pick up the bill, they have to doff their caps in urgency to you lot again and again.
 

Kiyo

Member
Jesus, I trusted you Inafune and was one of the first backers for MN9, but seriously?

Isn't this like the third fund they're doing since the kickstarter ended? When will it stop?

This is the same funding they've been doing since right after the kickstarter ended... This is the same type of funding every other kickstarter does when they decide to accept money after their kickstarter has ended. They just added another stretch goal.

Just to be clear since people seem to be missing this. Everyone who has already backed, gets this free if it gets funded. There's nothing extra you need to buy. It's just another stretch goal. This is not day one dlc, and it's not even paid dlc at this point. It might be paid dlc after the game releases, but not for anyone who backed the game before it has released.

People who are complaining about them spending time on this. This is something by their marketing department I'd imagine. It has no affect on the developers right now. They talk about it being available after the game releases, meaning they won't work on it until the game is complete or close to it.

Finally, there's no indication that this game isn't still on schedule to be released around April 2015 as originally planned last year when the Kickstarter first happened. It's not like its delayed or this dlc is going to make the game come out any slower.
 
I supported it from the beginning,even the voices, the amount of money wasn't exagerated!

But 190'000 for one stage!? They can't possibly justify that!

But at least, we don't lose anything, it's just some free bonuses
 

_Ryo_

Member
190k for one stage and one new playable character?

fuck. Dirty tactics. Kind of makes me not want to buy the game or support the developer.
 

Danneee

Member
Every new piece of information on this makes me less and less interested in it.
I really just feels like cash grabbing greedy people making a clone of an old successful franchise.
 

JDSN

Banned
People that funded the game, knowing that this is the man that had four Megaman games in development and all got cancelled, are responsible for this.
 
i don't know man! I'm starting to feel ripped off...

I'm not even that convinced of the gameplay stuff we've seen so far.

Funny, I'm somehow more okay with what Star Citizen is doing even though one could argue it's even more of a blantant rip off than this..

It must have something to do with my somewhat limited and old fashioned views of ownership?...
 

ArjanN

Member
This is the same funding they've been doing since right after the kickstarter ended... This is the same type of funding every other kickstarter does when they decide to accept money after their kickstarter has ended. They just added another stretch goal.

Just to be clear since people seem to be missing this. Everyone who has already backed, gets this free if it gets funded. There's nothing extra you need to buy. It's just another stretch goal. This is not day one dlc, and it's not even paid dlc at this point. It might be paid dlc after the game releases, but not for anyone who backed the game before it has released.

People who are complaining about them spending time on this. This is something by their marketing department I'd imagine. It has no affect on the developers right now. They talk about it being available after the game releases, meaning they won't work on it until the game is complete or close to it.

Finally, there's no indication that this game isn't still on schedule to be released around April 2015 as originally planned last year when the Kickstarter first happened. It's not like its delayed or this dlc is going to make the game come out any slower.

No, get out of here with your common sense and logic.

Those numbers are insane. It won't cost even close to that.

What are you basing that on?
 

Ponn

Banned
Kneejerk, the thread.

Not at all. DLC should be something developed after the fact unfortunately gamers are to use to day one dlc. They could and should be using funds from the games sales to fund the DLC development after game release.
 
Not at all. DLC should be something developed after the fact unfortunately gamers are to use to day one dlc. They could and should be using funds from the games sales to fund the DLC development after game release.

To be fair, it's not like they couldn't fund it from game sales anyway, this is mainly a neat extra milestone that's merely in consideration until they get the extra funding for it, whether it be from crowdfunding or game sales. It's basically "hey, if we get enough money left over from the crowdfunding, we can put the extras to good use and do this once the main game is finished."
 

Mr. X

Member
Even with the rise of crowdfunding and devs being open about the development process, some of you still choose to ignore how it works.
 
Even with the rise of crowdfunding and devs being open about the development process, some of you still choose to ignore how it works.

I don't think it's that. I think in this case I get why people are complaining. To most DLC is something that should come later, after all I am going to assume most people here don't like day 1 DLC. With that in mind funding DLC and not using the money you make the game probably bugs people.

I know there is a disconnect since its crowdfunding to create the DLC but it just seems odd for people. Since backers will get it for free err well kinda, they backed it so they did give some money it makes sense. Non-backers will have to pay for it of course. It still seems very bizarre though.

The other part of this thread is just people complaining about talking about DLC before its out in general and finding that dumb. I know I still do but that's an industry thing not just this game.
 

Mr. X

Member
I don't think it's that. I think in this case I get why people are complaining. To most DLC is something that should come later, after all I am going to assume most people here don't like day 1 DLC. With that in mind funding DLC and not using the money you make the game probably bugs people.

I know there is a disconnect since its crowdfunding to create the DLC but it just seems odd for people. Since backers will get it for free err well kinda, they backed it so they did give some money it makes sense. Non-backers will have to pay for it of course. It still seems very bizarre though.

The other part of this thread is just people complaining about talking about DLC before its out in general and finding that dumb. I know I still do but that's an industry thing not just this game.


The people working on the game now are going to move on to other projects once it's complete. Getting the funding to make additional DLC now vs later means most/all currently working on it stay working on it instead of making it post release and few from the original team who didn't move on to a new project yet are available.

It's a job, they can't wait around doing nothing for more MN9 related work and they can't just halt development of whatever they might be involved in to go back to it. There's a lot of people involved and it's easier to keep them working together longer than letting them split and trying to get everyone back together again.

