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NextGen Wheels peripherals PS4 and Xbox One Thread: NeoGaf Wheel Club Updates in OP

Shaneus

Member
So, any update on that CronusMax 2.0 yet? Strange that it's due in Dec. but we've not heard anything about compatibility with next-gen, not even a leak.
 

Picklock

Member
Not really, once the rim has been swapped out I'd say it's almost as nice as the CSRE which cost me twice as much. Better in some ways too.

Thinking back the CSRE was £550 vs the TX at £230. The TX's plasticy creaking is the only give away of it's price range imo.

I'm just talking about what the base model comes with. As far as the price, the TX started out at $400.00 while the CSR-E was $500.00. A new rim for the TX is $130.00, so the TX ends up being more expensive at my location, and imo, would rather have the CSR-E as it has more features. Don't get me wrong, the TX's base was well designed, it's just that hollow plastic rim that had me running the other direction.

So, any update on that CronusMax 2.0 yet? Strange that it's due in Dec. but we've not heard anything about compatibility with next-gen, not even a leak.

They say they are making good progress.
 

i_max

Neo Member
Hmmm. I might have to look into that. I looked at the wheelstand pro and like it but I'm not sure if it will work with how high my couch sits. Ugh. Haha.

I was looking at it too, but then I realized my back would be taking an unnecessary toll, and @ $170 I think its way overpriced, not that the playseat is not, but it gives you a really good posture to drive, I'm really fincky about the way I sit and reach the wheel and pedals, and with the challenge I can adjust it to my liking where I don't get distracted. But with all this, the downside is the plate that attaches directly to the wheel, I've mine bolted, but since it can rotate on its axis, its vulnerable to move, sometimes it feels weird when it goes up or down a little, creating distraction, I have to keep making sure every few days that its as tight as it can be.

Here is my setup below

IMG_2388 by Maxed_Pictures, on Flickr
 

paskowitz

Member
Figured I would give this away on GAF first. I have a spare CSW v2 purchase code (you cannot buy a CSW v2 without one). PM if you are interested.
 

Jilt

Member
Well new wheels aren't the issue in here, its legacy wheels. And the Mad Catz wheel at $400 and the Fanatec looking to be < $800 isn't really helping cost concerns.

True, but....
I refuse to buy a game on a platform that only seems to support one wheel brand, which to me feels like a monopoly position.
I would prefer legacy wheels, but if that is not an option and I have to spend money, I would like to have a choice.
Still nothing for the PS4, which is the console I prefer. For now I am sticking to the PC and PS3.
 

Picklock

Member
Well new wheels aren't the issue in here, its legacy wheels. And the Mad Catz wheel at $400 and the Fanatec looking to be < $800 isn't really helping cost concerns.

Fortunately, if you already own a Fanatec CSR-E or CSW, you are in a position to sell your legacy equipment for a substantial return to make the jump to current gen without breaking the bank. That's the nice thing about Fanatec. Once you have built up to CS level, it holds value really well, and I'm thinking that will be the same for the V2 base.
 

SegaShack

Member
I have a PS3, PS4, X360, and X1. I have been looking for a cheap force feedback wheel, and the T100 seems like the best option since it is officially supported by Driveclub.

I wanted to ask, since it is a PS3 wheel will its force feedback work on Daytona USA and Sonic All Stars Racing? Or do you need specific wheels for specific games? Thank you.
 
I just wanted to post in this thread that my studio, Lab Zero, has a USB driver for PS4 that could probably dramatically increase the compatible wheels on PS4.

http://www.polygon.com/2014/10/22/7040253/skullgirls-encore-ps4-supports-ps3-arcade-sticks-madcatz

We're licensing it completely free, just because we think this is the right thing to do.

If you have a company you'd like to consider using our tech, please tell them on social media, etc.

We had a discussion about this in the thread already, a few months back IIRC.

...Actually, I believe that particular discussion might've been in a similar, but different thread. But here's a post from this thread that touches on why this driver might not be of much help:

OK, cool statement.

However..

All Logitech wheels are using licensed FFB software called TouchSense, licensed by Immersion Company.

Immersion grants licenses for usage of the software based on the platform where the device is used.

So, who is going to pay the PS4 licensing to Immersion Company now when Logitech is out of the wheels production business?

Logitech? Why? They do not manufacture wheels anymore, why would they pay for licenses/royalties for the discontinued products for the platform they do not support? Also, they would need to pay double: once to Immersion to use their patents and second to Sony to become their licensed partner again (as they were from 2001 to 2012). Why would they do that?

