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Fallout 4 - PS4 screenshots (now feat. PNGs)

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Very different things- in TW3, the Novigrad and Skellige regions do not co-exist in real time for the player. You're either in Novigrad, Skellige, Kaer Morhen, but cannot freely traverse between them dynamically in real time. The only time citizens of one of those regions can cross into another region is if the game logic forces them to, due to a story arc etc. This would be akin to something like inter-dimensional travel, or parallel universes in real life. In BethSoft games, any NPC can theoretically travel from any area to any other area in the world by physically walking on foot, with the only limitations being the way their behavior is programmed at the front end. Sure, there's traditionally been loading screens when entering cities, buildings, etc. but this doesn't alter the dynamic, connected nature of the world. Whiterun doesn't cease to exist as an on-foot travel destination because I'm in Solitude.

You should also keep in mind that BethSoft has (supposedly) done away with the vast majority of building/town loads. Todd Howard has said that most buildings are now completely open and not treated as separate world cells.
Skellige is an island that's far away from velen, travelling there in realtime would mean having to sail for hours which is why it's just separated by a loading screen instead.
 

tuxfool

Banned
All due respect (and I get very much what you're saying), but I buy and play video games to be entertained and occupied by the world I'm playing in. If I seek peace, serenity and negative space, I'll go on a jog, or take a hike in the woods. I don't want to pay $60 for an open-world adventure game, and then get bored when I 'head out into the wilderness for an adventure'.

I also don't have the attention span of a caffeinated monkey. I don't require COD 100% stimulation 100% of the time. There is value in the highs and lows and potatoland worlds ruin immersion.

Nobody is saying that games need hours and hours of journeying before reaching destinations or places of interest. There are levels between all and nothing.
 

Thoraxes

Member
Looks nice for console owners.

I already have my PC version pre-ordered though, definitely going to take advantage of my sweet rig. I'm hoping to get 4k @ 30FPS with any luck. If not i'll drop it a little and head for 60 instead.
 

RedAssedApe

Banned
It looks alright but not as good as other aaa open world games. The usual knee jerk reaction. Like how people were saying ac:syndicate was ugly until people started getting their hands on it.

Am just hoping they dont continue the trend of bad character models tho. Skyrim and fallout 3 have had some of the ugliest looking character models.
 

tuxfool

Banned
Skellige is an island that's far away from velen, travelling there in realtime would mean having to sail for hours which is why it's just separated by a loading screen instead.

He was just complaining that he didn't want large journeys between things to do. Now he is complaining that the game warps you to these places instead of making you travel there.
 
Here is a shot of Witcher 3 at max setting 4K. Who want to count the polygon sides now?
People talk about Fallout 4's indoor texture, but they don't realize how pulled back Witcher 3's camera is.
The base game of Witcher 3 is nothing more than a glorified up-res PS2 game with grass mod.
And the core gameplay is simply connecting the dots on a segmented map.
No exploration, no role playing, no character creation, it just needs some trinket collecting to be the perfect Assassin's Creed wannabe.
5M4srUQ.jpg
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Cool a lighting system that neglects to light any movable object within the game, including the dogs, monsters, and random items.
What are you talking about? Jesus christ the hyperbole....
IdbEn0h.gif

Jhi6pk2.gif


I must be imagining the shadows in these gifs.

Dynamic lighting system that lights/shades everything in the game dynamically as it moves/changes position.

lots of the shadows in Fallout 4 appear to be "pre baked" rather then dynamic, meaning the shadows are not real-time shadows but pre baked. That is why a lot of objects look really "flat" with the lighting because of the lack of shadows and lighting that should be there but aren't.

