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Halo 5 Gameplay Demo (E3 2015)

PooBone

Member
It was an E3 demo. Almost ALL E3 demos are like that. The game has TONS of very wide open spaces and MORE multi-route approaches than ever before, and a matrix of options created by squad and co-op mechanics.


And with the bolded - come on dude, you KNOW I'm in here having a conversation with you.

Hate seeing good work undone.

And no, I didn't realize I was having a conversation with you and it's not directed at one individual, it's directed at the entire focus-tested to death direction of the project. It's a huge bummer to me, personally. Halo 1 is my favorite game of all time, Halo my favorite series of all time, and since 343's initial sequel with 4 I've seen the things I love about the series pushed to the side in favor of a tone, flavor, attitude, focus, whatever you wanna call it, that leaves this game and this demo and these trailers nearly unrecognizable. If I didn't know this was a sequel to a series I love, it wouldn't have even been a blip on my radar this E3.
 

HTupolev

Member
Our final resolution will be the result of final polish, iteration and significant optimization. You should expect ALL our IQ to improve before launch. There's zero permanent resolution information to take away from E3.
A video game is a 16:9 piece of bubble gum, and in the final stages of development, you grab the top and bottom of that piece of gum and pull.

#EATthePATH
 

Stinkles

Clothed, sober, cooperative
Hate seeing good work undone.

And no, I didn't realize I was having a conversation with you and it's not directed at one individual, it's directed at the entire focus-tested to death direction of the project. It's a huge bummer to me, personally. Halo 1 is my favorite game of all time, Halo my favorite series of all time, and since 343's initial sequel with 4 I've seen the things I love about the series pushed to the side in favor of a tone, flavor, attitude, focus, whatever you wanna call it, that leaves this game and this demo and these trailers nearly unrecognizable. If I didn't know this was a sequel to a series I love, it wouldn't have even been a blip on my radar this E3.


You're entitled to that opinion but that is not the content of the post I responded to. You didn't like that it was a scripted tunnel and I explained the well known e3 demo reasoning and that this section is not representative of a whole.
 
Hate seeing good work undone.

And no, I didn't realize I was having a conversation with you and it's not directed at one individual, it's directed at the entire focus-tested to death direction of the project.

To be fair- any AAA game with a budget in this ballpark is going to be focus tested to death. I'm not saying I like it, either: it's literally commerce stepping in and screwing with art, but it's just a harsh reality that we have to live with when it comes to big budget films, games and TV productions. There's too much money on the table for it to go any other way. The hope is that the developer/director/producer can still manage to steer the project in a direction that works.
 

Dynasty8

Member
Hate seeing good work undone.

And no, I didn't realize I was having a conversation with you and it's not directed at one individual, it's directed at the entire focus-tested to death direction of the project. It's a huge bummer to me, personally. Halo 1 is my favorite game of all time, Halo my favorite series of all time, and since 343's initial sequel with 4 I've seen the things I love about the series pushed to the side in favor of a tone, flavor, attitude, focus, whatever you wanna call it, that leaves this game and this demo and these trailers nearly unrecognizable. If I didn't know this was a sequel to a series I love, it wouldn't have even been a blip on my radar this E3.

I've been a huge fan of the original series myself. Love the lore, got into the books, and still play some classic Halo 1 with friends of mine. With that being said, I absolutely love the direction 343i is taking with Halo 5. This is something I've always wanted from my favorite series and over 40 hours of the beta has reassured me that this game is going to be amazing.

They can't please everyone. If they were to release a game very similar to the original trilogy, there would definitely be more fans upset. Not to mention the critics in today's day and age.
 

PooBone

Member
You're entitled to that opinion but that is not the content of the post I responded to. You didn't like that it was a scripted tunnel and I explained the well known e3 demo reasoning and that this section is not representative of a whole.

Fair enough. I'm glad you're taking feedback and responding to community, at least. I just wish there was some good news to be had somewhere.

EDIT: And if nothing else, you've still got my money just based off the legacy of Bungie's work. This will be the least hyped I've been going into any Halo campaign since I first picked up an Xbox controller. I still remember Frankie being hired by Bungie during the ramp up for Halo 2, and pouring hours into decipher every single sentence posted every single Friday multiple times looking for any sort of hidden clues to extract about the game. Maybe that's a good thing, maybe this game isn't actually like Halo 4 and the demo that was shown Monday, and I can have my socks pleasantly rocked.
 
Dev cycles, indeed. Season 1 (Beta) is on YouTube, season 2 (E3 reveal content) is currently Halo Channel app exclusive
Fair warning, but I thought the two new episodes were mildly spoilerish. If you've been following the game closely its fine, but if you want to stay somewhat in the dark about the game's early character motivations and story beats you might want to delay watching em.
 
