Ugh, yeah, the DS version (though Karate & That's Paradise were still good) had some singers that sounded like they didn't really care. Fan Club was easily the worst.The songs in the localized version of the DS Rhythm Tengoku were pretty bad, but I think that was a bit of a fluke. Every other WarioWare and Rhythm Tengoku game had awesome translated songs that were in many cases better than the original.
However, the English Rhythm Tengoku on DS had songs which just plain stank compared to the original Japanese ones. Fan Club is my go to example: Japanese vs. English. Every other song except for Frog Hop were also not nearly as good in English.
Here's the Amazon JP preorder bonus pouch.
I mean I doubt that many people here will be able to get this but I figure maybe ya'll would want to see the nice art.
Oh, also looks like Micro-row art is on there, which we didn't know was in the game until now.
Ugh, yeah, the DS version (though Karate & That's Paradise were still good) had some singers that sounded like they didn't really care. Fan Club was easily the worst.
If we're lucky, the game will be released in Europe at some point.
It would, except for the GBA minigames. Plus there's enough new minigames here to rival that of any other Rhythm Heaven game.If most of the songs already are translated, wouldn't that up the chance of a western release?
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?
How is Rhythm Heaven on the DS? I love Rhythm games, but I picked up the game the other day for 5$ at Gamestop, and the first Rhythm game had me scared thinking I'm gonna scratch my DS with how fast I need to flick. Couldn't beat it since the flicking seemed really off for me and would only go sometimes. Is the whole game like this, or do they have other minigames where I don't need to flick? Or do I just suck?
Rhythm Heaven games are cheap to make, if I recall correctly. The real cost would come with getting someone to dub the vocals for certain songs. And since 70 of the 100 minigames are from past Rhythm Heaven games, that's a good chunk of the game already localized (the minigames carried over from the DS & Wii games). I wouldn't worry about NoA localizing it, it's a matter of when (probably next year).Oh god do want.
BRING THIS OVER NOA
I can't wait for the eventual localization. With Miku Hatsune Project Mirai already being delayed to September, I guess I don't mind waiting a tad longer for more rhythm games to arrive.
Look at 1:25 in the video. I might be wrong, but this game seems to throw ALL of that away and instead provides a simple score bar that goes from 0 to 100. In the game shown in the video, under 60 means Try Again, 60-80 means OK, and above 80 means Superb. It's a much more boring system.
2) In previous Rhythm Tengoku games, you were judged based on a variety of factors. Right before getting the judgment, you see notes that clue you in on what you did right, for example, it might say "You did well at the fast parts!" and "You really nailed the timing on the last rock!" Those notes are important to your rank. For example, in the GBA game's karate minigame, if you played perfectly except you missed the very last rock, you'd only get an OK. However, if you hit the very last rock but missed a rock here or there in the middle, you'd get a Superb.
Look at 1:25 in the video. I might be wrong, but this game seems to throw ALL of that away and instead provides a simple score bar that goes from 0 to 100. In the game shown in the video, under 60 means Try Again, 60-80 means OK, and above 80 means Superb. It's a much more boring system.
The text box above the bar has feedback just like past titles. Roughly translated I take it to mean "Quick thinking is required! But, you were strong under pressure!" Most likely the bar just shows the scoring that was previously done behind the scenes so you can see just how close to a Superb you were.
Yes:Is there any kind of region free exploit available for 3DS on the current firmware?
So that is why the ranking system felt so fickle. Some things were just rated much higher than others and not being able to read the end of stage text, no idea what those were.For example, in the GBA game's karate minigame, if you played perfectly except you missed the very last rock, you'd only get an OK. However, if you hit the very last rock but missed a rock here or there in the middle, you'd get a Superb.
Still no confirmation of The ★ Bon Odori. ;_;
oh man is that the guy from kishidan