I overheard that NES Yoshi was spotted yesterday? Can someone post a pic or link me please.
You sure they're not mixing it up with the Amiibo Yoshi sprite.
I overheard that NES Yoshi was spotted yesterday? Can someone post a pic or link me please.
You sure they're not mixing it up with the Amiibo Yoshi sprite.
In fairness, that's kinda what half of Pushmo is, but there are definitely better user created ones than others. I used to spend days at a time trying to turn sprites into a compelling challenging puzzle.
For SMM, I really want to create some Metroid-like dungeons, where power-ups are rare, with lots of separate rooms and doors, and backtracking here and there... full of atmosphere.
You probably won't be able to fully recreate SMB because of 4-4 and 7-4. Those have the "loop" gimmick which I don't think has been confirmed to be included.Is there anything stopping people creating the whole SMB, SMB3, SMW and maybe even NSMBU games on this? It's a very brave release from Nintendo! (And I love it)
Is there an Amiibo comparability list? Please tell me there's adorable 8-bit versions of every Amiibo character.
Is anyone else going to Best Buy today to try it out?
Treehouse NWC levels to be included in the final release of Super Mario Maker! Yay.
I wonder if we can make it so the player plays as Toad, Luigi or Peach. It'd be fun to make a Peach campaign.
I hope that means at least 4294967296 levels.-Play a near-limitless number of Mario levels created by Nintendo and players around the world.
You probably won't be able to fully recreate SMB because of 4-4 and 7-4. Those have the "loop" gimmick which I don't think has been confirmed to be included.
No Koopalings confirmed. GameXplain guys just tweeted saying they found out in an interview with one of the devs they were not in the game.
I'm pretty much over this game already. How can this celebrate 30 years of Super Mario Bros when an awesome and interesting group that has been in 3 of the 4 styles of the game is nowhere to be found? But Bowser fucking Jr is everywhere. Nintendo has fucked up e3 big time and this just cements that.
I don't think I've been this consistently disappointed with anything in a long time.
I don't understand what possesses nearly 300 people to thumb-down that Youtube trailer.
When you scan a character amiibo and get the ? Mushroom to turn Mario into that character (Costume Mario), can you keep that mushroom and place it in the stage? So in other words, once you place it in the stage, the mushroom for that character always appears where you placed it, and you don't need to scan the amiibo again?
I don't understand what possesses nearly 300 people to thumb-down that Youtube trailer.
This game is stuffed to the gills, but I'm already imagining DLC:
- Koopalings: Shake them to change their attack style, with several variants each.
- Slopes: Set two points, and the game connects them. Allows for variable steepness.
- Rotating terrain: clock gears, ground wheels, platforms you can spin, etc.
- Crushers: Falling ceilings, rising floors, walls that move in and out, spike pillars, etc.
- More level types: Desert, beach, forest, ice, mountains, clouds, etc.
- More enemies: The dinosaurs of Super Mario World, etc.
- Maybe a new style: SMB2, with unique mechanics?
Even games not made by Nintendo but uploaded by Nintendo (Steamworld Heist ended up with around 450 thumbs down vs 650 thumbs up...purely due to the anger.
https://www.youtube.com/watch?v=C1ywpk6vxQY
Looks like they did a remix of the SMW castle theme for the SMW airship theme. Sounds nice.
Spin jump.What's up with Mario being able to jump on Piranha Plants there?
Spin jump.
Spin jump.
Since when does NSMB Mario have the spin jump? Did they give the air stall the properties of the spin jump for the hell of it?
It appears to be an exception to the rule. For the most part, certain abilities are locked to their respective style, but it seems the spin jump carries over to NSMBU.Since when does NSMB Mario have the spin jump? Did they give the air stall the properties of the spin jump for the hell of it?
Or maybe it's this. *shrug!*In NSMBWii if you shook the controller while on the ground you did the spin jump.
I was inquiring about this move in previous posts. I'm hoping it means moves will be available across all versions, though it's also likely that the NSMB grounded spin jump was given armor like the SMW spin jump.Since when does NSMB Mario have the spin jump? Did they give the air stall the properties of the spin jump for the hell of it?
Correct, but you can't bounce off of Thwomps and Piranha Plants in NSMBWii with that spin jump.In NSMBWii if you shook the controller while on the ground you did the spin jump.
In NSMBWii if you shook the controller while on the ground you did the spin jump.
I was inquiring about this move in previous posts. I'm hoping it means moves will be available across all versions, though it's also likely that the NSMB grounded spin jump was given armor like the SMW spin jump.
Did someone say that you could unlock the amiibo skins just by playing the game?
In the fourth and final level at the Nintendo World Championships, the players started in a castle, took a Warp Pipe, and appeared underwater. So you can do that much. But I don't know if you can put pools of water in an otherwise dry level (i.e. hop off a platform and into water, swim around and hope back out).Is there a way to add water to certain passages of the level?