And the "enough money" comments are ridiculous too like every developer should be working on crowdfunded titles for peanuts. They are already working at less than they would make if they just did something a publisher would be interested in selling so they can make a game that pubs don't want but they see players do.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
You people are worse than some publishers.

As it should be.

When you're funded by the corporate world and publishers with investment returns at stake and engage in the DLC budget extension fun and games, you can handwave it off with "oh well, business is business, we're a part of this world and thats how its done these days".

When you're funded by fans on the pure basis of "good will", you don't get to pull the same shenanigans because you're trading on the positivity of your products reception and the faith your backers put in you initially and nothing else.

Crap project management and scope creep are laid bare to see, and people actually begin to sympathise with publishers that put up with this joker level of crap. Secondary to that, you're dealing with thousands of people in "standard" career paths funding you that in their daily lives hit up against walls of "well if the budgets not there, tough shit" and their own levels of "i've fucked up, guess i'm fired soon" and then expect them to watch a fantasy reality with no professional repercussions where caps are thrown to the floor and merry dances ensue, and not feel entirely weird about the whole situation.
 

KooopaKid

Banned

Uh ho.

The amount of money he's asking for a single stage and a character is fucking insane. Is a paying each employee 20k$ per month or what?
With this amount, he can pay 10 people 10k a month for 2 months. You don't need that for one fucking level. The pipeline is already in place.
Those prices are dishonest.
 
You people are worse than some publishers.
You are being funded by a seemingly random crowd of people that are interested in your game rather than an oiled company, of course it would be worse.

The people working on the game now are going to move on to other projects once it's complete. Getting the funding to make additional DLC now vs later means most/all currently working on it stay working on it instead of making it post release and few from the original team who didn't move on to a new project yet are available.

It's a job, they can't wait around doing nothing for more MN9 related work and they can't just halt development of whatever they might be involved in to go back to it. There's a lot of people involved and it's easier to keep them working together longer than letting them split and trying to get everyone back together again.

And the "enough money" comments are ridiculous too like every developer should be working on crowdfunded titles for peanuts. They are already working at less than they would make if they just did something a publisher would be interested in selling so they can make a game that pubs don't want but they see players do.
It totally didn't dawn on me about the team who worked on the game staying together. That's a good point.

Yeah, I brought it up since the "enough money" thing always seems to come up when basically anything they want to add to the game has to be crowdfunded since its already being made pretty cheap. I don't think people are used to a game adding this much I guess.
 

jett

D-Member
200k for a single character? Their original goal was 900k, was it just gonna have 4 characters total? :p
 

Yokai

Member
ITT people complaining about valid pricing. Levels and characters don't come cheaply, talent is expensive.

Though dlc on day one of a kickstarter game ... not sure how I feel about that yet. Kneejerked pretry hard but since I backed mn9 originally I get it for free from the sounds of it. Not sure if I can recommend the game to anyone yet.
 
I don't think it's that. I think in this case I get why people are complaining. To most DLC is something that should come later, after all I am going to assume most people here don't like day 1 DLC. With that in mind funding DLC and not using the money you make the game probably bugs people.

I know there is a disconnect since its crowdfunding to create the DLC but it just seems odd for people. Since backers will get it for free err well kinda, they backed it so they did give some money it makes sense. Non-backers will have to pay for it of course. It still seems very bizarre though.

The other part of this thread is just people complaining about talking about DLC before its out in general and finding that dumb. I know I still do but that's an industry thing not just this game.
To me it's not really the timing of the development for the DLC, but the whole crowdfunding aspect coupled with the game not being out yet. I would understand if this were just another stretch goal to increase the content of the base game or if the base game was already out a-la Skullgirls, but asking for money to make a DLC that will likely be paid content for non-backers for a game that isn't even out yet is just low. It makes me as a non-backer feel ramsomed into backing so I don't have to buy this separately later on when the game releases, if that makes any sense.
 

Davey Cakes

Member
They are asking for more money even though they already received 3 million?

Just stick the wannabe-Getter Robo in the second game or something.
Honestly, I agree.

At this point just leave MN9 as is. People want to see the completed product of what they already paid for. The game doesn't have to keep expanding. Let this first game serve as a "pilot."

Seriously. Yacht Club Games made an amazing "Mega Man game" for under a million (Shovel Knight). Keep it tight.
 
I'm surprised the voice work only costs $8000.

That aside, I wonder what this project would be like if it barely made the goal. Would there be more of this additional funding or less?

$198,000? That's the most expensive DLC I've ever seen.
You should see some of the train simulator DLC.

Seriously. Yacht Club Games made an amazing "Mega Man game" for under a million (Shovel Knight). Keep it tight.
Did it have a cartoon series though? Of course not, it was a videogame that stuck to a simple philosophy.

Part of me even wonders if this character was made for the cartoon...
 

efyu_lemonardo

May I have a cookie?
I don't understand why they don't just focus on finishing the game for now and fund the DLC with sales revenue.

You assume the game will be a runaway success and make enough money at launch to pay for months of additional development. That's not a very responsible assumption to make.

Did it have a cartoon series though? Of course not, it was a videogame that stuck to a simple philosophy.

Part of me even wonders if this character was made for the cartoon...

The cartoon series is probably the only major part I disapprove of personally.
 
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