• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GAF Games of the Year 2014 - Voting Thread [voting closed]

Status
Not open for further replies.

Thores

Member
kGX41d8.jpg

1. This War of Mine;
P3wETpQ.png

2. 80 Days;
i0E2HAB.jpg

3. Valiant Hearts;
gDhiinS.jpg

4. NaissanceE;
wl5Ta63.jpg

5. South Park: The Stick of Truth;

I love the progression of this list. Four creative and unique indie efforts, and then a picture of Cartman farting fire.

I actually did write down several games in this list to try later. Thanks for making it!
 

ExMachina

Unconfirmed Member
Some of these games might shuffle around as I play/complete more before the deadline... but overall I think it's been a pretty good year.

ioPPq8VW6zHtP.jpg

1. Dragon Age: Inquisition ; Origins is one of my favorite games of all time but I had to force myself to finish DA2, so I was highly skeptical going into DAI. However, Bioware took their time to create a huge and incredibly ambitious title that still highlights their unique strengths as a developer. I was surprised by the inclusion of so many cameos and callbacks to previous Dragon Age canon, especially when so much of that content would have little significance for new players and can be missed entirely depending on your world state and choices. DAI simply is a love letter for fans of the series and the game fleshes out the world and lore in really interesting ways. It took me 84 hours to finish my first playthrough and I'm already planning out my next one.

Of course there are fantastic story missions (though I do feel like it could have used maybe 1 or 2 more to really ramp up during the endgame) and well fleshed out companions, but the various environments you can explore bring Thedas truly to life for the first time. The amount of content available in this one game is simply staggering, including highlights like the unique dragon fights. The massive scope is also the root of its flaws (a lot of the sidequests are throwaway MMOish fare, though they still are often voice acted or written well), but I believe the benefits are worth it.

With mod support incoming, all the different choices I want to try with new characters/world states for future playthroughs, and multiplayer that I haven't even touched yet... I easily see myself playing Inquisition for a long, long time.

i4hbendJTg484.jpg

2. Transistor ; As a big fan of Bastion, I was expecting this to also have a great story with gorgeous artwork and music... but I was honestly caught off guard by the depth of the battle system and how much I enjoyed its mechanics. Combat encourages experimentation in a really clever, original way and all the gameplay meshes thematically with the narrative and setting. I can't say much more about Transistor because it's one of those games that you just have to experience yourself, since every aspect is critical to the whole. Supergiant is 2 for 2, I can't wait to see what they do next.

iw7b1Z35S6lNW.jpg

3. Shadowrun: Dragonfall - Director's Cut ; A fantastic campaign made even better with a UI/combat overhaul and new quests, including ones that further explore the members of your crew. I'm a fan of cyberpunk and urban fantasy in other media, but I wasn't familiar with the Shadowrun world before Dead Man's Switch came out... It's a brilliant setting that is used extremely well here. Dragonfall has solid combat and can scratch the itch of experimenting with different builds, but the best aspects for me are the characters and decisions. You're often pressed to make choices with no easy answers and everyone has their own motivations and goals... that's the kind of writing I'm always looking for in RPGs.

icP5Kibi4HmM8.jpg

4. Blackwell Epiphany ; Finally playing the conclusion to one of my favorite point-and-click series was so bittersweet... but I don't think Rosa and Joey's story could have ended in a better way. Every game in the series has improved on the previous ones and it's been a pleasure to watch Dave Gilbert grow as a developer.

ibuuapp3rgFrQ5.jpg

5. Mario Kart 8 ; I missed a bunch of Mario Kart games between MKDS and 8, but the series is still as fun as ever and the latest game has a lot of slick features that complement the tried-and-true base gameplay. Great tracks, lots of customization, really solid online... Oh, and MKTV is genius, especially when trolling your friends in person. Probably the most fun I've had with a multiplayer game this year, so I gotta stick it on the list.

ikLPb0Mbigof1.jpg

6. Guilty Gear Xrd -SIGN- ; I didn't know Arcsys had this technical wizardry in them... the 3d-as-2d is jaw-dropping and it plays just as tightly as any other GG entry. The returning characters retain their wildly varying playstyles and the newcomers are pretty solid additions.

iL1ETpvFdS0VW.jpg

7. The Banner Saga ; Uncompromisingly bleak, yet told with such beautiful art and an amazing soundtrack. The viking/Norse mythology inspired setting was so well realized.

ibwklGGMsUHMNT.jpg

8. FTL: Advanced Edition ; One of the best games made even better with a huge update. I had a lot of fun running FTL races with my friends again as it's always entertaining to hear what disasters everyone is experiencing.

iFW2ne9uAxISJ.jpg

9. Infamous: Second Son ; As an open world series, I still think Infamous needs to work on making the cities denser and have more variety in mission types... but I enjoyed Second Son a lot nonetheless. The game is filled with lots of incredible sights and really fun powers, plus I liked Delsin as a character.

i5mVNdnOmcIxS.jpg

10. Infamous: First Light ; First Light makes a ton of improvements to Second Son, particularly the more impressive powers (especially for traversal) and the arena challenges. While most of the characters feel underused here, Fetch herself is a great protagonist.
 
1. Donkey Kong Country: Tropical Freeze ; a true masterpiece. Every level looks and plays so distinctly, it's a virtuosic dipslay of 2D platforming. And David Wise turns in his best work yet, which is saying a lot.

2. Alien: Isolation ; one of the all-time great examples of atmospheric horror in gaming, and a pretty solid stealth game under the hood. You rarely see such a smart use of a such a cherished movie license, especially for a AAA game. Playing this on the Oculus Rift gave me the scariest moments I've ever had in a game, though the technology its not yet at the point where I wanted to play the whole game like that. But VR is clearly the future and I hope that bodes well for games like this.

3. Dark Souls 2 ; completed the hat trick for the Souls trio, it delivered the usual meaty gameplay and incredible atmosphere. I put almost 100 hours into it, which probably puts it in my top 10 most played games ever actually. Not many games can hook me for as long as these can.

4. The Evil Within ; has that trademark manic eclecticism that Mikami-helmed games tend to have. Lots of varied combat scenarios, schizophrenic environments, a stupid story and a little bit of jank... lots of flavor here.

5. Thief ; it's pointless to compare this to Thief 1 and 2. As a stealth game judged on its own merits, it's solid and pretty. And it's a stealth game.

6. Metal Gear Solid V: Ground Zeroes ; not a lot of game here, but I got more than my money's worth from its fun mechanics and slick polish. Put as many hours into it as most full games.

7. Mario Kart 8 ; brings nothing new to the table but it's probably the most polished and playable Mario Kart yet. It's comfort food, I'm always up for some a new round of MK every few years, always will be.

8. Far Cry 4 ; the Ubisoft formula for open world games can work really well if the mechanics are inherently fun. I can fill bars and chase carrots all day long in Kyrat. Every time I stake out an outpost, I know some fun shit is about to go down, no matter if I execute it perfectly or if I screw up. The Far Cry 3 formula just works.

9. Shovel Knight ; beautifully designed old school platforming action, just a super slick retro package. Streamlined for modern sensibilities but still offers a decent and always fair challenge.

10: Styx: Master of Shadows ; good old fashioned trial and error stealth, it's right in my wheelhouse. The big levels have so many paths high and low, and I don't mind dying because I get to used one of the other tactics I had in mind.

Still have to play Dragon Age, Captain Toad, Ethan Carter, and some others.
 
5TENGgv.png


1. Velocity 2X ; When FuturLab said this game was GOTY material, I thought it was pretty pretentious. But I gave the game a shot, and they were indeed right. Velocity 2X managed to take two genres that I usually suck at and meld them to a perfection. Shmups and platformers usually frustrate me to no end. But with Velocity 2X, at no point did I feel cheated or burned by the game's design. Even when I failed, it managed to not frustrate me. As silly as this sounds, I was never frustrated because I was always having fun. And due to that excellent design, getting a "Perfect" rank on a mission might very well be one of the most satisfying gaming experiences I've had in some time. Even though it was short, it was addicting and satisfying in a way that other games would be hard-pressed to reach.

2. The Last of Us Remastered ; When this came out last year, I bought into the
nonsense
criticism. I watched it on YouTube and figured that I had "experienced" the game. I couldn't have been more wrong. The story, the voice acting, the gameplay and the "organic" character commentary form one of the most compelling and moving packages I've ever experienced. Besides the lauded SP, the MP has actually proven to be a fair amount of fun in its own right. Naughty Dog set quite the standard in TLoU, and I feel pretty lucky to have played it.

3. Tales of Hearts R ; Hearts R quickly became one of my favorite Vita JRPGs. The story is merely serviceable, but the battle system is fantastic and the characters are so damn lovable. My time spent in the game was an enjoyable romp full of smiles and laughing out loud. I like titles that lay on emotional themes thick, so a game like this was a nice change of pace that really reminded me why I love Japanese games (and RPGs) in the first place.

4. Freedom Wars ; I love this game. When I first saw it, it gave me flashes of Attack on Titan. Having played it, that's probably an unfair parallel, but hunting and carving up giant mechs is just really fun. Even better is doing it with peeps online. Besides gameplay, the game gets some top marks for really, really good looking visuals and nice sound. Absolutely a must-play for Vita owners.

5. Hearthstone ; What can I say about Hearthstone that hasn't been said before? It's a game with immense amounts of polish and love put into it. Having spent a LOT of money of physical TCGs (Magic), I was quite concerned about the game being a F2P title. In spite of that, I've almost never felt that disadvantaged even though I have yet to spend a single cent. Very few titles can claim to bring me back, day after day for a few more rounds.

6. Final Fantasy X HD Remaster ; This was a weird experience for me. I played the game back on the PS2, but being young and terrible at RPGs, I never actually managed to finish it. Even so, the game remained in my memory as one of the best RPGs ever. Returning to it was an absolute joy, and it was gratifying to see that I wasn't just viewing the game through nostalgic lenses. It was and is indeed as great of a game as I remembered it.

7. 80 Days ; I was really sour on mobile games recently and viewed them all as something to be avoided because of IAPs. I saw this game on TIME's GOTY list and I thought maybe it was time to give iOS a shot again. I'm glad I did, because this game is exactly the kind that fits on my iPad. 80 Days has indeed helped to restore my faith in mobile gaming. The "choose-your-own-adventure" genre is perfect for a tablet. The game does a fantastic job of drawing you into the narrative and making you interested in going out of your way to explore and really shape "your" story.

8. Tomodachi Life ; I've played my share of life-sim style games over the years, and Tomodachi has the distinction of being the only one that I actually felt compelled by. With most, like Animal Crossing, I get bored in a week or two and start to forget to check in. But Tomodachi staved off that trend. Part of that can probably be attributed to the ridiculous and quirky humor. However, I think the foremost reason I found the game enjoyable was the core structure. Getting to shape the "lives" of myself, family, friends, celebrities and fictional characters was just immensely fun and had me coming back day after day.

9. Terra Battle ; This is the game that along with 80 Days proved to restore my faith in mobile gaming. I heard about it on the 8-4 Play podcast and almost considered ignoring it. Sakaguchi and Uematsu are two names that I can't ignore though. The puzzle-strategy-RPG melds ranks as one of the more unique gameplay models I touched this year. I do find the grind and RNG in the game to be a bit tiresome at times, but otherwise the game is indeed worth your time.

