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Final Fantasy XV - Taipei Game Show 2015

Kagari

Crystal Bearer
They changed the content of a demo, not the content of the game. I'm pretty sure they would get shit for the rest of the development cycle if they didn't include battles and just put driving.

It's not like everyone is Toriyama there...

Considering they are selling this demo for money, you would think it would be more representative of the final game. It always sounded like there would be both and now it's removed. I can understand if it just wasn't ready, but they should have said so instead of making some excuse that fans would think it was a FF driving game.
 

KoopaTheCasual

Junior Member
They changed the content of a demo, not the content of the game. I'm pretty sure they would get shit for the rest of the development cycle if they didn't include battles and just put driving.

It's not like everyone is Toriyama there...
You can never be too sure.

Edit: On a serious note, yea I agree with Kagari, I'd rather have them not mold the game minutely based on feedback, and just create the game they want to.
 
Considering they are selling this demo for money, you would think it would be more representative of the final game. It always sounded like there would be both and now it's removed. I can understand if it just wasn't ready, but they should have said so instead of making some excuse that fans would think it was a FF driving game.

Yeah, that really had "cop out" written all over it.
 
Considering they are selling this demo for money, you would think it would be more representative of the final game. It always sounded like there would be both and now it's removed. I can understand if it just wasn't ready, but they should have said so instead of making some excuse that fans would think it was a FF driving game.

It was originally just the driving sections according to Tabata.

I'm pretty sure people are far more worried about the battle system than the driving.

It's less about "oh, let's do what fans are asking" and more about "let's stop having to touch this subject every single time we show the game". Tabata fucked up in those interviews, they can't not show the stuff people are worried about.

Edit: On a serious note, yea I agree with Kagari, I'd rather have them not mold the game minutely based on feedback, and just create the game they want to.
It's a joke cam to play around with, how is that molding minutely the game?!
 
The twist here is Shiva is at the end of that train, blasting them away. You have to summon Ifrit to walk next to you to keep warm as you make your way up the frozen, cracking and crumbling train slowly headed off the cliff

Continuous potions needed for your companions who can not get warmed by Ifrit

Amirite??
That would actually be interesting, and very FF-esque. Love the concept of special conditions needed to progress through certain dungeons/scenes. It's like the damaging floors in FFIV, where you have to cast Float on your party to progress. Maybe this scene's like FFVII's Gaea's Cliff hike where you have to keep your body temp up so you don't freeze. Again, shit like this is really classic FF-styled stuff.
 
LeftImmediateButterfly.gif

my boy needs a scarf or something
 

KoopaTheCasual

Junior Member
It's a joke cam to play around with, how is that molding minutely the game?!
My edit wasn't directed at your comment, or even the cat/dog thing. But I do think it's demonstrative of the things the development staff can be swayed to do. An actual example of a bad change, is their moving away from the car concept.
 
I rolled my eyes when I read that. It's not like FF hasn't had vehicles - even cars - in the past.

I have been seeing an awful lot of people complaining about FFXV being a "driving simulator" and saying it's weird to see so much of a focus on car driving in a FF game, so maybe they took those comments a little too seriously.

Now I love the car in this game, but I could see why people think it kind of sticks out like a sore thumb here. At least in FFVII, I thought the buggy fit the world perfectly and wasn't estranged by it. In this game, not that this car doesn't fit the world, but I guess people are weirded out from seeing such a modern looking vehicle in a FF title.

I mean I don't know exactly what it is, and I probably wont be able to explain my feeling well. All I know is that the car and the usage of it stuck out to me in a certain typa way (even though again, I love it) so I can understand why some others might find it strange.
 

Kagari

Crystal Bearer
I have been seeing an awful lot of people complaining about FFXV being a "driving simulator" and saying it's weird to see so much of a focus on car driving in a FF game, so maybe they took those comments a little too seriously.

Now I love the car in this game, but I could see why people think it kind of sticks out like a sore thumb here. At least in FFVII, I thought the buggy fit the world perfectly and wasn't estranged by it. In this game, not that this car doesn't fit the world, but I guess people are weirded out from seeing such a modern looking vehicle in a FF title.

