• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Friday the 13th: The Game KickStarter: $700k, 1 vs7 MP. The game Sessler teased.

TI82

Banned
I love Sessler, but I don't see this game doing well. I mean, the movie franchise has been flopping for how long now? I can't imagine a game would do much better. Hope I'm wrong though.

200.gif
 
I love Sessler, but I don't see this game doing well. I mean, the movie franchise has been flopping for how long now? I can't imagine a game would do much better. Hope I'm wrong though.
Slasher movies aren't exactly in vogue anymore, so that isn't exactly a good metric to use, but games based on slasher movies are really novel and unique and people still like the classic horror movie icons

Another good one is Lakeview Cabin Collection. Each chapter is inspired by a different movie (Friday the 13th, Texas Chainsaw, Alien/The Thing, etc.)
 
The word "multiplayer" is an automatic "Nope!" for me. Doesn't matter if they have single-player stretched goal. If the game is not single player focused, no way I will support it.
 

Toxi

Banned
There's gotta be a first person mode on Jason.

Also some type of variations, take some notes from nrs (lmaooo) and get the Jason variations
Variations

  • Original Jason (Able to run, more skilled with improvised weapons, no teleportation)
  • Jason Lives (Walking only, higher health, can instantly teleport "offscreen" to various areas)
  • Jason X (Walking only, highest health in the gamey, absurdly strong melee attacks, limited to carrying a machete, no teleportation)
  • Reboot Jason (Walking only, can create underground entrances and use them to "teleport" by moving across the map unseen, can set traps)
  • Pamela Voorhees (Able to run and lunge, lowest health in the game, more skilled with improvised weapons, only slasher character that can use vehicles, no teleportation)
  • Roy Burns (Joke character. :p)
 

duckroll

Member
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.

What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
 

F0rneus

Tears in the rain
Fucking hell, this needs to reach the single player stretch goal. It sounds like my dream goddamn game.
 

Stumpokapow

listen to the mad man
One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.

Here is their budget:
fNqhpCE.png


So, at 700,000, they will spend $14,000 on Localization, for example. Does that sound reasonable? Well, let's ballpark it. Say an editor makes, minimum, 50k a year (probably more, but let's say 50k. We're including benefits here). 14k gets you ~14 weeks of work out of one person. Yeah, that sounds reasonable to me.

140k on character design? Estimated delivery is October 2016, so they're going to get 140 weeks of character design work in the next 12 months, so that's maybe 3 designers. Do you think you could do this with three character designers? Yeah, I believe that.

We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?

... Interesting.
 

Interfectum

Member
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.

What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...

I feel the same way. I'm a huge horror movie fan so I do appreciate them bringing in the guys from the original movies but the entire time I was like "so... about the game??"
 

killroy87

Member
I'm really interested in this, but I'll wait and see. I don't back many kickstarters, and less so ones that don't even have concept screens/video of what gameplay will look like. I'm actually surprised when Kickstarters as early as this try to get funding, there's almost nothing to go on but a promise and hope.
 

Pinky

Banned
I should point out that Jason actually ran a few times in Friday the 13th part 2 and Friday the 13th Part 3. The whole "only walking" thing only started in The (not so) Final Chapter. And he still ran in Freddy vs Jason and the Friday the 13th Reboot.

Still, Jason only walking is so ingrained in the popular perception of him that I could understand if they went that route. Hopefully if they add offscreen teleports, they don't make them as silly as they were in Jason Takes Manhattan.

HOLY SHIT THIS WOULD BE AMAZING

It's too bad Betsy Palmer died recently. :( She was easily the best part of the first Friday the 13th. Jason was never as scary as her in a turtleneck (Even if he was more cuddly).

Jason did run in The Final Chapter, mainly towards the end. Some pretty intense chase sequences. Ted White's Jason was brutal and aggressive. My all-time favorite. Jason didn't resort to walking until he became zombified in Part VI Jason Lives.
 