10. Middle-Earth: Shadow of Mordor ; SOM might be derivative, but it deserves merit for being derivative in such a way that draws disparate parts into a cohesive whole. The nemesis system was excellent and the various missions and side-material were actually quite interesting in its own right, probably because so much of them were tied into lore. The game almost misses being on the list because of a pretty stale world-design (no memorable locale), but it does just enough to merit some recognition.

Honorable Mentions
x. Super Smash Bros. for 3DS ; I guess fighters still aren't for me. It's a fun game, especially with friends, but it doesn't do quite enough to stand-out in the field of games.
x. Mario Kart 8 ; People will think me a heathen for this, but as much as I enjoyed MK8, I feel that it's not anything special. It's a kart racer. A really, really well-designed kart racer. A kart race would need to do something pretty special to warrant a GOTY nod. That said, I do want to recognize it for the hours of fun it provided me.
x. inFamous Second Son ; In terms of story, core gameplay mechanics, graphics and characters, I found ISS pretty solid. With those factors in mind, it would actually have made it onto my list, but the terrible side-missions made a gorgeous open-world into an overly repetitive and boring one. With the boring world, I can't justify a GOTY nomination.

In terms of omissions from the list, I want to clarify why other worthwhile nominees such as Child of Light, Shovel Knight, Divinity: Original Sin, Bayonetta 2, Dragon Age: Inquisition, Bravely Default, Theatrhythm Final Fantasy: Curtain Call, DKC:TF, Dark Souls II, South Park and Transistor aren't on my list. It's pretty simple: I didn't play them. I know I don't need to justify my selections, but I feel like it's worth giving the caveat with my list that I didn't actually play too many 2014 games. I'm sure that had I played all or more of those games, my list would probably be different.

Also, thanks to Arion because I borrowedstole his image design!
 
1. Donkey Kong Country: Tropical Freeze ; Beautiful level design, stunning visuals, and an excellent soundtrack by Wise. The greatest sidescroller ever released, and simply one of the greatest games ever.


2. Bayonetta 2 ; Pure action-packed fun. Platinum manages to top themselves once again.


3. Wolfenstein: The New Order ; Awesome shooter that takes old-school design and mechanics and throws in a surprisingly well-written story.


4. Mario Kart 8 ; It's Mario Kart.


5. Smash Bros. U ;


6. Shadow of Morridor ;


7. This War of Mine ;

 
1. Bayonetta 2 ; It's predecessor was one of the best games of last generation, and 2 surpasses it in every way. Filled with absolutely incredible boss fights, including some of the best rival battles the genre has ever seen. A cast of enemies that would take three or four other games just to match it in numbers. All the tedium of QTEs and minigames cut out. You are left with the cleanest and best action game out there. Incredible ride from start to finish AND has great online co-op play.

2. Donkey Kong Country: Tropical Freeze ; It took almost 20 years but a platformer finally surpassed DKC2. The level designs in this game are a work of art. It has 4 completely different playing characters to choose, yet the levels are so well designed that while playing as any one of them you'd think they were specifically crafted for that character. Amazing soundtrack by David Wise and did I mention the best underwater controls of all time?

3. Dark Souls 2 ; I never bought into the 'b team' nonsense around this game and went into it with fresh expectations and loved it. It's true it's not better than the first, but that still leaves it as one of the best RPGs ever. The place it lacks is in it's overall world design which is a little disjointed. However, the individual levels themselves are still greatly designed with no huge standouts as being rushed and/or painful like lost izalith. Tons of great boss fights that are more agility/humanoid focused which are my favorites rather than the giant gimmick bosses like Dragon God or Bed of Chaos. Great new healing system that bridges the gap between Demon's hoarding and Dark's regenerating flask by giving you two different options each with their own strengths and weaknesses. Ended up spending almost 100 hours with this game and loved it the whole time.

4. Divinity: Original Sin ; The biggest surprise to me as this came out of nowhere. A huge sprawling old school RPG that respects your decisions and your time. The best thing about it is easily the combat. It's a fully turn based system but the way the elements and environmental effects work together really makes it shine. Through the first area you'll probably end up blowing yourself up a few times by not noticing a possible combination of spells or elements, but by the 2nd area you are a master of it and now are combing spells and planning 3 steps ahead to setup huge traps and take out multiple enemies at once. The battle system is truly a triumph of Larian and it makes the stuff in Dragon Age Inquisition look like a complete joke. The other great part is that it's all hand placed, there is no roaming around huge empty areas coming across groups of trash mobs. All the enemies are set in stone and there isn't an overabundance of them, making the fights feel unique and challenging rather than something you just get through to continue the quest/story. I could ramble on about this game for a long time but I just want to lastly mention the quest system which is also excellent. It doesn't just give you a yellow exclamation mark or diamond on the map to follow, but the quest log updates itself with the actual events of a quest line as clues to point you where to go next. It is also very adaptable, you don't have to follow each quest exactly, you can just stumble upon the last leg of a quest and it will adapt to fit that into your story. Great game.

5. The Evil Within ; This game nailed the intense feel of being constantly hounded by enemies while out of ammo and on the run while trying to scrounge what supplies you could. While I wouldn't call it a scary game it definitely tries to go for a horror theme, but it excels in it's gameplay. It nails the feel of the shooting and having to carefully position yourself and take your time to land a shot, not just because of the lack of ammo but the enemy animations and your own player's fragility. Some weak early chapters bring this down for me but the sheer variety in them gives this game a good boost. You go through many different environments that vary the level design in pretty interesting ways, and you never really spend more than 2 chapters in a similar style. It unfortunately had many technical issues on consoles, but playing on PC they could be fixed and it helped the experience a lot. It doesn't surpass RE4, but nothing does.

6. The Banner Saga ; This game will wear you down, but in a good way! The caravan feel of Oregon Trail, the decisions of The Walking Dead (now with actual consequences!), and the strategic battles of a tactics game like X-Com or FFT. Beautiful artwork and music and a sense of place that very few games ever reach. Can't wait for the next Act.

7. Valkyria Chronicles ; Simply an amazing strategy game. It bums me out people are turned off by the animeness of it and miss out on what is to me one of the best strategy games ever made. Everything about it feels right and it avoids the RNG pitfalls that other games in the genre have. It's quasi-third person perspective also makes it all feel more natural while actually playing the game as you get a much better feel for the battlefield and how it all relates to the individual units rather than simply starting at an overhead map. Nothing feels quite as good as setting up a strategy in your head then watching it all play out perfectly over a few good turns.


8. Valiant Hearts: The Great War ; An extremely sad and grim tale that somehow manages to walk the line between being outright depressing but still somewhat uplifting. Fun and intuitive puzzle design that leads a band of people through the horrors of World War I, while telling their own personal stories as well. The thing I liked the most is how the puzzles never felt obtuse and overcomplicated, they were just challenging enough and fit into the world to make it one of the few games that doesn't shirk off being a game just because of it's subject matter and also manages to keep those puzzle elements relevant to the world and whats happening.


9. Luftrausers ; A throwback arcade style game that has one hook that it leans into perfectly. Tons of fun to just jump in anytime I have a spare few minutes and go for a new high score. The ship customization borders on going overboard but is fun to mess around with to try out new designs.

10. Wolfenstein: The New Order ; Someone else made the point that there has never really been a bad Wolfenstein game and this keeps that trend going. Not a great year for shooters overall but this one was fun to play through and a lot of that had to do with it embracing the old school shooter style of letting you run and gun at full speed with no loss in accuracy, similar to Bioshock Infinite. Crazy enemies and hard hitting weapons, just good dumb fun.

Honorable Mentions
x. Resident Evil 4 Ultimate HD Edition ; Finally a version of this classic in 60fps.
x. The Fall ; Short but sweet indie adventure game with some great style and mystery to it.
 

IronLich

Member
1: Atelier Escha & Logy: Alchemists of the Dusk Sky ; From the classy 10 seconds of jazzy drums heard upon the game's opening intro, I knew at that moment I was in for something special. The Gold Medal of my 2014 goes to quite the unsung hero of the genre. For a while, I felt that turn based RPGs had run their course. The battles felt more like chores, more like pressing X until the bad men went away... there was barely any substance to be found. They just didn't blow me away like they used to... little did I know I didn't need to be blown away to walk away satisfied, no sir, all it took was but a Gust to see there's life in the old turn-based combat girl yet.

The Atelier series had been jamming on the Playstation brand for a while, rapid firing games and Plus releases at an alarming rate, but it wasn't like they were lacking in quality, they were sturdy releases slowly improving the formula of the previous, but they just didn't resonate with me all that much. Then one day, I bought Atelier Ayesha out of the blue. It was recommended to me as a jumping on point to the series, and I ended up liking it way more then I thought I would, and it all just... clicked with me. I immediately understood the appeal of these games that no other JRPG seems to match... you make the vast majority of your inventory. You make the food, the weapons, the armor, the bombs that simply end all life caught in their blast... and that increases the satisfaction you get from victory all the more sweeter. Speaking of, it is naturally assumed that Gust's line of RPGs don't seem to put up much of a fight... Escha breaks this train of thought.

There are several points in the game where you can just choose to fight monsters of levels well above your party's average. These are great tests of your party's strength, as well as your mastery of the amazing battle system. Party of six, three active members, tag them in at any time to defend against enemy attacks, to assist in your opening salvo, or unleash strong SP attacks at the end of a long team combo. They, and certain endgame bosses, will force you to earn your ending. It never truly seems overwhelming, or one-sided... the difficulty is absolutely perfect. You always stand a chance even when you're locked in epic back and forth boss battles. And Gust continues to go the extra mile in presentation, with Escha being no exception, using a brand new graphics engine to make Escha & Logy look drop dead gorgeous compared to previous entries. The cast of characters are great, and well worth investing in the conversations for more than just bonus ending points. And when Gust wants you to anticipate the moment that something is about to go down, they break out the vocals, and bring your emotional state to a fever pitch, more motivated than ever to decimate whatever is standing in your way.

What I do enjoy the most about the Atelier games was the simplicity of their stories. In previous titles, story took a backseat for the sake of putting the developer's signature alchemy at the forefront. You use your knowledge of alchemy to keep your store in business, and that seems simple enough. Now, with Escha, you can craft your cake, and eat it too. As the in-game clock winds down, you soon find this game actually has a very charming story to tell. A storybook of your caretaker's past is actually telling the tragic story of the game's true villain. And it's done rather well, obscuring the true nature of said tragic villain until you meet them face to face for the first time.

It's not a exaggeration to say this game brought upon me tears of joy on several occasions the likes of which no other 2014 release I played could contend with. It's a true master work of alchemy from the crafting gods of Gust, and the final entry of the Dusk trilogy, Atelier Shallie, has a huge reputation to live up to now in my eyes. But take a bow, Escha & Logy. My favorite game of 2014 was yours.


2: South Park: The Stick of Truth ; Silver Medal to the best damn South Park game ever made. South Park co-creator Trey Parker is a gamer himself, and Stick of Truth is a fine example of the evolution of art design in video games. South Park: The Stick of Truth may very well be a lost episode of the raunchy animated institution, and that is one of its greatest strengths. The fact that the team of Obsidian did everything in their power to make it look exactly like the TV show is breathtaking. I couldn't stop thinking about that fact as I was playing it.

