Not really, once the rim has been swapped out I'd say it's almost as nice as the CSRE which cost me twice as much. Better in some ways too.
Thinking back the CSRE was £550 vs the TX at £230. The TX's plasticy creaking is the only give away of it's price range imo.
So, any update on that CronusMax 2.0 yet? Strange that it's due in Dec. but we've not heard anything about compatibility with next-gen, not even a leak.
Those are both new wheels released this year, what positive step are you seeing?
Hmmm. I might have to look into that. I looked at the wheelstand pro and like it but I'm not sure if it will work with how high my couch sits. Ugh. Haha.
SImple, more choise!
Well new wheels aren't the issue in here, its legacy wheels. And the Mad Catz wheel at $400 and the Fanatec looking to be < $800 isn't really helping cost concerns.
Well new wheels aren't the issue in here, its legacy wheels. And the Mad Catz wheel at $400 and the Fanatec looking to be < $800 isn't really helping cost concerns.
I just wanted to post in this thread that my studio, Lab Zero, has a USB driver for PS4 that could probably dramatically increase the compatible wheels on PS4.
http://www.polygon.com/2014/10/22/7040253/skullgirls-encore-ps4-supports-ps3-arcade-sticks-madcatz
We're licensing it completely free, just because we think this is the right thing to do.
If you have a company you'd like to consider using our tech, please tell them on social media, etc.
OK, cool statement.
However..
All Logitech wheels are using licensed FFB software called TouchSense, licensed by Immersion Company.
Immersion grants licenses for usage of the software based on the platform where the device is used.
So, who is going to pay the PS4 licensing to Immersion Company now when Logitech is out of the wheels production business?
Logitech? Why? They do not manufacture wheels anymore, why would they pay for licenses/royalties for the discontinued products for the platform they do not support? Also, they would need to pay double: once to Immersion to use their patents and second to Sony to become their licensed partner again (as they were from 2001 to 2012). Why would they do that?
Sony? Why? They are the party that licenses their platform to interested hardware partners - such as the Thrustmaster for instance. Why would Sony pay to Immersion for the royalties in order to have discontinued hardware supported on their new platform? Also, what would Thrustmaster say on that, since Thrustmaster has signed a PS4 Hardware Partner license with Sony? And Sony had already stepped into the game before for the Logitech, when they payed 200 million $ of royalties to Immersion in the infamous PS2/PS3 "dualshock" case. They certainly don't want to pay another bag of money just to have discontinued products supported on their platform and with new hardware partner in the business.
Who else, then?
Developers? Well, they could. However, I think there is no developer such strong who will be willing to pay to both Immersion and Sony to license TouchSense in their game and on the PS4 platform just to allow usage of discontinued wheels.
I AM NOT SAYING SOME SOLUTION WILL NOT BE FOUND IN THE FORESEEABLE FUTURE. However, the situation is complex as hell.
Just taking this back into the light because contrary to my initial belief, it appears that ALL Thrustmaster wheels are actually using Immersion's TouchSense as their FFB technology.Where there is hope there is life, but you're dreaming, man.
The fact Logitech and Fanatec wheels aren't supported on the PS4 has everything to do with the patent protected Immersion technologies they're sporting.
Until the patents expire by the end of 2015, there's no hope of seeing them supported unless Logitech, Fanatec or Sony are willing to pay for dedicated PS4 licenses. Which none of them seems ready to do.
In the same time, Thrustmaster either have a better deal with Immersion, or they are willing to pay for these licenses. That's why the T100 is compatible.
Just taking this back into the light because contrary to my initial belief, it appears that ALL Thrustmaster wheels are actually using Immersion's TouchSense as their FFB technology.
I've discovered that while looking at my T500RS user's manual, and quickly checked it was the same with the T300RS and TX Racing Wheel.
Ahah, no. It doesn't change anything in the end.So what does that mean? My theory comes alive?
Ahah, no. It doesn't change anything in the end.
It just means that Thrustmaster has got a deal with Immersion which -whatever it is- has given them the ability to bring over their legacy PS3 wheels to the PS4.
I simply wanted to correct the assumption that the other Thrustmaster wheels didn't use Immersion's technologies.
