il Diavolo
Banned
Hate it how when I activate an NPC I've never met before my character somehow knows their name in the canned greeting. May seem like a nitpick but its so fucking silly whenever it happens.
By decision time you were supposed to feel something for Synths. Hatred, empathy, superiority, or indifference. You were then supposed to align your beliefs with one of the factions' corresponding beliefs. Problem is the game's story never really gave you a reason to feel any of those things. The time from the story shifting from the main character's arc to making a decision about the fate of the commonwealth was minuscule and jumped to a huge decision you hadn't been preparing or cared for. All you cared about was your son and then two minutes later you are choosing sides, eliminating copmetition, and changing the Commonwealth forever.
Love the game but the story was silly and had zero impact on me. Maybe the problem was I fell into the indifferent category and too many others did. They never pulled us into the game enough to care about the fate of the Synths. It made no difference to me. I did pick Railroad though but easily could have gone Minutemen.
The Institutes major boogeyman presence hinges on them kidnapping people and replacing them with Synths.
It is never explained why they do this, or where the kidnapped people went. There's a throwaway line about research but it's nowhere near a satisfactory answer.
I miss Morrowind so much. Still the best world Bethesda has ever crafted
Given that Canada was annexed, no reason why one couldn't get Fallout Toronto/Quebec. US is a bit stale, tbh
Sorta is with the warwick homestead mission they give ya. You find logs in a terminal detailing what they plan to do with the place. They kidnapped the father to replace him with a synth, then will use the location to test new crops. After the study is complete, if memory serves, they plan to raze the place.
Institute don't care, they see everything up top as resources to be used and discarded as needed. So yes, they just kidnap and kill people to replace them.
What he did in the past is not relevant to the present. You can romanticize his earlier work,but it doesn't change the fact that he is incompetent.And for all the criticism everyone has of Todd Howard in this thread...wasn't he really influential/instrumental in developing that game? I mean there are literally rooms and notes with his name on them, visible all over in the world editor.
And for all the criticism everyone has of Todd Howard in this thread...wasn't he really influential/instrumental in developing that game? I mean there are literally rooms and notes with his name on them, visible all over in the world editor.
What he did in the past is not relevant to the present. You can romanticize his earlier work,but it doesn't change the fact that he is incompetent.
The only good one he did was 13Game Developers can get worse over time. Just look at Yoshinori Kitase: he went from directing two of the best JRPGs of all time to producing two of the worst JRPGs of all time.
As a consumer I want a good product. His last three games have been leaning heavily towards incompetent. Given how much they make, you would think they would hire some competent devs.Incompetent, give me a break. Every other game he touches could alternate between masterpiece and terrible, and I suppose you'd swing from incompetent to genius every time?
As a consumer I want a good product. His last three games have been leaning heavily towards incompetent. Given how much they make, you would think they would hire some competent devs.
Then again I don't blame bethsoft since there are people who cling to past glory like it matters in this day and age.
They're probably not operating on the premise that their games indicate incompetence, given the positive reaction from press and fans, and sales. Of course, that doesn't mean they don't try to improve on criticised areas, which is especially evident in Fallout 4.
But, you disagree. Thankfully though your opinion isn't the majority and they will continue making games like Fallout 4 for their fans to enjoy.
You are right that my opinion is not a majority. That's why people keep buying bethsoft games. With that said, more people are beginning to see the mediocrity that makes up bethsoft games. In the past people were blindly praising bethsoft games. They even won a lot GOTY awards, this time...They're probably not operating on the premise that their games indicate incompetence, given the positive reaction from press and fans, and sales. Of course, that doesn't mean they don't try to improve on criticised areas, which is especially evident in Fallout 4.
But, you disagree. Thankfully though your opinion isn't the majority and they will continue making games like Fallout 4 for their fans to enjoy.
You are right that my opinion is not a majority. That's why people keep buying bethsoft games. With that said, more people are beginning to see the mediocrity that makes up bethsoft games. In the past people were blindly praising bethsoft games. They even won a lot GOTY awards, this time...
The smoke and mirrors are beginning to fall.
I think videogame writers doing work on multiple factions/endings should start out by simply copying 4X games way to categorize stuff.
One is the violent, one is the economic, one is the scientific, one is the diplomatic.
In this case, without having played the game and reading nothing, but this thread (horrible way to do things, but well), I'd say that:
- A player focused on CHR could go with the Railroad as they covertly convince other factions to their point of view. (diplomatic)
- A player focused on killing could go with the Brotherhood, since their stance seems to be to straight up murder people to avoid tech from being appropriated by them. (violent)
- A player focused on INT could go Institute, hacking, sabotaging and stealing their way into Metal Gear would act as a deterrent to the other factions. (scientific)
- A player focused on building bases could go Minutemen, since they seem to be about the people who actually lives on those settlements you build, but I don't know, I never played this game, please hire me to fix your game, I'm a genius.
seriously, I need a job
Toddlers Howard also said that Fallout 4 will offer more ways to resolve quests / situations non-violently.
