Fortunately we have a product for people who arent able to get some form of connectivity. Its called Crackdown for Xbox 360.
Fortunately we have a product for people who arent able to get some form of connectivity. Its called Crackdown for Xbox 360.
What are you counting? Only AAA retail releases? If you only play Xbox One for exclusives, it's not too bad. Halo 5, Quantum Break, Forza 6, Rise of the Tomb Raider, Phantom Dust, Fable Legends -- and that's off the top of my head. Including digital/indie titles, there's even more. If you're playing those and multiplats, then shit, there's more games to play this year than most people can afford.
Fortunately we have a product for people who arent able to get some form of connectivity. Its called Crackdown for Xbox 360.
I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.
I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.
I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.
I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.
-Better Gunplay. It's hard not to have a lock-on targeting system in these kind of games because they are so fast, but I'd like to see manual aim take over. Not only would this make shooting guns feel better, but it would make any vs. multiplayer modes infinitely more playable and skill based. I think aiming should cause the camera to zoom over the shoulder like Gears of War so you're essentially controlling your guy like an fps rather than a tps.
I like your confidence guys.Please, make it playable with slow internet conexions.Thanks guys Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.
I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.
On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.
I thought the aiming system was great, with the reticle becoming more focused faster the higher your skills are, and the ability to aim at different parts of opponents/vehicles. I don't know how it would translate to versus multiplayer (or if we really need versus multiplayer), but it's one of the unique qualities of Crackdown.
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?Well, then that's just too bad for you and others that can't or refuse to play it. If Crackdown is designed around online connectivity while you play, then you and others will just have to find something else to play. Not every game is going to please everyone. If MS can prove what it brings to the game's design, I don't see what the problem is. Because you might not be able to play your copy on your Xbox One in ~2030 if MS pulls the plug for online connectivity on Xbox One?
I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.
I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.
http://uk.ign.com/articles/2015/01/...ollercoaster-tycoon-1-part-burnout-crash-modeWhen multiple buildings started to crumble or sometimes when I restarted the level in both Demolition Expert and Screamrider, unfortunately, the frame rate would drop. The lagged destruction sometimes ruined the moment.
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?
Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?
I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?
Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?
I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.
Guys, I could need a little help over here
If you have to describe your Crackdown experience in one single word - what would that be?
Thanks in advance agents and have a great weekend!
What I want from Crackdown 3:
-Better melee combat. Not sure how they should attack this one, it should still be super fast (shouldn't take too much skill to kill one guy), but it needs to have better control and be more satisfying.
It's certainly a matter of scale. Yes you can have a destruction model running offline on a given hardware, but there's a limit to the amount of stuff it can handle simultaneously. The Xbox One hardware can run Screamride on its own, but can it run 10 Screamrides at the same time ? Or 100 ? 1000 ?
It also made shooting tires so much better.
Dunno if you're still reading, but I'd say vertical. There's been nothing since then that gave me a feeling of making progress upwards since, oooh, The Sentinel?
Basically, more ways to move around vertically...
You have my promise I read every single comment in this thread.Dunno if you're still reading
You could throw cars. You could throw a car with you buddy in it. You could kick a car into gangs. You could kick a car into your friend. There was a car that could drive up buildings.
There was a fucking car that could drive up buildings!
The only downside of the game was no proper boss fights and boring mission structure. The platforming was fun, the shooting was fun, the driving was fun and the kicks and abilities were fun. Not many games have given such a sense of power but it was playing the game and grabbing orbs that unlocked it. Brilliant game design.
Bring your epic destruction but bring these things back as well.
Is the Gears 4 beta included?
You have my promise I read every single comment in this thread.
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?
Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?
I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.
Haha yeah, I remember staying on a roof near the freeway, and shooting the tires of passing vehicle to create accidents. Never got old.
Guys, I could need a little help over here
If you have to describe your Crackdown experience in one single word - what would that be?
Thanks in advance agents and have a great weekend!
This is a pretty lame response. You outright asserted the cloud was nonsense, and when called out you suddenly you claim we need to reserve judgment? Why didn't you reserve judgment while making the assertion that it was 'nonsense'? Your post makes you sound like your mind is already made up and you're unwilling to account for new information on the topic.
You keep yawning...the rest of us will gladly watch as cloud based games become the norm in the coming years.
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?
Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?
I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.
Yes. I've played Destiny. It came with my XBO. Never felt like it needed to be always online, and it caused more trouble for me than it helped me.Did you play Destiny? I mean it's in the same 'requires online to play' boat.
Personally, I'm eager to see if they can actually prove games can really benefit from the cloud, if only to get the people who refuse to believe it can offer any benefit to finally shut up about it. Of course that'll just mean there's more 'why can't games be offline anymore' talk I suppose
And Kampfheld - the one word for Crackdown would be 'traversal' I suppose.
Did you play Destiny? I mean it's in the same 'requires online to play' boat.
Too much CG. Still, will buy if it's like the first one.
