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How to play MAJORA'S MASK

Neiteio

Member
I see some confusion on GAF about how the three-day cycle works in Majora's Mask. I also see that Nintendo is not doing a good job explaining how to play the game. Their videos talk about how "you only have three days to save the world"... but this is misleading.

The three-day cycle is not a limit, so much as a STRUCTURE. I say this because you can replay the same three days an infinite number of times. There is no real fail state. And every time you rewind the clock, you carry over the items you found... the masks you collected... the songs you learned... and the warp points you activated.

So the game is really about starting a fresh cycle... slowing down time with the Inverted Song of Time (literally the Song of Time, played backwards)... and then deciding: "What will I try to accomplish during this three-day cycle?"

It's about giving yourself a three-day cycle to accomplish -one- thing, and then rewinding the clock to accomplish -another- thing. It's NOT about trying to cram in as many things as possible.

So for example:

1) It's the start of a new cycle. "Dawn of the First Day -- 72 Hours Remain." I immediately play the Inverted Song of Time. This doubles the amount of time I have during the three-day cycle. So I now have three real-life hours to accomplish something. Also, time stops if I watch a cutscene, talk to an NPC, read an item description or pause the game... so there's really no pressure.

2) Now I decide what to do. I decide I want to reach the next dungeon. So I venture off to a new area, and I work my through it until I arrive at the entrance to the dungeon. I activate the owl statue there, which serves as a warp point.

3) I then play the Song of Time and return to the first day, starting a new three-day cycle. I play the Inverted Song of Time, slowing down time again. Then I play the Song of Soaring to warp to the entrance of the new dungeon I discovered on the last cycle. I now have three real-life hours to complete that dungeon.

Let's say three real-life hours is not enough. Well, maybe it was still enough to get the ITEM. That item will carry over when I travel back to the first day. So if the three-day cycle is not enough to beat the dungeon in one go, I can just rewind time after I get the dungeon item, and then use that dungeon item to bypass half of the dungeon on the next cycle.

In effect, I would then have three real-life hours to complete just half of a dungeon. Which I think most Zelda fans will find quite doable. In practice, I often had multiple days left after achieving what I wanted in any given 72-hour cycle. Only a couple quests require the full three days.

The benefits of this system are HUGE.

The NPCs run on schedules -- walking around town, meeting each other, going about their lives. They feel like -real- people with -real- issues. And different events happen at different times, whether you're there to see them or not. If you're not at Romani Ranch in the early hours of the morning on the Night of the First Day, an alien invasion will steal the cows and lobotomize the girl Romani, and cause her older sister Cremia to fall into a deep depression. If you're able to intervene, however, you can stop the invasion and open up an all-new quest-line, helping Cremia defend her milk carriage from bandits. And this in turn will give you access to an all-new location, with additional quest-lines.

But while you're helping them, life goes on in the rest of the world... and you may be missing other events.

The three-day cycle allowed Nintendo to script all of these different routines and events. And the three-day cycle allows -you- to see them all in full. All you have to do is figure when and where something happens, and then dedicate a new cycle to it. And what you earn for completing each quest will stay with you when you go back in time, so it's all worthwhile.

The end result is a living, breathing world that feels like a real place. And thanks to the three-day cycle, you can replay all of the dungeons, bosses, and side-quests to your heart's content, without starting a new file. Which is why for me and many others, Majora's Mask is our favorite Zelda. :)


UPDATE #1: Note that you also keep items you find outside of dungeons. So for example, when you find the Lens of Truth in the mountains to the north, it will still be in your inventory when you travel back to Day 1. :)

UPDATE #2: Note that the Inverted Song of Time, and the Song of Double Time, can be used before you're taught them by the scarecrow in West Clock Town. And remember: 72 game hours, with the Inverted Song of Time, equals three real-life hours. Lots of time to get something done before starting a new cycle.
 

Dimmle

Member
1. Start game.
2. Get Bremen's Mask.
3. Puppy parade.

ImageBackground2a.png

Puppy parade.
 

Levyne

Banned
Inverted song of time actually gives you about 3x the time, iirc.

But yeah, hardly feels like a limit with that going. And just start a fresh cycle as soon as you open up a dungeon and its warp point, and you can do after-dungeon stuff on a new cycle pretty easily since you can warp right to the boss. The systems were already in place to have a pretty forgiving time.
 

SerTapTap

Member
Thanks for posting this, too many people seem to think MM's structure is way worse than it is. Honestly my biggest problem with the game was finding out what to do on the first day.

That's a great post. How does the 3D version differ in regards to saving and the general structure?

More owl statues to save, owl saves are apparently permanent? And you can skip FORWARD in time to any point, but the 3 day reset still works as always. But we don't really know much else.
 

Rich!

Member
IMPORTANT, CRITICAL ADVICE FOR PLAYING MAJORAS MASK:

get the bunny hood as soon as you leave clock town for the first time

That shit will never leave your head.
 

