While skipping all the cutscenes and running through right?
Realistic time is around 7 hours on first playthrough for that game. (Atleast my time)
While skipping all the cutscenes and running through right?
Rapier, can you say a little about the variety of combat scenarios? You say the game is a lavish production, but does it seem like a lot of effort went into keeping the combat scenarios varied in terms of enemy encounters and combat spaces?
. I'd post the name of it but that's probably a spoiler.Chapter 8
It only takes 11 minutes to finish the game?We have some impressions on other threads that got locked. If you search for the thread about the latest screenshots or the 11 minutes video you can find it.
I'll weigh in with my impressions in about an hour; was lucky to snag a copy. Fuck you Destiny; on the shelf you go!For at least 5 hours 😜
Realistic time is around 7 hours on first playthrough for that game. (Atleast my time)
Any info about day 1 patch size? Hopefully it is not massive.
http://www.neogaf.com/forum/showpost.php?p=152092925&postcount=4532OsirisBlack said:Finally finished.
Going to try to do this without saying anything at all about the graphics.
As I stated originally the game starts off slowly with a deliberate pacing building the characters story and atmosphere. After about 5 hours in the story becomes very tight but you are asked to read between the lines on a few issues which I will not spoil here. Following context clues makes some of them pretty blatant others a bit more elusive. It is all tied together very nicely.
Level design is good, not excellent but good there are often multiple ways to dispatch enemies besides hiding behind cover and playing whack a mole. I like to try different approaches to combat in every game I play and can make combat in Infamous Second Son look like a choreographed fight in a film.
Some of the things you can do in the Order when you put some thought into it are pretty amazing. They just require a bit of creative timing with Blacksight and the various weapons at your disposal. I do feel like something is missing from combat options but I cannot quite put my finger on exactly what it is. I never had a problem with the cover system and was at times impressed (annoyed heavily at one point) with the enemy AI.
The Order is going to be my new go to score and there is one track in particular that hits at just the right moment and adds an extra layer of drama to the already intense scene. The music never felt out of place but what stood out to me just as much as the music was the ambient sounds. Some of them are so good I would suggest standing still and just listening to the world around you.
There were a few QTE in the game that I felt were out of place outside of those few incidents the pacing and placement of them was fine. The game gets better as you go on and in my opinion ends on a very high note but I must admit it has left me wanting more. I would suggest playing with aim assist off, camera bias on and hard difficulty.
I will give the game another play through at a much slower pace but if I had to say yes or no to buying this game day one, I would say this is definitely a day one game.
I think the game is more akin to TLOU in pacing than Gears which is a good thing in my opinion and after completion I would still say this is my favorite new IP so far this generation.
First play through score 9/10
Edited to add:
My wife watched me play this entire game from beginning to end, the last game she watched me play from beginning to end was TLOU.
http://www.neogaf.com/forum/showpost.php?p=152072864&postcount=4230Theman2k said:Well here are my final impressions for the game, i'll review parts of the game in different categories , then the overall experience and summary.
I'll try to sum up everything as much as I can.
Graphics:
Technical marvel. True next-gen experience, on all fronts.
No loading times, super silky smooth frame rate (you all be surprised how smooth it is), no graphic glitches, amazing and consistent art all around.
A lot of times it's hard for you to grasp it's even a game running real time.
Black bars didn't really filled their job.
Making transitions back to gameplay already done better in games like MGS. They downgraded from the experience, from gameplay side and from art side.
Sound:
True 1886 era fitted music, amazing score and theme.
Voice acting is top notch all around.
Were moments I was surprised the developers added some of the sounds you usually don't hear while interacting with the environment.
The theme really works and sticks with you, other times though really good music kicks in but can be forgettable easily.
Menu and UI:
Menu is on the light side, something I like.
It's easy to navigate, and to understand and looks good.
Only thing that comes to mind on the bad side, is the weapon selection UI.
It's too big and centered in the middle of the screen, not very good while action is going.
No option to change button layouts is a big negative.
