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Rhythm Heaven The Best + (3DS) - June 11th

Zonic

Gives all the fucks
The songs in the localized version of the DS Rhythm Tengoku were pretty bad, but I think that was a bit of a fluke. Every other WarioWare and Rhythm Tengoku game had awesome translated songs that were in many cases better than the original.

However, the English Rhythm Tengoku on DS had songs which just plain stank compared to the original Japanese ones. Fan Club is my go to example: Japanese vs. English. Every other song except for Frog Hop were also not nearly as good in English.
Ugh, yeah, the DS version (though Karate & That's Paradise were still good) had some singers that sounded like they didn't really care. Fan Club was easily the worst.
 

Impotaku

Member
Here's the Amazon JP preorder bonus pouch.

I mean I doubt that many people here will be able to get this but I figure maybe ya'll would want to see the nice art.

Oh, also looks like Micro-row art is on there, which we didn't know was in the game until now.

Thats rather nice, have it ordered from Amazon but had no idea what the bonus pouch looked like. A nice free extra seeing as the game with and without the pouch were the same price.

Really hope they keep all the vocal sung minigames from the wii/ds/gba versions. Looking forward to this a lot, not that long to wait now :)
 

Kouriozan

Member
Yeah, I'm not asking to get the game fully localized in multi-5, as long as we get it :)
I'm okay with dual audio like the Wii game.
 

BGBW

Maturity, bitches.
It was the two idol songs (Fan Club and The Dazzles) that suffered the worst in the DS version since those types of performances should be hyped up sickly sweet sugar energetic where the English performances were flat and lifeless. Yeah yeah yeah...whatever... I suppose...

On the flipside Frog Hop is far superior in the English dub.
 

rjc571

Banned
However, the English Rhythm Tengoku on DS had songs which just plain stank compared to the original Japanese ones. Fan Club is my go to example: Japanese vs. English. Every other song except for Frog Hop were also not nearly as good in English.

I disagree, That's Paradise and Karate Man were high quality localizations that were close to their Japanese counterparts. Rhythm Heaven's localization gets a bad rap because the first two songs you run into were really awful, but overall it has more good localized songs than bad.
 
Interestingly, Karate Man's localized version was actually sung by one of the bilingual members of the group who sung the Japanese version (edit: should correct myself, not one of the people who sang the Japanese version, but another Hello! Project member), which is why it's the best and closest to the original. And yeah, Frog Hop and That's Paradise were fine. The idol songs were just really lacking, but nothing else in either localized game was that bad.
 

Hugstable

Banned
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?
 

Kinsei

Banned
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?

Rhythm Heaven on the DS is a damn good game. I'm not a huge fan of the touch controls, but I still ended up loving it. There's plenty of tapping and sliding mini-games, but you just suck, sorry. It takes quite a bit to get into an RH game, so just keep at it and it'll be second nature in no time.
 

Crayolan

Member
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?

The whole game uses touch controls aside from 1 game where you need a button press. Flicking is present in most games.

I thought the DS game was fantastic, but I can see why people might not like the control scheme, it took me a while to get used to myself.
 
Latest issue of Famitsu has more info, quick glance shows a new mode called Challenge Land and a shop. I guess I'll try translating what I can when I get a chance.
 
Quick translation of the info about the new games:

The Legend of Samurai Slice: The series's resident samurai returns to fight evil spirits. Use A and the D-Pad to slice (hold B to guard, release B to counter)

Stairs Catch: Catch objects bouncing down from the top of the stairs. Pay attention to the different timing.

Fruit Basketball: When the fruit is above your character, press A to shoot it into the basket. Fruit will come from both sides, too. (You play as a character in the ground in the center of a basketball court with fruit rolling in from either side. It's a bit hard to describe without a picture.)

Interpreter: Follow the rhythm of the Martian's speech, and press A to translate. How well can you interpret? (Basically repeat the timing of the alien's speech, this was in the reveal trailer).

Chameleon: A game where you catch bugs when they fly in front of the chameleon's eyes. Sometimes you'll have to catch two in one go.

Firewood Cat: Swing your axe and chop lots of firewood. Large pieces of firewood take 2 swings to chop.

Sumo Brothers: A friendly sparring match in the ring! Slap and stomp in rhythm to decide the winner.

I'll get to the info about modes and other stuff later.
 
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?

You should get it for the soundtrack alone. It's awesome and the gameplay is actually very responsive.

I P'd every song in three versions (German, Japanese and English), because I'm crazy like that.
 
Check your timing on the bottom screen: From all modes, you can check the gap in your timing on the bottom screen. (On the bottom screen, there's a meter showing how early or late your timing is. It seem to imply this might be present throughout the game?)

Succeed at certain points to earn Stars: In every rhythm game, there's a point where you can earn a Star. Try not to miss it! (The image shows a flash on the bottom screen. I think these may be particularly valuable points in the song? Previous games have placed particular emphasis on certain points in the song, like the ending, when it comes to grading, so I think that may be what this is, but more transparent)

Introduction: A tutorial for newcomers to the series. Learn the rules and how to play the game so you can quickly get started.

Coin Toss (an Endless Game from DS): Toss the coin a certain number of times to clear. Keeping the rhythm is key.

Germ Removal (from GBA): To clear the game, defeat all the germs. It's simple, but can be a challenge.

Story Mode: Help the new character, Tebiri, get back home. There are gates along the way, where the Gatekeeper Trio appear. Use the coins you collected to challenge their rhythm games.

Challenge Land: Challenges involving multiple games grouped together, such as the Challenge Train. You can play with up to 4 players. The leader chooses the course. The courses vary in size and type of rhythm games. Cooperate to clear the courses.

Cafe: The cafe returns from previous games. It's a shop, so you can buy various things using the coins you get from playing the game, like "Rhythm Items" and music. There's a Museum that has descriptions of the items you buy, and it also shows what appears to be an Endless Game called Goat Pen, which looks pachinko-esque.
 
Oh good, Nintendo's site has some pics and info so I don't have to try to describe images in Famitsu, lol. Check it out!

I have to admit, it feels like they've been showing some of the same new games pretty frequently, so hopefully there's at least a decent number of new ones that'll remain a surprise. I'm pretty sure that's how it's usually handled.
 

Neoxon

Junior Member
Oh god do want.

BRING THIS OVER NOA
Rhythm Heaven games are cheap to make, if I recall correctly. The real cost would come with getting someone to dub the vocals for certain songs. And since 70 of the 100 minigames are from past Rhythm Heaven games, that's a good chunk of the game already localized (the minigames carried over from the DS & Wii games). I wouldn't worry about NoA localizing it, it's a matter of when (probably next year).
 

Harusame

Member
I can't wait for the eventual localization. With Miku Hatsune Project Mirai already being delayed to September, I guess I don't mind waiting a tad longer for more rhythm games to arrive.
 
After watching the latest video, I have a couple of concerns.

1) It seems like they're reusing old sound effects in new games. Like the Wii wrestler sounds for the 3DS log cutter minigame or the Wii tap dancing troupe's audio cues for the 3DS dancers at the end of the video. I hope they won't be too lazy in the sound department, as one of the interesting things about the series in the first place is its very interesting and unique audio.

2) In previous Rhythm Tengoku games, you were judged based on a variety of factors. Right before getting the judgment, you see notes that clue you in on what you did right, for example, it might say "You did well at the fast parts!" and "You really nailed the timing on the last rock!" Those notes are important to your rank. For example, in the GBA game's karate minigame, if you played perfectly except you missed the very last rock, you'd only get an OK. However, if you hit the very last rock but missed a rock here or there in the middle, you'd get a Superb.

Look at 1:25 in the video. I might be wrong, but this game seems to throw ALL of that away and instead provides a simple score bar that goes from 0 to 100. In the game shown in the video, under 60 means Try Again, 60-80 means OK, and above 80 means Superb. It's a much more boring system.


That said, it's still looking and sounding awesome! I watched that end part at least 5 times, tapping along with it.
 
Look at 1:25 in the video. I might be wrong, but this game seems to throw ALL of that away and instead provides a simple score bar that goes from 0 to 100. In the game shown in the video, under 60 means Try Again, 60-80 means OK, and above 80 means Superb. It's a much more boring system.

The text box above the bar has feedback just like past titles. Roughly translated I take it to mean "Quick thinking is required! But, you were strong under pressure!" Most likely the bar just shows the scoring that was previously done behind the scenes so you can see just how close to a Superb you were.

There are also some videos of Japanese celebrities and musicians playing some multiplayer games:
"Chameleon"
"Fruits Basket"
 

Boss Doggie

all my loli wolf companions are so moe
Nintendo network huh?

2) In previous Rhythm Tengoku games, you were judged based on a variety of factors. Right before getting the judgment, you see notes that clue you in on what you did right, for example, it might say "You did well at the fast parts!" and "You really nailed the timing on the last rock!" Those notes are important to your rank. For example, in the GBA game's karate minigame, if you played perfectly except you missed the very last rock, you'd only get an OK. However, if you hit the very last rock but missed a rock here or there in the middle, you'd get a Superb.

Look at 1:25 in the video. I might be wrong, but this game seems to throw ALL of that away and instead provides a simple score bar that goes from 0 to 100. In the game shown in the video, under 60 means Try Again, 60-80 means OK, and above 80 means Superb. It's a much more boring system.

Yeah it was posted before here. I honestly like that more because it will be less bullshit. Remember how in old games if you managed to get good yet missed one part you'd still end up getting Okay? That's bullshit.
 
The text box above the bar has feedback just like past titles. Roughly translated I take it to mean "Quick thinking is required! But, you were strong under pressure!" Most likely the bar just shows the scoring that was previously done behind the scenes so you can see just how close to a Superb you were.

Yeah this, it's exactly the same as it was before, just more graphic.
 

magnetic

Member
I've never thought I'd say this, but I'm putting myself on a media blackout for this game. The trailer alone made me almost explode with joy and I don't want to make the wait harder than it already is.

I've never cared for story or other kind of spoilers in games ever before, but these little rhythm games are shiny little jewels that only come along every couple of years. It helps that I never got to play the Wii version, so it's been 6 years for me.

Such a great series, the graphical design is both very japanese and very distinct, and the humor is right up my alley (I think the first Wario Ware has permanently influenced my taste for the surreal and offbeat).
 
Is there any kind of region free exploit available for 3DS on the current firmware?
Yes:
http://smealum.net/regionfour/
However, you will need a copy of Cubic Ninja at which point you could be halfway towards being able to afford a Japanese 3DS anyway (some recent developments have sent that games price up yet again)

For example, in the GBA game's karate minigame, if you played perfectly except you missed the very last rock, you'd only get an OK. However, if you hit the very last rock but missed a rock here or there in the middle, you'd get a Superb.
So that is why the ranking system felt so fickle. Some things were just rated much higher than others and not being able to read the end of stage text, no idea what those were.
 
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