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Crackdown for Xbox One (Cloudgine, original director, UE4)

iMax

Member
Fortunately we have a product for people who aren’t able to get some form of connectivity. It’s called Crackdown for Xbox 360.

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I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.

I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.
 

sora87

Member
What are you counting? Only AAA retail releases? If you only play Xbox One for exclusives, it's not too bad. Halo 5, Quantum Break, Forza 6, Rise of the Tomb Raider, Phantom Dust, Fable Legends -- and that's off the top of my head. Including digital/indie titles, there's even more. If you're playing those and multiplats, then shit, there's more games to play this year than most people can afford.

Do we know Phantom Dust is this year? I play multiplats on my PS4 or PC so Fable and Tomb Raider are PC titles for me. Quantum Break and Halo 5 are basically all they have for me this year. The smaller games like Ori and Below are coming out on PC too.
 

Majanew

Banned
Fortunately we have a product for people who aren’t able to get some form of connectivity. It’s called Crackdown for Xbox 360.

Well, then that's just too bad for you and others that can't or refuse to play it. If Crackdown is designed around online connectivity while you play, then you and others will just have to find something else to play. Not every game is going to please everyone. If MS can prove what it brings to the game's design, I don't see what the problem is. Because you might not be able to play your copy on your Xbox One in ~2030 if MS pulls the plug for online connectivity on Xbox One?

I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.

I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.

We'll find out one way or the other when Crackdown nears release. If it does what the demonstration was doing, without affecting the frame-rate, then it should be the best around.
 

Alx

Member
I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.

I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.

It's certainly a matter of scale. Yes you can have a destruction model running offline on a given hardware, but there's a limit to the amount of stuff it can handle simultaneously. The Xbox One hardware can run Screamride on its own, but can it run 10 Screamrides at the same time ? Or 100 ? 1000 ?

-Better Gunplay. It's hard not to have a lock-on targeting system in these kind of games because they are so fast, but I'd like to see manual aim take over. Not only would this make shooting guns feel better, but it would make any vs. multiplayer modes infinitely more playable and skill based. I think aiming should cause the camera to zoom over the shoulder like Gears of War so you're essentially controlling your guy like an fps rather than a tps.

I thought the aiming system was great, with the reticle becoming more focused faster the higher your skills are, and the ability to aim at different parts of opponents/vehicles. I don't know how it would translate to versus multiplayer (or if we really need versus multiplayer), but it's one of the unique qualities of Crackdown.
 
Thanks guys :) Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.

I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.

On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again ;) I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.
I like your confidence guys.Please, make it playable with slow internet conexions.
Also, please, please, please give us an option to change the audio language (do not lock it to the console's language). Tell Phil to do that on every MSGS game.
 
I thought the aiming system was great, with the reticle becoming more focused faster the higher your skills are, and the ability to aim at different parts of opponents/vehicles. I don't know how it would translate to versus multiplayer (or if we really need versus multiplayer), but it's one of the unique qualities of Crackdown.

I agree that it does it well for what it is, I'd just prefer free aim with some aim assist maybe. Locking on makes guns feel less unique/skilled/important. I don't really expect it to happen though, it would be hard to balance free aim with such fast gameplay.
 

Leflus

Member
Well, then that's just too bad for you and others that can't or refuse to play it. If Crackdown is designed around online connectivity while you play, then you and others will just have to find something else to play. Not every game is going to please everyone. If MS can prove what it brings to the game's design, I don't see what the problem is. Because you might not be able to play your copy on your Xbox One in ~2030 if MS pulls the plug for online connectivity on Xbox One?
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?

Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?

I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.
 

jesu

Member
I really have to wonder about the claim that game needs the cloud for destruction. Screamride seems to have some pretty great destruction tech and from what I can tell, that doesn't appear to need to the cloud.

I'm not sure how much more sophisticated the tech needs to be, a more advanced Geo Mod 2.0 is all that's needed.

IGN reckon Screamride's frame rate drops when the buildings are collapsing.

