Yeah, its also pretty good about rewarding exploration too as theres almost always something good waiting for you if you go out of your way to explore somewhere. It just need to improve on characters, world and crafting to elevate the game to the next level.
yep.I see a lot of people saying that only the combat was great, and everything else was just mediocre but I really enjoyed the world and exploration just as much. Had a great mood and setting imo, combined with a great day/night cycle. The fact that you could also basically platform and climb anything, combined with class skills, like double jump or levitating really added to this world and exploration. Was fun running around on top of castles and town rooftops and finding hidden shit everywhere. Or finding new ways to travese the environment.
I hope none of this is lost in DDO.
The only major change I would want is to steamline the inventory managment, or just a better UI in general. I should be able to do anything when looking at an item. If Im looking at a certain item, I shouldnt have to back all the way out of several layers if menus, find the new menu, find the exact same item again just to do something different with it or see different info about it. I wouldnt mind them reducing the amount of items a bit as well, but I doubt that will happen.
Mainly, as I am a hoarder, and was constantly over-encumbered, Never knowing if I would need a certain item while out and about. So I tried to keep a good mix of everything on me and my pawns. And getting back to town it would take me like an hour to figure out what I wanted to sell or use, etc. It eventually made me give up on the game, even though I adored it. I just know they will MT strength or inventory slots. Ugh, already hating it.
Besides that, the story and quests were generally ok by me, but I wouldnt mind them getting improved and more variety as well.