Reebot

Member
A niche horror themed multiplayer game kind of reads "dead in the water." Not sure how this will do; focusing on single player maybe would get better results. Indie, no combat only running first person spooky games are hot right now.
 

TI82

Banned
but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...

I'm guessing you have not seen a Friday the 13th movie or a Slasher movie in general?
 

Toxi

Banned
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.

What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
Silly idea: Players can have sex with each other to bolster their stats (And hopefully with no limitations based on gender), but it will leave them vulnerable while it's happening and immediately broadcast their location to the Jason player.

Basically: Sex is a risk-reward system that works best with extensive player communication.
 
One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.

Here is their budget:

So, at 700,000, they will spend $14,000 on Localization, for example. Does that sound reasonable? Well, let's ballpark it. Say an editor makes, minimum, 50k a year (probably more, but let's say 50k. We're including benefits here). 14k gets you ~14 weeks of work out of one person. Yeah, that sounds reasonable to me.

140k on character design? Estimated delivery is October 2016, so they're going to get 140 weeks of character design work in the next 12 months, so that's maybe 3 designers. Do you think you could do this with three character designers? Yeah, I believe that.

We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?

... Interesting.

If I had to guess there is a lot more environmental work to do and less game design and programming to do. The game was in development already for quite some time and most of the work they have is incorporating the F13 license they acquired gratis.
 
They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping?

Given that the thumbnail of the announcement trailer features a naked girl in a lake, I'm going to say yes?
 
Slasher movies aren't exactly in vogue anymore, so that isn't exactly a good metric to use, but games based on slasher movies are really novel and unique and people still like the classic horror movie icons

Another good one is Lakeview Cabin Collection. Each chapter is inspired by a different movie (Friday the 13th, Texas Chainsaw, Alien/The Thing, etc.)

I did a whole feature on slasher games back in May, which is when I talked to these folks for the first time. It was Summer Camp at the time and now they've swung back around to talk to me about Friday the 13th.

I'm excited as a horror fan, but I'd love to see the game's prototype up-and-running.
 

Stumpokapow

listen to the mad man
If I had to guess there is a lot more environmental work to do and less game design and programming to do. The game was in development already for quite some time and most of the work they have is incorporating the F13 license they acquired gratis.

So your take would be that they have $0 programming costs because they're totally done, the Friday the 13th license costs nothing, and it costs $700,000 to implement the Friday the 13th license? Caveat emptor.
 

Emerson

May contain jokes =>
One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.

Here is their budget:
fNqhpCE.png


So, at 700,000, they will spend $14,000 on Localization, for example. Does that sound reasonable? Well, let's ballpark it. Say an editor makes, minimum, 50k a year (probably more, but let's say 50k. We're including benefits here). 14k gets you ~14 weeks of work out of one person. Yeah, that sounds reasonable to me.

140k on character design? Estimated delivery is October 2016, so they're going to get 140 weeks of character design work in the next 12 months, so that's maybe 3 designers. Do you think you could do this with three character designers? Yeah, I believe that.

We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?

... Interesting.

They already pretty much had a working game, they're just polishing it and licensing it now as far as I understand.
 

duckroll

Member
because we're friends on Steam, but I'd like it to be more than that

Okay that's nice and all, but how would this help us accomplish our goals in the game? I must know before I commit! :)

I'm guessing you have not seen a Friday the 13th movie or a Slasher movie in general?

I don't think you understand what I'm asking. It's not that I'm against any of that content at all, far from it, I want to know how it's being implemented into the game design and what it means for the players.
 

Bl@de

Member
Great team, basically the original movie team. Cool idea. But good execution of it will be hard. I'm not a mp fan but I'll follow it. Loved all the F13 movies.
 
Yeah. Sounds like a game where if you play it the way it is supposed to be played, then it has some amount of game of the year potential...but no one has seven friends, and randoms never make things better.

Even with friends Evolve was terrible. The game simply wasn't fun and unless this game can fix Evolve's flaws I won't even have a passing interest in this one.

Where's the gameplay footage to alleviate our fears?
 

killroy87

Member
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.

What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...