When multiple buildings started to crumble or sometimes when I restarted the level in both Demolition Expert and Screamrider, unfortunately, the frame rate would drop. The lagged destruction sometimes ruined the moment.
http://uk.ign.com/articles/2015/01/...ollercoaster-tycoon-1-part-burnout-crash-mode

Maybe Crackdown will handle that better.
 

Majanew

Banned
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?

Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?

I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.

I don't how long MS would keep it up. Guess it depends how many systems they sell and how many are still playing. Xbox 360 is going on its 10th year, and I don't see them pulling the plug on it for a few years, if they do. I know about online issues screwing up online-only games, but I'm willing to give Microsoft's big push on "cloud computing" a chance to see what it can actually do in real world situations when a game is designed around it. I'll be there -- and if it's a screw up -- I'll rip the game and tech apart on these very boards. :) (if I'm not perma-banned by then, that is)
 

Synth

Member
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?

Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?

I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.

With the Xbox One sharing so much with Windows now (also likely meaning future backwards compatibility) I don't think less than double the 360's current run is actually all that far fetched.
 

8bit

Knows the Score
Guys, I could need a little help over here :)

If you have to describe your Crackdown experience in one single word - what would that be?

Thanks in advance agents and have a great weekend!

Dunno if you're still reading, but I'd say vertical. There's been nothing since then that gave me a feeling of making progress upwards since, oooh, The Sentinel?
 

Ramenman

Member
What I want from Crackdown 3:
-Better melee combat. Not sure how they should attack this one, it should still be super fast (shouldn't take too much skill to kill one guy), but it needs to have better control and be more satisfying.

What would be more satisfying that launching an enemy ragdoll at the other end of the map with a single spinning kick, I have no idea seriously.

Also, the lock system of Crackdown was the best, pull up headshots at the apex of your 15 feet jump on a guy for the building across the street = perfect. It also made shooting tires so much better.

It's certainly a matter of scale. Yes you can have a destruction model running offline on a given hardware, but there's a limit to the amount of stuff it can handle simultaneously. The Xbox One hardware can run Screamride on its own, but can it run 10 Screamrides at the same time ? Or 100 ? 1000 ?

or even only "one screamride" while also running an open world city and all the systems and NPC AIs and graphics and other expensive shit that come with it.
 

xbhaskarx

Member
Dunno if you're still reading, but I'd say vertical. There's been nothing since then that gave me a feeling of making progress upwards since, oooh, The Sentinel?

I hope instead of a run down city we get an extremely futuristic city with not only lots of interestingly shaped tall buildings, but lots of elevated bridges and pathways to jump around on.

Not exactly this as the style looks almost like the last Bioshock but a futuristic-looking version of it:
Basically, more ways to move around vertically...
 

Rembrandt

Banned
You could throw cars. You could throw a car with you buddy in it. You could kick a car into gangs. You could kick a car into your friend. There was a car that could drive up buildings.
There was a fucking car that could drive up buildings!

The only downside of the game was no proper boss fights and boring mission structure. The platforming was fun, the shooting was fun, the driving was fun and the kicks and abilities were fun. Not many games have given such a sense of power but it was playing the game and grabbing orbs that unlocked it. Brilliant game design.

Bring your epic destruction but bring these things back as well.

I used to have a friend drive a car and then shoot out their tires with the sniper. When your shooting was maxed out, you never missed and the cars start flipping like crazy. All of this with the destruction in that video will be fucking nuts.
 

VinFTW

Member
You have my promise I read every single comment in this thread.

Whatever you do... make it so that when you upgrade your skills, all your cars, bikes, armor, etc everything gets upgraded with you.

Also, jumping off really high stuff for achievements (and orb hunting).

<3
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?

Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?

I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.

There are already lots of games that are online only, namely MMOs. I've played a few that have since shut down and I can't play them any more. While it's sad there are plenty of other games to play and I still have fond memories of those earlier games in which I've sunk hundreds of dollars and time. C'est la vie. Not every game needs to have the stipulation that you can play it in perpetuity.

Having said that, I don't see them shutting down servers because MS is moving to cloud based servers, they don't need to maintain servers for specific games like has been required in the past. Virtual servers are created when needed and disappear when no one is playing and a server isn't required at which time the resources go to something else.
 

