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Final Fantasy 7 Remake Announced (First on PS4)

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Nomura originally wanted a world map for Versus, but said it was kinda difficult to pull off on the hardware. Who knows, maybe he's able to pull it off now, when back in the PS1/X360, he couldn't.

We really gotta be open minded to how this could go down, and not so sure of how we THINK it will go down. FF fans have the habit of being wrong a lot of the time. I remember, when FFVII and FFVIII came out, fans were saying, "Yay, there's never going to be a medieval-set FF game ever again! It's sci-fi from here on out!!", and then we got FFIX. Square has the habit of making people eat their words. Hell, I even remember Kitase saying that despite the more actiony route some of the games are going, that doesn't mean turn-based/ATB is gone from the series, and it COULD make a return. It goes with the whole "change" thing. It's not change based simply on "evolution" of a certain style, more than change based on what's right for the game.

I remember Hashimoto and even Tabata saying similar things. The choice between action or command based systems is made between the director and team of each individual title and isn't necessarily indicative of the future or direction of the franchise as a whole.
 

Derp

Member
I've never ever played FF7. In fact the only FF I've played is Dissidia on the PSP (what a fucking glorious game. Favourite PSP game hands down). Reason being I don't like turn based RPGs or RPGs where you have to wait on a timer to attack. I love action-y combat.

I loved the shit out of advent children when I was younger. Rewatched It so many times. Even have a DVD copy (I don't even know how I got it). Japanese w/ English subs (again I have no idea how I got it). Dunno if the movie has any relation to the game but yeah.

I guess I'll try this out though. Do we know when it's coming?
 

artsi

Member
To be fair, a world map is open world to an extent. Lots of hidden things to find, battles on the way to wherever you're going.

It's not that big a leap.

Exactly, just increase the scale, remove boundaries between zones and boom, it's the "open world" of today.
 
remastering is touching up what is already there.
remake means to make it from scratch again.

i guess the word that *I* will use is REBOOT if this turns out too different.

Yeah, that's fair too. I think there's a squishy boundary between remake and reboot (and the latter somehow seems too informal to use in an official trailer).

I think of a remake like a rewrite (which could involve substantial changes but keeps the same core structure) and a remaster like an edit and a reboot like: throw it in the wastebasket and try again keeping only the broadest themes.

I suppose it comes down to how essential the specific format of the battle system is to the core essence of the original 7, and I suspect there folks will vary wildly.
 
I hate open world games. No thanks.

??? FFVII world map was an open world, allbeit on a different scalling.

I want the best of boths worlds. I feel Witcher 3 is the first game to trully deliver that. As story driven as any final fantasy, and in a rich world with a lot of character. FFXV seems like it might go down that route as well. I probably dislike boring open world games as much as you. But I love scale and connectivity. The idea of a massive world with some of the incredible creativity of FFVII world excites me a lot.
 
Yeah, that's fair too. I think there's a squishy boundary between remake and reboot (and the latter somehow seems too informal to use in an official trailer).

I think of a remake like a rewrite (which could involve substantial changes but keeps the same core structure) and a remaster like an edit and a reboot like: throw it in the wastebasket and try again keeping only the broadest themes.

I suppose it comes down to how essential the specific format of the battle system is to the core essence of the original 7, and I suspect there folks will vary wildly.

by all means, they can add new weapons, new materia, new areas, new translation, new NPCs.
hell, i dont mind if non-iconic areas change. But somewhere like the avalanche hideout should look exactly the same. an iconic area. random shops and bars could change.

I'm also wondering if the camera is gonna be fully 3D.. i'm not a big fan of it. I quite like the idea of chests being hidden because of camera angles etc.

i really wish they keep the battle system exactly the same though.. it was honestly amazing and addictive. there is a reason people still play the game today.

yes, the battle system has it's flaws, but that can be refined.

i'd like to know if they will do feedback sessions like they do for FF15 or at least inform us what is going on with those active time reports.

edit: FF7 wasn't really open world, i mean you couldn't go to most areas without doing something else first.. and then even if you did the enemies would be too strong.
 

Mendax

Member
??? FFVII world map was an open world, allbeit on a different scalling.

