I love Sessler, but I don't see this game doing well. I mean, the movie franchise has been flopping for how long now? I can't imagine a game would do much better. Hope I'm wrong though.
I love Sessler, but I don't see this game doing well. I mean, the movie franchise has been flopping for how long now? I can't imagine a game would do much better. Hope I'm wrong though.
Where does it say it's isometric?
I figured that was the mistake, but I had hope he could tell the difference between the two.asymmetric lol
Slasher movies aren't exactly in vogue anymore, so that isn't exactly a good metric to use, but games based on slasher movies are really novel and unique and people still like the classic horror movie iconsI love Sessler, but I don't see this game doing well. I mean, the movie franchise has been flopping for how long now? I can't imagine a game would do much better. Hope I'm wrong though.
I figured that was the mistake, but I had hope he could tell the difference between the two.
Yeah, that did come off kind of dickish. Sorry, that wasn't how I meant for it to come across. XDno need to be a prick
VariationsThere's gotta be a first person mode on Jason.
Also some type of variations, take some notes from nrs (lmaooo) and get the Jason variations
Will back on November 13th. Bwuahaha
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.
What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
Can you have sex with other players? Why?
I should point out that Jason actually ran a few times in Friday the 13th part 2 and Friday the 13th Part 3. The whole "only walking" thing only started in The (not so) Final Chapter. And he still ran in Freddy vs Jason and the Friday the 13th Reboot.
Still, Jason only walking is so ingrained in the popular perception of him that I could understand if they went that route. Hopefully if they add offscreen teleports, they don't make them as silly as they were in Jason Takes Manhattan.
HOLY SHIT THIS WOULD BE AMAZING
It's too bad Betsy Palmer died recently. She was easily the best part of the first Friday the 13th. Jason was never as scary as her in a turtleneck (Even if he was more cuddly).
Okay. Now, how much are they spending on programmers?
... Interesting.
but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
Silly idea: Players can have sex with each other to bolster their stats (And hopefully with no limitations based on gender), but it will leave them vulnerable while it's happening and immediately broadcast their location to the Jason player.I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.
What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.
Here is their budget:
So, at 700,000, they will spend $14,000 on Localization, for example. Does that sound reasonable? Well, let's ballpark it. Say an editor makes, minimum, 50k a year (probably more, but let's say 50k. We're including benefits here). 14k gets you ~14 weeks of work out of one person. Yeah, that sounds reasonable to me.
140k on character design? Estimated delivery is October 2016, so they're going to get 140 weeks of character design work in the next 12 months, so that's maybe 3 designers. Do you think you could do this with three character designers? Yeah, I believe that.
We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?
... Interesting.
They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping?
Slasher movies aren't exactly in vogue anymore, so that isn't exactly a good metric to use, but games based on slasher movies are really novel and unique and people still like the classic horror movie icons
Another good one is Lakeview Cabin Collection. Each chapter is inspired by a different movie (Friday the 13th, Texas Chainsaw, Alien/The Thing, etc.)
If I had to guess there is a lot more environmental work to do and less game design and programming to do. The game was in development already for quite some time and most of the work they have is incorporating the F13 license they acquired gratis.
One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.
Here is their budget:
So, at 700,000, they will spend $14,000 on Localization, for example. Does that sound reasonable? Well, let's ballpark it. Say an editor makes, minimum, 50k a year (probably more, but let's say 50k. We're including benefits here). 14k gets you ~14 weeks of work out of one person. Yeah, that sounds reasonable to me.
140k on character design? Estimated delivery is October 2016, so they're going to get 140 weeks of character design work in the next 12 months, so that's maybe 3 designers. Do you think you could do this with three character designers? Yeah, I believe that.
We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?
... Interesting.
because we're friends on Steam, but I'd like it to be more than that
I'm guessing you have not seen a Friday the 13th movie or a Slasher movie in general?
Yeah. Sounds like a game where if you play it the way it is supposed to be played, then it has some amount of game of the year potential...but no one has seven friends, and randoms never make things better.
I wish they talked more about the gameplay instead of selling so hard on the fact that they got the license and the original movie folks helping out. I mean, that's really cool and all, but I would like to know what the game being designed is. While it's not hard to imagine what playing as Jason is like, the rest is much more vague.
What can you do as the survivors? What weapons are there? What sort of environmental interaction are there? Objectives? What is an escape scenario? Does everyone just have to get to an exit like in L4D? Presumably the "epic kills" require players doing certain things in a map. Some examples would be nice. They also mention that nudity is something they don't want to compromise on, but given the sort of game it is, why would there be nudity? Are players going to randomly go skinny-dipping instead of escaping? Are there shower scenes? What would be the point? Can you have sex with other players? Why? So many questions...
We can work through the whole pie. This is a good exercise. If you can't spend 5 or 6 minutes doing napkin math to protect your cash, then you'll probably find yourself making bad decisions. Okay. Now, how much are they spending on programmers?
... Interesting.
I don't think you understand what I'm asking. It's not that I'm against any of that content at all, far from it, I want to know how it's being implemented into the game design and what it means for the players.
Jason did run in The Final Chapter, mainly towards the end. Some pretty intense chase sequences. Ted White's Jason was brutal and aggressive. My all-time favorite. Jason didn't resort to walking until he became zombified in Part VI Jason Lives.
Sucks that's the case. I still hope it does well because it's a cool as hell idea.A niche horror themed multiplayer game kind of reads "dead in the water." Not sure how this will do; focusing on single player maybe would get better results. Indie, no combat only running first person spooky games are hot right now.
In Last Year youll experience the nightmare together as you and 5 friends struggle to survive against one player that's playing as the Killer. Explore familiar territory based on classic horror movie locations including Camp Silver Lake and East Side High. Youll play the roles of 5 stereotypical high school characters while co-operating to complete objectives and survive.
1 vs 7?
Has that *EVER* been fun? I mean everyone wants to be the 1. E V E R Y O N E. But they can't. They get to be the shitty 7 running around wishing they were Jason.
No thanks.
Oh and as for this being a kickstarter:
1. They couldn't find a smaller publisher like 505 or Deepsilver to fund this? Bullshit they couldn't.
2. The developers of Breach & Clear and Breach & Cleareadline? Uhh no.
3. How much are they spending on the license? All these hollywood people from the movies?
I've backed something like 30 - 40 games on kickstarter and my horseshit/incoming disaster detector is pretty on point. This is going to be a disaster.
Lure the slasher out? as the movies seem to penalize "Sin" with the slasher. Example in various movies.
You are also acting out a movie so it just adds more to the atmosphere and styling
20% on rewards versus 7% on design development? Huh?One of the things you might want to do before backing a Kickstarter is look whether or not their budget is reasonable.
Here is their budget: