And again people go up in flames for something they havent even played yet.
Lets see how it works out. I would assume that exploring and killing high level monsters is still worth it just for the extra stats of a weapon. Maybe that weapon better fits your current playstyle, because it upgrades a certain sign or makes evasion better or whatnot.
Also, if you are able to take out all the monsters in a dungeon, your level is probably good enough for the stuff you find in the dungeon.
Someone said it before, but this game is tilted slightly into the direction of character skill. So no matter good of a player you are, some monsters will crush you and make it impossible to obtain certain gear.
Not everything has to be Souls' like.
I personally dont like getting gear that I cant wear. I had this in DA:I. I fought some crazy hard mage, got some gear that was 4 levels above mine. And leveling in that game takes a long time. So I horted that item for hours, which lead to more micromanaging of my inventory (not fun) and in the end I found something better before I was even able to equip it.
That system is as least as stupid as loot scaling.
I'll just wait and see how it works.
The debate of scaling vs. not scaling in an RPG is very, very old an while there are better and worse implementations of scaling it's still loot scaling and it does impact the way the reward structure for exploration is designed (most direct comparison: Fallout 3 vs. Fallout New Vegas).
Some people are into it and some are not. That's not going to magically change when the game releases.