Unit24

Member
I'm not a big fan of games needing internet connection to give the best experience. I don't want my experience to be tied to something so unreliable and unpredictable.

Also, their reasoning for just calling it "Crackdown" is ridiculous. Are they that desperate to erase Crackdown 2 from existence?
 

Ramenman

Member
Haha yeah, I remember staying on a roof near the freeway, and shooting the tires of passing vehicle to create accidents. Never got old. :p

I spent so much play sessions just provoking gangs on that bridge by shooting tires to get their cars to flip off over the barriers and into the see, it never got old :D
 

MMaRsu

Banned
This is a pretty lame response. You outright asserted the cloud was nonsense, and when called out you suddenly you claim we need to reserve judgment? Why didn't you reserve judgment while making the assertion that it was 'nonsense'? Your post makes you sound like your mind is already made up and you're unwilling to account for new information on the topic.

You keep yawning...the rest of us will gladly watch as cloud based games become the norm in the coming years. :)

Well I'm sorry but I've seen that video back when it was originally uploaded and that didn't change my mind back then either. I've yet to see it actually work in a full retail AAA game.
 

Orca

Member
We don't know when MS will shut down Xbox One' servers. Do you really think they will last for 17 years though?

Always online could lead to other problems as well, you know. What if Xbox Live has issues? What if the game itself has online issues? What if my Internet connection is temporarily broken? What I'm somewhere I don't have Internet and I want to play CD3 on my Xbox One?

I'm not saying that I never will buy CD3 btw, but it won't be a day 1 purchase for me as long as it's requires an Internet connection. I'll wait for a significant price drop.

Did you play Destiny? I mean it's in the same 'requires online to play' boat.

Personally, I'm eager to see if they can actually prove games can really benefit from the cloud, if only to get the people who refuse to believe it can offer any benefit to finally shut up about it. Of course that'll just mean there's more 'why can't games be offline anymore' talk I suppose :)

And Kampfheld - the one word for Crackdown would be 'traversal' I suppose.
 

Leflus

Member
Did you play Destiny? I mean it's in the same 'requires online to play' boat.

Personally, I'm eager to see if they can actually prove games can really benefit from the cloud, if only to get the people who refuse to believe it can offer any benefit to finally shut up about it. Of course that'll just mean there's more 'why can't games be offline anymore' talk I suppose :)

And Kampfheld - the one word for Crackdown would be 'traversal' I suppose.
Yes. I've played Destiny. It came with my XBO. Never felt like it needed to be always online, and it caused more trouble for me than it helped me.

I will probably not buy the sequel. Can't wait for Borderlands: The Handsome Collection. :)
 

Unit24

Member
I'm interested in what cloud computing can do for games, but I don't want it to become a crutch. As in, I don't want the game to be missing important features because my internet died.
 

Unit24

Member
Did you play Destiny? I mean it's in the same 'requires online to play' boat.

That's a terrible comparison. Destiny is an MMO, where the multiplayer is the main selling point of the game. Crackdown is a primarily singleplayer experience with co-op as an extra feature.
 

geordiemp

Member
Too much CG. Still, will buy if it's like the first one.

Agree, Crackdown 1 was great, 2 was a big let down.

Not too sure about the CGI trailer, game needs to expand on crackdown 1 which everyone loved.

Hope they leave the cloud stuff and scripted stuff out and get out an improved Crackdown 1, would make me buy an xb1.

Also crackdown was best enjoyed with coop online imo
 

Dalto11

Member
So I went back and played Crackdown for the first time again in probably 5 or so years. I wanted to see if it held up to being as great as it was when I first played it, so I started a new character. It did, 100%. I feel back in love within a matter of minutes. Here's what made Crackdown such a great title for me:

Fluidity. Running, moving, jumping, climbing. It all felt simplistic, compared to say Assassin's Creed and it's free running, but that's what makes it so perfect. If the new Crackdown controls with the same fluidity at low skill levels and high skill levels then that alone will make the game playable. I want to be able to Platform properly.