Sony? Why? They are the party that licenses their platform to interested hardware partners - such as the Thrustmaster for instance. Why would Sony pay to Immersion for the royalties in order to have discontinued hardware supported on their new platform? Also, what would Thrustmaster say on that, since Thrustmaster has signed a PS4 Hardware Partner license with Sony? And Sony had already stepped into the game before for the Logitech, when they payed 200 million $ of royalties to Immersion in the infamous PS2/PS3 "dualshock" case. They certainly don't want to pay another bag of money just to have discontinued products supported on their platform and with new hardware partner in the business.

Who else, then?

Developers? Well, they could. However, I think there is no developer such strong who will be willing to pay to both Immersion and Sony to license TouchSense in their game and on the PS4 platform just to allow usage of discontinued wheels.

I AM NOT SAYING SOME SOLUTION WILL NOT BE FOUND IN THE FORESEEABLE FUTURE. However, the situation is complex as hell.

I think the way the licensing agreement was originally set up, there is a solid chance that any developer who writes even a userspace driver for a wheel controller containing TouchSense without paying untold millions to Immersion for the license to interact with their API (which is unavoidable; even if you wanted to just do it anyway, you'd have to essentially reverse engineer it) runs the risk of getting sued.

Edit: By the way, I don't think you guys have anything to worry about as far as arcade sticks. The sticking point with licensing and such here, I think, is specifically with the technology used to drive force feedback in the wheel. Essentially, you have to translate whatever the game's force feedback data is into something the wheel can understand, following whatever proprietary method that it expects to receive that data in. This also applies to stuff like telling it what LEDs to turn on for the RPM gauge, and receiving the clutch pedal data, 900+ degree wheel rotation data, and H-shifter position, none of which have similar analogues on a Dualshock 4.
 
So did thrustmaster make only a couple hundred of their TH8a shifters? I have been looking to buy one since September with no luck outside of a random website or 2 that seemed to sketchy to put my Credit Card into.
 

le-seb

Member
Where there is hope there is life, but you're dreaming, man.

The fact Logitech and Fanatec wheels aren't supported on the PS4 has everything to do with the patent protected Immersion technologies they're sporting.
Until the patents expire by the end of 2015, there's no hope of seeing them supported unless Logitech, Fanatec or Sony are willing to pay for dedicated PS4 licenses. Which none of them seems ready to do.

In the same time, Thrustmaster either have a better deal with Immersion, or they are willing to pay for these licenses. That's why the T100 is compatible.
Just taking this back into the light because contrary to my initial belief, it appears that ALL Thrustmaster wheels are actually using Immersion's TouchSense as their FFB technology.
I've discovered that while looking at my T500RS user's manual, and quickly checked it was the same with the T300RS and TX Racing Wheel.
 

Jilt

Member
Just taking this back into the light because contrary to my initial belief, it appears that ALL Thrustmaster wheels are actually using Immersion's TouchSense as their FFB technology.
I've discovered that while looking at my T500RS user's manual, and quickly checked it was the same with the T300RS and TX Racing Wheel.

So what does that mean? My theory comes alive?
 

le-seb

Member
So what does that mean? My theory comes alive?
Ahah, no. It doesn't change anything in the end.
It just means that Thrustmaster has got a deal with Immersion which -whatever it is- has given them the ability to bring over their legacy PS3 wheels to the PS4.

I simply wanted to correct the assumption that the other Thrustmaster wheels didn't use Immersion's technologies.
 

Jilt

Member
Ahah, no. It doesn't change anything in the end.
It just means that Thrustmaster has got a deal with Immersion which -whatever it is- has given them the ability to bring over their legacy PS3 wheels to the PS4.

I simply wanted to correct the assumption that the other Thrustmaster wheels didn't use Immersion's technologies.

Ah thanks for that!
 
Just to mention something but I think it was Saladine that mentioned he got a chance to speak with translater-san at the PlayStation expo recently and said to expect that the G27 would be working with GT7,
 

le-seb

Member
Just to mention something but I think it was Saladine that mentioned he got a chance to speak with translater-san at the PlayStation expo recently and said to expect that the G27 would be working with GT7,
That's not him, but yes.
The Immersion patents will have expired by the time GT7 comes out (seriously), so Polyphony Digital will have nothing to fear from them if they implement drivers for these devices in their game.
 
That's not him, but yes.
The Immersion patents will have expired by the time GT7 comes out (seriously), so Polyphony Digital will have nothing to fear from them if they implement drivers for these devices in their game.

