Finished the prologue, I'm really digging this game's style. Graphically and narratively.
You are probably using the wrong res in the launcher. The correctly replaced one is the topmost entry.
Yeah I couldn't get that work either. Just kept playing as is. It never even modified my exe.
Edit: I think I got it to work.
How did you do it?
I mean, I got mine to modify the .exe and even run, but the launcher keeps only listing 1280x720, AND it plays at that resolution.
The only thing I really like about the Kinect controls are the wacky QTE sequences.I bought this on the XBONE and found the Kinect implementation to be a little janky.
To be fair, I only played that opening bit on the frozen lake.
Is it worth continuing with the Kinect?
Use the controller, works way betterI bought this on the XBONE and found the Kinect implementation to be a little janky.
To be fair, I only played that opening bit on the frozen lake.
Is it worth continuing with the Kinect?
Really tempted to pick this up since I enjoyed the demo a lot. The only thing that has be on the fence is how it apparently ends on a cliffhanger and we don't know if season 2 is happening for sure(?).
Really tempted to pick this up since I enjoyed the demo a lot. The only thing that has be on the fence is how it apparently ends on a cliffhanger and we don't know if season 2 is happening for sure(?).
Tried turning on some nVidia AA settings. It looks great!
That sounds good.I think SWERY revealed a screenshot of season two in an interview, so it's probably on the way.
I get what your'e saying, but say I buy it and then it never happens anyway. Then what?"I wanna eat more juicy fresh fruits but i dunno if i wanna invest into the farm they come from!"
I get what your'e saying, but say I buy it and then it never happens anyway. Then what?
Picked up on Playism. Worked out a little cheaper for me. I noticed something a little strange thetrin. When you check out with PayPal it only shows the USD currency. It is helpful to know what you'll be paying in local currency also. This could be something that has changed on PayPal's back end however. I'm sure it has been there when checking out at other stores.
Looking forward to checking this out. I was too lazy to download the demo over FTP tbh so fingers crossed it runs (and season 2 I guess)
Here's a ruby script to edit the launcher:
Code:res_x = 2560 res_y = 1440 content = IO.read("D4.exe", :mode => "rb") File.rename("D4.exe", "D4.bak") unless File.exists?("D4.bak") content =~ /r.e.s.x.=.(\d.\d.\d.\d.)/ prev_x = $1 content =~ /r.e.s.y.=.(\d.\d.\d.\d.)/ prev_y = $1 res_x_str = res_x.to_s.split("").pack("a2a2a2a2") res_y_str = res_y.to_s.split("").pack("a2a2a2a2") content.gsub!(prev_x, res_x_str) content.gsub!(prev_y, res_y_str) IO.write("D4.exe", content, :mode => "wb")
Usage:
- Get Ruby (if you don't have it)
- Change res_x and res_y to whatever you want
- Save as bla.rb (or any other name.rb) in the same folder as D4.exe (e.g. Steam\steamapps\common\D4 Dark Dreams Don't Die)
- Run the script
Edit:
The game also seems to run happily at arbitrary framerates once you edit the typical UE3 settings in Ms01Engine.ini
I could fix that, however, if you don't have a higher resolution available, why do you need the script?
Falk said:So, the previous post was slightly inaccurate. I've played around a little bit more and pinpointed the exact problem, with screenshotted evidence
<url redacted>
In here, I've taken a few screenshots of the launcher's resolution drop down box. It's basically what's shown when the executable is run at a) 3200x1800 and b) 1920x1080 Windows Desktop resolution working at 100% and 200% Win 8.1 display scaling respectively.
3200A.png - 3200x1800, 100% scaling - launcher populates list up to 1920x1200, but no higher
3200B.png - 3200x1800, 200% scaling - launcher populates list up to 1440x900, but no higher
1080A.png - 1920x1080, 100% scaling - launcher populates list up to 1920x1080, but no higher
1080B.png - 1920x1080, 200% scaling - launcher comes up empty, and fails to launch (1080B-2.png)
The (unrelated) two problems here are that:
- The launcher populates the resolution list based on the Windows desktop resolution, and gets a little confused when Windows Display Scaling comes into play. (e.g. 1080B.png) As 3200x1800 at 200% shows exactly up to 900p in the list, I'm assuming it takes the scaling at face value. This is a problem in some use-cases where a desktop resolution isn't set as high as a display is capable of, since it will erroneously limit what resolution the game itself can run at. (*My own use-case later in the post)
- The launcher lets the game only run at a maximum resolution of 1920x1200. (3200A.png) although this may be an intended limit, people have already coaxed UE3 to run the game at higher resolutions. While I understand it may not have been tested/guaranteed to work without graphical/UI glitches, resolutions higher than 1900x1200 would be really nice to have
* The problem I was having that led me to not being able to launch the game is actually a rather unique overlap of factors. I'm running a Razer Blade gaming laptop, with a HDMI out to a TV acting as a secondary monitor. Since my Blade display is 3200x1800, and my TV's resolution is 1920x1080, and I have Win8.1 Display Scaling set to 200% to have things legible on my Blade, the launcher attempts to parse resolutions based off my TV's 1920x1080 at 200% scaling and completely fails (1080B.png), even though the game would have properly run at fullscreen 1920x1080 - I just could not select it.
Hope this helps.
Is it really that hard to just do it right? Ask Windows for the list of resolutions the monitor supports and use that to populate the dropdown box? I could write a launcher like that in a few hours :/
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
http://filehorst.de/d/bgvxwrtD
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
http://filehorst.de/d/bgvxwrtD
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
http://filehorst.de/d/bgvxwrtD
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
http://filehorst.de/d/bgvxwrtD
I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Just replace the existing launcher with this one:
http://filehorst.de/d/bgvxwrtD
I think I just finished this? Is it 2 episodes and the prologue?
<3I lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
So did anyone actually try the launcher, and if so, does it work for you?
If it does I'll put it on my blog and also put the entire source on Github with public domain licensing.
How messed up. Now I'm actually interested in fguring out just which completely unsuitable API (affected by DPI scaling) it calls to limit that list.
Is it really that hard to just do it right? Ask Windows for the list of resolutions the monitor supports and use that to populate the dropdown box? I could write a launcher like that in a few hours :/
lolI lied. It just took roughly one hour (and quite a bit of that to replicate the exact ini format the default launcher uses).
Ok, I put it up on my blog which also links to the github repo.