I want the best of boths worlds. I feel Witcher 3 is the first game to trully deliver that. As story driven as any final fantasy, and in a rich world with a lot of character. FFXV seems like it might go down that route as well. I probably dislike boring open world games as much as you. But I love scale and connectivity. The idea of a massive world with some of the incredible creativity of FFVII world excites me a lot.

all the locations are in separate smaller maps. It doesnt matter that there is one big one on a very odd scale.

open world =/= having an overworld map
 
you must really be looking forward to ff15 then, right? (I am too)

Very much so. I have wanted a connected big world in FF games since FFX. I would much rather fly an aircraft in a full scaled version game like FFXV. This is a remake. They need to go all out. The core of FF is the story, the combat system, the beautifully vibrant world. Being a massive mostly connected world doesn't need to compromise those aspects. I have always fecking hated random encounters though.

My favourite open world of the PS2 era was DQ8, I felt that game did it pretty masterfully. I do feel the mini overworld map will be a turn off to some people in this generation as well. People want something impressive and flashy, that is what FFVII was for its time. I honestly think if they can build a massive, impressive world with flying vehicles for X, then they can do it for a PS4 version of FFVII.
 
by all means, they can add new weapons, new materia, new areas, new translation, new NPCs.
hell, i dont mind if non-iconic areas change. But somewhere like the avalanche hideout should look exactly the same. an iconic area. random shops and bars could change.

I'm also wondering if the camera is gonna be fully 3D.. i'm not a big fan of it. I quite like the idea of chests being hidden because of camera angles etc.

i really wish they keep the battle system exactly the same though.. it was honestly amazing and addictive. there is a reason people still play the game today.

yes, the battle system has it's flaws, but that can be refined.

i'd like to know if they will do feedback sessions like they do for FF15 or at least inform us what is going on with those active time reports.

edit: FF7 wasn't really open world, i mean you couldn't go to most areas without doing something else first.. and then even if you did the enemies would be too strong.

Man, I still enjoy 7's battle system, don't get me wrong. I'm just not confident they won't go full action (maybe even with just Cloud playable
and of course Tifa and Cid
worst case for me). They're throwing a lot of signs that big changes could be coming. I'm just trying to mentally gird myself, because I think the game could still be great, even with a substantially different battle system.

The Midgar scenes in the trailer had the right atmosphere I thought, so I'm hopeful they'll keep the aesthetic references tight. Seriously doubt it will be fixed camera though.
 

Two Words

Member
It will be pretty cool to travel around the world like how the FFXV demo. Though I think traveling via airship wouldn't be possible in the same way then.
 

Aliand

Banned
Exactly, just increase the scale, remove boundaries between zones and boom, it's the "open world" of today.

An open world will tax much more on ressources that could be spent elsewhere (graphics).

I'd rather they keep à real world map and more detailed sections on cities, villages, saucer, etc...
 
It will be pretty cool to travel around the world like how the FFXV demo. Though I think traveling via airship wouldn't be possible in the same way then.

Sure it would. You'd have to turn down the fidelity of distant things some, but XV has already shown us that they can pull the camera *way* up high for the summon stuff. I could see them doing a DQ8-style airship where you board and the "world" just zooms out and boom, it looks like an old-school world map.
 

Dark_castle

Junior Member
Regarding world map, I'm personally hoping they just roll with classic top down, isometric world map, but of course made more beautiful and with greater details, if only because I want them to focus on each individual towns, dungeons and secret areas while using the world map as a means of accommodating these locations. I don't want open world, I don't need exploration on the overworld like FFXV or Xenoblade or Witcher 3 when the original FFVII was never about that. And with classic world map, they can do airship and underwater with more ease.
 
Sure it would. You'd have to turn down the fidelity of distant things some, but XV has already shown us that they can pull the camera *way* up high for the summon stuff. I could see them doing a DQ8-style airship where you board and the "world" just zooms out and boom, it looks like an old-school world map.

If they can pull this, then it would be the best of both worlds.
 

Aliand

Banned
Regarding world map, I'm personally hoping they just roll with classic top down, isometric world map, but of course made more beautiful and with greater details, if only because I want them to focus on each individual towns, dungeons and secret areas while using the world map as a means of accommodating these locations. I don't want open world, I don't need exploration on the overworld like FFXV or Xenoblade or Witcher 3 when the original FFVII was never about that. And with classic world map, they can do airship and underwater with more ease.


