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Splatoon |OT| Squidstyler

Boney

Banned
Same. I walked into work and my amiibos were delivered. I can't wait to go home and play.

I should definitely play with GAF, though. It seems like a good way to get gud. The problem is that my name appears as my real name and may confuse Gaffers. Can I change this easily?
Yep, click your NNID from they home menu and you can change your name there
 

Shahadan

Member
omg can't believe we won this splatzone
! Two guys of our team disconnected or rage quit early
Ink depot
That was so intense o_o
 

ConciseCarp

Neo Member
Just read something about a Spyke + Judd glitch (maybe it's not even a glitch) on reddit: Basically you need to win a few matches be on fire (+9) so Judd gives you 1.400 coins. Before you talk to him, pay Spyke for a equipment slot. Then go talk to Judd. He gives you 1.400 coins but also restores the 30k you paid Spyke before.

Can somebody test it? I'll try it later.

Source

I can confirm this works. And I was only 'smokin'' (got given 400) and it still worked.
 

phanphare

Banned
Yep, controlling the high ground overlooking the splatzone is key to victory, you control the towers, you win by knockout.

yup. I always like to ink up the area right behind the zone up to the ramp leading up to the high ground. then I'll be as mobile as possible and just mess with the people in front of me while dipping in and out to claim the zone.
 

Kouichi

Member
Ain't saying you can't pvp but forgetting to ink is bad since it's the goal of that game.
I'm not talking about the ranked mode.

Camping near the northern area of Saltspray Rig and focusing on just killing helps the team immensely because it protects a very important area from being inked. Preventing people from inking is just as important as inking.
 

Timeaisis

Member
I was skeptical with Splat Zones at first, but then I realized how intense they could get. I think I prefer Turf War overall, it's a little less hectic and a little more strategic, while Splat Zones are more competitive and twitch -- relying on good players and teamwork.

Both are really good competitive modes, though. I mean, I know Ranked is supposed to be the "competitive mode", but Turf Wars can get really crazy if you have two good teams go against each other. I think Splat Zone feels more intense because of the victory conditions, instead of the timer and comparison of Turf Wars.

Anyway, I'm interested to see what Rainmaker is. My only gripe with the game is I wish we had voice chat. Other than that, it's fantastic.
 

Dr. Buni

Member
Both are really good competitive modes, though. I mean, I know Ranked is supposed to be the "competitive mode", but Turf Wars can get really crazy if you have two good teams go against each other. I think Splat Zone feels more intense because of the victory conditions, instead of the timer and comparison of Turf Wars..
True. Turf Wars is definitely a competitive mode, which is why I find silly the distinction the game makes between both modes. The way I see, both modes should be available in ranked and unranked.
 

Forkball

Member
After turning down my sensitivity and using the N-ZAP 85, I am getting an absurd amount of kills and I'm scoring higher overall. I love this weapon, it's not so weak considering how quickly it fires and it covers a lot of ground as well. I went 12-3 with it in one match... and lost by 1%. WHAT ARE YOU DOING TEAM. I have yet to win on Port Mackeral. It seems like if one team gets the advantage, it's hard to come back. Though maybe people are just learning the map. I played it three times before I learned about being able to travel on the upper area to sneak around to the enemy team's side.
 

Sendou

Member
If you're not a really good player then I think Turf Wars will be a more pleasant experience to you. Due to the focused nature of Splat Zones you will be required to go plenty head-on against other players.
 

Dr. Buni

Member
I wrote it the wrong way. I saw many of them painting while looking down or painting on useless spots already 80% covered. That's it, good snipers are really great.
Oh, okay. Yeah, I saw that happen a few times as well. It is like rollers rolling over their own team's color for whatever reason.
 

Timeaisis

Member
True. Turf Wars is definitely a competitive mode, which is why I find silly the distinction the game makes between both modes. The way I see, both modes should be available in ranked and unranked.

Yeah, I agree. I wonder why they decided to do that. Kind of a weird distinction, to be honest.

Another huge difference from the modes is that in Splat Zones your team roles can make or break it. One too many chargers or not any, for example. Or not enough rapid fire. Or two rollers (guh). Also, an individual bad player hurts you a lot more than they do on Turf Wars, because that player can just sit back and paint without engaging. That's possible the reasoning behind locking it behind ranked: you have to be level 10, and obviously at that point you are at least decent at the game.

Still, no harm in throwing it in Regular Battle, unranked. If you want a serious team, you jump into rank, if you just want to have fun, go unranked.
 

Neoxon

Junior Member
What Marie's secretly thinking.
cWlv4GV.jpg
 

Xeteh

Member
That was a first for me. Everyone in this game but me are Japanese players. Not really experiencing any lag, either.
 

Gsnap

Member
I was skeptical with Splat Zones at first, but then I realized how intense they could get. I think I prefer Turf War overall, it's a little less hectic and a little more strategic, while Splat Zones are more competitive and twitch -- relying on good players and teamwork.

Both are really good competitive modes, though. I mean, I know Ranked is supposed to be the "competitive mode", but Turf Wars can get really crazy if you have two good teams go against each other. I think Splat Zone feels more intense because of the victory conditions, instead of the timer and comparison of Turf Wars.

Anyway, I'm interested to see what Rainmaker is. My only gripe with the game is I wish we had voice chat. Other than that, it's fantastic.

I imagine they put splatzones in ranked mode simply as a barrier to entry. Because it basically lets people know, "hey. This is hardcore insanity, are you sure you want to play?"

As far as being competitive, Turf Wars is definitely just as competitive, maybe even more. The back and forth in turf wars is stronger, and once we have real teams, the strategy and depth will expand further than splatzones, I think.
 