Ah I couldn't find the post and remembered it began with an S, thanks for the direct link.
 

nynt9

Member
Total wheel pleb here, considering getting one for Driveclub, what are my options without breaking the bank?
 

Shaneus

Member
That's not him, but yes.
The Immersion patents will have expired by the time GT7 comes out (seriously), so Polyphony Digital will have nothing to fear from them if they implement drivers for these devices in their game.
People should check out this link. Very important.

Do we know exactly when those patents expire? Is it within the next 12 months, or potentially sooner?

What would that mean for XBO users? Anything or doesn't it matter given MS' propensity to use their own protocols (a la XID)?
 

le-seb

Member
Do we know exactly when those patents expire? Is it within the next 12 months, or potentially sooner?
serversurfer thinks the relevant patents will expire on Nov 30, 2015.

What would that mean for XBO users? Anything or doesn't it matter given MS' propensity to use their own protocols (a la XID)?
Sony offers limited compatibility for legacy USB devices, if developers wish to support them, but I don't think MS offers anything similar.
So, it probably wouldn't change anything on the XB1 camp.
 

SegaShack

Member
I ended up getting a Thrustmater T100 from overstock.com. Gyft.com sells $15 gift cards for $10 for every new account you make on there (33% off), so I bought 8 cards to get $120 in GC's for $80. Not too bad.

I'll see how it runs in Driveclub and will also check if it works in Sonic Racing (have both PC and PS3 versions) as well as Daytona USA. I figure at the very least I could always get a cronus max.
 

gtmax

Member
I got myself the Ferrari 458 TX wheel for Xbone. It's heavier/meatier than i'd imagine. The standard pedals look like toys in comparison. I'm looking at the CSR Elite pedals already, but gotta do a sneak-a-roo trick so the wife doesn't notice.

The holes on the WSP don't quite line up naturally. I had dug additional holes for the Fanatec Porsche wheel, but they too don't quite line up. Im planning to take it to my mechanic so he can properly align it. Right now i have it hard mounted on only one hole so if i get too aggressive is no good.

Unfettered, the setting were brutal in terms of catching the wheel when i'd loose traction. I messed with the settings and it's much better now. It feels miles ahead of the G25 i have. I love how quickly it centers.

I was throwing around an M3 (E46?) around the 'ring and it felt really, really good. Once the wheel is mounted properly i'll be set. I've been waiting for the perfect setup since the Logitech wheel came out for GT3. After three wheels and a bunch of games that were close but not quite there, I think this might be the one.

I love the physics. The selection of cars is fantastic. If they can double the amount of tracks for the next game i'll never need another racer.
 
You'll need the Basher dongle to connect Fanatec pedals directly to the wheel base. If you are playing on PC the Fanatec pedals can be plugged into a USB socket and nothing else is needed.

The dongle works perfectly well but for ease of use there's Thrustmaster's T500 pedals or the newer T3PA.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
i got my thrustmaster tx!

5 minutes after using it, it BROKE! are their massive build quality issues with this POS?

mid-game the ffb went out so i tried to reboot the console and wheel and now the wheel wont work at all. it lights up, but nothing else works (buttons, d-pad, wheel itself). i tried rebooting the wheel in the firmware update mode, my PC recognized it and i re-updated the firmware, but even the PC recognizes a problem with the device when i try to run the setup/test pc tool. oh, and there is a faint smell of burnt electronics emanating from the unit.

fuck yeah. good times

=(
 
Still no g27 support on ps4 or xone? it looks like i will be doing my racing on pc then.

And all the fuss about logitech + gran turismo last gen, its really a shame.
 
i got my thrustmaster tx!

5 minutes after using it, it BROKE! are their massive build quality issues with this POS?

mid-game the ffb went out so i tried to reboot the console and wheel and now the wheel wont work at all. it lights up, but nothing else works (buttons, d-pad, wheel itself). i tried rebooting the wheel in the firmware update mode, my PC recognized it and i re-updated the firmware, but even the PC recognizes a problem with the device when i try to run the setup/test pc tool. oh, and there is a faint smell of burnt electronics emanating from the unit.

fuck yeah. good times

=(

How shitty. Mine did die but it took months and Thrustmaster replaced it with a brand new one. Wonder if yours was older stock as they started off unreliable.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
How shitty. Mine did die but it took months and Thrustmaster replaced it with a brand new one. Wonder if yours was older stock as they started off unreliable.

i've sent an email to them, hope to get this resolved ASAP. super disappointing though
 

paskowitz

Member
Anecdotally, TM has better reliability than Fanatec, but they are far from consistently reliable. The T500RS had plenty of issues, most weren't as terminal as Fanatec's bad motors but still a pain. Unfortunate to hear about the TX.