My skepticism aside of the E3 showpiece, it was really cool to see how it was build behind the scenes—especially showing how bugs can come out of nowhere and put a wrench in production. Also appreciated that the Creative Director at least went on record that the E3 presentation was slice-of to show the new things within the game. Still, I don’t feel they hit the goals they were setting out to achieve. It, kind of, made it look like a generic game, while there probably more going on that is much more exiting.

Really a shame, the whole E3 demo thing. You got five minutes on live TV in front of minutes to quickly show off your game, so you end up with the safest, most scripted, most boring-ass version of your game to a bunch of gamers. The overall reaction to that campaign demo has been a resounding "MEH". And worse, it looked like all the things people about Halo 4(scripted moments taking control away from the player, highly linear game design, etc).

Which sucks, because apparently it does indeed have those wide-linear style of level designs and multiple paths, that dynamic and varied AI, the big distinctive sandbox of weapons and vehicles, the character and humor the series interjects, there's even a big ass Scarab thing in that trailer at the end that seems like a real moving target you can climb aboard like Halo 3.

I'm sure in a couple months, at Gamescom, without the pressure of a five minute spot in a live conference, they can begin to show what makes Halo 5's campaign special, and correct many of the problems from Halo 4.
 

Glass

Member
Any word on theatre mode for campaign? I spent just as long going through levels taking screenshots in 3 as I did playing the missions themselves. Now that the Xbone has its own screenshot function and gets uploaded instantly, theatre has so much potential.
 

pieface

Member
Halo had to evolve and I think 343 are doing a good job of it from what I know about Halo5. Halo4 was a bit meh, but it was their first stab at it and i'm sure they've learnt a lot from it (evidenced by what they're doing with halo5).

I guess the problem from the outside looking in is that there's very little innovation in Halo5 as an FPS to make it stand out. It kinda feels like Halo5 has taken bits from Titanfall, COD:whatever and Destiny and repackaged it as Halo. Which is fine, but it would have been nice to see Halo create something new so other FPS titles have to catch up.

I dunno, maybe Warzone is the thing which separates Halo from the titles I mentioned but im not convinced yet, will wait til I play it.
 
I guess the problem from the outside looking in is that there's very little innovation in Halo5 as an FPS to make it stand out.

While you're mostly right, at least from the small snippets we've seen so far, I wonder if you lined up all the pro vs con people, who would be louder?

"KEEP HALO THE SAME!"

"THIS IS DATED, REINVENT YOURSELF!"

"THIS ISN'T HALO!"


etc.

I'm glad I am not in those meetings.

I know I want my Halo games to 'feel' like Halo.. but what the heck does that even mean? Do I want to keep playing Halo CE with different skins? No. Do I want to play Halo of Duty? No, not really either. I guess I just want it to be fun.. and yet still be Halo.. but not too much old-Halo, and not too much new-Halo.. goddamnit I am part of the problem.
 

krang

Member
It was an E3 demo. Almost ALL E3 demos are like that. The game has TONS of very wide open spaces and MORE multi-route approaches than ever before, and a matrix of options created by squad and co-op mechanics.


And with the bolded - come on dude, you KNOW I'm in here having a conversation with you.

It's upsetting that you felt you needed to respond to that, when there's so many people here on your side.
 

solis74

Member
I've been a huge fan of the original series myself. Love the lore, got into the books, and still play some classic Halo 1 with friends of mine. With that being said, I absolutely love the direction 343i is taking with Halo 5. This is something I've always wanted from my favorite series and over 40 hours of the beta has reassured me that this game is going to be amazing.

100% Agree.
 
More like Halo's traditional storytelling vignettes. They'll transition in to reveal or propel plot elements. If you played the whole of that Campaign level (apart from being much, much less "scripted") you'd have a more meaningful context for the bridge collapse.

That is music to my ears!
 

Leyasu

Banned
Jesus, I just watched this on big TV. 343, the HUD on Locke takes up loads of screen real estate. Please give us an option to make it transparent like previous halos.

Seriously, not great.
 
Jesus, I just watched this on big TV. 343, the HUD on Locke takes up loads of screen real estate. Please give us an option to make it transparent like previous halos.

Seriously, not great.

After watching The Sprint episode that showed them working on this I know that they really are going for immersion but I expect a lot of people to complain about it. I personally do not mind but a lot of gamers hate anything crowding their screen.
 

Leyasu

Banned
After watching The Sprint episode that showed them working on this I know that they really are going for immersion but I expect a lot of people to complain about it. I personally do not mind but a lot of gamers hate anything crowding their screen.

Takine a percentage of my TV is not immersive for me. An option in the menus would satisfy everyone I think.
 

