The motivations of the factions are definitely some of the worst plotting/storytelling in the game. It reminded me a lot of the various StarCraft games where when you're playing as, say, Protoss a new Protoss faction suddenly rises up against you for no real reason other than to give the player a chance to fight other 'toss in the campaign as training for multiplayer.
You really see the stage dressing behind the curtains in a game when this happens, and Bethesda simply didn't have the ability to make stuff like that seem organic or natural nevermind rational.
Don't even get me started on how frustrating it can be in a game like this when you find out some valuable information by snooping around and yet it never comes up in a conversation with someone directly related to what you find. That's just a limitation of any sandbox game I guess, so I try not to get too annoyed, but damn it's tough when my habit of exploring every room and hacking every terminal doesn't allow me to out a murderous synth or accuse a villain of their villainy. :\
You really see the stage dressing behind the curtains in a game when this happens, and Bethesda simply didn't have the ability to make stuff like that seem organic or natural nevermind rational.
Don't even get me started on how frustrating it can be in a game like this when you find out some valuable information by snooping around and yet it never comes up in a conversation with someone directly related to what you find. That's just a limitation of any sandbox game I guess, so I try not to get too annoyed, but damn it's tough when my habit of exploring every room and hacking every terminal doesn't allow me to out a murderous synth or accuse a villain of their villainy. :\