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Halo |OT 24| In Before the Locke

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So, are the REQ packs included in the limited edition random or..?

I am trying to justify spending 100€ on the limited edition, but I don't know. There's no need for a season pass, and Fall of Reach will be on youtube (it's on Halo Channel originally, so that's kinda meh in itself). If this edition included something meaty like Halsey's journal, I would have dropped those 100 bucks so damn fast. But I don't know.. it doesn't really seem that much more packed than Halo 4's and that one was 80€.

Probably just going for standard and snag a Halo 5 controller. Damn, it's been a long time since I have gone standard edition on a Halo game :/


But isn't that a Guardian though? On the other hand, if that's a massive new Covenant vehicle, fuck yeah! Given it a bit of a closer look, I thought it was a Guardian at first, but the vehicle's design definitely seems mor reminiscent of the Covenant.

Also, question for you guys. The E3 demo took place at the Covenant's last major stronghold (Swords of Sanghelios?). Will we have two major Covenant factions in Halo 5? Jul's Storm faction on the one hand and the Swords of Sanghelios on the other? I haven't read most of the Escalation issues, so I am not entirely sure what the status of both of these factions are at the moment. At the same time, I am wondering how early or late this mission took place. I mean, if it's really early in the game then wouldn't the Covenant be sort of a large mess in the rest of the game? Given that the Guardian pretty much destroyed their last stronghold (also makes you wonder where they got the resources from to create that Behemoth).
 

Mix

Member
I explained Warzone on here the other day to someone who was a bit lost, and I just wanted to make a correction to something I said.

In the explanation, I said that the secondary weapon could be a magnum or a Plasma Pistol, which is incorrect. In the E3 build of Warzone, players can only choose from either a magnum or an SMG.
 

link1201

Member
I explained Warzone on here the other day to someone who was a bit lost, and I just wanted to make a correction to something I said.

In the explanation, I said that the secondary weapon could be a magnum or a Plasma Pistol, which is incorrect. In the E3 build of Warzone, players can only choose from either a magnum or an SMG.

I hope they don't have the PP being a starting weapon again. I am also hoping in Warzone the vehicles get some goodies to balance things out a bit (if "balance" in Warzone is possible lol)
 
I explained Warzone on here the other day to someone who was a bit lost, and I just wanted to make a correction to something I said.

In the explanation, I said that the secondary weapon could be a magnum or a Plasma Pistol, which is incorrect. In the E3 build of Warzone, players can only choose from either a magnum or an SMG.

Yup Plasma Pistol is under Power weapon so you'd have to buy it each life. Whereas AR, SMG, Magnum and BR you just need to get once.
 

AlStrong

Member
But isn't that a Guardian though? On the other hand, if that's a massive new Covenant vehicle, fuck yeah! Given it a bit of a closer look, I thought it was a Guardian at first, but the vehicle's design definitely seems mor reminiscent of the Covenant.
Seems clearly of Covenant aesthetics. Forerunner are a grey area.
 

Mix

Member
I hope they don't have the PP being a starting weapon again. I am also hoping in Warzone the vehicles get some goodies to balance things out a bit (if "balance" in Warzone is possible lol)

yeah, it's under power weapons, so as long as it takes you a long time to die each time, you technically could lol

EDIT: in the way of balancing vehicles, I just watched a match where the banshee totally destroyed the mantis, so it's definitely not as powerful as it was in Halo 4
 

daedalius

Member
I explained Warzone on here the other day to someone who was a bit lost, and I just wanted to make a correction to something I said.

In the explanation, I said that the secondary weapon could be a magnum or a Plasma Pistol, which is incorrect. In the E3 build of Warzone, players can only choose from either a magnum or an SMG.

How do the loadouts work in Warzone? I wasn't totally clear after watching the videos.

Can you always spawn with a BR? Or is that just later in the match? The pistol looks pretty great, at least.
 

Omni

Member
Probably a silly question. But have 343i commented on theatre at all? I suppose it's in the Arena because of the spectator mode. But what about campaign and warzone?
 

Mix

Member
How do the loadouts work in Warzone? I wasn't totally clear after watching the videos.

Can you always spawn with a BR? Or is that just later in the match? The pistol looks pretty great, at least.

Mix said:
The REQ Cards are a tiered based system that comprises of:
Energy
EXP/ REQ level
Cards

In Warzone, when you drop in, you spawn with an AR and magnum. This is default across the mode, until you play the game. Killing spartans, bosses, and other AI enemies, as well as completing objectives like capturing a base, will raise your REQ level.

As you achieve REQ levels 1-9, tiered unlocks will become available based on what cards you have on you. You earn these cards by playing all multiplayer modes; Arena, Warzone, BTB, etc. There are some cards that give you better versions of weapons, and some that give you skins for weapons and armor sets, and even some for armor sets themselves.

Back to Warzone. Once you achieve certain levels of REQ in Warzone, you gain the ability to switch out your primary and secondary weapons. In the E3 build, the primary weapons could be ARs, BRs, or DMRs (plural because there are other versions that boost stats like accuracy, damage, etc.) and the secondaries are currently Magnum and Plasma Pistol. When you switch out for a different "default" Primary/secondary, it will stay static (BR/PP or DMR/Magnum, things like that.)