That is why for example, when you see dogmeat standing under a "shadow" yet he still has no shadow cast on him, because it's not dynamic.
The game generates shadows as you build things.
 

fallingdove

Member
I cant believe how terrible this game looks. At the announcement, i thought it would be a day 1 purchase but with these graphics and the likely bugs that the game will launch with, i might have to wait for the inevitable game of the year edition.
 

tuxfool

Banned
Here is a shot of Witcher 3 at max setting 4K. Who want to count the polygon sides now?
People talk about indoor texture, but they don't realize how pulled back Witcher 3's camera is. The base game is nothing more than a glorified up-res PS2 game with grass mod.

Dude, you should have quit while you were ahead. It was amusing.
 
I really think a lot this has to do with Bethesda having some stiff competition these days. Them, Rockstar, and Ubisoft have been responsible for a big explosion in open world popularity and Bethesda's tech is just straight up behind their competitors.
 
Game looks great. I don't know why people are complaining. I run Witcher 3 at max setting 4k on my i7+980ti and it looks pretty underwhelming. The rain effects I have seen in Fallout 4 so far is much better than what I experienced in Witcher 3. To be honest, even DA:I looks better than Witcher 3. Both Fallout 4 and DA:I gives you the "this gen" vibe. There is just something of the texture surface that gives them a good quality that stands out. Witcher 3 simply looks like a PS2 base game with up-res'ed flat texture with loads of modded in grass and trees.

And then there is the gameplay. I love Bethesda games for the worlds they build. The sense of exploration in Fallout 3 and Skyrim is unmatched by any non-Bethesda game. This is also the reason why I prefer Fallout 3 over New Vegas. People always talk about how bad Bethesda game's writings are. I don't think they know how silly they sound. Bethesda likes to produce the writings in such a way that fits your custom made characters. You MAKE your own story. The directed story feels thin in their games but thats also why Bethesda games are so great. People are confusing the lack of focus on story with bad writings of dialogues or presented scripts. Games like New Vegas or Witcher 3 or Pillars of Eternity have BAD writings. They are horrible if you compare them to something out of a real novel or movie. When I play these games, I cringe every time I read a dialogue. Even COD has better dialogue than these pretentious RPGs. I played Witcher 3 for 30 hours and 90% of my experience are going around towns or settlments that all look the same and using a batman voice to talk with pre-historic people wearing kitchen rags that either act like they don't like to talk or they don't have the mental ability to talk. There is simply no personality in Witcher 3. Everything is bland. New Vegas is even worse. Compared to Fallout 3, New Vegas is like a small fallout theme park RPG with flat lands, and you just walk to each station that has one tiny room. There is nothing memorable, no cool giant robots that shoots laser beams out of its eyes, no large ship with a community living within, no swamp with creepy cabins to explore, no submarines and following of a Chinese spy, no grave revelations after you murder a baby's parents, no town where everyone is trapped in a computer simulation. For the experience Fallout 3 provies, I actually rank it as the best game from last gen. I consider it to have one of the best video game stories of all time right after To the Moon. Compared to Fallout 3's story, Fallout 1/2 and Witcher 1/2/3 are jokes.
0wGt7mb.gif
 

packy34

Member
I really think a lot this has to do with Bethesda having some stiff competition these days. Them, Rockstar, and Ubisoft have been responsible for a big explosion in open world popularity and Bethesda's tech is just straight up behind their competitors.

No debating that, but their engine is second to none for modding. As a PC user I'll take that trade-off.
 
Here is a shot of Witcher 3 at max setting 4K. Who want to count the polygon sides now?
People talk about indoor texture, but they don't realize how pulled back Witcher 3's camera is. The base game is nothing more than a glorified up-res PS2 game with grass mod.

Yous have no idea what you are talking about. Here is what Witcher 3 looks like on PC on a 980ti. Took these myself and it BURIES Fallout 4. Like slaughters it

 
Looks nice for console owners.

I already have my PC version pre-ordered though, definitely going to take advantage of my sweet rig. I'm hoping to get 4k @ 30FPS with any luck. If not i'll drop it a little and head for 60 instead.