All those South Park style character generators you saw on the internet in the early 00s are finally brought to the forefront, as your created character implants themselves into the quiet mountain town of South Park. There are so many references thrown in, whether it be junk you collect, or visual nods en masse, that fans of the show will be in Valhalla. If it were just another turn-based RPG, I wouldn't give it a second thought upon completion, but it's the license, and the love put into that license that brings this game where it is. This game is satire to the nth degree. A grand journey of 9 year olds LARPing that even takes you to the great nation of Canada, to the dark South Park sewers to say "HOWWWWWWWWWDY HO!" to a very old friend, and journeying up a gay man's ass like tales of legend... there's a good chance that an iconic moment from the TV show is spoken for in this short, but very VERY SHWEET experience. And just when you think Stick of Truth has thrown its best at you, that's when you get to the final day of the game, and the expected outcomes get turned on their head. A grand tale of betrayal, power, and exploring the unknown comes not from the massive scale adventure, but this year one of the greatest tales in the land of RPGs hails from South Park, Colorado.

3. Shovel Knight ; Bronze Medal to the little Yacht that did. Shovel Knight is a masterpiece of the 8-bit era traveling from the past into our present hands. Master class level design, on point controls and abilities, soundtrack OF THE GODS, unforgettable boss fights in and outside of the normal stages... what a grand success of a game. There aren't enough ways I can express how much I enjoyed my experience with this game. It's the little nuances in the game that make it work. Turning your checkpoints into a risk/reward of breaking them for the sake of lining your pockets, clever return of tried and true level gimmicks implemented supremely well in certain cases (Spectre Knight, Polar Knight), it's just a title made by people who knows what made these types of game work even in the modern era. A game pushing the limits of what we think we know about the retro platformer.

4. Super Smash Bros for Nintendo 3DS ; I have a feeling that the Wii U version is going to overtake this version by a country mile, but I always questioned why the Super Smash Bros. series never made it to a Nintendo portable in their lifetime. Seems like it would be a no-brainer, but Nintendo waited for the perfect chance to find a way to squeeze so many of video game's greatest heroes and backgrounds into a very small cartridge, and one of the greatest brawl for alls the 3DS had ever seen was born.
Super Smash Bros for Nintendo 3DS is certainly not the total package like the Wii U version actually turned out to be, but the 3DS test run was a fine experience for sure. Even if the 3DS analog pad didn't always survive the stress, all the buttons were there to be customized any way the player sees fit. And the roster is at its largest to date with 48 of Nintendo's most beloved faces and icons heeding the call towards the battlefield with some of gaming's oldest 3rd Party friends finally taking the stage. Certainly the most competitive friendly entry to date, Nintendo actually decided to let the players put their online smack talking to the test by including a For Glory mode for the first time ever, ensuring that the die hard players leave the weapons and stage hazards by the way side, and letting skill win the day in true one-on-one fashion. Or a free for all 4 player battle royale to decide the most skilled Smasher of them all. The stages were crazier than ever this time around, especially the New Super Mario Bros. 2 stage where grabbing enough coins literally turns you into an unstoppable figure of gold-trimmed decimation. I chose the 3DS version for the simple reason that the hardware was pushed to the breaking point, and as such, we got a bloated portable entry oozing with nearly everyone's favorite Nintendo character available to be represented in the realm of Smash in forms very loyal to their source material with very little lost in translation. A true testament to the series' attention to detail that made the Super Smash Bros. franchise the true epitome of "fanservice".

5. Theatrhythm Final Fantasy Curtain Call ; The original Theatrhythm release in 2012 was a welcome addition to the Final Fantasy spinoff, but it felt quite... empty. Like its full potential had not yet been realized. That potential was realized in 2014 with the catalog of represented titles and songs throughout Final Fantasy's history doubled, their character roster practically tripled, their superb Quest Medley replacing the annoying Chaos Notes, and now the ability to actually play the way you want to play with Button Modes included, and with that, the chance to play a Hybrid style of your choosing. This game is exploding with content like the signature Bomb enemy. And hey, toss in an Online Versus mode in the style of a Guitar Hero game with plenty of new downright satanic ways to screw over your opponent, regardless of their success or failure with whatever song was chosen. Everything was polished to the nth degree, and it's the sheer amount of content that makes its predecessor obsolete, but in the best way possible. The Theatrhythm series will expand in the future, especially with DLC, and especially branching out into the Dragon Quest series, and while I may not be a large fan of the rhythm game, I will gladly play a Theatrhythm game whenever the time arises.

6. Tales of Xillia 2 ; The Tales series just keeps on chugging. There were 3 Tales games brought to us this year. The Symphonia duo gets its long overdue HD makeover, the long awaited Hearts R rides the sky whale into western shores... and then there's Xillia 2. Last year, I gave the original Xillia high honors as my personal favorite of 2013. Xillia 2 falls a little short of the mark in comparison, but it was still an absolute blast to play. Like other Tales sequels, the main cast of the first game sits back, and allows their new blood to grow. While I didn't care too much for the typical tag along child companion character that's plagued many an RPG, it was Ludger that won the day. Props to allowing him to carry multiple weapons on his person for playstyle diversity, and pull off some very creative combos in the process. The silent protagonist actually works in his favor, because the game actually portrays him as a character who's just... not very talkative. And then Namco went above and beyond by letting you unlock his ability to speak his own mind in the in-game cutscenes... for New Game+, but still. How many games even go that far!?

But what really brought me to the Xillia 2 dance hall was the ability to play as the main antagonists of the original Xillia... especially Muzet. The second that I got her, she was my main playable character every chance that I could get. She's such a fun character to play. A fine mix of hair raising melee combined with captivating air combos, and most, if not all, of her boss tools fully intact, including the absolutely OP arte, Elemental Hymn. It seems that Tales is still somehow in a league of their own in terms of making real time battle systems work. Combos like a fighting game, planning out the best course of action for the more difficult battles ahead in a manner of the finest RPGs of legend... nobody can touch them in this domain. And Xillia 2 is another shining example of the franchise swinging for the fences.

7. The Binding of Isaac: Rebirth ; In terms of games that truly need a revisit, Binding of Isaac was relatively high on the list. It was an alright game, being an ideal combination of top down Zelda style dungeons, mixed in with a little bit of that BIG MONEY BIG PRIZES dual stick shooter bliss that was Smash T.V! But "Rebirth" is just the exact word I would use to describe this game. It was a rebirth of the concept. More items that could spell doom or destruction were implanted in this game's robust library of original and diverse library of pickups. The rooms were made larger to accommodate bigger groups of enemies swarming you in every which way. There were a few new bosses tossed into the mix, and a new character or two to unlock along the way. The obsession began anew with this title. It's such an addicting 5-45 minute slot machine of a game. Your run can go to the toilet in no time flat and it's up to you to persevere with a weaker constitution, or you can practically build the immortal build (especially if you had pre-patched Dark Bum, then you just won the game outright) unintentionally. And with the new SEED system to pass your map runs on to your friends, you too can share the magic of your many steps into immortality. The great got righteous with Rebirth.

8. The Walking Dead: Season Two ; Telltale seems to have the Midas touch in the storytelling department. After Back to the Future, and the super cool totally awesome world of Homestar Runner, Telltale decided to tackle a much more dreary project for 2012, and they left their mark on this interactive storytelling business so hard, they seem to be writing most of its chapters now.

Season Two furthers this medium by putting you in the shoes of Clementine this time around, so you get the perspective of a child warped by the doomed world around her, and forced to stare death in the face laughing directly at him. The cast isn't as likable or relatable, but the winners of this new group are certainly some big winners, and some heartbreaking decisions had to be made on their behalf, especially ones you wish you never had to make in a video game. But that's why Telltale Games stands tall in this medium. They put YOU, the player, through the emotional roller coaster they've constructed, and even for the moments that will happen regardless of the choices you make, you know you made the best decision you could in the heat of the moment. Telltale demands representation in the best of 2014 for the fact that we have these games where you can talk with your friends and family, and communicate over the decisions you made, in order to help the growing tree that is the video game universe grow further, and thank goodness that Telltale existed to make that a reality.

9. Kirby Triple Deluxe ; So Kirby went back to the drawing board a couple years ago. Back to the days of a solid platformer with a strong palette of powers to pick and choose that are just complete fun in every savory bite. Triple Deluxe comes fresh off the shoulders of greatness that is Return to Dreamland, and it's a fine showcase of just what visual delights the 3DS could LITERALLY hand you on its best days. All the new powers are great. I love the Bell abilities, and the Archer Form is surprisingly versatile, but the cream of the crop is Circus Kirby. The metaphorical hoops that this team at Nintendo had to jump through to keep cooking up new Kirby abilities continues to astound me. And the side modes are simply sensational, and Nintendo giving their fans a bargain by releasing these modes as standalone bite sized 3DS titles was a swell idea, and fine additions to your 3DS eShop library. Triple Deluxe was, in short, a deluxe model Kirby game on the small screen. If you're a 3DS nerd for platformers that is in urgent need of a warm heart, you should not be without this game.


10. Strider 2014 ; I... I can't express how grateful I am to Capcom for giving Mr. Hiryu one more day in the limelight. This is a solid 2D experience that not only harkens back to the original arcade release, but mixes in a couple of delicious extra nods from previous Strider titles with the Capcom seal of approval. Double Helix is a developer underestimated by the public because of their past follies, and when they actually delivered in style with the 2013 revision of Killer Instinct, it was clear they were a force to be reckoned with. And having them assisting Capcom Japan with this downloadable delight led to a game that I believe deserves a little more attention than the tumbleweeds it got upon its release. It's a very satisfying dash and slash, and even if there was a slight lack of challenge, it's only because everything comes together in terms of your arsenal and mighty Cypher Blade combined with that fine Capcom gameplay that is smooth as butter, and that feeling of being an Elite Strider has never been so real.
 
Guys, a lot of you should check over the formatting again- there are many great lists, but many of you may miss out from counting because you haven't put a semi-colon, or you don't have at least one thoughtful comment.
 
1. Super Smash Bros. Wii U ; I will be playing this game for years to come. It's so much fun, there is so much to master and it's an absolute blast to play with friends.
2. Mario Kart 8 ; Just pure Nintendo magic. It's the reason I bought a Wii U before Smash Bros came out.
3. Middle-Earth: Shadow of Mordor ; I don't really like Tolkien but the Nemesis-system is just to good. Can't wait to play this game again in 2015.
4. Shovel Knight ; I didn't fully realize how much I loved NES platformers until I played Shovel Knight. A loving tribute that completely stands on it's own. I wish I played this with a NES controller.
5. The Last of Us: Left Behind ; Terrific storytelling and some of my favorite action segments in The Last of Us.
6. South Park: The Stick of Truth ; I got kinda bored with the show but this game got me back in. It's easily the funniest game of 2014.
7. The Binding of Isaac: Rebirth ; Great sequel/remake of a game I just couldn't get into. Rebirth is more accessible but keeps the same feeling of mystery and challenge at the same time.
8. Wolfenstein: The New Order ; Absolutely loved this game. Maybe it's the oldskool mechanics or maybe it's the pretty great story. Or I just like killing Nazi's. That probably it.
9. Geometry Wars 3: Dimensions ; Loved the first two games and this one is pretty amazing in it's own right.
10. P.T ; It's just a demo but goddamn. It's so scary. I still think about this game overtime a navigate my own house in the dark...
 
