So GT6 on ps3 has higher res than PCars on xbone, huh?
As always, you are the unbeaten master of figuring out stuff.
So GT6 on ps3 has higher res than PCars on xbone, huh?
Looks incredible. AI behaves quite realistically.
It looks all right on PS4.... day sunny mode looks nothing special, at least on big screen, might be aided by poor YT video.
Big question is how much fun will it be without wheel.... stupid Logitech.
They are out there indeed, they pop up every so often, it is true they have lessened after repeated lessons in how software can not give what the hardware does not have.
It does not.
Polyphony development/R&D annual costs are somewhere around 8-10 million USD, which includes all salaries for 140+ employees (Japanese salaries and Japanes taxes included), all costs for hardware and software, trips, subsidiaries costs, R&D activities that span much wider than GT series, sponsoring costs and such.
It is a steady cost for almost a decade now, that transmorphed into the famous "GT5 development cost was 50 million $" mantra.
Marketing budget is handled by SCE.
Stick with Driveclub and wait for Forza 6 or get this as a stepping stone until Forza 6?
Where are you getting the 8-10 million?It does not.
Polyphony development/R&D annual costs are somewhere around 8-10 million USD, which includes all salaries for 140+ employees (Japanese salaries and Japanes taxes included), all costs for hardware and software, trips, subsidiaries costs, R&D activities that span much wider than GT series, sponsoring costs and such.
It is a steady cost for almost a decade now, that transmorphed into the famous "GT5 development cost was 50 million $" mantra.
Marketing budget is handled by SCE.
The other posts summed it up pretty well, but thought I'd add some other things.
A good programmer is going to easily cost more than $120k a year in salary alone, and you generally need one of those to be your tech lead. If I'm ever in a position to hire such a person, that programmer will make more than I do, the CEO / owner of the studio.
And while $10k/man-month sounds like a lot, the reality is that most AAA or high-prestige studios tend to run more like $15-20k/man-month. A friend of mine who runs a high-profile independent studio said their yearly burn rate is $25M, for a studio with around 120 people.
This is what things cost.
Non-starter because of the digital triggers I'm afraid!But what about streaming to Vita Dave
Think about your Vita
Just wait for actual impressions I'd say.
For me personally, I didn't like it on PC in the early beta, but may give it another shot. Because of the wheel issue (also have a Logitech), and I haven't seen any support for gyro steering a la DriveClub for Project Cars on the horizon, I'm currently not that interested in getting this at launch.
Also, 3. Controller preference over resolution... amiright?
You surely mean the early pre-alpha. If anything, this game has showed how bad informed are gamers about development of videogames in general. So many people formed an idea of what the game was about and how it felt based on pre-alpha code. So many people have been judging it like it was already finished throughout all this time.Just wait for actual impressions I'd say.
For me personally, I didn't like it on PC in the early beta, but may give it another shot. Because of the wheel issue (also have a Logitech), and I haven't seen any support for gyro steering a la DriveClub for Project Cars on the horizon, I'm currently not that interested in getting this at launch.
Non-starter because of the digital triggers I'm afraid!
I don't know about a soundtrack but the engine noises are really nice.Color me impressed.
I am a "fan" of racing games but im not hardcore about them. I immensely enjoy playing driveclub as well as FH2 and I think I have pinpointed what made them so enjoyable- MUSIC
does this game have a soundtrack? music playing while you race?
That reminds me of something I've been wondering for a while: does anyone know if pCars lets you customise your controls to accelerate and brake with the analogue sticks? I got used to accelerating with the right stick after getting terrible RSI from using R2 for hundreds of hours in GT5, and now I'm convinced it's the one true way
I don't know about a soundtrack but the engine noises are really nice.
I do not agree at all. The porsche segment show really bad ai behavior, expecially ai driving painfully slow at mid corner, coupled with bad bad bad behviour in the straights, when driving in a group.
However, good graphics, wide choice of cars and interesting racing tracks selection are keeping me interested.
I think my PC can handle that 12K option
at one frame per lifetime.
That couldn't possibly be because last gen we had smaller differences lauded as being almost game breaking for PS3 owners by the "media" but now that the performance delta is larger and switched sides, it doesn't matter anymore, right?
Nah. Probably not. That has nothing to do with it.
That couldn't possibly be because last gen we had smaller differences lauded as being almost game breaking for PS3 owners by the "media" but now that the performance delta is larger and switched sides, it doesn't matter anymore, right?
Nah. Probably not. That has nothing to do with it.
Has there been any Wii U footage?
You mean how even native 720p games were upscaled because of 768/1080p panels but now everyone can benefit from 1:1 pixel mapping.Or You could for example take off conspiracy glasses and educate Yourself how perceiving resolution works for resolution below 720p, 720p, 900p and 1080p on 1080p displays.
Well that escalated quickly
12k resolution on PCs? Does any monitor support that yet? Hell... can anyone run that at 60fps yet?
I don't think there is even a single GPU that can run a game at 4K and 60fps at the moment.
Not really surprised. I was more surprised when they said they were targeting 1080p/60fps on both TBH. The game has always looked like it's going to push hardware and in those situations (vs games deliberately targeting parity such as Destiny) I just don't see how PS4 and XB1 could be the same in resolution and frame rate given the relative specifications of each console.
Personally I think given the game design 60 fps was always the key metric the developer should lock in then adjust resolution/assets from there per platform and that seems to be what they've done.
It was good they tried for 1080p for XB1 but I'm sure 900p/60fps with good assets is preferable to hurting the assets or frame rate.
Now I just hope that 60fps is really stable.
Edit: Where are the skid marks?
I don't think anyone hit the brakes
It has 2 player splitscreen.I'm itching for a next gen racer to tide me me over until SEGA makes another Outrun or release of GT7. Driveclub was wholly unsatisfying so I'm hoping ProCars does the trick, please tell me it has 2 player splitscreen at least.
It has 2 player splitscreen.
It doesn't
It's in the link in the OP:
Eh, I reckon I'll still pick it up on the Bone. I just much prefer the controller for racers. If Logitech support had made it in, I'd have grabbed it on PS4. Ah well, slightly reduced IQ won't bother me too much.
That's good news.
whether there is, or isn't AF.
I'd take that footage with a grain of salt. It belongs to a pretty old build (you can tell because the HUD was changed months ago). So I would't expect it to be representative of the game as it is today on that console.
Wait, so this game has crashes like that in it?
HOOOOOLLLLLYYYYY SHIT!
Edit: Where are the skid marks?
I'd take that footage with a grain of salt. It belongs to a pretty old build (you can tell because the HUD was changed months ago). So I would't expect it to be representative of the game as it is today on that console.
Edit: lol, it even still has the Mugello circuit, which was removed long ago (and had like zero work done ever since it was first included two/three years ago).
Obvious answer: In that guy's underpants after that wreck....
Vibrating triggers, my man. One and done for me.Difficult for this to come across without sounding snarky but it isn't intended. How would you know? There have only really been two proper racing games on Xbox and one on PS4. Is that enough to really get enough of a feel of the controller to know which you prefer?
I don't like one over the other particularly, but I suppose the Xbox might have the edge simply for the concave triggers with a more definite stop at the end, and less slippery sticks. TBH without a sim racer on PS4 I don't know how the controller will be until I play PCars on it.
Obvious answer: In that guy's underpants after that wreck....
You are a bit obsessed to the conspiracy word I see.Or You could for example take off conspiracy glasses and educate Yourself how perceiving resolution works for resolution below 720p, 720p, 900p and 1080p on 1080p displays.