I'm hoping for the same with my 970/3570K, what's your rig and do you think I'll manage that with mine?

Edit: I'm looking forward to Fallout 4 as much as the next person but don't be ridiculous comparing it favourably in terms of graphics to Witcher 3...it's not even in the same league.
 

Burt

Member
It's gotta be bait...there's an undeniable eagerness in the post; the complete lack of subtlety.

THE EXACT TRAITS OF SOMEONE WHO WOULD ACTUALLY BE MAKING THAT ARGUMENT

release season GAF is best GAF between this and the Halo review thread jeeeeesusususussss
 
Dynamic lighting system that lights/shades everything in the game dynamically as it moves/changes position.

lots of the shadows in Fallout 4 appear to be "pre baked" rather then dynamic, meaning the shadows are not real-time shadows but pre baked. That is why a lot of objects look really "flat" with the lighting because of the lack of shadows and lighting that should be there but aren't.

That is why for example, when you see dogmeat standing under a "shadow" yet he still has no shadow cast on him, because it's not dynamic.
The game not only has dynamic lighting, it's also volumetric. Try again.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
SwimDramaGender right now

1446213293591crqv0.gif
 
Yous have no idea what you are talking about. Here is what Witcher 3 looks like on PC on a 980ti. Took these myself and it BURIES Fallout 4. Like slaughters it

looks like upres'ed HD version of a 2006 game, no joke
In fact, even this 2006 game has much more interesting looking landmarks than the flat yellow dirt land of Witcher 3.

ac5H6TB.jpg
 

jackdoe

Member
What are you talking about? Jesus christ the hyperbole....
IdbEn0h.gif

Jhi6pk2.gif


I must be imagining the shadows in these gifs.
Not that I'm saying they aren't any shadows in the PS4 version of the game (because there are, as evidenced in the screenshots in the thread), but any footage from E3 can't be completely used to determine the quality of the console version of the game. The screenshots themselves show that the footage that was shown at Microsoft's E3 conference was captured from a PC build that with settings that weren't equivalent to the console version, i.e. a higher quality draw distance setting. PC version should be pretty nice though, even without mods.
 

Fret

Member
I specifically remember saying "uh this game doesn't look very good" when I rented Fallout 3 a few weeks after release, it would be interesting to see threads of Fallout 3's reveal
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Not that I'm saying they aren't any shadows in the PS4 version of the game (because there are, as evidenced in the screenshots in the thread), but any footage from E3 can't be completely used to determine the quality of the console version of the game. The screenshots themselves show that the footage that was shown at Microsoft's E3 conference was captured from a PC build that with settings that weren't equivalent to the console version, i.e. a higher quality draw distance setting. PC version should be pretty nice though, even without mods.
True, actually it's astounding that only screens have been leaked.
 

Denton

Member
Here is a shot of Witcher 3 at max setting 4K. Who want to count the polygon sides now?
People talk about Fallout 4's indoor texture, but they don't realize how pulled back Witcher 3's camera is.
The base game of Witcher 3 is nothing more than a glorified up-res PS2 game with grass mod.
And the core gameplay is simply connecting the dots on a segmented map.
No exploration, no role playing, no character creation, it just needs some trinket collecting to be the perfect Assassin's Creed wannabe.
5M4srUQ.jpg

Come now, you are overdoing it. Too obvious, it becomes boring.
 

vocab

Member
looks like upres'ed HD version of a 2006 game, no joke
In fact, even this 2006 game has much more interesting looking landmarks than the flat yellow dirt land of Witcher 3.

Gothic 3 is just not good game though. A technical mess of a game that once again proves that graphics don't make a good game.

Games like New Vegas or Witcher 3 or Pillars of Eternity have BAD writings. They are horrible if you compare them to something out of a real novel or movie. When I play these games, I cringe every time I read a dialogue. Even COD has better dialogue than these pretentious RPGs.

I can't tell if serious. I'm dying right now.
 
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