17 Seconds
Banned
let's be real if you knew your opponent just spent $$ to perform a fatality wouldn't you feel better about it and not worse
No, it would make it feel less significant the next time I did it the real way.
let's be real if you knew your opponent just spent $$ to perform a fatality wouldn't you feel better about it and not worse
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
let's be real if you knew your opponent just spent $$ to perform a fatality wouldn't you feel better about it and not worse
Knowing FROM, they will only sell a difficulty increaser.
Knowing FROM, they will only sell a difficulty increaser.
I'm more irked by the day 1 4-character DLC pack than this.
I could see it not being okay in many cases; this really isn't one of them. You're not buying something new or a gameplay advantage, you're buying a way to make a purely cosmetic action that is available from the start easier.Today I learned that if something is unlockable in game, it's totally to also sell it for money
There really is no issue with selling shortcuts like this.
lol!
Why don't you try and explain how it is a big deal?
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
It is insulting that a company has decided this is something they can get away with selling. That someone in a board room has sold the idea that this is something that consumers will actually buy.
It's insulting to anyone who plays games, because the people behind this have such a low perception of us, that they believe this is something we'll buy.
That's my main problem with this. That, and the horrific idea that if it actually does sell enough, we'll see more of it.
I still don't see why people DO have a problem with this.
Are these the same people that get mad when companies sell cosmetics? Why are they entitled to everything for free?
Locked characters? Extra strength? YES! Those are fights worth fighting!
But this? All this is, is a way to make an input that you do AFTER YOU WIN easier.
I think people would just get mad that they lost to someone who can't pull off a fatality on their own, which by the way are incredibly easy already.
The fear mongering is stupid. "Easy fatalities today! Humans marrying dogs tomorrow!"
Or you can just do it with in-game currency.I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
lmao people will bitch about anything these days...
1. It's optional
2. If it's used on you it doesn't really matter because you already lost the match
3. If people wanna pay for something as stupid as this then that's their problem You can easily unlock these in game or you can learn the inputs they even have a training mode for it.
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
People will buy this and there's nothing wrong with that. So what if they perform a fatality on you? You already lost the match.
I'm more irked by the 4-character DLC pack than this. That actually shifted my decision to pre-order Witcher 3 instead.
Because we know it won't end here?
Because we've seen how DLC has been abused to the point that now it's basically just accepted?
I could see it not being okay in many cases; this really isn't one of them. You're not buying something new or a gameplay advantage, you're buying a way to make a purely cosmetic action that is available from the start easier.
From a game design perspective, the entire point of having a fatality is to reward people who become invested in the game with the ability to perform a flashy taunt. While the real inputs aren't necessarily complex, they're a way of incentivising the kind of dedication to the title that would hypothetically make it an evergreen like other major fighters.
When considered from that angle, this implementation is probably even worse for long-term engagement than a straight up $5 per character to unlock fatalities - that could be spun as "show off your dedication to your main with special cosmetic finishers" at least. This is just further ceding of an already-shaky grip on the game-as-in-game ground in favor of a monetization strategy that focuses on the digital entertainment product segment that's falling out of popularity with modern teens and being gutted even among its identity-driven older audience by the simple alternative of Youtube.
Even if they weren't unlockable in game there is still absolutely no big deal to be made about this. I have to execute forward, back, forward back triangle for a fatality you get to use an Easy Fatality and do R2 Triangle but you can pay for more "coins" to do it big whoop.Today I learned that if something is unlockable in game, it's totally to also sell it for money
We truly have gone so deep into the dlc well we will never get out
Posted this in the official thread, but, whenever I pause I see all the easy fatalities already. Is this some kind of pre-order bonus? I don't really want to see them. I'd rather see the normal fatalities.
Don't you have to win to do a fatality anyway? Who cares.
Posted this in the official thread, but, whenever I pause I see all the easy fatalities already. Is this some kind of pre-order bonus? I don't really want to see them. I'd rather see the normal fatalities.
I could see that if you weren't able to just get these from the Krypt. They're supposed to be an unlockable. As is, the only icky thing about it for me is that the developers think so little of their audience that they think many people will actually buy this shit.I think people are focusing on the wrong part of this, admittedly small, kerfuffle.
I find this thing to be incredibly icky because this is literally just selling a toggle-able option. Shit like this used to just be part of the game, or at the very least behind a cheat code. Whether or not it affects gameplay is irrelevant and it's a myopic viewpoint of how these sorts of things can affect games.
It's just...icky.
.
I'm more surprised WB thinks they'll make money off this.
Cant you just pause the game like in MK9, check the fatality menu, and then bam?
.
I'm more surprised WB thinks they'll make money off this.
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
.
I'm more surprised WB thinks they'll make money off this.