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Polyphony needs to step up their game with GT7

Oh...thought you had valid reasoning as to why 2 was a better game.

Hey that's a good enough reason for me.

Seriously though, I think GT needs to go for broke on car selection. That's really the only thing they do better than anyone else, might as well go all out.
 

ShamePain

Banned
GT7 also needs a better car list. I know on paper it might sound like it has better car list than say Forza 4 (1200+ vs 670), but in reality it lacks so many great cars or has them in standard form, a massive skew toward japanese cars isn't helping either. They need to gauge what cars are important in automotive history like forza does and focus on them first. If you were to strip away all the standard cars GT6's car list would feel extremely barebones because even within Premium segment there's tons of duplicates that just pad the numbers.
 
Well, GT7 will likely have much better audio since Polyphony hired the former Forza audio lead. Biggest issue, I think, is the premium cars vs. standard cars. In my opinion, Polyphony should just stick with the premium cars and expand the roster from there.
 
This is what I really want out of a game:

noriyaro said:
Yes, you can modify stuff. A lot. I’d like to say here that I (as well as a couple of other guys) made a big deal about being able to lower cars and make wheels fit properly. We’ll see what they end up doing.

You will probably be able to build a replica of pretty much any cool car you see on the internet.

http://noriyaro.com/2015/05/it-has-what-we-want-need-for-speed-rebooted/

If I could get that, plus the driving and car selection of GT, that's the most perfect game ever. Also Tokyo street course.
 
GT always did a lot right, and personally I was a big fan of GT 5 and 6. But I agree with a lot of the sentiments - I completely ignored standard cars when playing those games, they were just unnecessary filler.

The on-track sound design was woeful - tire screeching that hadn't changed since PSone, no engine 'punch' with cars that all sound the same, and lack of customisation depth. The AI was terrible too, and collisions were stupid - they felt of little consequence.

I don't mind no livery editor, but I missed being able to 'race mod' every car like in GT2. That would have been enough.

In terms of on-track gaming, Project Cars has clearly set the benchmark - offers much more depth to racing than GT ever had. I also like how it's career mode has proper racing class careers. I like GT's event style career, but if I want to run an authentic feeling career in a particular class it felt a but limited. Project Cars career mode is pretty awesome in that way. With GT's depth of car selection, they'd have a big one up over Project Cars to be able to do justice to these types of events.

Imagine being able to do a full Super GT Championship - would be amazing.
 
I believe I remember hearing that it was the other way around. Evo wanted to be a version of Gran Turismo but either Kaz or Polyphony declined.

That was a rumor going around. I'm not sure if I buy it. It may have helped DRIVECLUB from a sales point of view, but it could've also hurt it because of expectations. And having played DC, there's really nothing about it that makes you think of GT. It would've really been a case where a company stuck a popular IP name onto another game just to try to help it sell. DC is really very much its own game and deserved to be a new IP rather than Gran Turismo: (Insert name).
 
what's a polyphony? is that a telephone company?


the studio needs a show this E3 or TGS. I almost forgot this studio is still doing GT
Lol.

I think 2 was the best. IMO, Forza has surpassed it in just about every aspect. It sounds better, plays better, physics are better. The list goes on. They really need to step it up.
 
Agree to the list.

In addition:

How about: Let me actually RACE against / OVERTAKE opponents!

To make my point clear: The setting of GT races is mostly as follows:

1.Start at the end of the grid (flying start, of course)
2. Pass that cannon fodder in front of you as soon as possible.
3. Try to get the one rabbit to get the 1st place.

Yes, depending on the setup you were able to choose a weaker car and get more money / XP for that. But that does most of the time not change the fact that most opponents do not deserve this name, they are just moving barriers. And even that rabbit is - by setup - so slow, that you do not need to overtake him, you just have to pass him. And yes, that is a hell of a difference.

Yamauchi-san, please let me start somewhere in the middle of a pack of rabbits who are challenging to overtake...
 

FATALITY

Banned
Remove Kaz, give somebody more ambitious a go

lololololol
joke post right here
gt-academy.jpg


gt 5 was a huge game, even tho ps3 was a pain in the ass for Japanese developers.

lets see how gt7 or whatever turns out then judge.
 
Hopefully they remember to build a satisfyingly structured video game around the driving this time. 5 was the last one I played and it was just soul-crushingly boring after a little while. If the overall presentation wasn't so violently bland at least it'd be easier to stick with.

