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Mortal Kombat X is selling "Easy Fatalities" for money [Also unlockable w/ Krypt]

Tagyhag

Member
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

I can tell that you haven't played in a while, because fatalities now are insanely easy, they're just 1 or 2 extra commands from special moves. No one finds the fact that you do them to be an accomplishment, they're pretty much just there for the shock value now.
 

Papercuts

fired zero bullets in the orphanage.
Goro being a preorder is the thing to look at, not this. It's not like they made fatalities some crazy ass input to compensate and push people towards using easy fatalities, and in the grand scheme of the match this doesn't impact it at all.

Like...I hate a lot of DLC shit but this doesn't really blip on my radar at all. The actual portrait showing DLC on the main menu is gross though.
 
lmao people will bitch about anything these days...

1. It's optional
2. If it's used on you it doesn't really matter because you already lost the match
3. If people wanna pay for something as stupid as this then that's their problem You can easily unlock these in game or you can learn the inputs they even have a training mode for it.
 

ILoveBish

Member
It is really meaningless in the end result. The base game does not change, just fools part with their money. I honestly don't see the issue here, even tho im really anti-dlc and im not buying MKX till the komplete edition is 5 bucks on steam.
 

Moaradin

Member
It's stupid but... it's not really a big deal. All those fatalities are still free in the game. I don't know why anyone would buy this though.
 
I understand people being mad at the Goro thing (I was mad myself), but this is so laughably inoffensive that it's amusing to see all the overreaction and fake outrage going on in this thread.
 

Kieli

Member
I'm more irked by the 4-character DLC pack than this. That actually shifted my decision to pre-order Witcher 3 instead.
 

Skilletor

Member
I don't understand why anybody is upset about this. Further and further divorced from gamers and their outrage over any and all dlc.
 

Toxi

Banned
Today I learned that if something is unlockable in game, it's totally to also sell it for money :)
I could see it not being okay in many cases; this really isn't one of them. You're not buying something new or a gameplay advantage, you're buying a way to make a purely cosmetic action that is available from the start easier.
 

Mandoric

Banned
There really is no issue with selling shortcuts like this.



lol!

Why don't you try and explain how it is a big deal?

From a game design perspective, the entire point of having a fatality is to reward people who become invested in the game with the ability to perform a flashy taunt. While the real inputs aren't necessarily complex, they're a way of incentivising the kind of dedication to the title that would hypothetically make it an evergreen like other major fighters.

When considered from that angle, this implementation is probably even worse for long-term engagement than a straight up $5 per character to unlock fatalities - that could be spun as "show off your dedication to your main with special cosmetic finishers" at least. This is just further ceding of an already-shaky grip on the game-as-in-game ground in favor of a monetization strategy that focuses on the digital entertainment product segment that's falling out of popularity with modern teens and being gutted even among its identity-driven older audience by the simple alternative of Youtube.
 

erawsd

Member
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.

If we come to a point where they do start including microtransactions that are bullshit THEN its time to take to the streets with the pitchforks and torches. However, if the reaction to a microtransaction is "Who the hell would buy that?" -- good! They should be something that does not alter the game in anyway.
 

Kill3r7

Member
It is insulting that a company has decided this is something they can get away with selling. That someone in a board room has sold the idea that this is something that consumers will actually buy.

It's insulting to anyone who plays games, because the people behind this have such a low perception of us, that they believe this is something we'll buy.

That's my main problem with this. That, and the horrific idea that if it actually does sell enough, we'll see more of it.

Are you worried that the suits are right? Or that your fellow games will let you down by actually paying for this? Because that's the same thing in my book. If there is a market for it then you better believe publishers will tap it.
 

v0yce

Member
I still don't see why people DO have a problem with this.

Are these the same people that get mad when companies sell cosmetics? Why are they entitled to everything for free?

Locked characters? Extra strength? YES! Those are fights worth fighting!

But this? All this is, is a way to make an input that you do AFTER YOU WIN easier.