But, that's not all. You can REQUISITION (get it?) for better starting weapon either from spawn, or via REQ station that are placed throughout Warzone maps post spawn. Here, you can choose more powerful weapons, things like: Carbines, Storm Rifles, Rocket Launchers, Sniper Rifles, and, in later REQ levels, Vehicles too.

The catch to choosing all of these amazing power weapons and vehicles off of spawn? It requires REQ energy, which in game are the little green polygons under the REQ level bar on the bottom of the player HUD. Certain power weapons and vehicles require certain levels of Energy.

To explain this best, say you've achieved level 7 in Warzone REQ level. you want to spawn in with a Sniper rifle, which costs 6 Energy. You are left with 1. the other six will replenish as you play, and ARE NOT given bonuses for kills. However, if you spawn in with a level 6 item and you still have 1 left over, the other six plus one will all replenish after reaching level 8.

Any cards you unlock, you keep. Obviously there will be ones that are single use, but as far as what I can tell, it seems to be that you keep it even after you use it in the match, but you only get to use it that once during any one game.

I hope none of that was too confusing. I tried to word it as basically as I could.

And like I said, the only amendment is that the plasma psitol is considered a power weapon.
 
Has 343i said anything about LAN support? It has to be in considering they are pushing esports with spectator mode. Right?

Since they're on Dedi's, LAN support is only for people that 343 will work with exclusively, it is not shipping with the game/available to the general public. (All this is per Josh Holmes in the Beyond interview)
 

jem0208

Member
And like I said, the only amendment is that the plasma psitol is considered a power weapon.
Your post isn't quite right regarding the replenishing of energy when you level up by the way.

I'm pretty sure Josh Holmes said somewhere that you don't replenish all you energy when you level up. I think it's only 1 polygon thing.
 
How do the loadouts work in Warzone? I wasn't totally clear after watching the videos.

Can you always spawn with a BR? Or is that just later in the match? The pistol looks pretty great, at least.

It looked like the things in "Loadouts" tab (shown below) unlocked progressively, too, so while you had start with the AR+Pistol, the BR slot opened up soon after, with the DMR slot opening up last.

LoadoutsH5.png

EDIT: Maybe not however, Greenskull's footage had the DMR grayed out, but maybe that's because they didn't provide any REQ cards for it that round.
 

Mix

Member
Your post isn't quite right regarding the replenishing of energy when you level up by the way.

I'm pretty sure Josh Holmes said somewhere that you don't replenish all you energy when you level up. I think it's only 1 polygon thing.

Going off of gameplay
 
LAN Support is a thing for the XboxOne OS Team, not 343s job.

Since they're on Dedi's, LAN support is only for people that 343 will work with exclusively, it is not shipping with the game/available to the general public. (All this is per Josh Holmes in the Beyond interview)

Has 343i said anything about LAN support? It has to be in considering they are pushing esports with spectator mode. Right?

Yeah, the Xbox One currently doesn't even support LAN as far as I know. What I could see happening in the future is allowing an Xbox One to act as a sort of offline Live azure server, and then the other xboxes connect to that. That's the only way I see it working if the games are built for dedis exclusively, aside from 343i patching in LAN/system link support to the game one day when Xbox One get's that figured out.
 
Your post isn't quite right regarding the replenishing of energy when you level up by the way.

I'm pretty sure Josh Holmes said somewhere that you don't replenish all you energy when you level up. I think it's only 1 polygon thing.

I'm going to re-listen to the interview from Beyond, but I think he did say it replenishes fully. Will report back :)

EDIT: The interview itself has been taken down.. so just kidding.

That was tuning specific for E3 to allow participants to use weapons and vehicles more frequently.

Oh nice, clarification. Thank you David! Saw a little cameo of you in one of the Sprint episodes, however I miss the 343 sparkcasts :(
 

Mix

Member
That was tuning specific for E3 to allow participants to use weapons and vehicles more frequently.

Gotcha, thank you for the clarification! I think I'll like it even more then if you can't just get a full boost every time.

Is warzone what you've been working on? Or are you still hush hush about your involvement with H5?
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Gotcha, thank you for the clarification! I think I'll like it even more then if you can't just get a full boost every time.

Is warzone what you've been working on? Or are you still hush hush about your involvement with H5?

I worked on one of the campaign missions and moved over to Warzone when I finished that. It's been a real pleasure working on Warzone as the mode had come together. Look forward to more of you getting a chance to play it at launch. But there's still plenty of work and tuning to do before then. 😊
 

Nowise10

Member
I really really really hope they get theater in campaign. It seriously is a feature a lot of people use. I don't care if the camera glitches out during QTE's.
 

Mix

Member
I worked on one of the campaign missions and moved over to Warzone when I finished that. It's been a real pleasure working on Warzone as the mode had come together. Look forward to more of you getting a chance to play it at launch. But there's still plenty of work and tuning to do before then. 😊

That's awesome man. I'm gonna ask you this since you've already been asked a thousand times, but what is the possibility of the sparkast returning? Is it even possible with you because of you working on a different team now than you did back then?
 