I mean I don't know exactly what it is, and I probably wont be able to explain my feeling well. All I know is that the car and the usage of it stuck out to me in a certain typa way (even though again, I love it) so I can understand why some others might find it strange.

Maybe they wouldn't think that way if SE would show more of the modern city the car comes from. Because if these same people don't know about that... well, they're in for a shock!
 
My edit wasn't directed at your comment, or even the cat/dog thing. But I do think it's demonstrative of the things the development staff can be swayed to do. An actual example of a bad change, is their moving away from the car concept.

I highly doubt they are taking the car out of the game.. I don't mind it being out of the demo tho. I would have liked it but I am much more interested in the combat gameplay and see how it feels.
 
My edit wasn't directed at your comment, or even the cat/dog thing. But I do think it's demonstrative of the things the development staff can be swayed to do. An actual example of a bad change, is their moving away from the car concept.

Why did the car change happen?
A) Because they didn't want people saying GTA FF.
B) It was not ready yet because they decided to focus on the battle system after the shitstorm.

A sounds like complete bs to me, and B is more likely, and that's just fine, it was not ready for the demo, they took it off. Trailers are still showing the road trip (much more than when it was Versus btw), and they are not gimping the system to focus on other things, instead they moved it to focus on it later, which means most of the car stuff is still in the game...

Maybe they wouldn't think that way if SE would show more of the modern city the car comes from. Because if these same people don't know about that... well, they're in for a shock!
And what makes you think they finished Lucis?
 
Maybe they wouldn't think that way if SE would show more of the modern city the car comes from. Because if these same people don't know about that... well, they're in for a shock!

I thought that really modern looking city they showed in one of the more recent videos (around when they'd showed off cidney) stuck out a bit too.... I liked it though.

I don't know I feel like this goes game for such a realistic look, and has such realistic looking aspects, which is already kind or weird to me for an FF game, but mixed in with the fact that there are also the very highly unrealistic elements (like guys running along with swords and monsters) and the obvious anime/japanese inspired character designs (for some people at least) it kind of meshes together in a weird way.

It's almost like a type of stylization in a way (if that makes sense).... But I like it
 

KoopaTheCasual

Junior Member
Why did the car change happen?
A) Because they didn't want people saying GTA FF.
B) It was not ready yet because they decided to focus on the battle system after the shitstorm.

A sounds like complete bs to me, and B is more likely, and that's just fine, it was not ready for the demo, they took it off. Trailers are still showing the road trip (much more than when it was Versus btw), and they are not gimping the system to focus on other things, instead they moved it to focus on it later, which means most of the car stuff is still in the game...


And what makes you think they finished Lucis?
Ehh, I'd rather take their word on it, especially with how upfront they've been with other incomplete aspects of the game, from unfinished models, to textures, to magic system. Seems like they honestly took it out, because of the impression they thought it would have on the fanbase. If it really just 'wasn't ready' they would have said so.
 

RocBase

Member

that body plop at the end is killing me lmaooooo


Yeah, that really had "cop out" written all over it.

I rolled my eyes when I read that. It's not like FF hasn't had vehicles - even cars - in the past.

In his defense I've seen enough comments along those lines on this very site. You would think people knew about the vehicles in past FFs, and yet there have definitely been arguments about the XV car.

I don't browse Kotaku anymore but if that site is anything like it was during the time I was frequenting it, I wouldn't put it past them to have a more crass version of the vehicle argument.
 
Yes, it's a follow-up to the stuff they showed at Taipei.

So more XV? Can't wait :3 . I wonder if they'll confirm whether or not the demo will be released on time with Type 0.

Offtopic: I have to say... Square Enix is really turning things around with FFXV. It actually looks like a Final Fantasy game and they're really staying on top of sharing news with everyone. Wish I could say the same for Capcom.
 

Kagari

Crystal Bearer
I thought that really modern looking city they showed in one of the more recent videos (around when they'd showed off cidney) stuck out a bit too.... I liked it though.