I think people would just get mad that they lost to someone who can't pull off a fatality on their own, which by the way are incredibly easy already.

The fear mongering is stupid. "Easy fatalities today! Humans marrying dogs tomorrow!"

Because we know it won't end here?

Because we've seen how DLC has been abused to the point that now it's basically just accepted?

Because acceptance of this leads to games being designed around microtransactions?

Because "what's the big deal, it doesn't affect anything?" turns into "what's the big deal, every game has annoying microtransactions?"

etc

etc

etc

etc

"It's just horse armor guys. What's there to complain about?"
 
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
Or you can just do it with in-game currency.
 

biteren

Member
too much Business in MK, but i guess it ok. Mortal Kombat X was a exspensive game to develop, they need some way to make some of it back.
 

fader

Member
lmao people will bitch about anything these days...

1. It's optional
2. If it's used on you it doesn't really matter because you already lost the match
3. If people wanna pay for something as stupid as this then that's their problem You can easily unlock these in game or you can learn the inputs they even have a training mode for it.

pretty much this

i'm having a hard time trying to care or figure out why people care.
 
Who cares?

If you're performing a Fatality, the match is already over. It doesn't change the outcome in any way. If people don't want to learn a combo that only works when the match is over and there's an easier way to do it, then who cares?
 
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.

I'm not sure how it would ever affect me or my friends, considering we enjoy the challenge of pulling one off. Not really something I would ever see, or at least know (speaking of someone online doing it).

The second issue is something developers that care about their fanbase (like Netherrealm) wouldn't dare do. I have no reason to believe they would do so, so it is more or less a slippery slope fallacy.

Also, I doubt developers that embrace a pay-to-win model will be entirely successful. I don't remember SFxT doing too hot.
 

jonezer4

Member
Posted this in the official thread, but, whenever I pause I see all the easy fatalities already. Is this some kind of pre-order bonus? I don't really want to see them. I'd rather see the normal fatalities.
 

G-Pink

Member
People will buy this and there's nothing wrong with that. So what if they perform a fatality on you? You already lost the match.

I never said anything about the in-game usage of the item, nor whether or not it bothered me if someone used it on me.

We disagree with the idea that there's nothing wrong with people purchasing this. It hurts the industry to legitimize products like this, because they were not created to add significant value to a product someone has already paid 60 to 80 dollars for. They are a simple cash grab, and the people who thought it up think very little of their customers, which is a bad trend for any industry to venture into.
 

Tagyhag

Member
I'm more irked by the 4-character DLC pack than this. That actually shifted my decision to pre-order Witcher 3 instead.

I can understand that, especially Goro (Which is what everyone here should be arguing against instead of this).

But there is really 2 reasons for someone to be angry about them selling Easy Fatalities:

1) You're angry about said locked characters and just want another thing to shit on.

2) You don't play MK but are 100% sure that people buying this will have a ripple effect that will make other games sell you unfair advantages and "Beat the game" DLC. (Which has already been happening in other games)

There are soooo many DLC practices out there to be justly angry about, this is not one of them.

Because we know it won't end here?

Because we've seen how DLC has been abused to the point that now it's basically just accepted?

Like you said, that has already happened in other games.

But let's put our tin foil hats on for a minute. Let's say Warner Bros sees this and assumes "Oh wow, people really want this game to be easier. Ok we'll start selling 200% HP boosters and 1 hit kill combos"

There will be people that will buy into that bullshit but most will not. If MK ever became P2W, most of the community would just stop playing, and that would reflect on their future sales.
 

Ermac

Proudly debt free. If you need a couple bucks, just ask.
Wait a second, these are consumables? Wtf

They way they made if sound in the stream was that it was for people who had difficulty putting in the inputs and there was an alternative easy way to do them. So I have to grind to get these in the Krypt or pay for them when I run out? Some serious bullshit.
 

