I prefer to be able to see.
I think sprint and 3D sights are here to stay, unfortunately.Isn't it too early to worry that much about it?
The Beta (Almost one year earlier), will prove them right or wrong on their decisions. Once people get their hands on the Beta and try these--supposedly added changes, the crowd will let them know if development is moving or NOT in the right direction.
I want to believe that 343i will be open and flexible to listen to the fans and make the necessary adjustments.
I keep seeing this complaint but I have an ungodly amount of hours poured into FPS games over the years with ADS aiming and not once has the gun being in the way been in been a cause of death.
I don't think you or your friends are invested in Halo enough to see why the games aren't really the same at all.
After CE, Halo 2 removed health and fall damage, increased melee damage, decreased grenade power, decreased fuse time on grenades, upped bullet magnetism and aim assist, switched from projectile weapons to hitscan, removed physics on power ups, added vehicle boarding, made all vehicles destructible, added a ranking system, changed movement and jump height, replaced CE Pistol with BR, added playable elites, added dual wielding, accidentally added button combos after cutting them, and featured a radically different design philosophy behind its maps (ladders/teleporters vs lifts/man cannons for example). Then there was matchmaking!
After Halo 2, Halo 3 increased melee lunge and mutual kill window, added aim acceleration, decreased grenade power, decreased grenade fuse time, decreased aim assist, switched back to projectile weapons, decreased effectiveness of dual wielding, lowered grenade limit from 8 to 4 and introduced 2 new grenades, added support weapons, added equipment, changed the ranking system, a different power weapon spawn system, redesigned objectives (assault), slowed down movement speed, made the jump floatier, decreased the field of view, redesigned some weapons (BR, Needler, Carbine, Sniper), had different elite models, removed button combos, redesigned power ups, introduced the Banshee bomb to multiplayer, introduced new vehicles such as the Hornet and Chopper, and also featured a different philosophy behind its maps (linear aggression). Then there was Theater, File Sharing and Forge.
After Halo 3, Reach reintroduced health and fall damage, brought back hitscan weapons, took away melee bleedthrough (opponents always take two melees to die regardless of prior damage so long as they had shields), introduced loadouts, made elites their own unique character model and introduced the dynamic "Invasion" game mode, removed dual wielding, increased aim assist and bullet magnetism, removed 2 grenade types, further slowed down movement and jump height, increased motion blur, nearly removed the ranking system, cooldown when dropping objectives, added armor abilities, added reticle bloom, changed radar to show player elevation, replaced BR with DMR, separated vehicle health from player health, overhauled vehicle controls such as the Banshee, replaced Hornet with Falcon, removed power ups from most maps, increased blast radius on grenades, increased hitboxes for headshots, decreased rate of fire on sniper, replaced some weapons with "older" counterparts, like Focus Rifle and Plasma Repeater, increased field of view, and most of its maps were asymmetric. And let's not forget the significant changes to Firefight or Forge.
After Reach (oh boy), Halo 4 removed health but kept fall damage, added personal ordnance drops (killstreaks), default sprint with increased duration, dumbed down the Covenant AI, introduced Promethean enemies and weapons, more armor abilities with some returning and others being replaced, decreased motion blur, added kill cams, instant respawn, custom loadouts, perks, replaced falcon with mantis, redesigned or replaced some weapons or abilities, added new grenade type, redesigned gametypes (CTF, Flood, Oddball), replaced Invasion with Dominion (domination/conquest), increased bullet magnetism and aim assist, removed the ranking system from in-game, removed camo power up and redesigned overshield, redesigned or rebalanced other weapons (beam rifle), redesigned all the audio effects, reintroduced melee bleedthrough, changed radar to show vehicles, and the maps were HUGE. Also, Spartan Ops.
Am sure there are many things I've missed (or mistaken). The point is that most of these are significant changes. The game has "evolved" every single time, and many fans would argue it's gotten worse. The one true fact is that they've never been the same, which is actually part of the problem. It's why some changes (often unnecessary ones) for the sake of "modernization" would be a mistake.
For once, I'd like to see a Halo game that doesn't fix what isn't broken or feel the need to copy everybody else. Outdated? Perhaps, but the people who didn't buy Halo because it was "the same" clearly wouldn't show up if ADS suddenly appeared. I see no reason for Halo to compromise its identity to try and win them over either. It didn't work the last time
I think sprint and 3D sights are here to stay, unfortunately.
So you have a different outlook over the other people here. Doesn't mean its right or wrong, its just not what people want. It doesn't belong in a Halo game. That is opinion. We are the people that buy Halo. You might enjoy it which is fine. You would probably represent the 20k people that still play halo 4. We represent the 5 million that still want to play halo 2 style.
I'll wait until I actually play the game or see more than a few seconds of blurry gameplay before passing judgement on anything. You guys cry to much.
Sadly, I think you are right. I am really disappointed to see ADS and sprint in Halo 5. So disappointed that it definitely won't be a day 1 purchase for me. I am just tired of playing samey first person shooters. I was hoping that Halo 5 was going to breathe some fresh air into a stale genre. 343 really has been a huge bust in my eyes given the talent that they procured.
Oh well, when my FPS fatigue passes after the diversely packed 2015 maybe I will check it out.
You do know it's purely cosmetic ADS right?