1. Bayonetta 2 ; This one was a no brainer. An amazing ride from start to finish. My absolute favorite game of the year and the best character action game made to date. For me, Bayonetta 2 is truly the pinnacle of the genre. Compared to Bayonetta, it is a big step forward in just about any area - in particular gameplay and combat, soundtrack, enemy variety, boss battles and pacing - Bayonetta 2 improves on the first game's strengths while eliminating its weaknesses. It takes an accessible yet deep combat system and polishes it almost to perfection. This game just feels so great to play, the battles are satisfyingly fast yet the combat is so fluid and the moves and animations so elegant that watching it unfold on your screen is like watching a violent ballet. The icing on the cake is the game's lead heroine, a likable, classy, stylish, sexy, charming and simply butt-kicking character. Probably my favorite video game protagonist apart from icons like Link and Mario.

Platinum Games also have to be applauded for delivering a full package, a disc filled to the brim with content, a big list of unlockable weapons, costumes, upgrades, additional playable characters, a fun multiplayer mode, secret challenges and boss battles. There are no DLC, no microtransactions, no season passes. You pay once and you get the full experience. Not only that, Bayonetta 2 even comes with a copy of the first game on its own disc. And it is a great port with some additional Wii U-exclusive content. This is the best value for money title you could buy this year.

2. Mario Kart 8 ; My favorite Mario Kart yet. An absolute blast to play with friends and family.

3. Super Smash Bros Wii U ; It's Smash, it's marvelous fun, and it's the best entry in the series yet.

4. Dragon Age: Inquisition ; While not quite on the same level of quality as Dragon Age: Origins, Inquisition is a huge improvement over Dragon Age 2. This could have been a spot or two higher on my list if it had been a less buggy game at launch. Unfortunately this is also a title that suffers from trying to cater to current gaming trends. The huge, open world like areas are filled with boring copy-paste MMO type fetch quests that have no satisfying rewards. Exploration is so disconnected from the game's main story that it feels like two different games at times. Had Bioware focused more on their strengths, it could have been an amazing game. As it stands it's still a really great game that is unfortunately dragged down by trying too hard to cater to the current sandbox/open world craze.

5. Dark Souls 2 ; The weakest Souls but still an amazing, unique gaming experience.

6. Donkey Kong Country Returns: Tropical Freeze ; I'm usually much more of a 3D platformer person, but this game is so good and so well crafted that I just had to list it. Another gem from Retro Studios.
 
Browsing through the thread, I see that there's a DAI vs Bayo 2 war going on. Seems like I'm the only one with both games on my list. Feels good to be above all you silly console warrior fanboys.
 

Kiriku

SWEDISH PERFECTION
1. Earth Defence Force 2025 (360)
2. FTL Advanced Edition (IOS)
3. Kingdom Rush: Origins (IOS)
4. 999: The Novel (IOS)
5. The Evil Within (PC)
6. Out there (IOS)
 
Oh 2014. No doubt you will be remembered, but perhaps not for anything good. This time last year we were discussing how many broken games there seemed to be, but that all pales in comparison to this year. It's been a year of disappointment, of so-close-yet-so-fars, and of asking 'Wait, that's not working either?'.

And yet, through it all, there have been glimmers of hope. Proof that out there, somewhere, developers still do know how to put out a game that functions and, get this, is fun to play. What lunacy! So let me discuss some of my favourites from this troubled year.



3C7QogV.jpg


1. Bayonetta 2 ; Often, lately, within the gaming world, it's felt a bit like to turning up to a party where a group of people are engaged in a deep moral discussion. When all you want is to have a bit of fun and relax it kind of kills the mood. Then Bayonetta shows up. Cranks up the music, pours out the drinks and turns her hair into a demonic dragon monster.

Bayonetta 2 isn't demanding you to see the hidden life message or engage in the intricacies of its combat system. It just wants you to have fun. No matter what your play style or experience level it demands that you have a good time. And boy does it succeed. From top to barely-covered bottom, it is a sumptuous experience, full of gorgeous design work and so many glorious animations. It knows its a video game, it knows what you want out of a video game, and it is all the better for it.

iBiWnzA.jpg


2. Dragon Age Inquisition ; Earlier in the year I finally got around to playing Dragon Age 2. It's a strange beast, full of cookie cutter design, tedious stories and tedious-er characters. So it was something of a surprise to plug in Dragon Age Inquisition and find something that was the complete antithesis.

It's rare that the biggest complaint leveled against a game is the fact its starting area is too open and has too much stuff to do. The game wants you to explore so much that it forgets to tell you about the other 98% of its content. Inquisition is full of beautiful, endless expanses that place you in the role of pioneer, rediscovering landmarks and righting the world with your tag team of misfits and miscreants. And its those characters that keep the game from being just 'good'. Each is fantastically defined and engaging to the point where you want to travel with them just to see them interact. Dragon Age Inquisition is a vast game in many respects, one that rewards players willing to invest the time, and creates rich worlds in a way it has never done thus far in the series.

OZPLvfJ.jpg


3. Shovel Knight ; In may ways Shovel Knight could have been a parody of today's gaming culture; a retro, 8-bit throwback indie-developed game funded on Kickstarter. But such a description is wholly redundant. Shovel Knight isn't a throwback so much as a game plucked from that era. It is a fantastically faithful game, sculpted with a modern touch that makes it wonderfully accessible and yet still providing enough bite to keep you coming back. I am personally too young to have grown up during the NES era, and yet Shovel Knight holds enough of an appeal and strength of character to keep it above being simply a good shot of nostalgia.

L8tts5f.jpg


4. Dark Souls 2 ; There was a point around late last year, early this year that the Souls games felt like they exploded in popularity. Everyone seemed to be playing them, and every game was 'the Dark Souls of ___'. And while Dark Souls 2 did not necessarily become the industry darling it perhaps seemed like it would, it remains a fantastic game, something that can exist proudly in the Souls lineage and reaffirm the series as one of the best of the last generation. A melancholic world that simultaneously terrifies and excites, characters that are just enigmatic enough to keep you engaged, and a story...well, I still have no clue what the story was. But its still a bloody good game.

lbtrMzu.jpg


5. Donkey Kong Country : Tropical Freeze ; Don't release your games in February. Poor Donkey Kong; released at the beginning of a fairly slow year, and barely remembered ten months later. And perhaps thats just because its another fantastic Donkey Kong game. From the face of it, it is yet another brightly coloured platformer with fancy music. Dig a little deeper though, and Donkey Kong proves itself as a top tier Nintendo franchise, with fascinating, complex level design and some of the best music in any game this year.

03h7rk5.jpg


6. Mario Kart 8 ; It feels oddly strange putting a Mario Kart game on a Game of the Year list. I grew up playing the vast majority of them, and while they are perhaps some of the best multiplayer games possible, they are just kart racers. But Mario Kart 8 deserves the plaudits. Call me vacuous, but I'm sticking this one of my list purely because it looks gosh darn phenomenal. Where Nintendo may lack the graphical finesse of other developers, they make up for it with an attention to detail that few others possess. They understand what a cartoon, Italian plumber would look like if he were driving in his anti-gravity kart and overtaking a cuddly green dinosaur. And most importantly Mario Kart 8 is a ball, and is one of the best games to play with friends in a year full of local multiplayer opportunities.

gLv6wlk.jpg


7. Rogue Legacy ; There was an article I read earlier in the year, discussing how Netflix has basically begun crafting its original programming based on the data it has received about people's viewing habits. It knows how to hook people, what will keep them watching, and when to grab a waning attention. All of which is to say Rogue Legacy may as well be a Netflix Original. It's hooks create a near endless loop, and it quickly becomes a game you have to actively disengage from. There is an admirable simplicity to it, a game stripped of unnecessary mechanics and extras to give a pure, refined experience that you need to keep playing.

I6B6WOr.jpg


8. Persona Q ; There's a reason the Persona series is so revered and popular. Persona 3 and 4 are perhaps some of the finest RPGs ever created, fantastically designed adventures with wonderful stories and characters. Persona Q acts as a reaffirmation of this, underlining the strength of atmosphere and place each game created. I'm a sucker for references and callbacks, and while Persona Q is so much more than a checklist of greatest hits, there is a joyful acknowledgement of what makes the series great, and the game melds what turns out to be two slightly disparate tones into one enjoyable package.


Honorable Mentions

ZcT2Imh.jpg


x. Super Smash Bros. For Wii U ; I really don't like fighters. I think you perhaps need to have the right mindset to fully appreciate their intricacies, but for whatever reason they just do absolutely nothing for me. And to a certain extent that includes Smash Bros. But every part of Smash that isn't a fighter is why I think it deserves commendation. The game is brimming with heart, devoted to not just fan service but a celebration of what makes games great. I couldn't care less how much damage Pac-Man's down special does, but the fact he throws out a fire hydrant from Pac-Land is wonderful. Not only this, but the game is overstuffed with content, understanding that there is so much more to fighting games than just a 1v1 battle. It is a beautiful, big, busy game that acts as a celebration in a tumultuous year.
 
Browsing through the thread, I see that there's a DAI vs Bayo 2 war going on. Seems like I'm the only one with both games on my list. Feels good to be above all you silly console warrior fanboys.

What a silly thing to say. The reason most people don't have both on their lists is because, hmmm oh I don't know, maybe that most people can't afford to have both a Wii U and another console. Neither will be appearing on my list, so I guess I'm really above those "console warrior fanboys".
 
What a silly thing to say. The reason most people don't have both on their lists is because, hmmm oh I don't know, maybe that most people can't afford to have both a Wii U and another console. Neither will be appearing on my list, so I guess I'm really above those "console warrior fanboys".

You could afford a Wii U and a PC.
 

ohlawd

Member
I don't have DAI on my list cuz it's boring :x

Dunno how I'll muster the willpower to finish it. I'm thinking of finishing GTAV SUPAH HD EDITION then finally end the year with beating Fire Emblem: Path of Radiance. Then it's 2015 time.
 
What a silly thing to say. The reason most people don't have both on their lists is because, hmmm oh I don't know, maybe that most people can't afford to have both a Wii U and another console. Neither will be appearing on my list, so I guess I'm really above those "console warrior fanboys".

I meant stuff like this, and all the bickering that followed:

I looked back at the votes, and the influx of Bayonetta 2 being #1 really jumped very high once Dragon Age started getting a ton of votes. I wouldn't be surprised if it wins solely based on the fanbase's initiative to get it to win.

I have noticed a lot of Nintendo only lists.

I understand I'm late to the party, I only looked into this thread today and that stood out to me. Also, it was mostly a joke. Sorry for the derail. ;-)
 
You could afford a Wii U and a PC.

No I can't. I have a Macbook and a ps4. I don't have the funds to justify buying other systems.

I understand I'm late to the party, I only looked into this thread today and that stood out to me. Also, it was mostly a joke. Sorry for the derail. ;-)

No worries!

I really don't think fanboyism or whatever those people are claiming is the result of Nintendo only lists, or lists with dragon age and not bayonetta. People with Nintendo only lists clearly only or mostly play games on their WiiU, and other people likely don't have a WiiU. I wish I had one, but I don't :/
 

chadboban

Member
Oh 2014. No doubt you will be remembered, but perhaps not for anything good. This time last year we were discussing how many broken games there seemed to be, but that all pales in comparison to this year. It's been a year of disappointment, of so-close-yet-so-fars, and of asking 'Wait, that's not working either?'.

And yet, through it all, there have been glimmers of hope. Proof that out there, somewhere, developers still do know how to put out a game that functions and, get this, is fun to play. What lunacy! So let me discuss some of my favourites from this troubled year.