Jumplion

Member
I could see it not being okay in many cases; this really isn't one of them. You're not buying something new or a gameplay advantage, you're buying a way to make a purely cosmetic action that is available from the start easier.

I think people are focusing on the wrong part of this, admittedly small, kerfuffle.

I find this thing to be incredibly icky because this is literally just selling a toggle-able option. Shit like this used to just be part of the game, or at the very least behind a cheat code. Whether or not it affects gameplay is irrelevant and it's a myopic viewpoint of how these sorts of things can affect games.

It's just...icky.
 

@MUWANdo

Banned
From a game design perspective, the entire point of having a fatality is to reward people who become invested in the game with the ability to perform a flashy taunt. While the real inputs aren't necessarily complex, they're a way of incentivising the kind of dedication to the title that would hypothetically make it an evergreen like other major fighters.

When considered from that angle, this implementation is probably even worse for long-term engagement than a straight up $5 per character to unlock fatalities - that could be spun as "show off your dedication to your main with special cosmetic finishers" at least. This is just further ceding of an already-shaky grip on the game-as-in-game ground in favor of a monetization strategy that focuses on the digital entertainment product segment that's falling out of popularity with modern teens and being gutted even among its identity-driven older audience by the simple alternative of Youtube.

Just to play devil's advocate here: they've added another layer of finishers (brutalities) that require the player to meet certain hidden conditions and kill the player with a specific move, so it's not as if they're removing that need for investment, they're simply decoupling it from fatalities.

There's also the faction wars metagame crap, which promote a whole other kind of "engagement" that I'm not fussed about, but that's a different topic.
 

SSReborn

Member
Today I learned that if something is unlockable in game, it's totally to also sell it for money :)

We truly have gone so deep into the dlc well we will never get out
Even if they weren't unlockable in game there is still absolutely no big deal to be made about this. I have to execute forward, back, forward back triangle for a fatality you get to use an Easy Fatality and do R2 Triangle but you can pay for more "coins" to do it big whoop.

If they Dev's wanna find creative ways to monetize their games in unobtrusive ways like this then what exactly is the issue?

Things like locking out characters for preorders or having characters locked to dlc who show in story, that makes more sense to get mad about.
 
Posted this in the official thread, but, whenever I pause I see all the easy fatalities already. Is this some kind of pre-order bonus? I don't really want to see them. I'd rather see the normal fatalities.

While the easy fatalities are listed, they take token to use. Said tokens can be purchased (or acquired in-game), which is the source of this thread.
 
The people who pay for this are not the kind of people who will be winning a lot of matches to have the chance to use it in the first place, lol.
 
Posted this in the official thread, but, whenever I pause I see all the easy fatalities already. Is this some kind of pre-order bonus? I don't really want to see them. I'd rather see the normal fatalities.

Click A (or X if you are on PS4). Move to the right 3 times. YOu will see the proper fatalities.

It's because you have some tokens when you start the game.
 

Toxi

Banned
I think people are focusing on the wrong part of this, admittedly small, kerfuffle.

I find this thing to be incredibly icky because this is literally just selling a toggle-able option. Shit like this used to just be part of the game, or at the very least behind a cheat code. Whether or not it affects gameplay is irrelevant and it's a myopic viewpoint of how these sorts of things can affect games.

It's just...icky.
I could see that if you weren't able to just get these from the Krypt. They're supposed to be an unlockable. As is, the only icky thing about it for me is that the developers think so little of their audience that they think many people will actually buy this shit.
 
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.

For me this is the worrisome part. There are a lot of people out there that just don't know how to take care of their money who would easily fall for this. Hell, in games I've enjoyed a lot I've spent a lot of money on DLC and microtransactions, and I tend to have the opposite of an addictive personality.

I got the game, but I won't spend any penny on dlc.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Also, there seems to be this idea that people that think this is icky are somehow outraged and punching our desks and claiming we don't want the game... maybe we just find the practice icky and that's it? You can find something is a shitty practice and not be outraged about it
 
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