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Final Fantasy XV Demo Gameplay (XB1 & PS4 demos), Battle System, Night & Map Shown

GuardianSoul

Neo Member
BKoQSRPb.png

lol you're famous Falk.
 

Falk

that puzzling face
I've also been credited as "the composer for Lightning Returns" over at Kotaku. Misinformation never gets any less amusing,
 

On Demand

Banned
I noticed all 4 characters leveled up at the same time and had the exact same level. It's not going to be like that in the final game is it? I like the characters having their own individual levels and experience points. Or since you can't switch party members and you only control, Noctis, it makes no sense doing it that way?
 

DeSolos

Member
Not a fan of how hand-holdy the UI is. I understand open world game design can be challenging, but there has to be a better way of guiding your player through the world.

HEYYYYYY GO OVER THERE! 194m UNTIL THE NEXT PART OF THE QUEST!
nE8kSIL.png


HEEEEYYYY I UPDATED YOUR QUEST JUST SO YOU KNOW!
bBqoskj.png


YOU CAN CRAWL IN HERE! LOOK LOOK AT ME! I'M A CRAWL SPACE! DO YOU SEE ME?
vEK70Z9.png



For those of you who have seen the Megaman sequilitis:
sequelitisbox.jpg
 

Skilletor

Member
I noticed all 4 characters leveled up at the same time and had the exact same level. It's not going to be like that in the final game is it? I like the characters having their own individual levels and experience points. Or since you can't switch party members and you only control, Noctis, it makes no sense doing it that way?

If they''ve all been in the party from the start, wouldn't it make sense that they level up at the same time?
 

Go_Ly_Dow

Member
Not a fan of how hand-holdy the UI is. I understand open world game design can be challenging, but there has to be a better way of guiding your player through the world.

HEYYYYYY GO OVER THERE! 194m UNTIL THE NEXT PART OF THE QUEST!
nE8kSIL.png


HEEEEYYYY I UPDATED YOUR QUEST JUST SO YOU KNOW!
bBqoskj.png


YOU CAN CRAWL IN HERE! LOOK LOOK AT ME! I'M A CRAWL SPACE! DO YOU SEE ME?
vEK70Z9.png



For those of you who have seen the Megaman sequilitis:
sequelitisbox.jpg

yup. this games needs options options options.

-difficulty setting
-mini-map on/off
-map indicator on/off
-quest market on/off

etc....
 

DeSolos

Member
I would agree if I hadn't seen the same person who made this get lost an embarrassing number of times while playing video games.

Yes, but there are other means of keeping people on the right track. The most important one being level design. So that it's painfully obvious where you need to go. Even then there are other ways of displaying the type of information FFXV is displaying now.

For example. All of that UI I complained about could be mapped to one of the buttons. A "hint button" that you press and suddenly you see the direction you're supposed to go, and it automatically goes away after 5-10 seconds.

UI like this is a crutch for not clearly conveying your goal. Stuff like this SHOULD be in the game, I won't argue that, but as a crutch it should only be used when needed.
 

Skilletor

Member
So? Past FF games all the characters had their own level and experience points. Even the ones you started with. At least from what i remember.

I guess? I don't think any FF had anybody getting their own experience points. Not sure what you mean there. Haven't really paid attention to the levels.

Just think it makes sense that a story about 4 bros traveling together getting into adventures would all be about the same level and get the same amount of exp.
 

kaioshade

Member
Yes, but there are other means of keeping people on the right track. The most important one being level design. So that it's painfully obvious where you need to go. Even then there are other ways of displaying the type of information FFXV is displaying now.

For example. All of that UI I complained about could be mapped to one of the buttons. A "hint button" that you press and suddenly you see the direction you're supposed to go, and it automatically goes away after 5-10 seconds.

UI like this is a crutch for not clearly conveying your goal. Stuff like this SHOULD be in the game, I won't argue that, but as a crutch it should only be used when needed.

Then a LOT of games dont get it right. Quest markers being bad? tons of open world style games have that. And interactive markers are a standard. whether its an icon or making some part glow, ffxiv isnt doing anything terribly offensive in terms of "hand holding" that hasnt been done before.
 
I guess? I don't think any FF had anybody getting their own experience points. Not sure what you mean there. Haven't really paid attention to the levels.

Just think it makes sense that a story about 4 bros traveling together getting into adventures would all be about the same level and get the same amount of exp.

Well as they die off I'm sure the levels will start to get varied.
 

DeSolos

Member
Then a LOT of games dont get it right. Quest markers being bad? tons of open world style games have that. And interactive markers are a standard. whether its an icon or making some part glow, ffxiv isnt doing anything terribly offensive in terms of "hand holding" that hasnt been done before.

Just because a lot of games do it now doesn't make it right.

In the case of this quest, from a design perspective, following quest markers does not convey the feeling of tracking a Behemoth. It feels like you're doing a check list of busy work.

Similarly, in Kingdom Hearts there is a quest which is somewhat optional where you're looking for evidence of Heartless in Wonderland. You are encouraged to explore the world, but you might not be able to find all the evidence. While you might be punished if you don't find all of the evidence, it doesn't block your progress.