AirBrian

Member
Great post!

One question, if you leave a dungeon half completed, does the map remember what rooms you've been and all that? Does your progress in the dungeon save? I'm one of the OCD types that need to visit every damn room in a dungeon, regardless if it's required.
 
I knew what this thread was before entering it, and I had still hoped Majora's Mask 3DS leaked early or something.

I'm gonna go away now.
 

Seda

Member
2 hours is more than enough time to finish any of the dungeons from start to finish, so even the stipulation about getting half a dungeon done to get the item is almost unnecessary. I definitely agree that the system is moreso a 'structure' than a limit.

Also, remember to turn in stray fairies.

One question, if you leave a dungeon half completed, does the map remember what rooms you've been and all that? Does your progress in the dungeon save? I'm one of the OCD types that need to visit every damn room in a dungeon, regardless if it's required.

You have to redo puzzles in dungeons, but having the dungeon item usually opens many shortcuts, so things move much faster.
 

Kinsei

Banned
Great post!

One question, if you leave a dungeon half completed, does the map remember what rooms you've been and all that? Does your progress in the dungeon save? I'm one of the OCD types that need to visit every damn room in a dungeon, regardless if it's required.

If you return to the first day? Nope, you gotta do the dungeon again. Unless they changed that too.
 

Tathanen

Get Inside Her!
It's about giving yourself a three-day cycle to accomplish -one- thing, and then rewinding the clock to accomplish -another- thing. It's NOT about trying to cram in as many things as possible.

But it's fun to try and cram a lot in nonetheless. It's kinda like Pikmin that way.
 
The best part about playing Majora's Mask is TRIAL AND ERROR

Don't listen to other people's advice! That's not the point of the game. What made it so special was that you didn't know what to do at times and there was always a sense of urgency.

If you fuck up or missed and event, go back in time. That's all you need to know.
 

Molemitts

Member
This could be a great advice thread for people wishing to retry Majora's Mask on the 3DS version, who maybe have not liked it the first time. It's one of my favourites, so I'd love to see more people enjoy it.
 

Anth0ny

Member
1. Get the bunny hood

2. Use the Inverted Song of Time to slow down time

3. When you reach the entrance of a dungeon, activate the owl statue and play the song of time. Now warp back to the entrance of the dungeon, play the Inverted Song of Time, and begin the dungeon. You now have three full days to complete the dungeon. It's not worth trying to get through an entire dungeon starting at the night of the second day, especially if you're new to the game.
 

Rich!

Member
More advice:

After leaving clock town for the first time, this is an ideal opportunity to skip to the final day and let the moon destroy the world

You gotta see it at some point.
 

georly

Member
2 hours is more than enough time to finish any of the dungeons from start to finish, so even the stipulation about getting half a dungeon done to get the item is almost unnecessary. I definitely agree that the system is moreso a 'structure' than a limit.

Also, remember to turn in stray fairies.



You have to redo puzzles in dungeons, but having the dungeon item usually opens many shortcuts, so things move much faster.

Anyone who's played a handful of Zelda games should have absolutely no problem completing any dungeon in 2 hours, I think. Most of the puzzles in them are similar to puzzles in other zelda games. 2 Hours might only be a real concern to a newcomer, I think.

1. Get the bunny hood

2. Use the Inverted Song of Time to slow down time

3. When you reach the entrance of a dungeon, activate the owl statue and play the song of time. Now warp back to the entrance of the dungeon, play the Inverted Song of Time, and begin the dungeon. You now have three full days to complete the dungeon. It's not worth trying to get through an entire dungeon starting at the night of the second day, especially if you're new to the game.

Every dungeon has a 'key' to enter it, IIRC, so as long as you get that key, yeah, just warp to the statue and you should be good.
 

Mzo

Member
Nice PSA.

I also feel that anyone that complains about the time limit is doing something horribly wrong.
 

Rich!

Member
Anyone who's played a handful of Zelda games should have absolutely no problem completing any dungeon in 2 hours, I think. Most of the puzzles in them are similar to puzzles in other zelda games. 2 Hours might only be a real concern to a newcomer, I think.

Uh, with the reverse song of time you have three hours. Not two.

Not sure where two hours came from here.
 

Enforced

Junior Member
IMPORTANT, CRITICAL ADVICE FOR PLAYING MAJORAS MASK:

get the bunny hood as soon as you leave clock town for the first time

That shit will never leave your head.
spoiler just in case.
think you need the goron bomb to destroy the rock to the ranch after the 2nd dungeon
 

mrklaw

MrArseFace
Thanks for posting this, too many people seem to think MM's structure is way worse than it is. Honestly my biggest problem with the game was finding out what to do on the first day.



More owl statues to save, owl saves are apparently permanent? And you can skip FORWARD in time to any point, but the 3 day reset still works as always. But we don't really know much else.

