I think that using some overexposed, oversaturated photos doesn't really prove your point...
I took these pictures myself.
I think that using some overexposed, oversaturated photos doesn't really prove your point...
I like the colorful cars, but I do agree that it lacks something in the lighting that would make it real. Hard to point to it. It looks great, but not "real" if that makes sense.
The weirdest thing to me is people complaining about sterile/empty/bland environments on real world tracks are empty and bland. It is what it is.
I love this gif, but if there's something T10 can't get right it's the replay feed.
I wish Dan would focus on giving us great replay TV cameras somehow. GT perfected this and has not been surpassed yet IMO.
and @FordGTGuy: Your real life pics are overexposed as well. Just let it go before someone digs up Photoshop histograms of your pics to prove it. If some people don't like the way Forza looks, just let them be happy with their other games and ignore their shit on your favorite racing game.
The track detail barely has anything to do with it, it's their lighting engine and oversaturation of colors.
Like the entire scene is lit with perfectly diffuse fluorescent lights in a studio. It is hard to put a finger on.
I took these pictures myself.
Seeing as I got them straight from Bing image search... yeah.......
Don't try accusing me of over exposing pictures to prove my point.
Forza actually has some of the most "race day" filled tracks of any sim. If not the most filled out. Thousands of cars/RVs, "fans", balloons, planes/helicopters, confetti, and other details.
..and based on my post on the previous page...it has its moments.
Huh? Did you take them or not? They have that pinkish overexposed hue to them. I have see a Ferrari that color and real life and it does not have the pinkish hue to it. Its like a strong red, not a pinkish overtone.
I agree. But there is only so much any game can do to "spruce up" a boring desert track like Laguna Seca. Time of day variations to get some long shadows or colorful clouds is about the best thing that can happen there. That's what I find as unreasonable criticism. If it's a real track, then we have to accept it's strengths and weaknesses togehter.
The one of the Corvette and Ferrari 512 I took myself, the others I found on Bing.
http://www.neogaf.com/forum/showpost.php?p=169408549&postcount=3415
That's a huge LOL if he is really accusing me of over saturating my own pictures.
yup, forza 5 was/is a great game. the only really knock against it is its tiny track list but thankfully we got some great (and free!) track DLC.
It may not be an intentional thing. Some camera phones just saturate things to give them "pop". Add in some monitor misadjustment and it can look awful on the web.
In yoru second set, the top Stingray is pinkish to me, but the second looks fine. So there is some difference.
The map showcased at the E3 was Brazil, if i'm not wrong. This is Brazil:
Also, playing RaceRoom today made me think, is Macau still a WTCC track? It's a pretty awesome track and I'd love for it to be one of the remaining five to fit in with the WTCC content.
This news might not be Forza related, or is it? Anyway Microsoft signs multi-year partnership with NASCAR to drive technology and innovation and also teams up with Hendrick Motorsports, read the full news below.
Microsoft has signed up as the official technology partner of NASCAR and will sponsor Hendrick Motorsports with Windows 10.
http://www.forzacentral.com/forum/t...n-with-nascar-and-hendrick-motorsports.39991/
BADNED is teasing us already...
It's a stock car, I'll just put a Ford logo on it and we're good to go.
But that's a Chevy!
"FordGTGuy"
Can't wait for Forza 6. Game looks amazing. Thanks to blimmblimm for that video! Went back and made sure I had at least 300 cars in all my previous Forza games. Should be getting at least 25 million credits as soon as I start FM6. New Ford GT will be my first purchase.
As much as I love Forza and am looking forward to 6, I really hope we can do something like practice or qualifying. It is the best of hotlapping mixed with the realism of racing. I'd prefer that to doing rival challenges actually.
Also is it known that there will be rain at more than a handful of ribbons?
Warmup laps will be in Forza 6.
Microsoft has signed up as the official technology partner of NASCAR and will sponsor Hendrick Motorsports with Windows 10.
http://www.forzacentral.com/forum/t...n-with-nascar-and-hendrick-motorsports.39991/
BADNED is teasing us already...
Worth noting that Lotus F1 had a similar deal with Microsoft directly preceding the E21's Forza 5 debut.
All I can say about Forza 6 is the 1080p/60fps video that surfaced the other day (on Gamersyde, I think) changed my mind about the game. I wasn't even thinking about getting it before, but now that I've seen it, color me interested.
Can anyone confirm Suzuka and Sonoma for me? I'll keep asking......
So I read up on the Forza 6 loyalty rewards. Particularly about the bonus credits for each game for how many cars are in our garages.
How will they know how many cars we have? Will it be based on what was logged in Forza Rewards? I ask this because I no longer have the save files for Forza 3, 4 and Horizon 1, but have logged considerable time into each.
Why is the discussion solely about saturation and not about the lighting engine? You can't just explain away a game's look by showing completely random pictures of cars and going 'look how red it is'. Come the fuck on.
I think everyone here is objective enough see that FM6 looks a bit more 'gamey' compared to other racers. Saturation is just one of the factors at play.
Alright good to hear, thanks. Any more info on how many tracks will have rain as an option?
Why is the discussion solely about saturation and not about the lighting engine? You can't just explain away a game's look by showing completely random pictures of cars and going 'look how red it is'. Come the fuck on.
I think everyone here is objective enough see that FM6 looks a bit more 'gamey' compared to other racers. Saturation is just one of the factors at play.
No word on the amount but we know that Nurburgring will have rain and over 500 puddles.
I've played the games thousands of hours and I agree with you. There is no Forza game that features realistic or natural lighting. Forza 6 is no exception.Why is the discussion solely about saturation and not about the lighting engine? You can't just explain away a game's look by showing completely random pictures of cars and going 'look how red it is'. Come the fuck on.
I think everyone here is objective enough see that FM6 looks a bit more 'gamey' compared to other racers. Saturation is just one of the factors at play.
I've played the games thousands of hours and I agree with you. There is no Forza game that features realistic or natural lighting. Forza 6 is no exception.
Exactly, it's just the direction they took it, but there is no way people can claim it to look natural and not 'gamey' it still looks great, but it doesn't look real.