Exploration. The design of Pacific City was great. The way each major part of the city had a different theme was great. The more rural areas were a great addition, and made the map feel more whole, rather than it just being metro areas. I loved exploring the northern section of the Los Muertos territory. It was rocky, with large hills, but still had major areas like the Lighthouse. Definitely keep the variety of city and nature. Hell, keep the multiple island design, it just felt right. Just make sure there's variety, not just cities.


Skill Progression. (and more map design) Again, the design of Pacific City was great. There was variety between major portions, and it really ramped up in terms of scale (literal building height) and size as you progressed through the story. The new city will need that same flow to match progression. I want to be able to hit my max agility skill in one area by collecting orbs and be able to scale the highest point of that area just fine but have to still progress to reach the tops of the next area. Go back, play through the original Crackdown, get a feel for how the progression of skills match the levels. The pacing of progression was perfect too. I LOVED collecting orbs. It encouraged exploration with hidden orbs, and encouraged reaching new heights with the agility orbs. The shooting progression was straight forward and felt good with the story. Pacing is pretty key, you don't want us mowing through enemys and bosses with too much ease. The driving skill could have been in proved in terms of how it's improved though, perhaps offering orbs for high speed over a long duration or near misses with other vehicles? Jumps and running over enemies work great though if nothing else. Just make sure to keep orbs in. I'm fine with stationary, I wasn't a fan of the moving orbs in 2.

Vehicles. Transformations on Agency vehicles. It's a must. I'm a super agent damn it, I need a super vehicle that progresses with me. But not just one, I say every agency vehicle we saw in 1 and 2. The three main serve their purpose great for core gameplay, but variety is great. One improvement I'd like to see is in the variety of citizen vehicles. Nothing crazy, they're really only useful as spur of the moment transport, cover, or as throwables. But variety keeps me engaged. Seeing the same 10 cars does not make for much variety. Oh, and no flying vehicles, that's what increasing my agility is for. I wanna climb and platform, not fly places.

Combat. The combat in Crackdown 1 was very barebones. Auto lock aiming, a scope for your weapons, very general stuff. The weapon variety was nice (post DLC, at least). Melee combat was lacking, but certainly worked. I'm all for combat improvements, along with more memorable weapons. I honestly remember the harpoon gun better than any just because it looked different and played different. But keep in mind my first point for improving combat, it MUST remain fluid I want to run around, jump around, and still be able to shoot at the enemy attacking me while I do so.

Sounds and Soundtrack. The E3 trailer gives me faith, they reused the iconic orb sound. I have so many unique sounds stuck in my head thanks to Crackdown. The low, pulsating hum near an orb. The high notes of collecting one. The menu sounds were even great. Keep the sound effects of general things like that, remaster them if necessary. But it won't feel quite right without them. The soundtrack is my next point. I got nostalgic chills starting up Crackdown again, hearing the main menu music, the way the beat matched the loading screen rotations. The mix of gang specific music, and the more electronic music for the agency was great. I enjoy Celldweller though, so maybe I'm biased. I just felt the the music really fit the atmosphere of the game.

General Notes.

I want to fight gangs, not mutants. Never again.

I know you devs are busy working on the best game possible. But if you haven't already, have your whole team go back and play through the first Crackdown. Break down the gameplay, the level design, the combat, the sound design. Everything about it. I'd give you $30 for a HD remaster of the first alone.

I'll give the Cloudgine a chance, mainly because haven't seen any show of what it really means for us. But if I need Xbox Live Gold to play the game at all I'm gonna be upset. Really upset.
 

MMaRsu

Banned
That's a terrible comparison. Destiny is an MMO, where the multiplayer is the main selling point of the game. Crackdown is a primarily singleplayer experience with co-op as an extra feature.

Destiny isnt an MMO either. There is literally nothing massive about it.

Except for a massive letdown personally

And yeah the mutants really sucked to fight in crackdown 2. Gangs only please :).
 

FordGTGuy

Banned
It's a sequel to a game that was playable offline. You can't blame us for wanting CD3 to have an offline mode.

I'd rather wait a console gen for more powerful hardware than to play always online games with cloud computing tbh.