I don't know I feel like this goes game for such a realistic look, and has such realistic looking aspects, which is already kind or weird to me for an FF game, but mixed in with the fact that there are also the very highly unrealistic elements (like guys running along with swords and monsters) and the obvious anime/japanese inspired character designs (for some people at least) it kind of meshes together in a weird way.

It's almost like a type of stylization in a way (if that makes sense).... But I like it

The game was always going to have real word influences in its design though, even back from when it was announced. I get a lot of people probably didn't pay attention to the game when it was called Versus XIII but those things definitely aren't going away.
 
Ehh, I'd rather take their word on it, especially with how upfront they've been with other incomplete aspects of the game, from unfinished models, to textures, to magic system. Seems like they honestly took it out, because of the impression they thought it would have on the fanbase. If it really just 'wasn't ready' they would have said so.

I don't know, if they said that not even the driving (the thing they show in every trailer) was done yet, then people would start questioning more than when they say "oh, look at this city wip"...

But hey, even if they took it off from the demo, they are not changing it for the final game (or the marketing, as the last trailer showed).
 
The game was always going to have real word influences in its design though, even back from when it was announced. I get a lot of people probably didn't pay attention to the game when it was called Versus XIII but those things definitely aren't going away.

I know, but it's way more jarring IMO with the look that FFXV has compared to Versus XIII
 

Kagari

Crystal Bearer
that body plop at the end is killing me lmaooooo






In his defense I've seen enough comments along those lines on this very site. You would think people knew about the vehicles in past FFs, and yet there have definitely been arguments about the XV car.

I don't browse Kotaku anymore but if that site is anything like it was during the time I was frequenting it, I wouldn't put it past them to have a more crass version of the vehicle argument.

I'll have to go back and read but most of the stuff I saw seemed like it was more in jest on this board.

So more XV? Can't wait :3 . I wonder if they'll confirm whether or not the demo will be released on time with Type 0.

Offtopic: I have to say... Square Enix is really turning things around with FFXV. It actually looks like a Final Fantasy game and they're really staying on top of sharing news with everyone. Wish I could say the same for Capcom.

They'll likely show the stuff they had at TpGS in better quality along with the final trailer for FF Type-0, per the description.

I know, but it's way more jarring IMO with the look that FFXV has compared to Versus XIII

But it's mostly the same? I guess I'm confused by what you're saying. Which part exactly is different compared to Versus?
 

wmlk

Member
I agree that fan feedback goes too far sometimes, but in this case it's completely harmless. Games have easter eggs for the sake of having easter eggs.
 
But it's mostly the same? I guess I'm confused by what you're saying. Which part exactly is different compared to Versus?

Graphical quality has a lot to do with it tbh. Like was saying, the graphics looking way better now make the more realistic factors stick out and clash more with the more fantasy elements.
I don't know, this scene didn't stick out to me in that way


like this does


Especially more so when they'd showed off this city

I'm sure things would be the same way with certain areas in past FF games too if they had these kind of graphics.
 

Kagari

Crystal Bearer
Graphical quality has a lot to do with it tbh. Like was saying, the graphics looking way better now make the more realistic factors stick out and clash more with the more fantasy elements.
I don't know, this scene didn't stick out to me in that way



like this does



Especially more so when they'd showed off this city


I'm sure things would be the same way with certain areas in past FF games too if they had these kind of graphics.

But that is a CG scene, in that first image. It may very well still be in the game somewhere as well. There isn't much different between that and the second image really in terms of style/art direction.
 

wmlk

Member
Graphical quality has a lot to do with it tbh. Like was saying, the graphics looking way better now make the more realistic factors stick out and clash more with the more fantasy elements.
I don't know, this scene didn't stick out to me in that way



like this does



Especially more so when they'd showed off this city


I'm sure things would be the same way with certain areas in past FF games too if they had these kind of graphics.

Those are some strange examples. The first pic for one is directly influenced by the time of day, and the others are things we don't have a direct comparison for at all.

There have been some Famitsu issues that talk about the Luminous Engine and its capabilities. The lighting in those shots mimic the lighting in the January 2011 car scene.