That's not him, but yes.Just to mention something but I think it was Saladine that mentioned he got a chance to speak with translater-san at the PlayStation expo recently and said to expect that the G27 would be working with GT7,
That's not him, but yes.
The Immersion patents will have expired by the time GT7 comes out (seriously), so Polyphony Digital will have nothing to fear from them if they implement drivers for these devices in their game.
People should check out this link. Very important.That's not him, but yes.
The Immersion patents will have expired by the time GT7 comes out (seriously), so Polyphony Digital will have nothing to fear from them if they implement drivers for these devices in their game.
serversurfer thinks the relevant patents will expire on Nov 30, 2015.Do we know exactly when those patents expire? Is it within the next 12 months, or potentially sooner?
Sony offers limited compatibility for legacy USB devices, if developers wish to support them, but I don't think MS offers anything similar.What would that mean for XBO users? Anything or doesn't it matter given MS' propensity to use their own protocols (a la XID)?
i got my thrustmaster tx!
5 minutes after using it, it BROKE! are their massive build quality issues with this POS?
mid-game the ffb went out so i tried to reboot the console and wheel and now the wheel wont work at all. it lights up, but nothing else works (buttons, d-pad, wheel itself). i tried rebooting the wheel in the firmware update mode, my PC recognized it and i re-updated the firmware, but even the PC recognizes a problem with the device when i try to run the setup/test pc tool. oh, and there is a faint smell of burnt electronics emanating from the unit.
fuck yeah. good times
=(
How shitty. Mine did die but it took months and Thrustmaster replaced it with a brand new one. Wonder if yours was older stock as they started off unreliable.
i've sent an email to them, hope to get this resolved ASAP. super disappointing though
Anecdotally, TM has better reliability than Fanatec, but they are far from consistently reliable. The T500RS had plenty of issues, most weren't as terminal as Fanatec's bad motors but still a pain. Unfortunate to hear about the TX.
So far the first couple months of CSW V2 ownership seem to be miles better than the V1.
None of the last gen wheels work.My friend is asking me, if Logitech Driving Forcr GT is compatible with PS4, I guess the answer is no?
Thanks for confirmation.None of the last gen wheels work.
None of the last gen wheels work.
Thanks for confirmation.
I'd say that's not a very accurate statement. They will work, but how well they work might be open for debate.
The setup I'm running here will work with most, if not all, wheels compatible to PC.
Driveclub - Fanatec CSR wheel + Clubsport pedals: http://youtu.be/iGqTub0WvzY
This thread is not intended to discuss supermarket-wheel "support".
And without force feedback, it is a "suppermarket-wheel" support.
So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.
https://www.facebook.com/video.php?v=1499715933647768
Woah. It looks real. If I had the money I'd get this + G27
Yup, I agree. That it only requires a PS4 standard controller to be plugged in means it won't be real FFB, just controller emulation. Unless somehow FFB signals started magically getting sent to the controller (which will never happen) it will be faked FFB.You better don't. That looks nothing like real FFB to me, it's most likely super shitty. The site for the device looks super dodgy as well.
This thread is not intended to discuss supermarket-wheel "support".
And without force feedback, it is a "suppermarket-wheel" support.
So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.
Oops!Ever wonder why certain people champion a certain product so hard?
http://controllermax.com/forums/showthread.php?t=142407
I happen to be a volunteer moderator at the forums for the racing wheels section. I'm not going to lie to you, my username is the same here as it is there, so not trying to hide anything nor any malice at play.
I actually like helping others.. if you can believe that in this untrusting crappy-ass world.
Ever wonder why certain people champion a certain product so hard?
http://controllermax.com/forums/showthread.php?t=142407
Oops!
I'd say that's not a very accurate statement. They will work, but how well they work might be open for debate.
The setup I'm running here will work with most, if not all, wheels compatible to PC.
Driveclub - Fanatec CSR wheel + Clubsport pedals: http://youtu.be/iGqTub0WvzY
This thread is not intended to discuss supermarket-wheel "support".
And without force feedback, it is a "suppermarket-wheel" support.
So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.