No console generation will ever match the power of the servers that serve them.

Some games are just going to be online only and that's perfectly fine. This is why we have a very diverse gaming industry so we can have games that try new and different things.

That's a terrible comparison. Destiny is an MMO, where the multiplayer is the main selling point of the game. Crackdown is a primarily singleplayer experience with co-op as an extra feature.

Have you played Crackdown 3?

It is entirely reasonable to believe it could end up in a state where you play with a bunch of others in the same instance.

Also Destiny is laughable to call a MMO, it's a few different world with instances of some players. It is a far cry compared to real MMOs with hundreds or thousands of players in the same instance.

There are already lots of games that are online only, namely MMOs. I've played a few that have since shut down and I can't play them any more. While it's sad there are plenty of other games to play and I still have fond memories of those earlier games in which I've sunk hundreds of dollars and time. C'est la vie. Not every game needs to have the stipulation that you can play it in perpetuity.

Having said that, I don't see them shutting down servers because MS is moving to cloud based servers, they don't need to maintain servers for specific games like has been required in the past. Virtual servers are created when needed and disappear when no one is playing and a server isn't required at which time the resources go to something else.

This isn't even mentioning the fact that Azure does not work like traditional MMO servers. Azure does not constantly dedicate servers to running the same game. It spins up servers on request, this means that they can continue to support games with online capabilities very far down the road without interruption of service. The only thing Microsoft has to do is to continue to allow the servers to support these applications.

The server you might've played Crackdown 3 an hour ago on could now be running a Office 365 application and a hour later it could be running a Forza Horizon 3 server.
 

FordGTGuy

Banned
Sounds too good to be true. It remains to be seen if Crackdown can take advantage of cloud computing in a meaningful way.

Wait what?

How does that sound too good to be true?

That's just how it works.

A company run server farm is always going to be more powerful than a $400 console in your home.

I would say the destruction physics demonstration that was for early crackdown test shows that it can be used in a meaningful way.
 

Leflus

Member
Wait what?

How does that sound too good to be true?

That's just how it works.

A company run server farm is always going to be more powerful than a $400 console in your home.
I'm not doubting the power their server farm. I'm just not sure how it will benefit the Xbox One yet.

I would say the destruction physics demonstration that was for early crackdown test shows that it can be used in a meaningful way.
That was a tech demo. I want to see actual gameplay from the game.
 

Shpeshal Nick

aka Collingwood
We'll find out one way or the other when Crackdown nears release. If it does what the demonstration was doing, without affecting the frame-rate, then it should be the best around.

I'm wondering what destruction does to orb hunting.

Why look fir orbs when I can level the city and let them drop?
 

FordGTGuy

Banned
I'm not doubting the power their server farm. I'm just not sure how it will benefit the Xbox One yet.

That was a tech demo. I want to see actual gameplay from the game.

From what we've seen the Xbox One seems pretty much purpose built with collecting data over the internet in mind. The move engines are capable of compressing and uncompressing any information that comes directly over the ethernet.

It was a tech demo based on the early tech that is going to be used for Crackdown.
 

Unit24

Member
Have you played Crackdown 3?

It is entirely reasonable to believe it could end up in a state where you play with a bunch of others in the same instance.

Also Destiny is laughable to call a MMO, it's a few different world with instances of some players. It is a far cry compared to real MMOs with hundreds or thousands of players in the same instance.

No, but I did play the other games, and both were mostly singleplayer. As you say, you could end up in a state where you play with a bunch of people, but they were never focused entirely on that, although they did have some good support for it. The point is, I don't want my mostly singleplayer game to be totally gimped if I'm not connected to the internet.

And sure, Destiny is pretty small by MMO standards, but it's still designed like one. The point I was getting at is that Destiny is an online focused game because it's all about playing with lots of other people, unlike Crackdown which is mostly singleplayer.

Of course, I'd be pretty let down if they turned Crackdown into a mostly co-op focused game where you're only getting a fraction of the enjoyment by playing in singleplayer. I'm sick of seeing games that pull that shit.
 

