CharmingCharlie
Member
I have to admit I actually enjoyed that demo, lovely music and beautiful scenery. I certainly wouldn't complain if the games I play started looking like that.
It's a bit strange seeing a tech demo like that for what's meant to be a current gen engine. I mean, I'd be surprised if that demo will run on a PS5. Then again, Samaritan was four years ago and games don't look that good yet.
What a time to be alive.
All I see is the RPG potential.
I'm not trying to start some age debate or anything, but it makes me very happy that I was born before everything really took off. To be able to look back and see such massive changes in the industry, and to able to see the amount of progress that's been made, it leaves me awestruck. Perhaps it's the naivety of being a child at the time, but playing on the NES back in the day, I never would have imagined video games reaching such heights. Here's to the future!
What a time to be alive.
All I see is the RPG potential.
The next Elder Scrolls
There's no such thing as an uncompressed video. No one would host it due to it being hundreds of gigabytes in size. There's low bit-rate (YouTube) and high-bit-rate (Gamersyde) but no uncompressed.No uncompressed video yet?
Really a great presentation, lots of information.
Indeed, that 133 second trailer would take ~23.12GB using uncompressed 30fps 24bit (RGB8) video.There's no such thing as an uncompressed video. No one would host it due to it being hundreds of gigabytes in size. There's low bit-rate (YouTube) and high-bit-rate (Gamersyde) but no uncompressed.
I think they said it's using dynamic global illumination and the terrain is procedurally generated.They are cut-scenes, pre-planned, with a fair amount baked rednering. Fixed camera angles.
That handful will be PS4 games, right?We will only see a handful of games come close, God of War has typically been one because of it's fixed camera angles.
How do you know this?They know exactly what will be in frame, they don't have to worry about culling.
Not a space marine? Color me impressed.
That looked really great, better than 2006 level CG maybe.
(Monster House)
Imagine Ethan Carter 2 looking like thatI have to admit I actually enjoyed that demo, lovely music and beautiful scenery. I certainly wouldn't complain if the games I play started looking like that.
Astounding...
https://www.youtube.com/watch?v=0zjPiGVSnfI
EDIT: Higher quality version available for download in here (might need to log in): https://vimeo.com/121146483
This real-time short film was first shown during Tim Sweeney's State of Unreal Engine GDC 2015 keynote. Just before the GeForce Titan X announcement (which this demo was running on).
EDIT: Here's the presentation/making-of/behind the scenes and Q&A: http://www.twitch.tv/unrealengine/b/632598238?t=45m28s
Very very impressive.
And then you realize that if you need 1 Titan X card for this, you need 2 Titan X cards to get this in a real game, with AI, and actual action taking place and still maintain that 30fps....
Well, the rest is more CPU stuff and wouldn't require an entire Titan X.
I wish I didn't notice out-of-tune instruments so much...Cute. I wish I didn't notice pop-in so much. :\
They claimed it's running real time, but we never see graphics match that level of fidelity from actual games that come out. They are cut-scenes, pre-planned, with a fair amount baked rednering. Fixed camera angles. We will only see a handful of games come close, God of War has typically been one because of it's fixed camera angles.
They know exactly what will be in frame, they don't have to worry about culling.
I wish I didn't notice out-of-tune instruments so much...
No, not that level for sure. Not to mention CARS or Ice Age which are also from 2006. It does look great though, just imagine Skyrim at that quality!!! Maybe in 5-10 years.