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Final Fantasy VII Remake is a multi-part series

DeSolos

Member
So the only way to get a AAA JRPG is either episodic or gutted w/ dlc later.

Which business model with make Square more money? FF7R and FFXV will decide.
 

schopaia

Member
This is basically the Matrix sequels isn't it. You had to try so hard to make those movies shit, and yet the Wachowskis still did it.

Remaking FF7 is like the hardest thing to fuck up. It's all right there for you. And yet SE managed to fuck it up.



MGSV
Fallout 4
The Witcher 3

You haven't played 7 if you think the scope is the same as those.
 
Is this them thinking they'll try to make as much profit off this as possible, or them thinking they'll have trouble making a profit so they devised this. If it's the latter, then they should think again.

I think the main driving reason here is that for good reason they don't trust their ability to deliver games on the scale of VII in a timely or cost-efficient manner, which is completely understandable considering that every AAA tentpole release their Japanese studios have worked on in the past decade (XII, XIII, XIV, Versus/XV, KH3) has gone through some manner of limbo/development hell. I guarantee you that none of those games released/will release at the budget/timeframe/quality they expected when development began, so why should they expect VIIR to be any different? So you split the game into smaller chunks, because on top of the revenue aspect making three 20-30 hour games (or four 15-25 hour games, etc etc) is much easier than making one 60-90 hour one.
 
To anyone excusing this CDProjekt Red and The Witcher 3 just laugh.

I mean that is a 100+ hour narrative driven GIGANTIC open RPG. They did it and they are FAR smaller than SE
 

JaseC

gave away the keys to the kingdom.
For reals? I've played plenty of MMO's. You mind telling me how many MMO's are successful that operate as one-time $60 purchase rather then an initial purchase and then monthly subscriptions?

Do you want to keep drawing incorrect comparisons just to prove a point?

They're quite clearly talking about the game releasing as one title from a technical standpoint, not a fiscal one. I mean, the first post you quoted opens with "None of the people claiming that remaking FF7 this gen is a technical impossibility ...". I don't think anybody would deny that splitting the game into episodes is an attempt to lower out-of-pocket production costs by selling the game earlier; that much is obvious.
 
They're quite clearly talking about the game releasing as one title from a technical standpoint, not a fiscal one. I mean, the first post you quoted opens with "None of the people claiming that remaking FF7 this gen is a technical impossibility ...".

Eh, I took it to mean in the fiscal sense since that was what large parts of the conversation were centered around. Aside from the data talk, I don't think anyone actually thinks the game is impossible to do in a technical sense.
 

RyudBoy

Member
Been watching Capcom Cup all day. Didn't see this until now. They're really gonna try and make it into a series like FF XIII?

Whack.
 

Ranger X

Member
Not that I ever had faith Squaresoft of today could do it right but every news digs the hole a bit deeper so far in my opinion.

I am sure willing to be surprised but if there's one dream game I won't keep my hopes up for its FF7 Remake
 
This is not ffvii its just failed project like ff 13 versus with cloud skin. That's all this project is. There is probably going to be no world map, more linear than ff13. Overall typical trash you can expect from modern day se.
 
Biggest worry now is how small the slices will be and if they can resist the urge to sell "FF7: Midgar" for $40 in 2016 that rolls credits when you reach the end of the highway.

Midgar is pretty much the tutorial area in the OG game but they can and probably will expand on it in the remake (compared to a lot of the rest of the game which I can see getting nips and cuts)


The transition from Midgar to the world map though is one of the big moments for a generation of gamers. Seeing that taken away is going to break my heart but being Episodic kind of automatically means no world map. No back tracking. etc...
 
To anyone excusing this CDProjekt Red and The Witcher 3 just laugh.

I mean that is a 100+ hour narrative driven GIGANTIC open RPG. They did it and they are FAR smaller than SE
Do you happen to know how big each episode will be?

Dont get me wrong, I have a really bad feeling about this but we dont know much about the game at all or what each episode will contain or how far apart they are or anything really.
 

Steel

Banned
In the business world when not many have attempted what you're about to do, that means it's risky.

But FF VII was already attempted by the very company releasing it. It was already released. Furthermore, there's been a huge remaster craze that has shown people are more than willing to pay twice for, pretty much, the same exact shit. They are literally treading ground they have already gone down and sold more copies from than any other game they've made. Calling this the "Riskiest" thing that Square Enix has ever done is crazy. Absolutely insane.
 