Haruko

Member
Colter is face, Amadi is voice. We deferred to his Luke Cage schedule because he's a cool guy and it's a huge break. Ike is amazing and was one of our faves during first auditions and so far reaction to his voice has been fantastic .

For those who may miss it in the other thread
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
That's awesome man. I'm gonna ask you this since you've already been asked a thousand times, but what is the possibility of the sparkast returning? Is it even possible with you because of you working on a different team now than you did back then?

Anything is possible. I've had some conversation on this topic, but definitely don't want to make any promises.
 
Watching 'The Sprint' episodes at the moment, so good. If that piece that starts playing in episode 2 during the team Osiris introduction is new for Halo 5, then damn, more of that please (it does sound really familiar though).
 

daedalius

Member
I worked on one of the campaign missions and moved over to Warzone when I finished that. It's been a real pleasure working on Warzone as the mode had come together. Look forward to more of you getting a chance to play it at launch. But there's still plenty of work and tuning to do before then. ��

Anything you can tell us about your plans for future tuning in the mode?

Needs more creep patrols imo, but I imagine getting sniped by a carbine elite while you're fighting another player WOULD be pretty annoying.

It looks pretty great so far, I can see myself playing it a lot.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Anything you can tell us about your plans for future tuning in the mode?

Needs more creep patrols imo, but I imagine getting sniped by a carbine elite while you're fighting another player WOULD be pretty annoying.

It looks pretty great so far, I can see myself playing it a lot.

The Warzone team is ecstatic over the response coming out of E3. The vidoc and other videos/interviews did a great job communicating more detail about the mode. As for future tuning changes in the march to ship, I've learned it's usually best to avoid commenting on work in progress as things often change rapidly in development.
 

Madness

Member
The Warzone team is ecstatic over the response coming out of E3. The vidoc and other videos/interviews did a great job communicating more detail about the mode. As for future tuning changes in the march to ship, I've learned it's usually best to avoid commenting on work in progress as things often change rapidly in development.

I read how enemy AI was made in a way they didn't want to impact player vs player engagement too much, where some poor soul would get killed by an elite while he's in a firefight with another player. But the vehicles are more dangerous all over map threats like Baron and teams want to take him out quickly.

But was there any discussion about how cool/tense it would be to have say two enemy AI drop down who 'hunt' human players down on each team as opposed to spawning and staying inside a certain area? Imagine how much of a wrench it could throw in a teams plans who are trying to control bases if so and so enemy was now on the field and they'd either have to run and hide or give up what they're doing to take him out at once.

I'm reminded of playing Perfect Dark bots and at Dark Agent difficulty, using settings like 'get revenge against the last player who killed you' it was always crazy how they'd literally chase after you when they respawned and you knew you had a target on your back. Sorry if I'm not necessarily explaining what I'm asking properly.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
I read how enemy AI was made in a way they didn't want to impact player vs player engagement too much, where some poor soul would get killed by an elite while he's in a firefight with another player. But the vehicles are more dangerous all over map threats.

But was there any discussion about how cool/tense it would be to have say two enemy AI drop down who 'hunt' human players down. Imagine how much of a wrench it could throw in a teams plans who are trying to control bases if so and so enemy was now on the field and they'd either have to run and hide or give up what they're doing to take him out at once.

I'm reminded of playing Perfect Dark bots and at Dark Agent difficulty, using settings like 'get revenge against the last player who killed you' it was always crazy how they'd literally chase after you when they respawned and you knew you had a target on your back. Sorry if I'm not necessarily explaining what I'm asking properly.

I think I understand what you're saying. All I can say to that is, although we have a core design philosophy around the AI encounters in Warzone, we also have a wide variety of them and not all are created equal.
 
The Warzone team is ecstatic over the response coming out of E3. The vidoc and other videos/interviews did a great job communicating more detail about the mode. As for future tuning changes in the march to ship, I've learned it's usually best to avoid commenting on work in progress as things often change rapidly in development.
Can Warzone handly bigger battles? And by that I mean as for example dropping a Guardian vs Covy Scarab vs Vultures.
Basically a Warzone match with giant Vehicles & AI.

Warzone - "Boss Battle"
Red team vs Blue Team vs Boss(es)
First team to beat the boss wins
 

daedalius

Member
I think I understand what you're saying. All I can say to that is, although we have a core design philosophy around the AI encounters in Warzone, we also have a wide variety of them and not all are created equal.

More Roshans, worth so many points both teams HAVE to go after them. Giant scaled knight, or something like that.

Would be awesome.


How many people on the design team are playing destiny :p ?
 
I think I understand what you're saying. All I can say to that is, although we have a core design philosophy around the AI encounters in Warzone, we also have a wide variety of them and not all are created equal.

Did you alter what AI we see for E3 to make it more general? In the gameplay people were fighting both Covenant and Promethean enemies, I think it would be cool if the factions were map specific. Fighting the Covenant on what map and Promethean on another.
 

FyreWulff

Member
suggestion:

have a moment in Warzone where everyone is in a Mantis and you have to shoot a Cruiser out of the sky, or everyone gets glassed

kthnx
 
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