Pacing and story:
Starts really slow, the intro stays it's welcome way too much.
And on top of bad paced intro, it comes instead of good exposition that I felt lacking most of the game.
The story starts to pick up from late middle of the game, but when it does it grabs you so hard it makes you want to continue playing nonstop. Really emotional and good, something a lot of games having hard time to achieve.
Characters are really believable and make strong impact.
Sometimes the story kicks you to some places, which you wander what happened between the last cut scene to the next. I felt out of place when it happened, it felt unnatural to the flow of the game.
Sadly the game ends way too quick after the story really shines and makes you feel you deserved more.
Gameplay:
Odd design and gameplay decisions plague this game.
Basic cover and stealth mechanics makes a solid shooting encounters.
It also fails to explain in depth cover mechanics like camera bias (which is off by default) and corner cover switching, taking into account the game has a very long intro to introduce them.
You actually use some of the weapons once or twice the entire game. Made me wish I could use them more in the first time playing.
Setting up encounters in terms of level design and weapon placement can be better.
It's on par with KillZone SF right now.
QTE's in the game strike me as a failure from the gameplay design aspect for making better shooting encounters and "boos battles". Like Far Cry 3.
Overall:
Game is AAA with high production values, I don't think the negative outweighs the positive.
In a sense it's more of a journey, a really good and polished one we must endure till a sequel that will make good on gameplay without any black bars.
Is it worth the price of admission now? Yes.
There's nothing else like it on the market now, the wow factor is really big.
And if we put aside the wow factor, it's still a good polished story driven game with production values trough the roof.
Granted if you played uncharted or gears, there's a lot of room this game doesn't deliver, but overall it's something you can't allow yourself not to experience.
The order 1886, is really a new mascot for SONY. Just not too shiny.
Gathered up a couple posts from OsirisBlack and Theman2k on their thoughts after finishing.
http://www.neogaf.com/forum/showpost.php?p=152092925&postcount=4532
http://www.neogaf.com/forum/showpost.php?p=152072864&postcount=4230
I think you're ahead of the norm in this case.
Query:
This on a more technical level and comes on heels of another topic made on this board- Is there adequate amount of Anisotropic Filtering (AF) in the game?
OP (or anyone else who has played/beaten it), while I know you stated you'd let us discover the story by ourselves, is the game worth it for the story alone? To me, the biggest reason I will pick up this game will be if the game offers a unique story and experience. Obviously, the visuals and "feel" of the game are a bonus, but for single player games I care more about how good the plot is. And please, no spoilers.
Yeah, probably. Uncharted 2 took me 10 hours. But i never really cared for collectibles, because I don't have too much time to play games
Query:
This on a more technical level and comes on heels of another topic made on this board- Is there adequate amount of Anisotropic Filtering (AF) in the game?
The Order 1886 has incredible AF. Other devs are probably just lazy. Lazy is the middle name of this gen, after all.
I was just about to post this. Man, we are so in sync!
I haven't played on PC in way too long to remember what AF does, although I think it made textures sharper?
There's just one texture that stood out to me as bland. ONE. And it was briefly during a cutscene the first half of the game. The rest of the materials look very realistic and natural.
OP:
Does this game have a lot of bosses that you fight outside of QTEs? Are there patterns to learn or are they bullet sponges?
I haven't played on PC in way too long to remember what AF does, although I think it made textures sharper?
There's just one texture that stood out to me as bland. ONE. And it was briefly during a cutscene the first half of the game. The rest of the materials look very realistic and natural.
Story picks up for me by late middle game, in the beginning the story is disoriented with little exposition.
But when it starts to get good, it's really good IMO.
I'm not really talking collectibles though. I never really go out of my way for that stuff until after I've enjoyed the game thoroughly and then I'll usually do a cleanup run to find all the secrets and whatnot.
I haven't played on PC in way too long to remember what AF does, although I think it made textures sharper?
AF changes the filtering of textures as they move away from the camera. THat would mean... a cobble stone road would look more blurred the further it went into the desitance with little to no AF.