3C7QogV.jpg


1. Bayonetta 2 ; Often, lately, within the gaming world, it's felt a bit like to turning up to a party where a group of people are engaged in a deep moral discussion. When all you want is to have a bit of fun and relax it kind of kills the mood. Then Bayonetta shows up. Cranks up the music, pours out the drinks and turns her hair into a demonic dragon monster.

Bayonetta 2 isn't demanding you to see the hidden life message or engage in the intricacies of its combat system. It just wants you to have fun. No matter what your play style or experience level it demands that you have a good time. And boy does it succeed. From top to barely-covered bottom, it is a sumptuous experience, full of gorgeous design work and so many glorious animations. It knows its a video game, it knows what you want out of a video game, and it is all the better for it.

iBiWnzA.jpg


2. Dragon Age Inquisition ; Earlier in the year I finally got around to playing Dragon Age 2. It's a strange beast, full of cookie cutter design, tedious stories and tedious-er characters. So it was something of a surprise to plug in Dragon Age Inquisition and find something that was the complete antithesis.

It's rare that the biggest complaint leveled against a game is the fact its starting area is too open and has too much stuff to do. The game wants you to explore so much that it forgets to tell you about the other 98% of its content. Inquisition is full of beautiful, endless expanses that place you in the role of pioneer, rediscovering landmarks and righting the world with your tag team of misfits and miscreants. And its those characters that keep the game from being just 'good'. Each is fantastically defined and engaging to the point where you want to travel with them just to see them interact. Dragon Age Inquisition is a vast game in many respects, one that rewards players willing to invest the time, and creates rich worlds in a way it has never done thus far in the series.

OZPLvfJ.jpg


3. Shovel Knight ; In may ways Shovel Knight could have been a parody of today's gaming culture; a retro, 8-bit throwback indie-developed game funded on Kickstarter. But such a description is wholly redundant. Shovel Knight isn't a throwback so much as a game plucked from that era. It is a fantastically faithful game, sculpted with a modern touch that makes it wonderfully accessible and yet still providing enough bite to keep you coming back. I am personally too young to have grown up during the NES era, and yet Shovel Knight holds enough of an appeal and strength of character to keep it above being simply a good shot of nostalgia.

L8tts5f.jpg


4. Dark Souls 2 ; There was a point around late last year, early this year that the Souls games felt like they exploded in popularity. Everyone seemed to be playing them, and every game was 'the Dark Souls of ___'. And while Dark Souls 2 did not necessarily become the industry darling it perhaps seemed like it would, it remains a fantastic game, something that can exist proudly in the Souls lineage and reaffirm the series as one of the best of the last generation. A melancholic world that simultaneously terrifies and excites, characters that are just enigmatic enough to keep you engaged, and a story...well, I still have no clue what the story was. But its still a bloody good game.

lbtrMzu.jpg


5. Donkey Kong Country : Tropical Freeze ; Don't release your games in February. Poor Donkey Kong; released at the beginning of a fairly slow year, and barely remembered ten months later. And perhaps thats just because its another fantastic Donkey Kong game. From the face of it, it is yet another brightly coloured platformer with fancy music. Dig a little deeper though, and Donkey Kong proves itself as a top tier Nintendo franchise, with fascinating, complex level design and some of the best music in any game this year.

03h7rk5.jpg


6. Mario Kart 8 ; It feels oddly strange putting a Mario Kart game on a Game of the Year list. I grew up playing the vast majority of them, and while they are perhaps some of the best multiplayer games possible, they are just kart racers. But Mario Kart 8 deserves the plaudits. Call me vacuous, but I'm sticking this one of my list purely because it looks gosh darn phenomenal. Where Nintendo may lack the graphical finesse of other developers, they make up for it with an attention to detail that few others possess. They understand what a cartoon, Italian plumber would look like if he were driving in his anti-gravity kart and overtaking a cuddly green dinosaur. And most importantly Mario Kart 8 is a ball, and is one of the best games to play with friends in a year full of local multiplayer opportunities.

gLv6wlk.jpg


7. Rogue Legacy ; There was an article I read earlier in the year, discussing how Netflix has basically begun crafting its original programming based on the data it has received about people's viewing habits. It knows how to hook people, what will keep them watching, and when to grab a waning attention. All of which is to say Rogue Legacy may as well be a Netflix Original. It's hooks create a near endless loop, and it quickly becomes a game you have to actively disengage from. There is an admirable simplicity to it, a game stripped of unnecessary mechanics and extras to give a pure, refined experience that you need to keep playing.

I6B6WOr.jpg


8. Persona Q ; There's a reason the Persona series is so revered and popular. Persona 3 and 4 are perhaps some of the finest RPGs ever created, fantastically designed adventures with wonderful stories and characters. Persona Q acts as a reaffirmation of this, underlining the strength of atmosphere and place each game created. I'm a sucker for references and callbacks, and while Persona Q is so much more than a checklist of greatest hits, there is a joyful acknowledgement of what makes the series great, and the game melds what turns out to be two slightly disparate tones into one enjoyable package.


Honorable Mentions

ZcT2Imh.jpg


x. Super Smash Bros. For Wii U ; I really don't like fighters. I think you perhaps need to have the right mindset to fully appreciate their intricacies, but for whatever reason they just do absolutely nothing for me. And to a certain extent that includes Smash Bros. But every part of Smash that isn't a fighter is why I think it deserves commendation. The game is brimming with heart, devoted to not just fan service but a celebration of what makes games great. I couldn't care less how much damage Pac-Man's down special does, but the fact he throws out a fire hydrant from Pac-Land is wonderful. Not only this, but the game is overstuffed with content, understanding that there is so much more to fighting games than just a 1v1 battle. It is a beautiful, big, busy game that acts as a celebration in a tumultuous year.

Love the theme of showing the characters' eyes in your pics. <3
Fantastic list.
 
Love the theme of showing the characters' eyes in your pics. <3
Fantastic list.

Thank you dude. I would say its some deep, introspective look into the souls of video game characters but...its just a universal thing to do for most games. Lots of helmets this year though.
 
Anyone else just browsing through the thread looking for games to play? Got Jazzpunk and Child of Light in my Steam cart thanks to the impressions here
 

KingSnake

The Birthday Skeleton
I didn't buy yet DA:I for my PC and didn't had time to play enough of SSB to judge it properly, so both these are out of my list. The same with Elite:Dangerous that, by the little I played of it, could have been quite up on my list. It's the "risk" that applies to the games that launch closer to the end of the year as I think no one buys and plays all the game on day 1.
 
1. Titanfall ; Hands down, this was the most fun I had with any game released this year. Played it on PC since at launch since I didn't have an Xbox with me when it came out. Loved it and the more recent holiday releases have made me want to give TF a spin on my shiny new X1
2. Sunset Overdrive ; I bought a console for this game and have been loving the fuck out of this game. Much better than Infamous SS despite the initial negative impression SO makes. The jokes start coming thick and fast and made me laugh way more than any other game released this year. Just fucking excellent and silly fun.
3. Mario Kart 8 ; I'm not big on driving games and maybe that's a sign of 2014 in general that someone like me has but two in their top ten. Bought it for the Luigi stare, stayed for the amazing music and fun, apart from those cunting blue shells when I'm just about to win.
4. Professor Layton and the Azran Legacy ; My first Layton but not my last.
5. Infamous: Second Son ; Best PS exclusive I played this year. Ultimately a letdown- I consider inFamous 2 in my top 5 of PS3 experiences) but still a solid and enjoyable game. Yeah, 2014 was a letdown if the slight disappointments make a top 10.
6. Destiny ; The bi-polar game of the year. The game we all love to hate, and hate to love, but we love and hate this game because we are passionate about our hobby. Destiny is wonderful and infuriatingly bad at the same time. Is it our fault because Bungie made a game that was more about getting bits and crafting them than actual FPS stuff? I loved the alpha and the beta but then you get the final game and it is almost totally just what the alpha or beta was. You hoped it was just an entree in the French way but found out it was an American entree. I won't be in for expansions or DLC but I will see how a Destiny 2 plays out.
7. Forza Horizon 2 ; I don't do driving games generally, but this game bundled with my X1. Played it for a bit expecting to trade it but ended up playing a fair bit of it. Just outstanding.
8. Call of Duty: Advanced Warfare ; Yeah, the SP was a ton of fun, the MP was way better than Ghosts but still has so much legacy shit in the way it does online ruining it.
9. Borderlands: The Pre:Sequel ; This really should have been on new-gen since it was also on PC and Mac at launch but either way this was no cheapo expansion that feels like a shallow copy of Borderlands 2. It's a must play.
10. Assassin's Creed: Unity: I debated about putting this in the top 10 because of its issues, but the fact is I had a lot of fun with this game, moreso than SoM or W:TNO. I liked Arno as a character, even if he is no Edward Kenway or Ezio, the frame rate for me on PS4 was playable (and got better with the patches, dunno about now since I finished it a few weeks ago). I had as many issues with this as I did with CoD (busted online for the first few days), Borderlands (instances of scripting breaking), Destiny (disconnecting me from the server just before I beat a mission playing solo)

Honorable Mentions
x. Shadow of Mordor ; It was ok. just ok.
x. Wolfenstein: The New Order ; It did a lot right, but I just found the uber-gritty storyline to be just off-putting. A good shooter.
 
Just out of interest, I did a comparison for the number of votes...

Please refrain from posting preliminary tallies, lest it influence others' lists. GOTY is not a competition to see which fan base can get out the most votes, but a comprehensive look at what new games everyone liked during the year.
 
A great year for Japanese gaming.

1. Bayonetta 2 ; After hearing slightly reserved impressions from the Japanese release, I was surprised to find out Platinum had surpassed the original. Less QTEs, less padding, more crazyness.

2. Dark Souls 2 ; B-team my ass. A sequel that successfully mixes the old and the new, creating a Souls game with a flavour of its own.

3. Evil Within ; Part RE4 nostalgia, part fresh ip. The gameplay and setting variety is really impressive. The game has an oppressive mood throughout that really hooks you.

4. Super Smash Bros for Wii U

5. Mario Kart 8 ; First Mario Kart I've bought since 64. Nintendo finally gave it their best effort instead of just 'good enough'.
 

John Harker

Definitely doesn't make things up as he goes along.
Are games like banner saga and Ethan carter coming to consoles at all? Really enjoying some of your write ups, kinda bummed I'm missing out on some of those. Having every console and handheld is enough platforms for me but you'd think at this point the more renown pc titles would continue to find some more homes
 

Bydobob

Member
1. Titanfall ; The most thrilling online shooter I've ever played. There, I've said it, and as a longtime fan of Quake 3 it somehow hurts to come out with that statement. Titanfall didn't just live up to the hype, it tore up the rulebook and made other online shooters feel rather one-note by comparison. Game appears to lack content but makes up for it with wonderfully rich combat dynamics and god tier map design. Pilot v pilot, pilot v mech and mech v mech combat is balanced to near perfection. A real feat by the devs. Only bum note is the DLC which had the effect of splitting the playerbase and asking more of the already strained match-making system.

2. Alien: Isolation ; The best film tie-in period, and one of the finest horror games I've played. Although hugely authentic to the source material, it is determinedly a game. A refreshing absence of interactive film bullshit going on here. Scares are of the organic, emergent type rather than cheap, scripted events and all the more tense for it. Attention to sound detail has never been more important in a game, nor has the fabulous lighting so instrumental in generating atmosphere. The star of the show of course is the Alien itself, accurate to the last detail but more believable and terrifying than any film attempt yet to portray it.

