5-7 hours at this time.
- The prologue is awesome, really tense and with a lot of WTF moments. Great!
- In the first missions the game is really overwhelming with a lot of info and commands (gameplay, tapes, mother base, development, side missions, etc) but I'm really impressed how they managed to make everything so natural to the player with precise menus and commands. Everything is very intuitive.
- I'm a bit concerned about the story development. It's like Peace Walker but with less development in cinematic sequences, replaced by boring tapes... I think they lose some identity with this decision, I mean, tapes before cinematic sequences? WTF Kojima, I'm not very happy with this, since for me the story development is why I love this games.
- Afghanistan is kinda empty (remembers A LOT to Red Dead Redemption), it could be very repetitive after a few hours.
- The AI is awesome.
- The game can be repetitive. I know Konami says many time about how you approach to the missions, but this is not the problem, I think the big problem of this game is the open world design. I'm in just for 6 hours, but I can definetely say: MGS IS NOT FOR A OPEN WORLD DESIGN!
On a side note, the feeling of revenge is very persuasive and with a great protagonist, I want to kill everyone haha.