Can you post your length and how you did your playthrough? Did you take your time?
Dunno why I was so fast then. :/ Anyway great games.
Around 12 hours on hard. I took my time to enjoy everything like i do when i play for the first time.
Nice! But I want more thoughGathered up a couple posts from OsirisBlack and Theman2k on their thoughts after finishing.
http://www.neogaf.com/forum/showpost.php?p=152092925&postcount=4532
http://www.neogaf.com/forum/showpost.php?p=152072864&postcount=4230
Tbf, MD has watched the gameplay and story on YouTube, so can at least comment on the game to a certain degree.
Max Payne 3 is the perfect example of this. I loved the gameplay, and I would have replayed the game 6 or 7 times, easily, but the un-skippable cutscenes killed any desire I had to come back to the game, and that sucks.That's going to kill replayability, you know. The cut-scenes in this game are numerous and they're lengthy. If I was forced to watch the cut-scenes in a PG game every time I played them, well, they would be one-way tickets for me.
Around 12 hours on hard. I took my time to enjoy everything like i do when i play for the first time.
Did you find it frustrating on hard? I'm considering starting on hard but I want my first playthrough to not get stopped to a halt by a some huge difficulty spike.
Bingo. Very YMMV though; depends on who rings it up. It definitely comes up as Do Not Sell in their system.Where'd you get your copy from if you don't mind me asking? I've heard Walmart has sold some copies of it early from a couple people
Bingo. Very YMMV though; depends on who rings it up. It definitely comes up as Do Not Sell in their system.
Not at all.
and i dont know where is the replayability in vanquish.
Here. Individual chapter loading works just fine.
Hard to tell with so much DOF and film grain.
red is where the AF cuts off, and the blue encirclings are something I wish I could see in higher detail. But alas.
AF seems fine to me although not the same as highest quality on PC.Here. Individual chapter loading works just fine.
Hard to tell with so much DOF and film grain.
As we already knew about enemy AI, I want to ask about friend AI. Are your companies helpful enough to support you during gunfights or are they just letting you do all the work?Not at all.
Someone posted 30mb but I didn't fact check it.
Beat the game today.
Armoury in pause menu didn't unlock.
What's up with that thing ?
I thought it would open after beating the game, but it did not =(
btw I liked the game very much. A new strong IP for Sony I hope
I quite liked it. First of all I liked atmosphere and overall style of everything because it wasn't just a modern military shooter...
Good thing is that game has a lot to offer if you choose to listen up and look closely - from hearing conversations, to reading newspapers and etc. Plus there are like couple of big reveals I didn't expect at all. And a couple of twists that surprised me too. I like that a lot.
you cannot choose a way to play different segments of the game. there's nothing like TLOU where you can shoot your way thru or you can stealth it. In Order you have firefights where game wants you to shoot and Galahad uses dagger when game has a stealth level
I would give it a 7.5. I enjoyed playing it but I find it pretty hard to justify the full price.
There is nothing broken about the game, on the contrary, it's one of the most refined games I have played in a while. The graphics, acting, sound and production value are top tier. The story is good, but nothing memorable. I liked some of the characters, the atmosphere and the world they created. Unfortunately, the gameplay is just functional, basic. Also, the pacing in the first two hours of the game bothered me (the majority of those hours where walking and cutscenes). I and the fact that cutscenes cannot be skipped makes me think replaying the game will feel like a chore.
I really expected more from the game. There wasn't much in addition to what was shown already in videos. I was really thinking before playing it that the developers where keeping a lot of things unknown, but it wasn't so.
I look forward to a sequel, because I think the franchise has potential, but the developers have to come with a more fleshed out campaign that takes some risks and maybe some form of multiplayer to increase the game's replayability.
Not at all.
That was me. Pretty sure it's true
Here. Individual chapter loading works just fine.
Hard to tell with so much DOF and film grain.
Looks like 4x maybe? Not as high as I thought it would be...