3. Super Smash Bros. Wii U ; The first game my kids have been truly obsessed about and it's not hard to see why. Game is a riotous mash-up of wacky characters duking it out on weird and wonderful stages, with colour, lights and gamey things shooting from all directions. It's gaming paradise for the impressionable mind. Beyond that it's a skillful fighter of substance, with a ton of diversions and twists to keep matches interesting. Beautiful presentation abounds, with modes and customisation options to suit everyone. As close to a flawless production as you can get.

4. Dragon Age: Inquisition ; A huge and ambitious game, but unlike most open world efforts manages to sustain interest by being a fascinating and stunning place to explore. Awkward tactical cam and interface aside, game is also underpinned by sound fundamentals.

5. Bayonetta 2 ; Not the leap I was expecting after reading some of the posts on GAF, but given how much I loved the original that's no criticism. Same wonderfully fluid, kinetic experience as ever with shorter hair and better difficulty balance.

6. The Vanishing of Ethan Carter ; Unique first person mystery whose short length is mitigated by the emotions felt while playing. You'll be thinking about this game long after the last sequence. Did I mention the photographic textures? Game is a visual triumph too.

7. Middle Earth: Shadow of Mordor ; The first half of the game is immense before descending into an easy procession with a damp squib of a climax. Deserves listing here though for its pioneering Nemisis system and excellent combat.

8. The Golf Club ; Finally a golf game for golfers by golfers. Rough around the edges, but plays a good game and you'll never be short of courses to play.

9. The Evil Within ; An incongruous mix of psychological horror and standard zombie shooting gallery sections. Many memorable highlights, but doesn't quite sit as a whole.

10. Wolfenstein: The New Order ; Stonkingly well produced game with a great story. The gunplay felt a little underwhelming though and began to outstay it's welcome towards the end.


Disclaimer: haven't picked up Mario Kart 8 yet but I have little doubt it would have featured somewhere on my list.
 

Cheech

Member
1. Dragon Age: Inquisition ;

Weak year, but this was great. Best RPG I've played since Skyrim.


2. Middle-earth: Shadow of Mordor ;

Thank god this was so good, I got my Ass Creed fix since I am not buying that piece of shit Unity.

3. Hearthstone ;

Just amazing. The quality of iOS games keep going up.
 

linko9

Member
1. Bayonetta 2 ; Close to action game perfection. Looks dope, plays great, close to infinitely replayable. There's not much this game does wrong.
2. Final Fantasy Theatrhythm: Curtain Call ; I spent the most time with this game out of any this year, and it'll be true next year as well. Amazing amount of content, and great online mode!
3. Super Smash Bros. for Wii U ; Really solid entry in the series. I could nitpick and point out a bunch of little things I wish were improved, but overall very happy with it, especially the large amount of single player content and the relatively decent 1 on 1 online.
4. Dark Souls 2 ; If this were the first game in the series it would be number 1, but it fails to live up to its predecessors in a lot of ways. In the end I just played through it once and didn't feel like doing NG+, but it's still a really good game.
5. Mario Kart 8 ; I've never been a Mario Kart fan, but this game is really solid. Great track selection, looks gorgeous, plays great. Really good online too. Too bad there's hardly any single player content.
6. Hexcells Infinite ; Was just introduced to this series during the steam sale this year. It's an amazing combination of minesweeper and picross; one of my favorite puzzle games of this type.
7. Captain Toad ; Didn't enjoy this as much as I was hoping to, but it's still really fun.
8. Shovel Knight ; Very nice looking, decent music. Way too easy to be all that enjoyable though.

Spent most of my time on older games this year, so that's all for now; hopefully I'll get in some more games before the deadline.
 

Fjordson

Member
Man so many DA: Inquisition votes. Think I need to play it before I truly finalize my list.

Nice to see DA rebound after 2. I loved Origins.

Are games
like banner saga and Ethan carter coming to consoles at all? Really enjoying some of your write ups, kinda bummed I'm missing out on some of those. Having every console and handheld is enough platforms for me but you'd think at this point the more renown pc titles would continue to find some more homes
Both are coming to PS4 next year.
 

kgtrep

Member
1. The Binding of Isaac: Rebirth ; This game took me a while to get, cause there are hundreds of items but the only way you'll find out what each does (without looking up on wiki) is to just try them out and see the consequences. I really like how the boss for each chapter isn't always the same and how the game encourages replay by letting you gradually unlock items and characters, who aren't just a cosmetic change. I had thought Spelunky was great, but it's nothing compared to The Binding of Isaac.

2. inFamous: Second Son ; Shortly after finishing this game, I went back to play the first two. Graphics aside, what you'll find is how great it is to have a character who actually likes himself for the power that he is given. Second Son also does away with the tedious mechanics that the first two games had, and lets you actually feel like a superhero. Oh, and photo mode.

3. South Park: The Stick of Truth ; I watched almost every episode of South Park in preparation for this game, and was glad to find that it felt like a South Park episode. It is a bit disappointing for a RPG, as I found myself sticking to a set of weapons and perks each time I played the game to try out the different classes. And it can always use more Butters, damn it.

4. Danganronpa: Trigger Happy Havoc ; A cool premise of students trapped in a school and the only way to leave is to commit a murder without being discovered. Shocks and twists throughout, great voice-overs, post-game school mode... What's not to like (other than the Monokuma slot machine)?

5. Resogun ; Tight design with great music and sound effects. It is a blast when played in local or online co-op and you celebrate the end together by watching all the voxels in motion.

6. Fez ; The game does a great job at utilizing the premise that you always see a 2D projection of a 3D box-shaped world, and can find new paths by changing the perspective. I think it's cool how some of the puzzles are naturally a part of a room, and we don't realize that until maybe later in the game. Unfortunately, the puzzles (those that involve decoding) can be tiring, and I found myself looking up the answers online to save time.

7. Hatsune Miku: Project Diva f ; I didn't know any of the Miku songs before, but it was easy for me to catch on to the rhythm to get a high score. The music videos are nice, and the diva room is a fun concept. Loading times are bad (on Vita, at least), but the game does try to make up for it with cool artwork. To me, DJMax Technika Tune will always be the superior rhythm game.

8. Destiny of Spirits ; Freeing the world will get tedious at times, but I had fun collecting and trading spirits, and got to friend some people in the process. I'm not sure how it is now, but the game often had server issues, which were frustrating when they coincided with a raid. Speaking of which, this is the first game that introduced me to a raid. :)

9. Dust: An Elysian Tail ; A fun action game to play, with an ok story. The game makes foraging materials for a weapon easy---no grinding needed.

10. Transistor ; Great visual and music, no less than expected. I couldn't quite get into the mechanics of combining powers to see what works best in a given situation, however. When I have time, I'll give Transistor a second try.


Honorable mentions:
x. Danganronpa 2: Goodbye Despair ; Like the first game, the story and characters are great, but I found the murder cases easier (chapters 2 and 3 were uninspired) and twists more predictable. Really hated the new Hangman's gambit on the difficult setting. The ski game was fun and is a nice entry to the trials.
x. Pix the Cat ; Fun to play but I find it difficult to get better at. I don't see how anyone can figure out the puzzles that involve 20 to 30 moves without looking up the solutions.
x. SteamWorld Dig ; A good game to play when you feel lazy; you can relax by just digging and digging down.
x. Stick it to the Man ; Cool visuals and humorous story. Didn't read everyone's thoughts, but I imagine they are all funny in one way or another.
x. The Last of Us: Left Behind ; Gives a good backstory to Ellie and explores new mechanics by letting you be her instead of Joel. The only reason I didn't include this in the top 10 is that, like The Last of Us, I couldn't pull myself to play it a second time when the first time was so great.
 

SOME-MIST

Member
1. crimzon clover world ignition
2. bayonetta 2
3. broken age part 1
4. mario kart 8
5. hyrule warriors
6. a postcard from afthonia
7. the dream machine : chapter 5
8. dark souls 2
9. the evil within
10. gamecenter love plus pengo

gonna edit in some explanations later
 
This was a difficult year for me to pick 10 games that I really liked, I haven't played the majority of the big triple A games that more than likely would be on my list, so take that for what you will.

header.jpg


1. Wolfenstein: The New Order; Takes the shooter formula and makes it feel fresh again but at the same time stripping away all the stuff that's made shooters boring and cookie cutter the last decade, with a great story and memorable characters, it's my game of the year.

header.jpg


2. Middle-earth: Shadow of Mordor; Lord of the Rings games haven't been particularly great recently, and no one really expected Shadow of Mordor to be much different, but what we got was a tight playing, unique open world game that borrowed from the genre icons while adding a incredibly interesting Nemesis system that while inspire the genre it borrowed from.

header.jpg


3. The Walking Dead Season 2; Telltale follow up to my 2012 game of the year, it's just as incredibly engaging as the first season, with interesting characters and smart story telling, while not entirely up to the first seasons level of emotional story telling, it's still a really touching and gritty tale.

header.jpg


4. Dark Souls II; From's return to the hardcore punishing arena, Dark Souls II takes the series in a more streamlined direction, giving players more options while taking some of the challenge out of the experience, with top notch controls, intense gameplay, it's one of the best Action RPG's of the last decade.

header.jpg


5. Metal Gear Solid V: Ground Zeroes; Considered by some to be an overpriced demo, Ground Zeroes takes one area, a handful of missions, and adds so much depth and variety that it rivals some full price, full featured games in terms of content and game play hours. Kojima's excellent attention to detail and almost insane level of fan service, easter eggs and story bits, makes the experience feel like it's a complete game, but it's merely a prelude to the bigger tale, The Phantom Pain.

header.jpg


6. The Wolf Among Us; A detective mystery taking place in the Fables universe, a universe I had zero knowledge or interest in, turns out to be one of my favorite games of the year, it blends Telltales story based game style with a classic almost Tex Murphy-esque take on detective work and makes a really unique and interesting game.

header.jpg


7. Insurgency; One of the grittiest and real shooters out there, one shot means one kill in Insurgency, taking inspiration from games like Red Orchestra 2 and Arma were realism is king, running and gunning will get you killed, team work, and sharp eye are needed to win. Just a huge adrenaline rush that makes the game feel way more fun and memorable than the usual multiplayer shooter of the week.

header.jpg


8. JazzpunkNot much can be said about Jazzpunk other than that you should play Jazzpunk, it's funny, dumb and entirely insane, saying anything more will spoil it and probably wouldn't make any sense anyway, just play it.

header.jpg


9. Alien: Isolation; Vulnerability and empowering aren't usually used in the same sentence when it comes to horror games, but Alien Isolation manages to make you feel both, putting you, a young woman looking for her long lost mother against the apex predator, a natural killing machine that can kill you instantly, as it stalks the space station you stranded on. Giving players access to cool gadgets and giving them ways to outsmart the Alien really help to turn the game from a hiding simulator to a game truly about survival.

header.jpg


10.Watch_Dogs; A game that's fundamentally broke in some ways and a disappointment in others, I wouldn't have thought Watch_Dogs would be on my game of the year list, but I'll be damned if isn't a fun open world game with some great shooting and interesting hacking system, I really enjoyed the time I had with it. The story isn't great, the technical side of things aren't great, but there's something to be said about a game that's just fun to play and mindless wonder around in. Maybe if I had played more games this year I would have dropped this one from my list but, I didn't so here it is.
 