Capra

Member
I actually really like Splat Zones. Forcing players to prioritize maintaining certain sections of the map over others means there's a greater density of players and a more frantic pace overall. At the same time, playing with a special like the inkstrike means you need to shift priority to building your meter at all times, so you need to balance aiding your team directly vs building up to an inkstrike and making sure you survive long enough to use it when your team needs it most. I'm not sure it'll have the long-lasting appeal of turf war and it's definitely not as iconic, but it's a great addition to multiplayer and I can't wait to see what the other modes bring to the table.

The ranking system definitely has its flaws though. I think ranking players individually for the collaborative action of their team, especially when matchmaking is primarily random, is a flawed idea. Now, if there was a ranked version of Turf Wars which rewarded players in proportion to their contribution as well as whether their team won or lost, that seems more ideal to me. As it is, the "all or nothing" nature of Splat Zones combined with the unforgiving-ness of Ranked AND the lottery of random matchmaking seems like it'll lead to a lot of frustration. At least until custom matchmaking becomes available in August, I can easily see Ranked losing its appeal to a lot of people in the frustration of dealing with less experienced randoms.
 

Dr. Buni

Member
I can't wait until the Paintbrush gets added, I have a Ninja loadout all set up for quick and easy melee kills.
Inkbrush* :p

I was expecting it to be the first weapon to be released, Shame it wasn't. A faster roller-like weapon have potential to be tons of fun.
 

Cindro

Member
Hahaha, my sister got teamed up with daydream about twenty minutes ago. Urchin Underpass, daydream was rocking an Aerospace MG (at level 20 - jeez), and came in first for the team (even though the team lost).

Small world
Wii U userbase
!
 
I can confirm this works. And I was only 'smokin'' (got given 400) and it still worked.
Wait a second. I think this means you can do the Spyke glitch for every Judd payout so you can potentially do it three times per map rotation. Of course that is provided you cash in before you reach the next tier (indicated by the flags getting bigger) so like cash in at +1 erm, then +4, then +7 (if you wait until +7 you get the sum of all those anyway but can only do the glitch once), not sure on those latter numbers.
 

Razzorn34

Member
True. Turf Wars is definitely a competitive mode, which is why I find silly the distinction the game makes between both modes. The way I see, both modes should be available in ranked and unranked.

Agreed. Both should have ranked and unranked. I'm guessing they don't want to fragment the user base too much at the moment though.
 
Wait a second. I think this means you can do the Spyke glitch for every Judd payout so you can potentially do it three times per map rotation. Of course that is provided you cash in before you reach the next tier (indicated by the flags getting bigger) so like cash in at +1 erm, then +4, then +7 (if you wait until +7 you get the sum of all those anyway but can only do the glitch once), not sure on those latter numbers.

What? You can get paid three times every 4 hours? I though Judd only gave money once.
 

MouldyK

Member
Splatzones Matches can have 2 types of matches:

- A "Park The Bus" match where a team controls the Zone and never gets it contested. The Those who are not parking the bus feel as though they stood no chance.

- A match where there is constant back and forth between the two teams, where no-one is sure of the outcome and where you are constantly believing that: while you been ahead for the last minute ahead, the fact that it is 34-33 in Overtime and they are chipping away their penalty makes you feel on the edge and want to push them back! Everyone enjoys the game.

At least until custom matchmaking becomes available in August, I can easily see Ranked losing its appeal to a lot of people in the frustration of dealing with less experienced randoms.

That ain't stopped Halo for years.
 

Dr. Buni

Member
Agreed. Both should have ranked and unranked. I'm guessing they don't want to fragment the user base too much at the moment though.
Yeah, but two completely different modes already fragment the user base a bit. And it will get "worse" once the other two ranked modes are released.
 
Does anyone own the Prima Guide? Does it give ability boost numbers?

From a quick test, using 3 (!) pieces of gear with Swim Speed Up as their MAIN ability only improves travel time by 14%, so it's effectively useless. Also, despite the game saying Ninja Squid reduces “slightly” your swimming speed, the difference is insignificant (less than 2%) so don't hesitate to use it.
It just says things like "Swim Speed Up increases your swim speed by up to 25%". So 14% sounds right there if the 25% requires a full Swim Speed Up set. It also mentions that Ninja Squid's swimming speed bonus is indeed negligible.
 

ChrisD

Member
Powerful or not, I get so salty when someone wearing a full set of three slot gear kills me. Mostly when said three slots are three damage ups, three ink tank ups, and then some extra ink charge when in squid mixed with more ink tank up.

This is IV breeding in Pokemon all over again.


Also, if you try to shortchange Spyke he says, "YOU WOT MATE?"
 

WALKMAN04

Member
What? You can get paid three times every 4 hours? I though Judd only gave money once.
You can get paid at each vibe phase so toasty, smokin, and so hawt(American version), 100 at the first 300 at the next and 1000 at the last, but it stacks so if you cash out at the last phase you get the combined 1400 or at the second phase 400
 

MouldyK

Member
Yeah, but two completely different modes already fragment the user base a bit. And it will get "worse" once the other two ranked modes are released.

I have a feeling that they will make the Rotation Times lower and rotate modes, so by the end of the year, I suspect:

- 14 Maps.
- Rotations occur every 2 hours, giving 3 new maps.
- Splatzones, Tower Control and Rainmaker will alternate on Ranked aswell.
- 4v4 Matches will be unranked, maybe the gamemodes will alternate.
- Custom is Custom.


I believe this will happen because when you go other Ranked Mode, it tells you the Ruleset. Also, the guy in the US Direct says "Once people have masters the maps and rulesets of Turf War and Ranked Battle", making Ranked Battle be the other gamemodes and Turf War be the only Non-Ranked.
 
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