Gestault

Member
EDIT: And if nothing else, you've still got my money just based off the legacy of Bungie's work. This will be the least hyped I've been going into any Halo campaign since I first picked up an Xbox controller.

Thank goodness you clarified in exactly which ways you meant to insult their work.
 
Take a percentage of my TV is not immersive for me. An option in the menus would satisfy everyone I think.

They'll probably accomodate this. From the history of how they are making this game. a lot of feedback seems to have trickled in and altered many, many things.

Things we don't even know about yet either! haha

However, i though it was REALLY cool in H4 that we were inside the Cheifs helment and not just a layover hud filling my screen. that was sick. Felt like i was realyl wearing a helmet, in the cheifs eyes.
 

Jrs3000

Member
You're entitled to that opinion but that is not the content of the post I responded to. You didn't like that it was a scripted tunnel and I explained the well known e3 demo reasoning and that this section is not representative of a whole.

Hey stinkles I hope you can answer this for me. Will the bosses in warzone spawn randomly in different areas in the maps? Also, will they move around the map or just stay confined to their spwan? Can i get a smile if there's space maps :). Thats all, keep up the good work!
 
However, i though it was REALLY cool in H4 that we were inside the Cheifs helment and not just a layover hud filling my screen. that was sick. Felt like i was realyl wearing a helmet, in the cheifs eyes.
Yeah, I love all of that stuff. The feel of being in Spartan armor, 343 nails it, in visual and audio design, and in all the small touches that put you right into that space.
 

PooBone

Member
Thank goodness you clarified in exactly which ways you meant to insult their work.

LOL. I already did that a little earlier.

Here's big question I have for anyone who might be able to answer:

Do you have to push lots of buttons in the campaign? And if so, does camera control get taken away each time ala Halo 4, or does the action just happen instantly ala Halo 1 through Reach?
 

Leyasu

Banned
They'll probably accomodate this. From the history of how they are making this game. a lot of feedback seems to have trickled in and altered many, many things.

Things we don't even know about yet either! haha

However, i though it was REALLY cool in H4 that we were inside the Cheifs helment and not just a layover hud filling my screen. that was sick. Felt like i was realyl wearing a helmet, in the cheifs eyes.


Yeah they have been listening. I hope that they will. I'm gonna check halo 4s HUD now you've said that.
 

pj

Banned
I explained the well known e3 demo reasoning and that this section is not representative of a whole.

Just curious, why show it that way then?

Non halo fans aren't impressed because it looks like the same scripted crap in COD and BF and etc that we've seen since 2007. Oh no, the main character may fall off a ledge! I hope he survives or the game will be over!

Halo fans are pissed because it doesn't seem like halo.

I have owned and beaten every Halo FPS released, some over a dozen times. The stuff in the e3 demo really turned me off to the point where I probably would have not gotten it, or at least waited until it was cheap.

If it's not representative of the game and the reaction is on the spectrum of indifference to anger, what was the point?
 

Gestault

Member
LOL. I already did that a little earlier.

Here's big question I have for anyone who might be able to answer:

Do you have to push lots of buttons in the campaign? And if so, does camera control get taken away each time ala Halo 4, or does the action just happen instantly ala Halo 1 through Reach?

The game is unreleased, so no one except developers would be able to answer that. Off the top of my head, I can think of quite a few segments in the other Halo games that were buttons that trigger a momentary (or extended) cutscene.
 
LOL. I already did that a little earlier.

Here's big question I have for anyone who might be able to answer:

Do you have to push lots of buttons in the campaign? And if so, does camera control get taken away each time ala Halo 4, or does the action just happen instantly ala Halo 1 through Reach?

1) How would we know this? We haven't play the game yet.

2) Did you read up on the details of the mission "Blue Team" from Game Informer's coverage? Yes? Then you should be able to see what 343 did with the demo (as ... not as good as it could have been) is not a reflection on the entire campaign.
 

PooBone

Member
Just curious, why show it that way then?

Non halo fans aren't impressed because it looks like the same scripted crap in COD and BF and etc that we've seen since 2007. Oh no, the main character may fall off a ledge! I hope he survives or the game will be over!

Halo fans are pissed because it doesn't seem like halo.

I have owned and beaten every Halo FPS released, some over a dozen times. The stuff in the e3 demo really turned me off to the point where I probably would have not gotten it, or at least waited until it was cheap.

If it's not representative of the game and the reaction is on the spectrum of indifference to anger, what was the point?

I'm not so much pissed that it doesn't seem like Halo. I am all for innovation in the spirit of something. I guess I'm more upset that it just seems really generic. And filled with those annoying prometheans.

And the voices of the Spartans are SOOOOOOO annoying.
 