RDreamer

Member
To anyone excusing this CDProjekt Red and The Witcher 3 just laugh.

I mean that is a 100+ hour narrative driven GIGANTIC open RPG. They did it and they are FAR smaller than SE

Look, I fucking love Witcher 3. One of my favorite games of all time, but if you've played both Witcher 3 and FF7 you'd have to be dense not to notice the differences between the two and the requirements of making FF7 to the specs of Witcher 3. Witcher 3 is a fairly cohesive world with a LOT of reused assets. FF7 has you romp around the world to all sorts of crazy different locals requiring A LOT of different texturing and modeling work, etc.

But FF VII was already attempted by the very company releasing it. It was already released. Furthermore, there's been a huge remaster craze that has shown people are more than willing to pay twice for, pretty much, the same exact shit. They are literally treading ground they have already gone down and sold more copies from than any other game they've made. Calling this the "Riskiest" thing that Square Enix has ever done is crazy. Absolutely insane.

None of that is comparable. A remaster is a fucking port where they redo the textures. People will pay again for it, sure, but the actual sales are nowhere near a lot of AAA titles. That's fine, though, because the budget for a remaster is low. The budget for this thing would be as big as XV, if not more (well probably not more considering how damned long they had that in development). They're not treading ground they've already tread, man. They're remaking a game everyone has already played and NEED it to sell in the upper echelons of AAA sales in order to make that money back. That's not a place many developers have gone yet. The closest thing to that I can think of was the Resident Evil Remake, and while I'm sure that did pretty damned well, it wasn't exactly lighting up the charts.
 

RaijinFY

Member
Everyone clamors for remakes then they bitch when it is remade. This is what can happen. Maybe it will be open world as well!

Honestly? The news was very meh for me. Whatever, people will buy it and it will encourage other pubs do to the same shit.

Anybody want FFVI remade now?


No, in fact i would like them to go to directly to FFXVI.
 

StevieP

Banned
Visually the game isn't even on the same quality as what we saw yesterday.

Right, xenoblade x actually runs at a locked 30fps. Vii's cutscenes sure we're impressive though.

Edit: there are plenty of games that are fully voice acted and have tons of locals and are longer than 30 hours folks. Not every blade of grass and nose hair has to be drawn to make a good game. That's what good management does
 

schopaia

Member
Man, this is going to set such a dangerous precedent if it works out well for SE. I know some publishers do episodic games already, but not at this level. Can you imagine upcoming AAA games coming out episodically so they can get them out to you "faster"? Sell you chunks of the game at a time.

That happened with two of the biggest releases just this fall - metal gear and destiny - no need to imagine.
 

BBboy20

Member
n8vUctp.gif
Nice to know the show, somewhat, lives on through reaction gifs.
 

joseph

Banned
It would be pretty cool if you have all the episodes digitally, there is a patch to get rid of any "to be continued" screens.
lol

There won't be any "to be continued" screens.

IE

You know that part of Star Wars between Ep. 5 and 6 we never got to see?

You're going to get to play that...

Now let's all sit down like adults and figure out how to deal with lvl'ing between chapters.

/design daydreaming
 
What about it? I can almost guarantee that XV is not even close to the scope and scale of FFVII.

Hell, GAF should know all about that. We get development updates on XV and all the stuff it won't have every now and then.

Still pretty fricken huge scope. There is a TON of money being poured into that, I doubt FFVIIR's budget is much bigger if at all.

I think the main driving reason here is that for good reason they don't trust their ability to deliver games on the scale of VII in a timely or cost-efficient manner, which is completely understandable considering that every AAA tentpole release their Japanese studios have worked on in the past decade (XII, XIII, XIV, Versus/XV, KH3) has gone through some manner of limbo/development hell. I guarantee you that none of those games released/will release at the budget/timeframe/quality they expected when development began, so why should they expect VIIR to be any different? So you split the game into smaller chunks, because on top of the revenue aspect making three 20-30 hour games (or four 15-25 hour games, etc etc) is much easier than making one 60-90 hour one.

They need to belieeeeeve!
 
Exactly.

Like I said earlier, it baffles me how Monolith Soft was able to create the huge worlds in Xenoblade Chronicles X. They must have wizards working for them, yet a company like Square Enix, who I would expect to be able to do this more so than anyone else given their past games and overworld experience, has had such a difficulty with this since last gen.