Leflus

Member
From what we've seen the Xbox One seems pretty much purpose built with collecting data over the internet in mind. The move engines are capable of compressing and uncompressing any information that comes directly over the ethernet.

It was a tech demo based on the early tech that is going to be used for Crackdown.
So still no actual game that has taken advantage of it yet.

As I said: "It remains to be seen if Crackdown can take advantage of cloud computing in a meaningful way."

No, but I did play the other games, and both were mostly singleplayer. As you say, you could end up in a state where you play with a bunch of people, but they were never focused entirely on that, although they did have some good support for it. The point is, I don't want my mostly singleplayer game to be totally gimped if I'm not connected to the internet.

And sure, Destiny is pretty small by MMO standards, but it's still designed like one. The point I was getting at is that Destiny is an online focused game because it's all about playing with lots of other people, unlike Crackdown which is mostly singleplayer.

Of course, I'd be pretty let down if they turned Crackdown into a mostly co-op focused game where you're only getting a fraction of the enjoyment by playing in singleplayer. I'm sick of seeing games that pull that shit.
100% agreed.

I'm still a little bitter over what Lionhead has done to Fable. Doesn't mean I won't try it, but I'm definitely going to miss single player focused Fable games.
 

Ramenman

Member
From what we've seen the Xbox One seems pretty much purpose built with collecting data over the internet in mind. The move engines are capable of compressing and uncompressing any information that comes directly over the ethernet.

It was a tech demo based on the early tech that is going to be used for Crackdown.

Yeah but he's right to be cautious until we actually see it work in a full commercial game. An early tech demo for a game is not a game.
 

Shpeshal Nick

aka Collingwood
Thanks guys :) Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.

I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.

On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again ;) I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.

When I said "orbs", platforming is implied.

Id be content with Crackdown 1, next genified plus the wingsuit.
 

FordGTGuy

Banned
No, but I did play the other games, and both were mostly singleplayer. As you say, you could end up in a state where you play with a bunch of people, but they were never focused entirely on that, although they did have some good support for it. The point is, I don't want my mostly singleplayer game to be totally gimped if I'm not connected to the internet.

And sure, Destiny is pretty small by MMO standards, but it's still designed like one. The point I was getting at is that Destiny is an online focused game because it's all about playing with lots of other people, unlike Crackdown which is mostly singleplayer.

Of course, I'd be pretty let down if they turned Crackdown into a mostly co-op focused game where you're only getting a fraction of the enjoyment by playing in singleplayer. I'm sick of seeing games that pull that shit.

Honestly, for how long do you expect not to be connected to the internet? This argument is so over used, I understand there are people in areas where internet is spotty or non-existent but for the overwhelming majority keeping a constant internet connection is not a concern.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
This isn't even mentioning the fact that Azure does not work like traditional MMO servers. Azure does not constantly dedicate servers to running the same game. It spins up servers on request, this means that they can continue to support games with online capabilities very far down the road without interruption of service. The only thing Microsoft has to do is to continue to allow the servers to support these applications.

The server you might've played Crackdown 3 an hour ago on could now be running a Office 365 application and a hour later it could be running a Forza Horizon 3 server.

That's actually exactly what I said in my second paragraph :p
 

It has a single player campaign? Im assuming thats like the original Crackdown and bigger cloud multiplayer stuff too? That would certainly be interesting (I understand you probably can't clarify any further), I wasn't really sure what to expect but I would like that a lot if there were two separate things going on.
 

a.wd

Member
It has.


It is.


Thanks - I agree.


Cloudgine = tech; the team developing the actual game will be announced at a later date.

Hnnnnnnng right in the feels!

Also, no jet boots, but wingsuit is kinda ok, massive explosions are boss, and if you want to include HD CD as a bonus unlockable then I would be happy
 
Also, their reasoning for just calling it "Crackdown" is ridiculous. Are they that desperate to erase Crackdown 2 from existence?

Seems like Xbox took a lesson from Nintendo on naming and branding

I hear what they are saying and I guess it could be true. It just seems early in the gen to be talking about limitations already. Like you've already determined you cant do this in the hardware?

Anyways im interested to see more
 
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