All of this is making me worried about TESVI. I already knew the writing was going to be terrible, but all this talk about "sub-Skyrim level" writing and factions is bad news. How low can they go?
I'm sure the next Elder Scrolls game will be less bad regarding the factions. The thing in Fallout 4 is that they tried to emulate New Vegas' faction system without really understanding what made that system work.
Skyrim is already this bad. Oh you want to be grand archmage Jesus? Here do three missions that don't even require magic. The factions there just usually don't want to kill each other.
Skyrim is already this bad. Oh you want to be grand archmage Jesus? Here do three missions that don't even require magic. The factions there just usually don't want to kill each other.
Skyrim is already this bad. Oh you want to be grand archmage Jesus? Here do three missions that don't even require magic. The factions there just usually don't want to kill each other.
Skyrim is already this bad. Oh you want to be grand archmage Jesus? Here do three missions that don't even require magic. The factions there just usually don't want to kill each other.
Go read any AAA thread around here. There will be people who desperately want critical discussion to stop. Hence my post using the phrase "some people". I did not say "critical discussion never happens here", I said there are some people who are adamant about shutting it down.
You are right that my opinion is not a majority. That's why people keep buying bethsoft games. With that said, more people are beginning to see the mediocrity that makes up bethsoft games. In the past people were blindly praising bethsoft games. They even won a lot GOTY awards, this time...
The smoke and mirrors are beginning to fall.
Oh Kev, this is why I have a less than mutual love of you.
Fallout 4 is a game of choices, but no consequences. In the Zero Punctuation review of the game, Yahtzee made light of the fact that FO4 makes it really hard to be a reprehensible human-being; and while that's usually an after thought for me when it comes to RPGs, that statement perfectly underlines the problem with FO4. No consequences.
You are accepted as the God-King of the Commonwealth Wastes, regardless of your actions. I tried to be awful in FO4, I really did. Not because that's how I play an RPG, just because I wanted to see my decisions have some sort of impact on the world. And you know what?
They had sweet fuck all impact on a goddamned thing.
So I went back to Fallout: New Vegas. My favourite game of all time, admittedly, but for really good reasons. I decided that I'd play the most horrible person I could, because I wanted to cleanse myself of the bucket of mediocrity that is FO4. I went full sociopathic laser specialist with a penchant for human flesh. So obviously everyone hated me, right?
Well, no actually.
Sometimes the NCR thought I was the devil, and sometimes they were grovelling at my feet for blessing them with my time. Sometimes the Legion thought I was the 2nd coming of Caesar, and sometimes they wanted to enslave me for a dozen lifetimes. Because ultimately, in New Vegas, there is no good or evil; there is only what you can walk away with once the dust settles.
There are no good guys; the Legion are a comical bad-guy in some respects, but they are merely a farcical reflection of the supposed good guys, all of whom are driven by pathetically ideological justifications, or disgustingly dogmatic/bureaucratic blindness (e.g. the NCR). And that is so much more real than any of the flimsy bullshit excuses behind the existence of factions in FO4.
Fallout 4 is a fun game, no doubt. You are given a vast and lovely world in which to explore and dabble. But from an actual world-building perspective it's as broad as an ocean and as deep as a puddle. Compared with Fallout games not made by Bethesda, it's a gigantic turd which blemishes the legacy of one of the most exciting worlds in all of gaming history.
The railroad story really goes places. Stupid places.
is such an aweful, stupid character I was shocked when I realised that it wasn't a joke, but something that's actually happening.Shaun
Well Mother, I freed you from the Vault, and then just wondered whether you will survive or not but didn't really care to be honest. We also thought it would make sense to let you, an untrained lawyer from another century, kill our badass assassin. Also I thought it would be fun to tease you with a little robot Shaun when you arrived here, that was funny. Oh, btw. no I won't really tell you what the Instute actually does. But I really love you, please kill everybody else in the wasteland and take my place in the institute, I'm dead now, bye *dies*
Yeah, too many things took out my role-playing vibes when playing this game. And I'm not talking about glitches and bugs too.
The disconnect between the background info and what you can do if you pick female lead. The inability to roleplay as a bad guy. The fact that your character can often call a person his/her name even though they haven't been introduced to one another and this is the first time your character see/encounter/know them.
Fuck that last one was so terrible; it's like they just didn't even care :/
If you think about their body of work, Bethesda has really become a bottom-tier developer in the majority of aspects, yet has ownership of a formula that keeps people coming back for more.
Search your feelings, you know it to be true.
Its not. They are bottom tier when it comes to storytelling and polishing.Ohh common now...
Why jump into nonsense hyperbole?
Like the result is pre-ordained and the only thing that changes is whether I reply positively, negatively, or sarcastically.. .But the result is the same.
I Keep hearing bad things about the effort that went into this game..And after play an RPG that was crafted with love and care like the Witcher 3, i might have to skip Fallout 4..Can't go from playing high caliber RPGs to mid-tier ones.
I Keep hearing bad things about the effort that went into this game..And after play an RPG that was crafted with love and care like the Witcher 3, i might have to skip Fallout 4..Can't go from playing high caliber RPGs to mid-tier ones.