I don't know what it is about racing games that the vast majority of them have horrible presentation. They're either mind numbingly sterile on one end of the spectrum (Gran Turismo 5/6, Driveclub), or going "X-TREME, UPLOAD IT ON YOOTOOB BRAH!!!" on the other side (e.g., Codemasters games).

Agree to the list.

In addition:

How about: Let me actually RACE against / OVERTAKE opponents!

To make my point clear: The setting of GT races is mostly as follows:

1.Start at the end of the grid (flying start, of course)
2. Pass that cannon fodder in front of you as soon as possible.
3. Try to get the one rabbit to get the 1st place.

Yes, depending on the setup you were able to choose a weaker car and get more money / XP for that. But that does most of the time not change the fact that most opponents do not deserve this name, they are just moving barriers. And even that rabbit is - by setup - so slow, that you do not need to overtake him, you just have to pass him. And yes, that is a hell of a difference.

Yamauchi-san, please let me start somewhere in the middle of a pack of rabbits who are challenging to overtake...

Balance in GT5, the only GT I've played extensively enough to judge its balance, is just fucked from my perspective. It's like they expected me to splice together my own balance and sense of progression by picking random cars to fine-tune my own difficulty instead of the game, you know, actually having its own difficulty curve.

I don't want the game to heavily restrict the available cars in each race, of course, but at the very least a "recommended" car should be available so that I can pick that car knowing that 1) it's not a turd that'll make winning impossible, and 2) it doesn't have a warp drive engine that'll smoke everything the first 10 seconds of the race.
 

jesu

Member
There is no way PD going through all the classic cars away it's like heritage to them and I agree.
GT is the only game were you can drive cars from 2 different centuries not to mention the variety yes the do have 30 skyline and another 30 mx5 but still you got all kind of different cars.
I remember Kaz once said that he want GT to be like virtual museum for cars.

Other problem I agree with GT is the sound and Kaz addressed that in his blog not to mention of the recent employment of a lead sound engineer.

Eh, lots of games have cars from this century and last :-/
It's just that in GT some cars use last centuries graphics.
 

Juicy Bob

Member
Good thread.

It's not that GT5 and GT6 are bad games. They're not. They're both excellent games and the technical achievements in both are worthy of real praise.

The problem is that they are both sub-par RACING games. While the handling has always been a strength of the series, the actual experience of racing in single player is remarkably shallow, for all of the reasons Jibbed mentioned.

You can tell how good a racing game is by how immersive an experience it is and in my time with GT, I found that I was most immersed when it was just me alone on the track driving a beautifully modeled car with satisfying handling around a spectacular looking circuit while trying to shave tenths off my best lap times.

When it came to racing the AI in the single player championships, I just didn't feel like I was in a real race at all. The whole '3... 2... 1... START' thing, for example, just reinforces the fact that you're playing a game and prevents you from being able to pretend that you're a real racing driver.

Compared to many other racing games I've played - Geoff Crammond's Grand Prix series, GPL, anything by SimBin - the actual racing side of things in GT feels so outdated. I haven't played Project CARS yet - but I'm saving up for a PS4 so I can - but I can tell from the videos and OT feedback from players that it really nails that authentic motorsport side of things.

Kaz is still a brilliant games designer and visionary, but I do feel that the GT series would benefit from less focus on some of the more extreme minor details and more emphasis on evolving the core experience that lies at the heart of the franchise.
 
I looooooved GT3. I never owned it, but would frequently borrow my friends PS2 in exchange for my Gamecube so he could play Metroid Prime and RE4/Zero/Remake.

I spent literally a few hundred hours with this game, even on borrowed hardware, and it pains me to see how this series has developed. GT3 was amazing. The detail in everything was mindblowing to me back then. No compromises, all quality little to no filler.

Then you see stuff like GT5 and 6 where they shoehorned features in like fake interiors, PS2 level cars... eh...

I've since bought a PS4, but I can't say that I'm excited for GT7. I just feel like the series is irrelevant to me with all the other options I have now.
 

hesido

Member
Thankfully the online communities in 5 and 6 have served the series well too.

They even made sure the online community of 5 didn't eat into 6, by hastily disabling online functionality of 5.

Btw, I don't think liveries will ever be a part of Gran Turismo. The series put emphasis on the "distilled" nature of cars, I guess.
 

Duxxy3

Member
Loved GT3. Played for easily 1000 hours. Didn't like GT4 because of the penalty system. Didn't get into GT5 because of the load times. Didn't get into GT6 because it was on the wrong system.