Yeah, exactly my thoughts too.

I can't in my right mind get behind this. It looks cool, and I wish the well and hope it turns out great, but this really is a pretty fluffy campaign when you look past the surface.
 
We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?

... Interesting.

They do note that the financial investment they put into Summer Camp didn't go to waste. That was also going to be a multiplayer slasher. So they're likely able to just bring that gameplay over into this. Everything else from the environments to the characters would have to be reworked to fit the Friday the 13th setting.
 

Sinatar

Official GAF Bottom Feeder
1 vs 7?

Has that *EVER* been fun? I mean everyone wants to be the 1. E V E R Y O N E. But they can't. They get to be the shitty 7 running around wishing they were Jason.

No thanks.

Oh and as for this being a kickstarter:

1. They couldn't find a smaller publisher like 505 or Deepsilver to fund this? Bullshit they couldn't.
2. The developers of Breach & Clear and Breach & Clear:Deadline? Uhh no.
3. How much are they spending on the license? All these hollywood people from the movies?

I've backed something like 30 - 40 games on kickstarter and my horseshit/incoming disaster detector is pretty on point. This is going to be a disaster.
 

TI82

Banned
I don't think you understand what I'm asking. It's not that I'm against any of that content at all, far from it, I want to know how it's being implemented into the game design and what it means for the players.

Lure the slasher out? as the movies seem to penalize "Sin" with the slasher. Example in various movies.

You are also acting out a movie so it just adds more to the atmosphere and styling
 

Pilgrimzero

Member
Jason did run in The Final Chapter, mainly towards the end. Some pretty intense chase sequences. Ted White's Jason was brutal and aggressive. My all-time favorite. Jason didn't resort to walking until he became zombified in Part VI Jason Lives.

One thing I didn't like about the reboot is that Jason showed emotion. He got angry.

Jason to me is just a relentless killing machine. A supernatural Terminator. A force of nature.

That's what I want to see. In the game he can (teleport) just appear near you (behind that tree!) and he starts walking forward.
 
A niche horror themed multiplayer game kind of reads "dead in the water." Not sure how this will do; focusing on single player maybe would get better results. Indie, no combat only running first person spooky games are hot right now.
Sucks that's the case. I still hope it does well because it's a cool as hell idea.
 

Tagyhag

Member
This could be cool, it sounds exactly like this though.

In Last Year you’ll experience the nightmare together as you and 5 friends struggle to survive against one player that's playing as the Killer. Explore familiar territory based on classic horror movie locations including Camp Silver Lake and East Side High. You’ll play the roles of 5 stereotypical high school characters while co-operating to complete objectives and survive.

I guess team imbalanced MP games are getting popular.
 

creatchee

Member
I love how people downplay the appeal of Friday the 13th in a world where Shenmue got over 6 million dollars in backing. This is a game that horror fans have dreamed of for a long time.
 

Interfectum

Member
1 vs 7?

Has that *EVER* been fun? I mean everyone wants to be the 1. E V E R Y O N E. But they can't. They get to be the shitty 7 running around wishing they were Jason.

No thanks.

Oh and as for this being a kickstarter:

1. They couldn't find a smaller publisher like 505 or Deepsilver to fund this? Bullshit they couldn't.
2. The developers of Breach & Clear and Breach & Clear:Deadline? Uhh no.
3. How much are they spending on the license? All these hollywood people from the movies?

I've backed something like 30 - 40 games on kickstarter and my horseshit/incoming disaster detector is pretty on point. This is going to be a disaster.

Yeah unless I'm not seeing it, I don't see where the hollywood guys or the license are budgeted into the game... unless they are in at the top level and get % of the profits.
 

duckroll

Member
Lure the slasher out? as the movies seem to penalize "Sin" with the slasher. Example in various movies.

You are also acting out a movie so it just adds more to the atmosphere and styling

Instead of guessing, wouldn't it be nice if a pitch for people to give money to develop a game actually told us the gameplay mechanics though? Especially if it claims to already be in a playable state. :)
 
Top Bottom