GuardianSoul
Neo Member
lol you're famous Falk.
I noticed all 4 characters leveled up at the same time and had the exact same level. It's not going to be like that in the final game is it? I like the characters having their own individual levels and experience points. Or since you can't switch party members and you only control, Noctis, it makes no sense doing it that way?
If they''ve all been in the party from the start, wouldn't it make sense that they level up at the same time?
that's not sasuke
For those of you who have seen the Megaman sequilitis:
Agreed, it was just wrong they should've just left Kitase in charge of KH3 ( which is what he's doing atm )
Not a fan of how hand-holdy the UI is. I understand open world game design can be challenging, but there has to be a better way of guiding your player through the world.
Not a fan of how hand-holdy the UI is. I understand open world game design can be challenging, but there has to be a better way of guiding your player through the world.
HEYYYYYY GO OVER THERE! 194m UNTIL THE NEXT PART OF THE QUEST!
HEEEEYYYY I UPDATED YOUR QUEST JUST SO YOU KNOW!
YOU CAN CRAWL IN HERE! LOOK LOOK AT ME! I'M A CRAWL SPACE! DO YOU SEE ME?
For those of you who have seen the Megaman sequilitis:
THAT'S NOT?!
I would agree if I hadn't seen the same person who made this get lost an embarrassing number of times while playing video games.
So? Past FF games all the characters had their own level and experience points. Even the ones you started with. At least from what i remember.
Didn't they turn off some markers in the map interface? I guess that's something...yup. this games needs options options options.
-difficulty setting
-mini-map on/off
-map indicator on/off
-quest market on/off
etc....
Yes, but there are other means of keeping people on the right track. The most important one being level design. So that it's painfully obvious where you need to go. Even then there are other ways of displaying the type of information FFXV is displaying now.
For example. All of that UI I complained about could be mapped to one of the buttons. A "hint button" that you press and suddenly you see the direction you're supposed to go, and it automatically goes away after 5-10 seconds.
UI like this is a crutch for not clearly conveying your goal. Stuff like this SHOULD be in the game, I won't argue that, but as a crutch it should only be used when needed.
I guess? I don't think any FF had anybody getting their own experience points. Not sure what you mean there. Haven't really paid attention to the levels.
Just think it makes sense that a story about 4 bros traveling together getting into adventures would all be about the same level and get the same amount of exp.
You're so good that you singlehandedly started an inside joke here on GAF.
Well as they die off I'm sure the levels will start to get varied.
You're so good you singlehandedly started an inside joke here on GAF.
Then a LOT of games dont get it right. Quest markers being bad? tons of open world style games have that. And interactive markers are a standard. whether its an icon or making some part glow, ffxiv isnt doing anything terribly offensive in terms of "hand holding" that hasnt been done before.
Eh i've seen worse. Actually i agree that they look like they came from the 90's back when Nomura didn't go apeshit with belts and zippers. These guys remind me of the Turks from FF7.Grimløck;152894189 said:characters look so goofy like some 90's era emo rejects.
Oh I didn't know the person that recreated those tracks was a member here. Good work! May I ask what software you use?
Lol you don't mean...You're so good that you singlehandedly started an inside joke here on GAF.
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.
yup. this games needs options options options.
-difficulty setting
-mini-map on/off
-map indicator on/off
-quest market on/off
etc....
Preorder cancelled?
They have to make it easy because casuals.
Bu-but they told me they were the same!
Well they call them options for a reason ( ͡° ͜ʖ ͡°)
Well, Nomura didn't design their costumes(Roen did). That being said, even the original Nomura designed costumes(seen in the early Versus footage) that were far more "minimalist" compared to the "apeshit with belts and zippers" style you mention. To me, "toned down" Nomura > "Belt & Zipper God" Nomura, and to be honest, I still think Nomura's best work was FFVII(not the compilation, just original FFVII).Eh i've seen worse. Actually i agree that they look like they came from the 90's back when Nomura didn't go apeshit with belts and zippers. These guys remind me of the Turks from FF7.
I'm just saying that's why they're there to begin with.
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.
that's not the point
it's something i dislike in the majority of games I play and turn it off if given the option.
if not given the option then it's kinda annoying and kills the immersion somewhat.
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.
They have to make it easy because casuals.
I can relate. I'd turn the crosshair off for every campaign FPS back in the day. The latest being Return to Castle Wolfenstein. Sten Headshots with no crosshair were so satisfying.
I've also been credited as "the composer for Lightning Returns" over at Kotaku. Misinformation never gets any less amusing,
Watt, how did they mistake "Motion capture actor for Lumina" for that? Btw, I think you did a really good job conveying her personality and emotions!
who are the real monsters. the casuals.....or us!?
Nothing is good or bad, but thinking makes it so.
Turned all that shit off in Xenoblade!
I can relate. I'd turn the crosshair off for every campaign FPS back in the day. The latest being Return to Castle Wolfenstein. Sten Headshots with no crosshair were so satisfying.
I think Nomura's best work was from FFVIII.
Oh, you mean like... well... every other FF 95% of the time? Outside of boss battles you could always just mash "Attack" and use a healing spell or item once in a while. The most "strategic" it got was on "Oh, it's an ice monster, I have to use Fire" level which only involves three more button clicks. Replaying FFX recently made me realize how boring and repetetive most turn-based JRPGs are. I don't have the patience and time for that. I'd rather have something dynamic, snappy with an immediate feedback while playing that can also be deep if you want.
Take off the rose-tinted glasses, give new things a chance.
That's what options are for. Giving the player the ability to shift between whether they want to go it alone or need their hand held eliminates the "either one way or the other". That's how games should be.who are the real monsters. the casuals.....or us!?
Nothing is good or bad, but thinking makes it so.