Honestly I don't need a thousand cars. 200 is plenty for me. I don't need hundreds of tracks and configurations. What I need is a solid physics model, good AI, visual damage and excellent sound design. Forza has most of that already, but I there are a lot things I prefer in GT.
 
Basics I'd like to see for GT7:
- 1080p, 60FPS, locked all day long. GT6's framerate was turrible.
- Proper grid starts for every race.
- All the tracks from GT6 and more. Project Cars has set a new standard with its glorious lineup.
- Don't get rid of the Standards, but do get rid of the horrific PS2 models with no interiors. Take those cars and make new full Premium models for them from the ground up; I want zero PS2 assets in my PS4 game.
- For God's sake, let me set a default for ABS and traction control, please! I understand that the option to set every car's driving aides separately is good, but not having a universal setting option is ridiculous. 1200 cars, 2400 sliders to set down to zero.
- Something akin to Forza's difficulty settings. As others have said, outside of the one-off events with set cars and settings, finding a decent challenge in a GT game is a total crapshoot. If you don't happen to show up with just the right car, you often just divebomb through the whole pack in the first few corners and then spend the rest of the race on your own.
 

coiler

Member
Looking on GT6 I'm sure PD will do magic on the visual side.
The real difficult task is the AI, Sound, and finally to make it fun/worth playing, not freaking borring like GT6 is (there is just nothing to do with all the great cars...)
 

Steiner84

All 26 hours. Multiple times.
getting rid of the 800 standard cars would be the biggest mistake in my book.
that is what gt is about. the cars.


(there is just nothing to do with all the great cars...)
there is plenty to do if you have a group of friends whol like to play online.
 

ShamePain

Banned
getting rid of the 800 standard cars would be the biggest mistake in my book.
that is what gt is about. the cars.

Well, they aren't exactly doing the cars justice by having ps2 era models, fake sounds and a generic physics model. It's laughable that one of the biggest franchises out there still uses assets from 15 years ago.
 

Duxxy3

Member
Well, they aren't exactly doing the cars justice by having ps2 era models, fake sounds and a generic physics model. It's laughable that one of the biggest franchises out there still uses assets from 15 years ago.

I would rather that polyphony aims for quality over quantity. I consider GT3 the height of the series because it went for quality over quantity. There was an enormous jump from GT2 to GT3 in almost every facet of the game. The only thing lost was numbers.
 

Agremont

Member
Forzas don't exactly sound that great either. Both these games go for authentic sounds which is great in theory but I'd much rather have them beefed up a little bit to make them actually sound like there is a beast being unleashed.

http://www.youtube.com/watch?v=TNxXymU0FM8

Which is what Forza does. Forza's sounds are spiced up quite a bit and frankly, I could do without every car sounding like a racecar.

Authentic approach for me please.
 
First of all I need a competent FF wheel that works on PS4 and doesn't cost 350€.

I have to play Driveclub with a controller, ugh....
 
getting rid of the 800 standard cars would be the biggest mistake in my book.
that is what gt is about. the cars.

There is no excuse in the world to have all those hideous PS2 models in a PS4 game. Just to put a selling point on the back of the box? Fuck that. At the very least, hide them away in a separate menu and give me the option to never look upon them. They've had all the time in the world to create a decent line up of cars.

I'd like the 3rd person camera not to be garbage this time around. In past games it's been rigidly locked on axis with your car, and lacks the slight sway when turning corners that the camera in every other racing game in the world has. It makes it feel like I'm rotating the world around the car like a mode 7 game, and fix that crap where the hood cam for certain cars is hovering about 10 feet in the air over the car like your on the top deck of a bus.

Also, just let me paint the car whatever colour I want.
 
I have been pleasantly suprised with Project Cars. It has a few bugs but the racing experience is sublime. That's all that matters to me.
 

funkypie

Banned
Sony could have sold more ps4s at lunch and copies of gt6 if they released it with the ps4 I avoided 6 because it came out at the same time as the ps4. How could they fuck that up.
 

benzy

Member
I'd like the 3rd person camera not to be garbage this time around. In past games it's been rigidly locked on axis with your car, and lacks the slight sway when turning corners that the camera in every other racing game in the world has. It makes it feel like I'm rotating the world around the car like a mode 7 game

You can blame GTplanet fans for that. PD actually updated the chase cam to feel less rigid in a GT5 update and it was a little more like GT3, only to remove it after the backlash and GTplanet people requesting to restore the old version.

meglyl.gif
 
They really need to add dynamic weather and day/night cycles and some city tracks.

