• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Order 1886: Official spoiler thread for all black bars

I disagree. I have seen games get above 8 without MP. I understand where your coming from but something has to be made of a developer focusing on a great SP experience rather than tacking on MP

regardless how good the SP, the game is a extremely linear cinematic experience. no reason to ever replay it after beating it.
 

taa0098

Neo Member
regardless how good the SP, the game is a extremely linear cinematic experience. no reason to ever replay it after beating it.

Personally, I've replayed through the last of us 3 times, even though it fits that same description more or less. I just loved the story and the characters so much, and I liked how the combat felt, that I felt great experiencing it again. If the order can do that with me, then I'll consider it a success for me.
 
regardless how good the SP, the game is a extremely linear cinematic experience. no reason to ever replay it after beating it.

Speak for yourself. Have replayed the single player (or game if that's all it has) for many titles several times.

It's all up to how well crafted the game is. Being a linear game without multiplayer doesn't make it any less of a game or undeserving of a score, just like with multiplayer only.

Grimløck;151395566 said:
it's asinine to base a review on what components a game lacks. review the game for what it is; not what it isn't.

Also this.
 

jmaine_ph

Member
regardless how good the SP, the game is a extremely linear cinematic experience. no reason to ever replay it after beating it.
I don't get that. If a game had a great story why would I not play it again? If a movie is good wouldn't you want to watch it again? If a book is good wouldn't you want to read it again? Maybe not the best analogies but if something is good or great to me I usually visit it again even if it will be the same experience
 
In
Buffy and Angel Whedon
already stated he didn't want to waste budget on such a small detail
(having the clothes show up
).

Exactly. It tends to be a budget/artistic decision, or even laziness, not necessarily something inherent about it. Even in light of the non-sensical nature of the existence, it makes even less so given the folklore behind it.
 

Betty

Banned
Budget wouldn't be an issue in a videogame to make this effect work, if this theory is true though they are probably choosing not to show
clothes
because it might look goofy and too obvious to early players.
 
Thanks viveks86 for the links, interesting to see larger parts of the game/gameplay connected.
These reconfirm that this game is probably not for me as the shootouts look janky and/or qte ridden as all hell to me, maybe it was the player and the difficulty setting (if there is such a thing in this game?
 

Betty

Banned
Is that huge story twist spoiler in these vids, or are these just exploring/gunplay vids?

Fairly big twist, I wouldn't watch if you don't want story spoilers.

The
Lycan battle
looked a little janky to me, but that might be the players fault for messing up the prompts.
 
Fairly big twist, I wouldn't watch if you don't want story spoilers.

The
Lycan battle
looked a little janky to me, but that might be the players fault for messing up the prompts.

It looked like he was supposed to press X as they charged at him but I think he kept pressing it too late?
 

kyser73

Member
Not too many that are highly cinematic.

They're all pretty linear though, and once you've played through it where's the incentive to play it again?

Which is daft logic.

'Cinematic' games are no more or less replayable than other gaming genres - there are games of all genres I go back to, and others I don't.
 
They're all pretty linear though, and once you've played through it where's the incentive to play it again?

Which is daft logic.

usually the best platformers have exceptional gameplay and the challenge itself is incentive. I assume the people claiming this game will not have replayability are suggesting the gameplay will be average at best.
 

Lingitiz

Member
Quite scared to look through the thread, but how long is the game roughly? I'm sure its been addressed but I'm scurred.

The number going around was similar to the first Uncharted at 8-10. Worth noting that (seemingly) unskippable cutscenes took a good chunk of the first chapter based on the posted videos, but it might not be the norm since that's the beginning of the game.

Shooting looked very Gears of War-ish, especially in the bigger bowl areas that look like they would fit right in a section in the first Gears. Perhaps a little clunkier too since the camera is so close, but I'm not sure how much that could be attributed to the guy playing. Pacing seems to be quite solid though.
 
The first chapter alone is 1 hour long for this guy. He does die a lot. But the game should be long enough.

The blimp chapter is also at least 40 minutes, given that the demo cut off somewhere presumably near the end.

45-60 minutes per chapter sounds like a good length.
 
Top Bottom