2. To get into what I mean by it being inherently functionally different despite it being purportedly "wholly cosmetic". See below:
a. Notice how much more screen space is clear of objects in the halo 2 shot. That is FOV, not just the arc of degrees fromcamera origin. "The field of View" in halo 5 with ADS up is smaller because a massive gun sight is taking up almost half the screen.
b.The gun kick and the muzzle flash in the middle of the screen also is a function difference. The previous halo games just had the tracer rounds and impact effects at the location with perhaps a tiny tiny bit of screen shake (which did not change te reticle position). Almost nothing got between you and your target or expressly changed tyour ability to view the stuff in front of you. Here there is a gun that is moving, a muzzle flaring, etc...
Just saw the footage. It's good. You know if this was a different forum a Halo 5 leak is FANTASTIC news but somehow GAF turns it into a shitstorm.
I don't want to believe in the SonyGAF conspiracy but you guys make it impossible not to.
i thought the whole point here was that the reticule and aiming functions are built into the spartan's helmet, which is why you don't see the gun when you zoom in
i thought the whole point here was that the reticule and aiming functions are built into the spartan's helmet, which is why you don't see the gun when you zoom in
i thought the whole point here was that the reticule and aiming functions are built into the spartan's helmet, which is why you don't see the gun when you zoom in
You do know it's purely cosmetic ADS right?
You do know it's purely cosmetic ADS right?
I really wonder how the controls will be mapped with the addition of ADS. I really like using the left trigger for grenades, and R3 for scoping. I'm hoping that it would be implemented in the same way, or allow for user configurable controls.
You are correct, it's just that 343i seem to not care much about things like that.
Maybe these new Spartans don't have helmet link lol
Thats not the case, what people are failing to realise is this is NOT THE SAME BR we have had in the previous games, and that is fine. 343 have realised it's difficult to balance the game with weapons like BR and DMR, both which are good at short to long...
The way I see it, they changed the scope from the BR so there is nothing to uplink to the HUD... The DMR on the other hand may have that uplink thing going on.
Thats not the case, what people are failing to realise is this is NOT THE SAME BR we have had in the previous games, and that is fine. 343 have realised it's difficult to balance the game with weapons like BR and DMR, both which are good at short to long...
The way I see it, they changed the scope from the BR so there is nothing to uplink to the HUD... The DMR on the other hand may have that uplink thing going on.
lol, enjoy MCC while you can. Brace yourself for the playlist cut next Fall to make people buy Halo 5. I could see them cutting most of the playlists out and only leave in Halo 2 anniversary mp or some shit.
1. Do not take dev's twitter words for fact. The "feel of 60 fps," ubisoft dev statements, whatever, they are all filtered and directed words to generate hype and or reduce damage.
2. To get into what I mean by it being inherently functionally different despite it being purportedly "wholly cosmetic". See below:
a. Notice how much more screen space is clear of objects in the halo 2 shot. That is FOV, not just the arc of degrees fromcamera origin. "The field of View" in halo 5 with ADS up is smaller because a massive gun sight is taking up almost half the screen.
b.The gun kick and the muzzle flash in the middle of the screen also is a function difference. The previous halo games just had the tracer rounds and impact effects at the location with perhaps a tiny tiny bit of screen shake (which did not change te reticle position). Almost nothing got between you and your target or expressly changed tyour ability to view the stuff in front of you. Here there is a gun that is moving, a muzzle flaring, etc...
c. The reticle not changing doesn't matter. The rest of the screen is now getting in the way of your shooting and peripheral vision. In previous games, this way just a slightly greyer darker edge of the screen. Now it is a big 3d model with flashy effects.
and why? Because other games use iron sights and ADS. All of those functional and usability changes for the sake of attracting people who have no idea what makes halo gameplay halo gameplay in the first place. They claim it is comsteic, but these cosmetics (regardless of whether or not actual bullet spread changes in ADS) change how the game functions and the player can realistically function.
It's a shit excuse to have ADS though even if that was the case, they have added it in just because every other shooter has done it, halo does not need call of duty ADS of any kind.
The zoom in Halo does not need to be used as urgently as it does in CoD or similar shooters so zoom doesn't need to be mapped to the left trigger. Toggle-to-zoom should also still be the default.I really wonder how the controls will be mapped with the addition of ADS. I really like using the left trigger for grenades, and R3 for scoping. I'm hoping that it would be implemented in the same way, or allow for user configurable controls.
No they didn't add it in just to copy other shooters and stop saying that as if you know it's a fact... They could have well added that function in as I said before to make the BR more viable versus the DMR in difference scenarios. It makes total sense, the new scope won't zoom in as much.
This way DMR rules mid to long, BR rules close to mid.
Why do the spartan weapons even have scopes if it's through his helmet? Maybe the Spartans need to rethink their weapon designs.
So non-Spartans/people without smart link can use them.
Spartans just have the bonus of smart link.
why not just have it zoom less?
*cough*
What time is the reveal tonight?
Why not have the function? BR has always been known to have some sort of zooming functionality, limiting it to a minor bump up in zoom still keeps it similar and effective at certain ranges, whilst still being competitive with the DMR.
Why not have the function? BR has always been known to have some sort of zooming functionality, limiting it to a minor bump up in zoom still keeps it similar and effective at certain ranges, whilst still being competitive with the DMR.
What does this mean exactly?
My point was, is, that if you want to differentiate the BR and DMR (completely resonable) why add in ADS to the game... when you could just change the BR cahracteristics within the defined gameplay means (lessening the zoom amount, getting rid of the zoom, having it have a slightly wider distance spread). Or better yet, create a new, and unique to Halo way of differentiating them.
Don't you think a simpler solution to the BR/DMR issue would be to reduce the rate of fire on the DMR instead of introducing a whole knew aiming system...
This makes the #weback hashtag all the more hilarious.