Everything they've shown off in the trailers from FFXV take place during the day. We never once saw gameplay in broad daylight in Versus XIII.

Also, pre-2010 Versus XIII looks very different from post-2010 Versus XIII (starting TGS 2010), so some examples won't work for obvious reasons.



We basically don't have enough to make direct comparisons yet.
 
Those are some strange examples. The first pic for one is directly influenced by the time of day, and the others are things we don't have a direct comparison for at all.

There have been some Famitsu issues that talk about the Luminous Engine and its capabilities. The lighting in those shots mimic the lighting in the January 2011 car scene.

Also, pre-2010 Versus XIII looks very different from post-2010 Versus XIII (starting TGS 2010), so some examples won't work for obvious reasons.



We basically don't have enough to make direct comparisons yet. Everything they've shown off in the trailers from FFXV take place during the day. We never once saw gameplay during broad daylight in Versus XIII.

Yes, but that pic is a good representation the "look" that a lot of the environments we've seen from versus have (like the pics I put in the next post), and nothing we've seen from FFXV so far looks quite like it. FFXV seems to go for a much more realistic look regardless of graphical quality.
 

Kagari

Crystal Bearer
Then looking at stuff like this

vs

I feel like the look and feel of versus was more unified and coherent than the one of FFXV. Like I said, it could have a lot to do with graphical quality, but aside from that, versus's colors seemed to have more "pop" or saturation which I feel helped the realistic and unrealistic aspects blend in a more even way.

That Versus footage could have been from the same region, it's hard to know for sure. A better lighting engine and better visuals will definitely make things look different to an extent but those images still seem close to what we are getting in spirit. We'll probably never know to what extend the Versus overworld was ever completed.

XV might look like that with the sun set in similar conditions, we just have yet to see it.
 

wmlk

Member
Yes, but that pick is a good representation the "look" ssome of the environments we've seen from versus have, and nothing we've seen from FFXV so far looks quite like it. FFXV seems to go for a much more realistic look regardless of graphical quality.

That's the look that they've been going for from the very beginning. Of course Nomura being absent may have something to do with it, but he's the one who came up with the realistic concept to begin with. I think it's just an example of the game maturing over nearly a decade.
 
That Versus footage could have been from the same region, it's hard to know for sure. A better lighting engine and better visuals will definitely make things look different to an extent but those images still seem close to what we are getting in spirit. We'll probably never know to what extend the Versus overworld was ever completed.

Yes it could, but i'm not saying that there wont be an area in FFXV that closer resembles that, that they haven't yet shown. I'm going based by what they have shown us about both FFXV and FF versus XIII

And it's pretty clear to me that the color has more contrast/saturation in general in those environmental shots we got of versus compared to what we've seen from XV

That's the look that they've been going for from the very beginning. Of course Nomura being absent may have something to do with it, but he's the one who came up with the realistic concept to begin with. I think it's just an example of the game maturing over nearly a decade.

That has nothing to do with what i'm saying, and i'm already aware of that as I've been following this game since the announcement.
 

Stuart444

Member
Cat cam ftw :D

Besides that comment, I do wonder if we'll get a comprehensive look at/report/whatever at the development of Versus XIII into FFXV. I mean I doubt SE will be that open about it but this whole development thing from when Versus was announced until now would be very interesting to read about.
 

KoopaTheCasual

Junior Member
That Versus footage could have been from the same region, it's hard to know for sure. A better lighting engine and better visuals will definitely make things look different to an extent but those images still seem close to what we are getting in spirit. We'll probably never know to what extend the Versus overworld was ever completed.

XV might look like that with the sun set in similar conditions, we just have yet to see it.
Man, I keep forgetting that this game is going to have dynamic day cycle. It's such a small element, but that really excites me for an FF game. Did I imagine it, or did they also say there would be dynamic weather? I know they showed the rain footage (which looked awesome), but is that also random?
 

Kagari

Crystal Bearer
Man, I keep forgetting that this game is going to have dynamic day cycle. It's such a small element, but that really excites me for an FF game. Did I imagine it, or did they also say there would be dynamic weather? I know they showed the rain footage (which looked awesome), but is that also random?