That is a massive, gorgeous freaking game. But really look at that overworld and compare what you'd have to do for FF7's locations both above and below ground to it and you see how much bigger work-wise an FF7's world with the density of all of it's locations could be.

Admittedly, I'm going off of footage plus my playtime with it since I obviously haven't finished it yet and am only now playing it.
 

Exentryk

Member
Stop making excuses for Square Enix, you guys.
Games like GTA V, Fallout 4, Witcher 3, etc., all have massive worlds with lots of cutscenes, voice acting, assets etc.

Here is Witcher 3's world map:


See that city on the top right? That's Novigrad. A large fully explorable city.


If these guys can do it, then so can SE. Stop making excuses for them.

1445159603-witcher-3-fields.gif
 
Large worlds ain't everything.

How many story events are in XCX? How many hours of cutscenes? How many unique settlements brimming with unique content?
Does it matter? Its not that type of game and hasnt happened yet. Simple as that. Takahashi already said the next xenoblade will be more like Xenoblade one story wise and be on a system stronger than Wii U. Its going to happen and can happen dont let something that hasnt happened yet tell you something is impossible. Its like yall been brainwashed to think its impossible. Like forreal?? Maybe if square wasnt putting cool rocks in their games and omelette physics there would be alot more they can do in the actual "game" department of development.

edit: Look above also plenty open world western games achieving just fine. Square Enix want money too much. They should really just take their time and release a whole game together. Its episodic..by default there will be compromises.
 

Paracelsus

Member
They've been able to meet those standards, but at the cost of other important qualities. I think they've largely lost content in favor of intense spectacle.

If you have to make a corridor that looks great, you didn't meet those standards really, not if you have to milk the same game twice and make a third half-outsourced one to get back the money.
 

A-V-B

Member
I don't think there's a chance of less content here. It will have more content. If that means good or bad content remains to be seen, but that's the same question any new game project has to face. FF VII is structured in hubs, so they can include what will be used in a new episode/part. I don't think they will stop free-roam for already available areas. Unless they need to lock one down for story-reasons, they will be available to visit if you could do that in the original game.

The real question here is how that will be done, though. For example, will a new episode be installed on top of previous ones, meaning that in the end it will just be one huge installation? Or will they be stand-alone, meaning that they will need to give you access to areas you visited before and can still visit? That remains to be seen.

Well, my next question is why you think it will have more content. Why is that? The production standard they've set for this game is stratospheric. It must be very difficult to make. I would think this tends more towards less content, but content that looks and sounds better than almost anything else on the market.
 
Still pretty fricken huge scope. There is a TON of money being poured into that, I doubt FFVIIR's budget is much bigger if at all.

I'm sure FFXV probably will have more money poured into it then FFVI:R given it's history as FFXIII-Versus.

And I'm pretty sure that dictates quite a bit of what SE does.
 

Buster Wolf

Neo Member
The more I think about this the more I feel like the only way I'd be happy with it is if they remake both Crisis Core and the original VII and release it in maybe three parts tops.
 

Cybrwzrd

Banned
Man, this is going to set such a dangerous precedent if it works out well for SE. I know some publishers do episodic games already, but not at this level. Can you imagine upcoming AAA games coming out episodically so they can get them out to you "faster"? Sell you chunks of the game at a time.

I hate to say it, as I'm a huge Destiny fan, but that is what happened with that game. It's not a big deal - imho. I trust Square to do it right, but my opinion may be invalidated since I loved FFXIII.
 

Vamphuntr

Member
I'm not really worried by the splitting but more about the fact it's an action RPG. Don't expect areas to be designed the same because of this. Also worried they will try to shove Genesis into this now .
 
Do you happen to know how big each episode will be?

Dont get me wrong, I have a really bad feeling about this but we dont know much about the game at all or what each episode will contain or how far apart they are or anything really.

As I said, if we are talking full scale trilogy of 30+ hour games thats the only way I would be cool with this.

Look, I fucking love Witcher 3. One of my favorite games of all time, but if you've played both Witcher 3 and FF7 you'd have to be dense not to notice the differences between the two and the requirements of making FF7 to the specs of Witcher 3. Witcher 3 is a fairly cohesive world with a LOT of reused assets. FF7 has you romp around the world to all sorts of crazy different locals requiring A LOT of different texturing and modeling work, etc.

Ive beaten VII dozens of times as well as beate the The Witcher 3. 7 is a bit more work no doubt. Guess what? SE has literally multiple times the resources and man power as CDProjekt Red and yet they delivered a comparable game.
 
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