That's a terrible comparison. Destiny is an MMO, where the multiplayer is the main selling point of the game. Crackdown is a primarily singleplayer experience with co-op as an extra feature.
It's a sequel to a game that was playable offline. You can't blame us for wanting CD3 to have an offline mode.
I'd rather wait a console gen for more powerful hardware than to play always online games with cloud computing tbh.
That's a terrible comparison. Destiny is an MMO, where the multiplayer is the main selling point of the game. Crackdown is a primarily singleplayer experience with co-op as an extra feature.
There are already lots of games that are online only, namely MMOs. I've played a few that have since shut down and I can't play them any more. While it's sad there are plenty of other games to play and I still have fond memories of those earlier games in which I've sunk hundreds of dollars and time. C'est la vie. Not every game needs to have the stipulation that you can play it in perpetuity.
Having said that, I don't see them shutting down servers because MS is moving to cloud based servers, they don't need to maintain servers for specific games like has been required in the past. Virtual servers are created when needed and disappear when no one is playing and a server isn't required at which time the resources go to something else.
Sounds too good to be true. It remains to be seen if Crackdown can take advantage of cloud computing in a meaningful way.No console generation will ever match the power of the servers that serve them.
Sounds too good to be true. It remains to be seen if Crackdown can take advantage of cloud computing in a meaningful way.
I'm not doubting the power their server farm. I'm just not sure how it will benefit the Xbox One yet.Wait what?
How does that sound too good to be true?
That's just how it works.
A company run server farm is always going to be more powerful than a $400 console in your home.
That was a tech demo. I want to see actual gameplay from the game.I would say the destruction physics demonstration that was for early crackdown test shows that it can be used in a meaningful way.
We'll find out one way or the other when Crackdown nears release. If it does what the demonstration was doing, without affecting the frame-rate, then it should be the best around.
I'm not doubting the power their server farm. I'm just not sure how it will benefit the Xbox One yet.
That was a tech demo. I want to see actual gameplay from the game.
Have you played Crackdown 3?
It is entirely reasonable to believe it could end up in a state where you play with a bunch of others in the same instance.
Also Destiny is laughable to call a MMO, it's a few different world with instances of some players. It is a far cry compared to real MMOs with hundreds or thousands of players in the same instance.
So still no actual game that has taken advantage of it yet.From what we've seen the Xbox One seems pretty much purpose built with collecting data over the internet in mind. The move engines are capable of compressing and uncompressing any information that comes directly over the ethernet.
It was a tech demo based on the early tech that is going to be used for Crackdown.
100% agreed.No, but I did play the other games, and both were mostly singleplayer. As you say, you could end up in a state where you play with a bunch of people, but they were never focused entirely on that, although they did have some good support for it. The point is, I don't want my mostly singleplayer game to be totally gimped if I'm not connected to the internet.
And sure, Destiny is pretty small by MMO standards, but it's still designed like one. The point I was getting at is that Destiny is an online focused game because it's all about playing with lots of other people, unlike Crackdown which is mostly singleplayer.
Of course, I'd be pretty let down if they turned Crackdown into a mostly co-op focused game where you're only getting a fraction of the enjoyment by playing in singleplayer. I'm sick of seeing games that pull that shit.
From what we've seen the Xbox One seems pretty much purpose built with collecting data over the internet in mind. The move engines are capable of compressing and uncompressing any information that comes directly over the ethernet.
It was a tech demo based on the early tech that is going to be used for Crackdown.
Thanks guys Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.
I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.
On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.
No, but I did play the other games, and both were mostly singleplayer. As you say, you could end up in a state where you play with a bunch of people, but they were never focused entirely on that, although they did have some good support for it. The point is, I don't want my mostly singleplayer game to be totally gimped if I'm not connected to the internet.
And sure, Destiny is pretty small by MMO standards, but it's still designed like one. The point I was getting at is that Destiny is an online focused game because it's all about playing with lots of other people, unlike Crackdown which is mostly singleplayer.
Of course, I'd be pretty let down if they turned Crackdown into a mostly co-op focused game where you're only getting a fraction of the enjoyment by playing in singleplayer. I'm sick of seeing games that pull that shit.
Online only or don't bother. Thank you please.
This isn't even mentioning the fact that Azure does not work like traditional MMO servers. Azure does not constantly dedicate servers to running the same game. It spins up servers on request, this means that they can continue to support games with online capabilities very far down the road without interruption of service. The only thing Microsoft has to do is to continue to allow the servers to support these applications.
The server you might've played Crackdown 3 an hour ago on could now be running a Office 365 application and a hour later it could be running a Forza Horizon 3 server.
It has.
It has.
It is.
Thanks - I agree.
Cloudgine = tech; the team developing the actual game will be announced at a later date.
Also, their reasoning for just calling it "Crackdown" is ridiculous. Are they that desperate to erase Crackdown 2 from existence?
No console generation will ever match the power of the servers that serve them.