TheOddOne

Member
Really a shame, the whole E3 demo thing. You got five minutes on live TV in front of minutes to quickly show off your game, so you end up with the safest, most scripted, most boring-ass version of your game to a bunch of gamers. The overall reaction to that campaign demo has been a resounding "MEH". And worse, it looked like all the things people about Halo 4(scripted moments taking control away from the player, highly linear game design, etc).

Which sucks, because apparently it does indeed have those wide-linear style of level designs and multiple paths, that dynamic and varied AI, the big distinctive sandbox of weapons and vehicles, the character and humor the series interjects, there's even a big ass Scarab thing in that trailer at the end that seems like a real moving target you can climb aboard like Halo 3.

I'm sure in a couple months, at Gamescom, without the pressure of a five minute spot in a live conference, they can begin to show what makes Halo 5's campaign special, and correct many of the problems from Halo 4.
The thing is though, it‘s another one of those miscommunications on the huge laundry list of messaging mistakes made by 343. I wish they hit it out of the ballpark for once, and avoid the whole “Mistakes were made, but we promise you that next time it will be better.” That lip service almost becomes a joke after awhile, and it’s hard to take them serious—even when they finally get their act together. It’s just tiring for both sides, they are absolutely passionate about their product but they have to deal with disgruntled people who won’t take their word. Which is a huge downer, because they just want to do their best and believe they are. The fans who are pessimistic want the best, but are prepared for disaster—and who can’t blame ‘em, history has told them enough.

I wish I was just a little bit blind hyped again. Look at The Taken King, I know for sure there is going be issues in the long run—looking back at the release of HoW and its longevity—but here I am, super exited to check out this 40 dollar expansion pack.
 
If it's not representative of the game and the reaction is on the spectrum of indifference to anger, what was the point?
In one of Halo's 'The Sprint' episodes one of the devs talks about wanting to make that run through falling debris sequence something more than your standard linear asplosion demo reel footage, but that's exactly how it came out, made worse by the fact that other stage demos use the same basic template of linear spectacle ending with the big-bad knocking the player down and moving in for the kill. Its such worn territory now that its not doing any of these games any favors.

I did like that they got to show off other aspects like the team commands and mobility. If they had more time I would've loved to see them point out any branching paths, or alternative approaches. There's still plenty of time to showcase that stuff though.
 

PooBone

Member
1) How would we know this? We haven't play the game yet.

2) Did you read up on the details of the mission "Blue Team" from Game Informer's coverage? Yes? Then you should be able to see what 343 did with the demo (as ... not as good as it could have been) is not a reflection on the entire campaign.

1. The game has been played by more people than myself. Is there any footage of a switch or button being flipped?

2. No still waiting on my copy for toilet reading. I understand what they're adding from a squad/co-op perspective, but that is in absolutely no way worth dropping SPLIT SCREEN co-op. That was the biggest feature the franchise had for me, for years and years. Is there another new-gen AAA shooter with splitscreen co-op these days?

I have faith that this is not representative of the entire campaign. It's easy to see that. But then after the disappointment of Halo 4, I was really hoping to see SOMETHING worth getting excited about. Instead I saw a lot of the same issues I had just as prevalent as ever. I just don't believe 343 is the team meant to take this franchise in a direction for fans like myself, who really cherished Halo for things like subtlety, flow, atmosphere, etc. It feels like when Michael Bay got his hands on Ninja Turtles or something. But despite Halo 4 and all the MCC issues I've still believed in 343 just because of the Greg Bear and Karen Traviss books they've done in collaboration with those authors.
 
You're entitled to that opinion but that is not the content of the post I responded to. You didn't like that it was a scripted tunnel and I explained the well known e3 demo reasoning and that this section is not representative of a whole.
Do we get another campaign footage before launch that will show us the open spaces and multiple paths, hopefully some Blue Team material?
 

Spasm

Member
LOL. I already did that a little earlier.

Here's big question I have for anyone who might be able to answer:

Do you have to push lots of buttons in the campaign? And if so, does camera control get taken away each time ala Halo 4, or does the action just happen instantly ala Halo 1 through Reach?
I'll take any all of H4's scripted sequences over H3's rage inducing Cortana-aneurisms.
 
After watching The Sprint I almost felt bad about how I initially responded to the E3 showing. They clearly worked really damn hard on it. I didn't say I hated it, I just said I hoped it wasn't representative of the campaign as a whole, seeing as how scripted it appeared to be. Either way I'm not personally worried about it, I'll likely play through the campaign once and be done with it. Arena is what I'm salivating for, Warzone is what I'm interested to try.

Luckily it sounds like it will still be what a lot of Halo fans want, thanks to the elucidation brought about by Stinkles.
 
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