What did you have to do on the first day?

I'm going in as a MM virgin
 
Great thread, Nintendo should have just forced this information on players at the start of MM3D without drastically altering the save system. This is a game where it could have actually benefited from a forced tutorial of sorts like following Zelda games had. Even just having an NPC ask if you understand the flow of time (or something like that), making it an optional tutorial would be fine.. I mean you already have the required first 3 day cycle, you could have added in a few more pieces of guidance into there for players who were new/stuck. They could have maybe added automatic permanent saves every ~12 hours just for peace of mind for saving progress, but other than that I don't think other changes were really needed.
 

Rich!

Member
spoiler just in case.
think you need the goron bomb to destroy the rock to the ranch after the 2nd dungeon

No. Thats only to access the ranch before the third day for the UFO quest and horsey time

On the final day the goron breaks the rock himself and you can enter. Thats how you get the bunny hood before the first dungeon.
 

Anth0ny

Member
h1uat.jpg


dingdingding

Get the silver rupee in East Clock Town every time you play the song of time. Then deposit it in the bank. Eventually, you'll have a ton of rupees, which can come in handy later.
 

Kinsei

Banned
spoiler just in case.
think you need the goron bomb to destroy the rock to the ranch after the 2nd dungeon

That's only to
get Epona.
The worker destroys the rock on the third day so you can get the bunny hood, and I believe the piece of heart as well, before the first dungeon.
 

Ravidrath

Member
With the new ability to jump forward, I'm not sure why they even have the Inverted Song of Time?

Seems like they could just make that the default speed without any issue, and it would greatly alleviate the sense of pressure people feel.
 

Levyne

Banned
Great thread, Nintendo should have just forced this information on players at the start of MM3D without drastically altering the save system. This is a game where it could have actually benefited from a forced tutorial of sorts like following Zelda games had. Even just having an NPC ask if you understand the flow of time (or something like that), making it an optional tutorial would be fine.. I mean you already have the required first 3 day cycle, you could have added in a few more pieces of guidance into there for players who were new/stuck. They could have maybe added automatic permanent saves every ~12 hours just for peace of mind for saving progress, but other than that I don't think other changes were really needed.

I agree, sometimes I feel like there isn't enough structure in that first 3 day cycle.
I always end up with a lot of extra time to wait for the tower to open, and if I was new to the game I feel like I could end up getting confused with the lack of direction or things you can actually accomplish on that first go.

Just a minor nitpick though for a game I really like.
 

Rich!

Member
With the new ability to jump forward, I'm not sure why they even have the Inverted Song of Time?

Seems like they could just make that the default speed without any issue, and it would greatly alleviate the sense of pressure people feel.

Because if they did that, I would have to go to japan and punch aonuma in the face

That would be taking things too fucking far.
 

Seda

Member
What did you have to do on the first day?

I'm going in as a MM virgin

The first cycle (not day) is a bit different. You have to figure out basically what is going on with Termina. You have to talk to NPCs, do a few simple tasks, and somehow avoid letting the moon fall. I won't spoil it.
 
Thank you so much for making this post, I'm really looking forward to this game but as I'd never played it before I had no idea how the 3 day system worked, thanks again OP 😊
 
I got 100% , every mask, every heart, everything back during the original release
no way in hell i can ever do that again, i've tried over the years so i'll just be beating the game this time around .
no fierce duty the god for me
, the best


good guide though, if i get lost or forget how ti play i will look at it lol
 

KarmaCow

Member
The part about dungeon items persisting through cycles applies to the out of dungeon stuff as well. The general structure of the game is pre-dungeon area where you get an item, use that item to get a song to open the dungeon, and the dungeon itself. Each of those stages gives you something that persist through resetting the cycle, so they are essentially checkpoints. Once you have the song to open the dungeon, you can skip everything you did to get that song.

You also get the Song of Soaring before the first dungeon (I don't believe it's possible to miss) and activating Owl Statues act as warp points which also persist through cycles. This means once you climb to the top of Stone Tower and activate the Owl statue, you don't need to climb it again.

All that said, I think focusing on a single task per cycle is really boring. With the way events are spread out, you'll end up with a lot of waiting around for the next trigger playing that way. Even with the ability to pick specific times, it's way more interesting doing multiple things at once, trying to find events that don't overlap and trying to fit both in a cycle. Skipping ahead will just mean you'll miss out on little events that aren't tied to quests.
 

Bogeypop

Member
Rush to get the Bunny Hood or bust. Just don't forget to get the Bremen Mask first, or you won't be able to get it.
 

Enforced

Junior Member
That's only to
get Epona.
The worker destroys the rock on the third day so you can get the bunny hood, and I believe the piece of heart as well, before the first dungeon.
Yeah as I mentioned above. I forgot the worker destroy the rock on that day. I kept getting the bunny hood after second dungeon.
 
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