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Unreal Engine 4 Kite Open World Cinematic

Holy shit. This is impressive.

Dat rock!

At first I wasn't that impressed, maybe with the scale of it, but overall it didn't look like a huge step forward.
But then came the close up at the rocks in the second half, that was pretty impressive. An open world were even the little things have such detail!
Question is, is it feasable for developers to fill a huge world with such detail?

It is a huge step forward.
And yes, speedtree!
 

KKRT00

Member
They claimed it's running real time, but we never see graphics match that level of fidelity from actual games that come out. They are cut-scenes, pre-planned, with a fair amount baked rednering. Fixed camera angles. We will only see a handful of games come close, God of War has typically been one because of it's fixed camera angles.
Are You not familiar with concept of tech demo?
 

Loofy

Member
That looked really great, better than 2006 level CG maybe.

(Monster House)
4Wx7oW8.jpg
 
Dat rock!

At first I wasn't that impressed, maybe with the scale of it, but overall it didn't look like a huge step forward.
But then came the close up at the rocks in the second half, that was pretty impressive. An open world were even the little things have such detail!
Question is, is it feasable for developers to fill a huge world with such detail?

Nope, too time consuming.

However, there will probably be a lot of progress in procedural generation during the next years. So we might be seeing a lot of detail like this in open worlds.

Whats speedtree?

Middleware to procedurally generate trees.
 

KKRT00

Member
Nope, too time consuming.

However, there will probably be a lot of progress in procedural generation during the next years. So we might be seeing a lot of detail like this in open worlds.

This demo is actually using procedural asset placement, so with some procedural shaders it could easily fill up the whole open world with some pre-made assets.
 
This demo is actually using procedural asset placement, so with some procedural shaders it could easily fill up the whole open world with some pre-made assets.

Oh yeah, the level of detail is quite possible, I have read his post a bit too fast.

I was thinking more of the lines of making an entire open world look like that, with interesting rock formations and cool landscapes.

EDIT: Oh, I see that they talk more about it on the stream. Damn, should have watched sooner.
 

Bebpo

Banned
Wait, what, this needed the new Titan X? I don't really see anything that can't be done currently at 1080p 30fps on modern affordable cards?
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Wait, what, this needed the new Titan X? I don't really see anything that can't be done currently at 1080p 30fps on modern affordable cards?

Because you've seen so many games that look like this?
 

NBtoaster

Member
Typical distracting ssr artifacts on the water and some pop in are the only things really stopping it from looking like CG.
 
Okay, seeing the effort they had to put into this, expecting the same amount of detail in a full game is...doubtful.

EDIT: Sweet lord these rocks.
 
hahahahahahahha millions of polys for foliage only, there is no way this can work on any machine in real-time or be playable. Also 100k trees !
 

KKRT00

Member
hahahahahahahha millions of polys for foliage only, there is no way this can work on any machine in real-time or be playable. Also 100k trees !

Crysis 3 used like 600-700k polys for grass alone already. Polycount for Star Citizen city pre-alpha scene was around 30m.
 
The kid in the video is serving me Milo teas
RpGcHqq.jpg


Also videogames today are insane. Can you imagine showing someone this clip 10 years ago and saying "this is running in real time on a single computer"?
 

Bebpo

Banned
Because you've seen so many games that look like this?

Because studios don't have the budget/manpower to make a full game of that quality. I mean this video is a single character model whose not even that detailed looking, a kite, some deer and otherwise the rest of the rendering power can go entirely into the environment, which looks great, but not any sort of leap from what we're starting to see in stuff like Witcher 3.

It's sort of like how fighting games can have insane looking character models because there's almost no environment. Here there's almost no characters so everything is going into the environment and it just looks slightly better than environments we've already seen.
It looks good, just a $1,000-$2,000 card I'd expect something more impressive. Would be really surprised if a 980 couldn't pull something like this off at 1080p/30fps.
 
The kid in the video is serving me Milo teas
RpGcHqq.jpg


Also videogames today are insane. Can you imagine showing someone this clip 10 years ago and saying "this is running in real time on a single computer"?
People thought the Killzone 2 trailer was possible on PS3 in 2005, so they'd probably think it would be coming sooner than 2015.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Not a space marine? Color me impressed.
 

HK-47

Oh, bitch bitch bitch.
Okay, seeing the effort they had to put into this, expecting the same amount of detail in a full game is...doubtful.

EDIT: Sweet lord these rocks.

But that wont stop people from expecting it so we can continue the graphical rat race.
 
The Vanishing of Ethan Carter did something similar, a game of the same scale is possible. TES VII? not so much.

edit: Ubisoft's 300 people scale for one title, can pull it off. imo.

Perhaps, I don't know how much time the Ethan Carter people have spend on this and I haven't played the game so don't know how long it is or how much variety there is in terms of assets.
 

Stuggernaut

Grandma's Chippy
Lots of damn impressive stuff in there. I hate when I see stuff like this and ONE thing ruins it for me though.

Running through grass and leaves and they don't react bugged me and took me out of it a bit.

Thankfully the 2nd half was better ;)

GAF has made me too damn observant and picky. Thanks!
 
Lots of damn impressive stuff in there. I hate when I see stuff like this and ONE thing ruins it for me though.

Running through grass and leaves and they don't react bugged me and took me out of it a bit.

Thankfully the 2nd half was better ;)

GAF has made me too damn observant and picky. Thanks!

Yeah, I doubt that will happen with what they are doing considering they are part of the material and have no collision. But there is probably a trick someone can do to fake it a bit.
 

eot

Banned
It's a bit strange seeing a tech demo like that for what's meant to be a current gen engine. I mean, I'd be surprised if that demo will run on a PS5. Then again, Samaritan was four years ago and games don't look that good yet.
 

RCSI

Member
It's a bit strange seeing a tech demo like that for what's meant to be a current gen engine. I mean, I'd be surprised if that demo will run on a PS5. Then again, Samaritan was four years ago and games don't look that good yet.

Batman: Arkham Knight seems to come close to Samaritan.
 

forms

Member
My kid got to see the video, and then wanted to see it again and again. They should create some fairy tales around this. :D
 
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