Yeah, Koopalings better be here.
I mean, they were in 3 of the games used for this.
Their omission would suck hard.
Edit: they already bothered with Bowser JR, c'mon Nintendo!
Yup.
The Koopalings probably present a big challenge. I mean they changed a lot between games, and from SMW on their fights relied on pretty unique mechanics. Boss fights in general seam rather lacking in this game. You can't really make special boss AI.
By completing the pre-made courses.
No. Scanning an amiibo gives you a ? mushroom, which you can place in levels you create. Anyone that plays that level gets the costume for the level. That's how the costumes work.
Has there been any mention of my boy yet?
Maybe desert and other themes will be added as DLC. So far we have plains, underwater, underground, castle, airship, and ghost house.
yeah we basically need an option to end levels with a non bridge axing boss fight. like bop this koopa 3 times to end the stage.
i'm wondering if they are going to be DLC or something.
they've done a ton of work with making assets for things that did not appear in older games so that isn't really a problem.
You can't set beating a boss as the win state, but you can make the boss an obstacle that you have to kill to reach the goal.
One of the E3 levels put Bowser Jr. in a clown car. He tosses Koopa shells out like the in typical clown car boss fights. Can probably make him toss anything. You have to defeat him so you can steal the clown car and reach the next part of the level.
Another level put the goal pole behind blocks and had bowser guarding a p switch need to reach it. They made it so you couldn't jump over bowser and had to kill him with fire mario; but bowser himself accidentally tripped the p switch (enemies can trip switches!)