So far the first couple months of CSW V2 ownership seem to be miles better than the V1.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
since its a well known issue, hopefully there response is quick and fair. nothing yet btw, hopefully monday?
 

Picklock

Member
Anecdotally, TM has better reliability than Fanatec, but they are far from consistently reliable. The T500RS had plenty of issues, most weren't as terminal as Fanatec's bad motors but still a pain. Unfortunate to hear about the TX.

So far the first couple months of CSW V2 ownership seem to be miles better than the V1.

I would have bought another TX if they ditched the plastic Ferrari rim, pedals, and sold the base separately. I quickly took it back after I figured out it wasn't worth the 440 or so dollars after taxes. That and everyone was having really bad issues with the first few manufacturing batches.

I'm currently using a v1 and have a v2 coming at the end of the month. Really hoping it's much better as I keep hearing :)
 

amar212

Member
I'd say that's not a very accurate statement. They will work, but how well they work might be open for debate.

The setup I'm running here will work with most, if not all, wheels compatible to PC.

Driveclub - Fanatec CSR wheel + Clubsport pedals: http://youtu.be/iGqTub0WvzY

This thread is not intended to discuss supermarket-wheel "support".

And without force feedback, it is a "suppermarket-wheel" support.

So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.
 

Jilt

Member
This thread is not intended to discuss supermarket-wheel "support".

And without force feedback, it is a "suppermarket-wheel" support.

So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.

Totally agree! That and probably unsupported with the next firmware update, which means a new firmware update for the dongle, etc.

There is a new converter available, the M4: http://www.match4newconsole.com/.
According to the video it is supposed to have FFB aswell, but judging by the guy who drives, I do not think he is very used to FFB and how it is supposed to feel.

I don't think the converters, as Amar said, are going to work well.
 

Shaneus

Member
You better don't. That looks nothing like real FFB to me, it's most likely super shitty. The site for the device looks super dodgy as well.
Yup, I agree. That it only requires a PS4 standard controller to be plugged in means it won't be real FFB, just controller emulation. Unless somehow FFB signals started magically getting sent to the controller (which will never happen) it will be faked FFB.

Have to (hopefully) wait for the trademark for FFB to run out or emulation of Thrusty FFB by a USB device to take place.
 

Picklock

Member
I happen to be a volunteer moderator at the forums for the racing wheels section. I'm not going to lie to you, my username is the same here as it is there, so not trying to hide anything nor any malice at play.

I actually like helping others.. if you can believe that in this untrusting crappy-ass world.

Ever wonder why certain people champion a certain product so hard?

http://controllermax.com/forums/showthread.php?t=142407


You guys are pretty clever huh? And I must be pretty stupid if I picked the same exact username and avatar picture for both sites...
 

MGR

Member
I'd say that's not a very accurate statement. They will work, but how well they work might be open for debate.

The setup I'm running here will work with most, if not all, wheels compatible to PC.

Driveclub - Fanatec CSR wheel + Clubsport pedals: http://youtu.be/iGqTub0WvzY

You forgot the all important CronusMax adapter in your sales pitch.

Great 'how-to' write up on the forums though (and I mean that sincerly). But you won't get much support here for what's essentially a +$500 Dualshock emulator.

Any new info on the FFB version that was due late last year?
 

Picklock

Member
This thread is not intended to discuss supermarket-wheel "support".

And without force feedback, it is a "suppermarket-wheel" support.

So, no, it does not WORK. It allows for car to be steered, but it is not a force feedback.

You mentioned the T80 in your OP, which doesn't have any rumble, contrary to what you said. So I figured it was fair game to discuss other alternatives that don't have full meatball FFB support.

I happened to order some more "groceries" from the supermarket the other day, linked a video below. It doesn't bother me what the witch-hunter prima donnas think.. personally, I was having a blast, most fun I've had in Driveclub!

http://youtu.be/9WavDA4KU9c?t=3m13s

There was plenty of forces from the "chopped liver", as far as I could tell. A handful of juicy smooth spring accompanied by a rack of rumble shakes. Lastly, a tablespoon of damper and a pinch of drift to top it off. Even had to simmer it down so it wasn't such a violent bite of flavor with each spoonful!

I won't be bothering any of you anymore, as I can see my kind is not welcome here. Although, when the v2 base arrives next week I'll be sure to post a video of all my amazing experiences with the X1 and PS4, just to make sure you guys know i'm doing ok.

Ciao!
 
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