Guessing you haven't played FFXIV, which has both of those things!
I don't think they commented on weather yet though for this game.
 

KoopaTheCasual

Junior Member
Guessing you haven't played FFXIV, which has both of those things!
I don't think they commented on weather yet though for this game.
Ahh, I know I know, you keep talking about how good it is! I just don't know if I could currently (willingly) sign away that much of my life to an MMO =/
 

wmlk

Member
There's a 14-day trial for FFXIV.

I was gonna play it, but S-E's stupid account system restricted me from playing the game since I played in the beta. Go figure.
 

Nikokuno

Member
Yeah weather is something very cool in XIV especially when it's raining (IRL I don't like the rain) and you heard thunder striking here and here (which I like IRL).

Versus XIII pics looks off compare to what they show in XV, and I think it match what Nomura wanted with his vision of this final fantasy.

Talking about the car, I got a VIII vibe... Don't know why people said that is strange or something.
 

Kagari

Crystal Bearer
Ahh, I know I know, you keep talking about how good it is! I just don't know if I could currently (willingly) sign away that much of my life to an MMO =/

XIV is the true successor to FF12. I recommend it without hesitation.

But that's an MMO, and those don't count.

*Casts Mighty Barrier*

Haha, I used to say the same thing. But then I played it and my opinion changed.
 

HeelPower

Member
The car has been a part of the FFVersus/XV's image since forever and its one thing that many people are looking forward to.

Cars,ships,airships and vehicles of all kinds are characteristic of many FF titles.

I just hope the car makes it into the final game(as playable not just a cut scene thing).

Maybe removing the car was a way to extend the demo play time ,but I think its mostly because its just not ready yet.
 

Reveirg

Member
It's not like FF hasn't had vehicles - even cars - in the past.

But I've actually heard the "I don't like the car, I'm afraid they're trying to reach the GTA crowd" so many times.

Makes me roll my eyes, but it's definitely been said...
 
XIV is the true successor to FF12. I recommend it without hesitation.



Haha, I used to say the same thing. But then I played it and my opinion changed.

I thought the same thing when I started out playing XIV. It's really great.

Still hoping for that Ito director FFXVI that expands on what XII did... Always hoping :(
 

benzy

Member
Then looking at stuff like this


vs

I feel like the look and feel of versus was more unified and coherent than the one of FFXV. Like I said, it could have a lot to do with graphical quality, but aside from that, versus's colors seemed to have more "pop" or saturation which I feel helped the realistic and unrealistic aspects blend in a more even way.

What? Versus XIII looks even more incoherent in those examples especially with the realistic Noctis modern design walking around in those Infinite Undiscovery-looking environments. Versus's environments were also just downright ugly.

I find XV much more coherent, the character designs actually fit in more with the look and feel of the environment. If you look at Versus XIII CG the look was always based more on realism peppered with fantasy elements.

final-fantasy-versus-xiii_173sn.jpg
 
That would actually be interesting, and very FF-esque. Love the concept of special conditions needed to progress through certain dungeons/scenes. It's like the damaging floors in FFIV, where you have to cast Float on your party to progress. Maybe this scene's like FFVII's Gaea's Cliff hike where you have to keep your body temp up so you don't freeze. Again, shit like this is really classic FF-styled stuff.

Yeah which is why it would never happen that way unfortunately. * sigh *
 
What? Versus XIII looks even more incoherent in those examples especially with the realistic Noctis modern design walking around in those Infinite Undiscovery-looking environments. Versus's environments were also just downright ugly.

I find XV much more coherent, the character designs actually fit in more with the look and feel of the environment. If you look at Versus XIII CG the look was always based more on realism peppered with fantasy elements.

final-fantasy-versus-xiii_173sn.jpg

I never said the the game wasn't always realism peppered with fantasy elements. I don't know why people keep saying that.

Well at least we agree that they different have different looks. I just find FF versus to have a much more coherent look to it.

They're more things we've seen from FFXV that mesh in a weird way to me.
 
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