That said, KH wasn't open world, so yeah it's not an apples to apples comparison, but it's these sorts of gamey UI trappings that take you out of the immersive experience that role playing games purport to be all about.
 

abadguy

Banned
Grimløck;152894189 said:
characters look so goofy like some 90's era emo rejects.
Eh i've seen worse. Actually i agree that they look like they came from the 90's back when Nomura didn't go apeshit with belts and zippers. These guys remind me of the Turks from FF7.
 
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.
 

GuardianSoul

Neo Member
Oh I didn't know the person that recreated those tracks was a member here. Good work! May I ask what software you use?

I'm using Cubase Elements 7 along with a huge list of VST's.

https://lh3.googleusercontent.com/-FtsFTdTWslI/VOi7y_xE74I/AAAAAAAAAUY/0anxu3bMfMc/s2560/screen.png

This was during the process of creating the night battle theme.

You're so good that you singlehandedly started an inside joke here on GAF.
Lol you don't mean...
GRATIA MUNDI?!
 
Eh i've seen worse. Actually i agree that they look like they came from the 90's back when Nomura didn't go apeshit with belts and zippers. These guys remind me of the Turks from FF7.
Well, Nomura didn't design their costumes(Roen did). That being said, even the original Nomura designed costumes(seen in the early Versus footage) that were far more "minimalist" compared to the "apeshit with belts and zippers" style you mention. To me, "toned down" Nomura > "Belt & Zipper God" Nomura, and to be honest, I still think Nomura's best work was FFVII(not the compilation, just original FFVII).
 

wmlk

Member
I think Nomura's best work was from FFVIII.

Regardless, these are extremely high social class characters from a city based on Tokyo wearing Japanese designer clothes for rich people. It fits the setting, but obviously exaggerated for Final Fantasy. It's perfectly fine to me but I'm not singing any praises for it.
 

Philippo

Member
I'm just saying that's why they're there to begin with.

No of course, but i think it couldn't hurt them to offer more options when it's not that hard to.
I mean we're just talking about toggling some UI options after all.
And also for the combat itself, they could let us disable counter attacks/block/combos highlight and maybe tone down the regen, plus the usual up of enemies stats.
 

Go_Ly_Dow

Member
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.

that's not the point

it's something i dislike in the majority of games I play and turn it off if given the option.

if not given the option then it's kinda annoying and kills the immersion somewhat.
 

Falk

that puzzling face
that's not the point

it's something i dislike in the majority of games I play and turn it off if given the option.

if not given the option then it's kinda annoying and kills the immersion somewhat.

I can relate. I'd turn the crosshair off for every campaign FPS back in the day. The latest being Return to Castle Wolfenstein. Sten Headshots with no crosshair were so satisfying.
 
And now we got people complaining about the "hand holdy" nature of the UI... Right, because FFXV's demo is the only piece of electronic media ever to have clear telegraph markers on its overworld.

I guess you haven't left the FF threads in years and never looked at the front page if you think people don't complain about other open-world games handholding and checklist design. There was even a thread earlier today about that.
 

Koozek

Member
I've also been credited as "the composer for Lightning Returns" over at Kotaku. Misinformation never gets any less amusing,

Watt, how did they mistake "Motion capture actor for Lumina" for that? Btw, I think you did a really good job conveying her personality and emotions!
 
Watt, how did they mistake "Motion capture actor for Lumina" for that? Btw, I think you did a really good job conveying her personality and emotions!

I was about to inquire how you could mo cap a sword, but then I remember LR exists and no one remember Brave Fencer Musashi.
 

wmlk

Member
Turned all that shit off in Xenoblade!

Yeah, seriously. I always play a game in the way which I think is most fun. To some people, that could mean to finish all sidequests but for me if they're not Chrono Trigger-tier I'm probably not even touching them.
 
I can relate. I'd turn the crosshair off for every campaign FPS back in the day. The latest being Return to Castle Wolfenstein. Sten Headshots with no crosshair were so satisfying.

I want to see someone that turns off the crosshair just so they can glue a crosshair made of paper to the center of the screen.
 
Oh, you mean like... well... every other FF 95% of the time? Outside of boss battles you could always just mash "Attack" and use a healing spell or item once in a while. The most "strategic" it got was on "Oh, it's an ice monster, I have to use Fire" level which only involves three more button clicks. Replaying FFX recently made me realize how boring and repetetive most turn-based JRPGs are. I don't have the patience and time for that. I'd rather have something dynamic, snappy with an immediate feedback while playing that can also be deep if you want.
Take off the rose-tinted glasses, give new things a chance.

lol wut, in FFX if you mash X i nthe boss fights you will die really fast starting about midway through the game

in kingdom hearts i was able to mash my way through almost everything including the optional arena bosses. i'm just hoping FF15 takes alot more skill than KH games. not saying KH is bad i enjoy the spectacle of it but the combat is mind numbing.
 
who are the real monsters. the casuals.....or us!?

Nothing is good or bad, but thinking makes it so.
That's what options are for. Giving the player the ability to shift between whether they want to go it alone or need their hand held eliminates the "either one way or the other". That's how games should be.
 
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