How did you expand the focal point of the titlt shift effect? No matter what I do, I can't seem to get anything but a thin strip in focus, and probably 90% of the rest of the image is blurred D:
Which ENB is this? Also looks really nicesaw some of the fp shots here and was like 'hmm sure why not'
Thanks for this.http://www.reshade.me
http://forums.guru3d.com/showpost.php?p=4982574&postcount=123
There are currently two ways to use it (at least that I know of).
BEFORE YOU BEGIN: Make sure AA is completely disabled in your game.
1. Download the public beta bundled with SweetFX found in the Download section of the ReShade site. With this you can basically run the latest version of SweetFX using the ReShade injector that supports DX8-11 and OpenGL. You can also force Depth of Field by downloading Depth of Field by martinsh and copying it into your game folder where ReShade is installed. You'll then have to add this line in your Sweet.fx file under Settings
#include "DOF (martinsh).fx"
The benefit of this method is you can use all of SweetFX's shaders including SMAA. The downside is you won't have access to the REALLY cool shaders.
2. The alternative method, and most popular, is to use the Reshade injector with the Marty McFlys MasterEffect Reborn shader pack. This is a much more comprehensive shader package that contains a variety of shaders including SSAO, Bloom, Anamorphic Lens Flare, plus three variations of DoF. The downside is it currently doesn't contain any AA options.
Double-click the ReShade Setup.exe that comes with ReShade to select your game and it'll automatically try to install the correct injector based on whether it's 32 or 64 bit along with which version of DirectX or OpenGL it uses.
After that just drop Marty's ReShade.fx into the same game folder and you're good to go.
Here's how I manually install it (I'll use Quake 4 as an example):
- Open your Quake 4 folder and copy either ReShade32.dll or ReShade64.dll inside. (it'll be ReShade32.dll in this case because Quake 4 is a 32bit application).
- Rename ReShade32.dll to OPENGL32.dll (because Quake 4 uses OpenGL rather than DirectX)
- Copy ReShade.fx from MasterEffect Reborn to your Quake 4 folder.
- Double-click on ReShade.fx and you'll see a list of options starting with #define USE_
- Change the 0 to a 1 for the shaders you want to enable.
- Scrolling down further you can change the parameters of the shaders under their respective header.
- Launch your game and try it.
Here's a before and after comparison.
http://screenshotcomparison.com/comparison/107722
NOTE: It's not compatible with all games. It's still very early beta. Check the ReShade forums for troubleshooting specific games. Hopefully someone will start a master compatibility list. Also I'm no tutorial writer, and I'm sure I'm forgetting something, so if anyone has any corrections or comments let me know and I'll update this.
So my first screenshots, I apologize in advance for the hud and cursor but I've spent the best part of the last week installing all the mods and most of today getting parallax working with real water two so it will have to do for now. I haven't downloaded skyUI + Immersive HUD so I don't have a quick way to disable it yet so sorry about that.
Not the biggest fan of what reshade does to the skin shaders. Great for environment shots though.
I couldn't recall the game having as wide of a color palette as it does. I had to turn the resolution down a notch for better playability, though I'm hopefully going to upgrade to a whole new PC in the near future. My GPU seems like it's dying.
crysis uno | 4K DSR
How did you get DSR working with the game? 4K doesnt show up in the options for me. Did you just add it to the auto config?
You using 1.21?
I couldn't recall the game having as wide of a color palette as it does. I had to turn the resolution down a notch for better playability, though I'm hopefully going to upgrade to a whole new PC in the near future. My GPU seems like it's dying.
Wow, you managed to make Harkin not look goofy and stupid. Good job.
onix enb
Thanks that did the trick nice and easily, that mod uses SkyUI too, since I'm using a controller I actually prefer the standard menus, sure they aren't as functional but I don't see the need to change it.Do this, open up the console command in game and type in tm (removes the hud and all menus), tfc (for free camera, do it in first person mode so you can see your character) and also tfc 1 (to freeze the time and have the free camera turned on).
You can also type in fov *number default is 65* to play around with the view. Apparently this mod makes it easier: http://www.nexusmods.com/skyrim/mods/33521/?
I used the S.T.E.P guide initially and installed everything I liked the look of but I didn't think it made a huge difference, everything looked a bit nicer but it still essentially looked the same. That's when I decided I needed an ENB initially just because I wanted parallax water as prior to that I thought they just changed the colour palette but I was very wrong.Looks great! Mind telling me which ENB you're using? And if it's not much of a bother a few mods you'd say were essential to get it looking like that?
How did you get DSR working with the game? 4K doesnt show up in the options for me. Did you just add it to the auto config?
You using 1.21?
That looks beautiful. Almost looks like a CGI character model.
How did you get DSR working with the game? 4K doesnt show up in the options for me. Did you just add it to the auto config?
You using 1.21?
For those of you experimenting with ReShade please contribute your findings to the official compatibility list.
http://www.reshade.me/forum/general-discussion/87-compatibility-list#394
I think you may have misunderstood the purpose of this thread.snip
ReShade can do amazing things to games that are already very pretty =)