ibnguKZdPdseOo.jpg

1. The Evil Within ; A lot of people say The Evil Within is a mishmash of various horror films and ideas from Shinji Mikami's past games like it's a bad thing. It is undoubtably, and--I would argue--unashamedly that. It doesn't try to hide its influences at all. One level even sees elements of the game thrown up on the walls as movie posters, completing the cycle of film--->game--->film. But this isn't a bad thing at all, because it all works to create an incredibly varied, and consistently engaging and tense, horror game. I could try to explain what the story of the game is, or who the characters are, but none of that really matters. It isn't told particularly well (although the plethora of monsters all have a theme to them ala Silent Hill), and the characters aren't interesting, well written, or well acted. All that you really need to know is that you are in the head of game director Shinji Mikami, and by the time you finish a 15-20 hour play through, he will have put you through the wringer of a 'Greatest Hits' collection of monstrosities, set pieces, combat encounters, and variety of other things designed to make you sweat. And you will sweat. This is the most challenging 'normal' difficulty I've ever played, but it always manages to be fair and meticulously balanced. I know the 'Dark Souls' comparison is often thrown around, but I feel like this game actually warrants it. From the trap laden environments, and lethality of common enemies, to the bounding boss fights (of which this game has a collection of some of the best I've ever played, even topping RE4 in this respect) and surge of relief you feel when you hear Claire de Lune, signaling you approaching a save room--this game's variant on the bonfire. The game relishes in making you underpowered and tormenting you with hidden traps, and one-hit kill enemies. And while this may prove too daunting for some players, the satisfaction from overcoming the challenges is immense. Besides, it's worth it to continue playing to see each of the stunning locations this game has to offer. Sure, the frame rate is poor, and it overall lacks technical polish, but the gameplay systems, pitch perfect pacing, and fantastically creative encounter and level design are more than enough to redeem those elements in my eyes. I simply did not have as much fun playing, or soaking up the gorgeous visuals, in any other game this year.

i6KTkJKsW0EwX.png

2. Wolfenstein: The New Order ; Along with The Evil Within, this game was a big surprise for me. It was barely on my radar at first, and when I started hearing from early adopters that it was quite excellent I was skeptical. Once I picked it up, however, it all made sense. BJ and his rag tag band of rebels are the most endearing set of characters to grace a game this year, blending the perfect mixture of humor and pathos to pull you along the rip-roaring, Nazi-killing narrative. The art direction is fantastic as well, like TEW it has a huge variety of levels, each with their own theme and direction, tying in different aspects of the cool alternate history, Nazi ruled 60's the game created. The shooting is glorious (although you'll be doing a variety of things besides just shooting Nazis) with really responsive and satisfying gunplay that feels fresh enough after the barrage of COD style FPS games on the market. What ultimately held this game back from the top-spot is that while the gunplay itself is tight, there was a disappointing lack of enemy varieties (many of the more interesting types are sparsely used in favor of bullet sponge enemies), mediocre boss battles, and the encounter design wasn't always as creative as I thought it could be. Coincidentally I thought TEW did all those aspects better, hence its top spot on my list.

iO6E182K33Lt8.jpg

3. P.T. ; Simultaneously horrifying, mystifying, frustrating, compelling, beautiful, and ugly, P.T. is a thoroughly creative and uniquely terrifying interactive experience that could really only be pulled off in this day and age. It's one of the greatest social single player games I've ever played, fun with friends, and across the internet as a whole. Playing it alone (in the dark, of course) is a true test of will power, and one that I'm sure has taken a few hours off my lifespan. Kojima is in top form exploring the horror genre in this brief foray, and I can't wait to see what he has in store with Silent Hills.

i1P82HFa6SPUy.jpg

4. The Last of Us: Left Behind ; This will also be taking the spot of Last of Us: Remastered, as that's how I experienced this, but since I already played Last of Us in 2013, its new content will be what I'm ranking it for. This is a delightful bit of short-story telling, and Naughty Dog hasn't missed a beat in bringing it to life with great use of interactivity, and even offering an interesting, and fun, twist on the game's combat.

iD0Fcp7PmvwtR.png

5. Outlast: Whistleblower ; The second best piece of DLC I've played this year (and also good enough to earn a spot in my GOTY list). This manages to top the main game by delivering a tightly paced horror ride with even more creative psychos to escape, and gorgeously rendered environments to explore, further cementing Mount Massive Asylum as a fully realized physical game world that is a terrifying treat to survive. It also rectified my complaint with the main game by having a much more satisfying, and interestingly done, narrative.

iYo5sALOXudZY.jpg

6. Metal Gear Solid V: Ground Zeroes ; The latest permutation of Metal Gear Solid, and a glorious hint of what's to come. The mechanics are perfect, fluid, and immensely satisfying, and more importantly the level design is as fantastic as ever after making the jump to a much larger setting. There was a surprising amount of content in this half-priced package too, as I gleaned more pleasure and hours of play time in this than I do many $60 releases. However, as it feels like just a small chunk of a much larger game I couldn't put it in my top 5, where P.T. and the two pieces of DLC felt like real stand alone experiences.

iw4vlA3HIwHmI.png

7. The Binding of Isaac: Rebirth ; This is not a genre or type of game I thought I would enjoy very much, but I found myself addicted to this. It has a wonderfully macabre world and story, and fantastically addicting and creative gameplay systems. I love how mercurial it all is, but the more you play the more you figure out and unlock. And as a huge fan of good boss fights, this game has plenty.

ii30TDUpEJsDU.jpg

8. Velocity 2X ; Lightning fast and slick, this is a game that blends two gameplay styles into one hectic and fun package. I'm not nearly fast enough to keep up and get perfect ranks, but I had great fun trying. The game also layers in enough to mechanics and enemies to keep things fresh.
 

randomkid

Member
Anyone else just browsing through the thread looking for games to play? Got Jazzpunk and Child of Light in my Steam cart thanks to the impressions here

I think everyone agrees that's one of the best things about these threads.

Nice job to all the people in the thread with lists saying interesting things with cool prose, you know who you are!

Some sweet banners through out too.
 
1. PT ; A lot of the games in my top 10 are there because I'm lucky to have friends who visit often who love video games. PT was the craziest experience playing with them this year. People who are super into games or barely interested were all enthralled with this creepy slice of interactive art.

2. Towerfall ; My favorite game this year visually. The craft and detail in the sprites, along with the soundtrack made me felt like my 16bit days never left. The quick combat along with the ever changing levels keep you engaged while the challenge keeps you coming back. Sitting side-by-side with a friend doing the quest mode reminded me of some of the happiest days of my youth playing games with my friends.

3. Mario Kart 8 ; The Mario Galaxy of Mario Kart. The visuals and jazzy soundtrack are classy as hell but the twisty level design puts this in A-tier Nintendo product.

4. Dragon Age: Inquisition ; This isn't my favorite Bioware game nor is it my favorite cast. But the sheer size, the sheer grandeur of this thing is astounding. At least 3 times longer than any other Bioware product I've ever played and chock full of jaw dropping vistas. I'm engaged but I've skipped things, I'm nearly done with it but I'm at the 100 hour mark hahaha.

5. Bayonetta 2 ; Japan still has it in the action department and a Bayonetta game can still run rings around any other action game on the market. This one is just as good as the first but with some slight streamlining over everything to make it all the more smooth.

6. Sunset Overdrive ; A game that says, "hey you've played games your whole life, here's something next level". Adding guns to Tony Hawk/Jet Set was just the beginning, tying all that to crazy open world mayhem along with the best feeling traversal system in forever and topping it all off with a cartoon punk flare made me feel great about owning an Xbox One.

7. Velocity 2X ; Like Towerfall and Sunset, a game that's familiar but has cool twists and super confident level design. The side-scrolling levels made this the ultimate, "what if Metroid was an action game" dream come true.

8. Super Smash Bros 4 WiiU ; Like Brawl before it, just the ultimate fan-service game. The soundtrack alone is worth it's weight in gold. It has more modes than I can count and more features than anyone ever expected. The 8 player mode alone earns it's place in my top 10.

9. Guilty Gear Xrd ; Visually as flawless as they came. It's been what 15 years since the last real new Guilty Gear game? Like Street Fighter 4 this doesn't reinvent the wheel but brings a classic into a new era. The characters are shaken up just enough to get me interested again and it's just as playable as the old games but with a grand new visual polish on it.

10. Luftrausers ; I barely got to play Ridiculous Fishing but spending a lot of time on Luftrausers convinced me Vlambeer are the shit. The feel of the game, the balletic falling and curving of your ship is graceful but the firepower is kinetic. Just an amazing experience on the Vita, the soundtrack and simple goals make it addictive. Dying for Nuclear Throne to come out.

Honorable mentions:
x. Shadow Of Mordor. Wonderful surprise of a game. Faster and more open than Assassins's Creed and Batman and lets you hit the ground running. Great upgrade system and the Nemesis system is cool true new-gen stuff.
x. Plants vs Zombies: Garden Warfare. Great simple to play shooter. The visuals, upgrades and unique characters keep interesting for a very long time.
x. Tomodachi Life. What a bizarre piece of software. Being able to create my friends real and imaginary and have them mix with dating, singing and talking was a surreal treat.
x. Rogue Legacy. Like a simplified Symphony of The Night with infinite randomization. Was super hooked on this for Vita for quite a while. I hope a sequel with more visual diversity is made.
x. Binding of Isaac Rebirth. One I'm still plunging into. Probably 20 hours or so in and this thing just keeps adding new and new stuff. I like Rogue Legacy more so far but maybe that could change the more I play.
x. Forza Horizon 2. Probably my favorite "normal" car racer since the old Project Gotham games. Love the locals and the visuals. Great soundtrack and feel of openness.
x. Disney Fantasia: Music Evolved. Another huge surprise for me. I love Harmonix, but this looked like a cheap cash in. The demo sold me and day 1 I played six hours straight. I could barely use my arms the next day lol.
x. South Park: Stick Of Truth. Best writing in a game this year easily. Some of the set pieces halfway onwards are amazing to think they actually got to be made. Hopefully not forgotten since it was an early release.
x. Super Time Force. Contra and Gunstar Heroes meets the Super Meatboy replay but it's actually playable. Just a heartwarming game, from the sprites to the music to the humor. Oh and the bullet hell. Wonderful bullet hell.


Games I liked but I'm tired of writing: Titanfall, Persona Arena Ultimax, FF Theatrythm Curtain Call, Diablo 3 UEE, Far Cry 4, Sports Friends, Nidhogg, Octodad, Mercenary Kings, Dance Central Spotlight, MGS: Ground Zeroes, Last of Us: Left Behind, Walking Dead S2, Killer Instinct S2, Wolf Among Us, Transistor, Infamous Second Son, Hohokum

Games I liked but disappointed me in some ways: Donkey Kong Tropical Freeze, Evil Within, Watch Dogs, Bravely Default, Smash Bros 3DS, Borderlands Pre-Sequel, Disney Infinity 2.0, Layton vs Wright, Destiny, Strider, Dark Souls 2, Alien Isolation, Kingdom Rush Origin, Counter Spy

Thought was merely okay and don't understand the hype: Wolfenstein New Order
 

conman

Member
1. This War of Mine
2. 80 Days
3. Valiant Hearts
4. NaissanceE
5. South Park: The Stick of Truth
6. Door Kickers
7. Infested Planet
8. Monument Valley
9. Lovely Planet
10. Capsule
What an excellent list. Does exactly what a great end-of-year list should do: it's thoughtful, idiosyncratic, serious, playful, and mixes the familiar with some new discoveries. Great to see!
 