I could not agree more.
 

blackjaw

Member
After the 13th play-through a few years ago, I swore I won't play it again unless a new version comes out. Despite the urge, I gotta stay strong now.

I last played it (easily my 20th completion since 97) three years ago....

....I have so many other games to beat but it's too damn fun..and nostalgia
 
I could not agree more.

Thing is...the original game is already robust. It hasn't aged atrociously. I think they need to switch things up. I think the core they need to keep is the narrative, and team-based combat based on teh materia system with a lot of visual flair. Personally, I don't feel the top down isometric overworld fits with the undoubtedly 'realistic' and high budget visuals they are going to go with. Hardware limitations are a thing, and I agree if it gets in the way of having an aircraft then that is a problem. But having a massive detailed world you can traverse with an aircraft? That would be the best of both worlds. They went with the isometric overworld precisely because of hardware limitations in the original games. Now things have changed. We also can have interconnected large worlds with a lot of personalised content.
 
another thing about random encounters is you never know what you're gonna bump into to, and that's exciting to me.
in ff13, i was just running around all these monsters that i knew i couldnt fight.

sas for the game itself.
it hasn't aged that badly, thats why people still play it even today.
the graphics were the only thing outdated, and isn't that why we wanted a remake in the first place?
 
An open world will tax much more on ressources that could be spent elsewhere (graphics).

I'd rather they keep à real world map and more detailed sections on cities, villages, saucer, etc...

Doesn't have to be. That is what clever streaming can do. GTA series is a great example of this, especially part V.
 
yeah but with heavily stylized graphics instead of the realism of ff15
We still don't know the limit of what they can do. Remember there was a time when they said where we are at now would be impossible, and yet look at The Witch III, FFXV and even that damn impressive Uncharted 4 car chase presentation. It's only an amount of time when the impossible becomes possible.
 

azertydu91

Hard to Kill
They wrote on their twitter
They Wrote "Trailer is beautiful it couldn't not have been "and then their hastags #Bientotsurxbox and #xboxE3, which means for the first soon on Xbox.
 
Man how would a non-scaled worldmap even be possible? Final Fantasys 1 thru 9 had world maps many magnitudes larger than FFXV. Is this game coming out in the next decade?
 
I really like the idea of a non-scaled fully streaming world map in the vein of something like GTAV, but it really needs to be acknowledged that you could never ever do that successfully in a game containing something as massive as Midgar.
 

Miang

Member
Sure it would. You'd have to turn down the fidelity of distant things some, but XV has already shown us that they can pull the camera *way* up high for the summon stuff. I could see them doing a DQ8-style airship where you board and the "world" just zooms out and boom, it looks like an old-school world map.

This is a great idea.
 
I really like the idea of a non-scaled fully streaming world map in the vein of something like GTAV, but it really needs to be acknowledged that you could never ever do that successfully in a game containing something as massive as Midgar.

This is a very good point. I wouldn't mind a FFX style system so long as the connectivity between locations feels immersive, and there are plenty of vast open locations.
 

Skilletor

Member
People want a world map to be full scale and put...what, there, exactly? World map works because it makes it easy to travel over what are pretty barren lands to get to the next town/city/cave/. I wouldn't want them to do full scale just because they can.
 

Pilgrimzero

Member
I'm curious, and I don't mean this to sound antagonistic (Im just as excited for the remake as anyone) but why is FF7 so beloved?

I've played the FF series since 1. I've played them all (main line) and beat most of them. I haven't liked a FF since 10.

My favorite being 4 (love dedicated roles, but I'm an old school D&D as well). Next is probably 6 (bigger story but loss of dedicated roles). I waffle on if I liked 7 or 8 more.

What does 7 bring to the party? Aside from it being many "new" gamers first FF and it being the first 3D FF.

Seeing the chatter all I really see repeated is "LOL Cloud in drag" and "Poor Aeris." That's it. What about the overall story? Which lets be fair was a tad of a mess but hey new version is getting a rewrite, so maybe awesome? (FF13 writing horrors aside)

I remember back when this came out and the big love for Sephiroth whom I felt was a tad trope-y but hey long ass katana and bad ass, works for me.

So I ask you, why do you love it?
 
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