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Dark Souls series tops 8 million copies shipped (940K Japan, 7M+ abroad)

Saty

Member
This should be the test case for 'why the heck aren't you bringing your game to PC?'. Dark Souls 1 needed a petition to happen and a game later, PC is the biggest single platform for the franchise.

Already anticipating the 'but how many copies were sold for 3$' crowd.
 
It's unfortunate for them that they can't release Demon's and Bloodborne on PC considering the sales of the series there.

Yeah. Numbers like those actually may explain why many console exclusives are PS4/PC or XB1/PC nowadays. Paying to exclude PC must be much more expensive today compared to, say, 3 or 4 years ago.
 

Kikujiro

Member
Kinda disappointed by Dark Souls 2: SOTFS performance, looks like it didn't sell very well for a remaster, or am I just expecting too high for it?

Games, especially on PC, tend to have legs, Dark Souls did those numbers due to the word of mouth, DS2 can still do better. DSIII is going to be huge, these games are as social as a succesfull MMO.
 
Oh so it did? Then everything should be caught outside stuff like private profiles.

Eh... I am not sure about that, I bought the PC version day one and I do not remember needing to activate it on Steam, I remember having to manually add it to my steam library.
 

Regginator

Member
Wow, not including Demon and Bloodborne, this is seriously impressive for a "niche" title.

It stopped being "niche" for quite a while now. I suppose the localisation of Demon's Souls is where it stopped being that. Dark Souls was pretty much AAA production in my books.
 
Too samey for my liking, just don't really see any extraordinary good game design aspects or ideas this franchise brought along.

That's an interesting opinion. The Souls series, in general, is actually having a noticeable impact on other major titles with the way it handles its online multiplayer and death mechanics. I think it actually popularized some interesting design decision. More than most titles I can think of.
 

RavenH2

Member
I'm so happy to see this, great games and well deserved sales!! Now get on with it and release Dark Souls 2: Design Works in english!!

I'm very excited for Dark Souls 3
 
Also I am amazed that not counting Demon's or Bloodborne means that two titles made up 8 million sales worldwide. Thats freaking awesome and I cannot wait for Dark Souls 3.
 
Nice to hear. After Bloodborne being my first "Souls" title, I'm super stoked for Dark Souls 3.

I will forver be grateful that Bloodborne finally got me out of my "I don't like Souls games" mentality. I am insanely excited for Dark Souls 3 now. Now I just need to go back and finish Dark Souls and try Demon Souls again.
 

Kysen

Member
That's why Namco is now porting everything to PC. Domestic sales(国内) are a joke compared to overseas.
 
Too samey for my liking, just don't really see any extraordinary good game design aspects or ideas this franchise brought along.

HeJG0PH.gif


Anyways, hopefully this further convinces the japanese crowd as to the benefits of a more robust PC addition to their IPs!

also goes to show that arcadey games can still be succesful!
 
Well deserved, these are excellent games with awesome graphics, music, items, difficulty, and all are very well optimized for each platform they're on. Definitely a series that I am comfortable double dipping across platforms (PS3 and PC)
 

SgtCobra

Member
Yeah, I expected more. Hopefully we'll get a sequel anyway (in addition to the expansion).
1 million sold through in that timeframe this early in the generation is a really good number for a game like this. I sincerely don't know what some people are expecting.
 

ElTopo

Banned
It's well over 3 million combined, Dark Souls 2 has no issues on PC. Stay informed

Unfortunately you're wrong. Dark Souls 2 (Vanilla, not counting Scholars) had the Durability bug. Plus there's input lag with the mouse/keyboard controls that makes it all but impossible to Parry or do a leap attack.

Use Google.
 

Orayn

Member
Unfortunately you're wrong. Dark Souls 2 (Vanilla, not counting Scholars) had the Durability bug. Plus there's input lag with the mouse/keyboard controls that makes it all but impossible to Parry or do a leap attack.

Use Google.

IIRC All versions had the durability bug, PC was just more affected by it because it tended to run at a much higher framerate than 360 and PS3. The input lag I'll give you, but it seems like it was a concession for some commands being bound to a double click, rather than a sloppy mistake. In any case, it was fairly easy to fix.

Even with those issues Dark Souls II was still a very good PC port, better than a lot of Western games IMO.

Wow, Japan doesn't give a fuck about them Souls.

Those sales are pretty decent for Japan, they just reflect how weak the console market is over there.
 

Kriken

Member
You gotta remember how few people play on consoles now a days.

No joke Dark Souls would have made more money, only in Japan mind you, as an arcade or mobile game.

Oh God imagine a Dark Souls arcade game, haha.

I'm shuddering thinking about Dark Souls mobile
Swipe the screen to dodge
Tap to do a light attack
Tap and hold for heavy attack
Pay $4.99 for 50 humanities
 

Kama_1082

Banned
If it wasn't for bloodborne, I would have never given them a shot. I took the difficulty as a barrier to me not being able to enjoy the game. Boy, was I wrong. I've beaten every entry save for demons and I'm working on that right now.
 

tbd

Member
That's an interesting opinion.

Really? All of my friends, hardcore Souls fans among them, more or less agree that Souls 2 wasn't particularly a brilliant achievement and that the second half of 1 was lackluster. Didn't know the franchise is this admired around here.

The Souls series, in general, is actually having a noticeable impact on other major titles with the way it handles its online multiplayer and death mechanics. I think it actually popularized some interesting design decision. More than most titles I can think of.

Well, it's successful.
 

NEO0MJ

Member
This series really exploded. It'd hard to think of it as niche anymore.

I'm shuddering thinking about Dark Souls mobile
Swipe the screen to dodge
Tap to do a light attack
Tap and hold for heavy attack
Pay $4.99 for 50 humanities

The stuff of nightmares...
I'd still play it.
 

ClearData

Member
I'm shuddering thinking about Dark Souls mobile
Swipe the screen to dodge
Tap to do a light attack
Tap and hold for heavy attack
Pay $4.99 for 50 humanities

I went blind for five minutes after reading this post. My screams upset my family considerably.
 

ElTopo

Banned
IIRC All versions had the durability bug, PC was just more affected by it because it tended to run at a much higher framerate than 360 and PS3. The input lag I'll give you, but it seems like it was a concession for some commands being bound to a double click, rather than a sloppy mistake. In any case, it was fairly easy to fix.

Wrong. The Durability Bug did not effect the PS3 or 360 version. It was when the game ran at 60FPS that the bug emerged and it was patched ONLY in the Scholars of the First Sin version. The base game on Steam to this day still has this bug.

It's a fine port otherwise but there was really no excuse for these issues to exist (not to mention the 360 controller prompts).
 

Rembrandt

Banned
That's an interesting opinion. The Souls series, in general, is actually having a noticeable impact on other major titles with the way it handles its online multiplayer and death mechanics. I think it actually popularized some interesting design decision. More than most titles I can think of.

Like?
 

Orayn

Member
Man, what fuck ah those PC sales lol

and they didn't outright confirm 3 on it for some reason.

They confirmed 3 on PC at E3, the "PC release negotiable" was likely from something aimed at retailers suggesting that hard copies on PC might not be day and date with console.

Even if PC is delayed across the board, I'd accept that for another relatively good port like Dark Souls II.
 
They confirmed 3 on PC at E3, the "PC release negotiable" was likely from something aimed at retailers suggesting that hard copies on PC might not be day and date with console.

Even if PC is delayed across the board, I'd accept that for another relatively good port like Dark Souls II.

So that's what that was. My mistake.
 
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