1. Divinity: Original Sin ; Larian Studios have crafted what I consider the best turn based RPG on the market. The gameplay mechanics, spell and world interactions, and character customisation options are exceptionally well done. Admittedly D:OS does have its issues, Larian Studios admitted so themselves in their latest blog, however the core of the game easily overshadowed these issues. I have high hopes for the future of this company.
2. Hearthstone: Heroes of Warcraft ; Blizzard have created yet another monster of a game in an untapped market (i.e. digital card games). Hearthstone has recently become my go to game with release of Goblins vs Gnomes expansion pack.
3. The Talos Principle ; Croteam (creators of the Serious Sam series) have come out of nowhere and produced an incredible FPS puzzle game. I highly recommend The Talos Principle to those who enjoyed the Portal series.
4. South Park: The Stick of Truth ; A game meticulously crafted to service long term fans of the South Park TV series. Absolutely loved every minute.
5. Diablo III: Reaper of Souls ; Blizzard have redeemed themselves for what I consider the worst Blizzard game to date (i.e. Diablo 3). Look forward to see what they have in the works for the second expansion pack after such a great turnaround.
 

randomkid

Member
What an excellent list. Does exactly what a great end-of-year list should do: it's thoughtful, idiosyncratic, serious, playful, and mixes the familiar with some new discoveries. Great to see!

Nailed it on both the criteria and the specific list haha, wooord.
 

randomkid

Member
here are the top 10 releases of 2014, in no particular order aside from number one.

zVzXyFw.jpg


1. Shin Megami Tensei; (iOS)
2. Flappy Bird Typing Tutor; (PC)
3. Genpei Toumaden/Genji & The Heike Clans; (PSN, via Namco Arcade Museum Vol. 4)
4. Vib-Ribbon; (PSN)
5. Ikaruga; (PC)
6. Advance Wars; (Wii U eShop)
7. Pokemon Puzzle Challenge; (3DS eShop)
8. Strider 1 & 2; (PSN)
9. N.E.S. Remix; (Wii U)
10. Megami Tensei: Old Testament; (PC, also available for purchase via Japanese Wii VC)

shouts to Tie Fighter (PC), Dragon Quest 3 (iOS), Suikoden 2 (PSN) and the English translation of Retro Game Challenge 2 (DS), which I didn’t get to, along with Divinity: Original Sin (PC), South Park (PS3), 80 Days (Android), and Shovel Knight (PC).
 

Pappasman

Member
This year I decided to try something different. Instead of writing a giant wall of text like last year, I wanted to try my hand at putting together a video list. I went for a really chill vibe with this and wanted the games to just speak for themselves here. I hope ya'll like it!

http://youtu.be/heSXD-s-2M4


1. Bayonetta 2 ; Bayonetta 2 is so smooth. It’s crazy how well this game controls. While it doesn’t reach the same levels of over the top crazy as Bayo 1 and W101’s endings, Bayo 2 is an expertly paced game. It’s incredibly deep and incredibly fun.

2. Dark Souls 2 ; Dark Souls 2 might be the weakest entry in the series, but that doesn’t stop it from being great when compared to everything else. The DLC areas in particular are fantastic additions and are some of the best areas in the entire game.

3. Shovel Knight ; Shovel Knight goes for the nostalgia vibe that a lot of indie games go for, but it stands out because it cares about being a truly good game, rather than just nostalgia bait. The shovel pogo physics are perfect and the flow of the game is so well done. Virt nails it with the music creating probably the best OST of 2014.

4. Bravely Default ; Despite complaints about its second half, I really enjoyed Bravely Default. The job and customization systems are so open that the game practically invites you to try and break it. The Brave/Default system was a small but really interesting change to turn based battles.

5. Donkey Kong Country Returns: Tropical Freeze ; DKCR:TF is a massive improvement over the first and one of the best platformers in years. David Wise knocks it out of the park with the music and Retro’s level design is in top shape. Cranky Kong actually makes a really awesome addition to the movement options. The only negative I can think of is that the boss battles are too long and really tough.

6. Mario Kart 8 ; MK8 is the best MK since DS. Every aspect really comes together here to make one of the best Wii U games ever. Also, the DLC is amazing and a steal at 12 dollars for what adds pretty much half of another entire game.

7. Ultra Street Fighter IV ; SF4 is what got me into the fighting game community, and the constant updates have really helped support the scene and keep it interesting. USF4 is probably the most balanced fighting game I have ever played. Going to EVO this year was amazing and I never would have done it if I never got into SF4 back in 2009.

8. Super Smash Bros for Wii U ; Smash for Wii U may not be as great mechanically as 64 or Melee, but it’s still a massive step up from Brawl and a great fanservice game. It also helps that its gorgeous at 1080p/60fps.

9. Super Time Force ; STF was confusing at first but is one of the most addictive games I’ve played all year. The Looker challenges really push the player to the extreme in all the right ways.

10. The Legend of Korra ; Korra is short and low budget, but it’s clear the Platinum put their time into the most important part, the combat. Now that the show is over I’m glad we were able to get a game of the series whose combat lives up to the amazing fights of the show.
 
1. Dragon Age: Inquisition ; "All of this happened because of fanatics and arguments about the next world. It's time we start believing in this one. "


2. South Park The Stick of Truth ; "I hope you haven't been farting on anyone's balls. That would be very naughty. "


3. Danganronpa 2: Goodbye Despair ; "Despair is... Like what i am compared to all of you, something miniscule, trivial and worthless!"


4. Wolfenstein: The New Order ; "While I was gone, they set the world on fire. It wasn't a war anymore; it was a remaking. Some losses are inevitable. Some... unthinkable. Now they've built a new world. Armies of steel and thunder. They're rewriting history. But they forgot about me."


5. Alien: Isolation ; "You really shouldn't be here."


6. Far Cry 4 ; "To whom am I speaking? Hm? The son who returned to scattered his mother's ashes, or the lunatic who has murdered his way to the top of my mountain."


7. Danganronpa: Trigger Happy Havoc ; &#8220;It's an all-you-can-kill, kill-or-be-killed, killing-killing-killing-all-around world!&#8221;


8. inFamous Second Son ; "Oh my god, there's a bio-terrorist! He's so threatening and stunningly handsome! I CAN'T CONTROL MYSELF!"


9. Professor Layton vs. Phoenix Wright ; Layton: "Objection!"


10. Stick to the Man ; "That's crazy! I'm not insane! I just got crazy stuff around me"
 
Top 10 Games of the Year:
1. Wolfenstein: The New Order ; MachineGames delivered a smashing debut that both honored their former Starbreeze pedigree with sincere narrative presentation and finally marrying their gameplay with satisfying, old-school gunfights. A beacon of hope for first-person shooter titles from a developer willing to focus solely on the single-player campaign and a somber, tongue-in-cheek story to boot.
2. Drakengard 3 ; Admittedly low-budget limitations stunt creative designer Taro Yoko from succeeding Nier, his magnum opus and my crème de la crème from the seventh-generation, but this prequel still possesses plenty of masochistic storytelling charm and composer Keiichi Okabe nails another splendiferous soundtrack.
3. Grand Theft Auto V (PS4/XBO) ; After over a decade of meandering missteps, Rockstar finally reverts the series' roots back to its pure, crime-laden entertainment with an immersive narrative that successfully juggles three respective protagonists and the FPS mode is an intriguing change of perspective. It's a shame this vote will likely fall in the remaster category when it felt obvious that a next-gen version would unquestionably arrive shortly its initial release, thus punishing those ultimately willing to wait for the inevitable as others ride out on the debut hype.
4. Alien: Isolation ; Creative Assembly managed to transcend expectation following the dismal performance of Colonial Marines in the previous year and they shouldered an Amnesia-esque approach that fulfills the essential, rewarding requirements of the survival-horror genre where you're practically forced to be scared.
5. Dark Souls II ; From Software continues to deliver a substantial, mystical universe built on its harsh trial-and-error philosophy with streamlined mechanics, but it's undeniable that some flavor was missing in designer Hidetaka Miyazaki's absence. It's a shame that a current-gen version is slated for the coming spring as I would've easily held out beyond its initial release had I possessed the hindsight to connect the obvious visual downgrade and backpedaling of DLC content as the writing on the wall for Scholar of the First Sin.
6. Bayonetta 2 ; Nintendo snatches a niche, stylish and grandiose release from Platinum Games that furthers the hack-and-slash standards established by creative designer Hideki Kamiya in his spiritual successor to the Devil May Cry series.
7. Metro Redux ; Both remastered editions benefit from 4A Games striving to polish all tech limitations and the dismal Russian apocalypse is still an amicable romp.
8. The Wolf Among Us ; Although it isn't as emotionally engaging as The Walking Dead, Telltale Games unleashes another great point-and-click adventure based on a wonderful comic book franchise.
9. Assassin's Creed: Unity ; The title offers some pleasing graphical textures, acceptable tech performance, particularly pre-patch when playing offline, and a welcoming return to its platforming roots, but stumbles on series' cookie-cutter formula and tossing Arno Dorian's venture in the French Revolution in a insignificant spin-off.
10. Thief ; Eidos Montreal sadly doesn't possess the same passion they exhibited for Human Revolution, but it's still a decent stealth title.
Honorable Mentions:
x. Deception IV: Blood Ties (PS3/Vita) ; Nostalgia-inducing, death-trap extravaganza.
x. Metal Gear Solid V: Ground Zeroes ; A nice appetizer for the sandbox espionage main course, but the initial retail price and laughable padding can't disguise a glorified demo.
x. The Last of Us: Remastered + Left Behind ; A visually pleasing treat to witness "Game of the Year 2013" operating at 60fps, but the DLC doesn't provide any notable breath of the main release.
x. Tomb Raider: Definitive Edition ; Although it could be argued as the pinnacle of "casualized" action games, this reboot is a decent trip with its pastiche Uncharted design and I wish it was a survival-horror game inspired from The Descent in my opinion.
x. P.T. ; An excellent surprise running on the Fox Engine hinting toward great potential for Silent Hills, but I don't quite feel comfortable with Hideo Kojima directing the project at this moment.
x. The Evil Within ; In a self-proclaimed final directorial effort, Shinji Mikami endeavored to create a pure survival-horror experience only to continue the action-horror trend. Probably deserves a "dishonorable mention" honestly with numerous design choices that murder any sort of entertainment value making the journey a pure chore.
 

Fee

Member
1. Sunset Overdrive ; I can&#8217;t recommend this game enough, it&#8217;s pure fun start to finish.

2. The Binding of Isaac: Rebirth ; When Issac first came to PC the game didn't click for me for some reason after playing it, though after trying it again when it came to PS Plus it got its hooks into me deep. I was up way late many nights saying to myself &#8220;ok this is the last run then i&#8217;ll sleep&#8221; five or six times.

3. Dark Souls II ;

4. The Evil Within ;
5. Transistor ;
6. Jazzpunk ;
7. Danganronpa: Trigger Happy Havoc ;
8. Bayonetta 2 ;
9. Bravely Default ;
10. Dragon Age: Inquisition ;

Honorable Mentions
x. P.T. ; The first scary game to get a legitimate scare out of me. It would probably be on my actual list if there was a bit more to it.
x. Infamous: Second Son ;
x. Middle-earth: Shadow of Mordor ;
x. Destiny ;
 
Status
Not open for further replies.
Top Bottom