Super Stardust
Member
Skellige is an island that's far away from velen, travelling there in realtime would mean having to sail for hours which is why it's just separated by a loading screen instead.Very different things- in TW3, the Novigrad and Skellige regions do not co-exist in real time for the player. You're either in Novigrad, Skellige, Kaer Morhen, but cannot freely traverse between them dynamically in real time. The only time citizens of one of those regions can cross into another region is if the game logic forces them to, due to a story arc etc. This would be akin to something like inter-dimensional travel, or parallel universes in real life. In BethSoft games, any NPC can theoretically travel from any area to any other area in the world by physically walking on foot, with the only limitations being the way their behavior is programmed at the front end. Sure, there's traditionally been loading screens when entering cities, buildings, etc. but this doesn't alter the dynamic, connected nature of the world. Whiterun doesn't cease to exist as an on-foot travel destination because I'm in Solitude.
You should also keep in mind that BethSoft has (supposedly) done away with the vast majority of building/town loads. Todd Howard has said that most buildings are now completely open and not treated as separate world cells.