Oh wait, we're talking about GT? Well carry on then.
 

Hubble

Member
Agree. IMO GT has felt very outdated since the PS2 days. The PS3 versions had too many glaring flaws for me.
 

saladine1

Junior Member
For me, as long as the audio issue is resolved, they can re-badge GT6 and sell it off as GT7 and I wouldn't care lol!

But to add little more to the conversation:

-I love the variety of cars in GT. I mean sure, there's a substantial amount of 'same' cars but where else would I get to drive a 1965 Nissan Silvia or a 1968 Honda S800 Race Car?

-The racing elements can do with an overhaul.

-Deeper customization particularly in the body-kits and performance/tuning department.

-And just to reiterate, the audio problem needs to be resolved and with Mike Caviezel on board, hopefully it will be rectified.

C'mon Kaz, do me proud!
 

Yiazmat

Member
There's just no way they'll convert every standard car anytime soon. From GT5 to GT6 (3 years) they converted a total of 15 cars... so there's still 796 left. I wouldn't mind if instead of adding 100 cars that are new to the series in GT7 they just added 50 new, so the other 50 could be made of the most requested standard conversions.

There's too many great cars in the standards list, at least all of these should be premium in GT7:

Mazda Furai '08
Toyota Supra RZ '97
Subaru Impreza 22B STi '98
Jaguar XJ220 '92
Chaparral 2J '70
Suzuki V6 Escudo Pikes Peak '98
Toyota GT-One '99
Jaguar E Type FHC '61
BMW 2002 turbo '73
Alfa Romeo 155 2.5 V6 TI '93
Lancia Delta S4 Rally Car '85
Toyota Sprinter (E80) Trueno GT-Apex '83
Ford RS200 Rally Car '85
Mercedes-Benz 190E Evolution II '90
Nissan R92CP '92
Saleen S7 '00
RUF CTR "Yellow Bird" '87
BMW M3 (E46) CSL '03
Plymouth Superbird '70
Mercedes-Benz CLK-GTR Race Car '98

It pains me that one of those had to die so we could get this. They need to get their fucking priorities straight.
 

dalin80

Banned
It could honestly use one. There hasn't been one since GT2. And it's cheaper less power and rear wheel drive so there's a good point in including it.

It's also quite a bit lighter and was great choice for FR races and drift fun, damn shame that it went missing.

PD also need to work on car specs, so many are missing specs that we don't know what they are running at and others have wrong data. The poor old lister storm is almost 400KG overweight and has been since GT3.

If PD really want to step up their game then they are going to have to sack the current community manager and get more involved in what people actually want, it has been far too insular for far too long.
 
I'm not happy. I want those cars made into full, proper Premiums with interior views. It's the only way out of this mess PD has made.

I expect the non-premium cars in GT7 to just be the GT5-6 premium cars, which still hold up very well. Scrap PS2 cars though.
 

saladine1

Junior Member
I wonder how far they are in development?

Anyone expecting anything substantial at E3 or perhaps even a GT7 Prologue at the end of the year?
 
I expect the non-premium cars in GT7 to just be the GT5-6 premium cars, which still hold up very well. Scrap PS2 cars though.

I think with the GT5-6 premiums the thing to remember is that they were made to a MUCH higher standard than the PS3 could handle and then scaled down. Adapative tesselation helped, but there's no reason why there will be a "standard/premium" split in GT7 and, in fact, I expect the Photo Mode models to be the standard across the game.
 

Newlove

Member
I don't think they should make distinctions between premium and standard cars in the next game. Quality over quantity, every car should get the same attention.
 
I don't know what it is about racing games that the vast majority of them have horrible presentation. They're either mind numbingly sterile on one end of the spectrum (Gran Turismo 5/6, Driveclub), or going "X-TREME, UPLOAD IT ON YOOTOOB BRAH!!!" on the other side (e.g., Codemasters games).

Woke my girlfriend up laughing at the last part of that.

On topic, there's at least signs that they're trying to remedy problems, so I'm hopeful.
 

Stacey

Banned
Complain about loading times and then compare to Forza....did you play FM5?

Forza audio lead is now at PD.

AI is poor. Maybe hardware related?, gt6 is pushing some serious visuals. Must take up a lot of juice.

Crash damage is fine, parts not falling off isn't.

Customisation. I'm all for variety but most liveries look ridiculous. Parts could be improved.

I'm really excited to think what PD could produce with this hardware. GT6 with a split pool of 256/256 ram is bonkers.
 
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