It's like sonic fanart got a game and a sequel
Same hereI so read Freedom Wars 2 for a second.
That is literally the origin of Freedom Planet.It's like sonic fanart got a game and a sequel
It's also surprisingly very good.It's like sonic fanart got a game and a sequel
Cool guess we now know the Wii U version did pretty well.Since the beta won't be ready until mid-2017, I'm guessing NX.
And CD is part of the 4 Saga. It goes CD, Metal, 1, and 2.
so is this like a satire of sonic sequels or
I really wanted to like the first game, but god damn the levels were soooooo looooong. It's the kind of game I'd like to play in short bursts, but I have to dedicate a good 30+ minutes to the game if I sit down and play it at all. And that's in classic mode, without the awful cutscenes.
For the love of god please make the stages significantly shorter. Stages dragging on way too long was a huge issue I had with the first. Even the longest stage in a game like this shouldn't reach the ten minute mark unless it's a boss fight you keep failing on or something.
Please make the levels shorter, otherwise I loved the game.
So pumped, freedom planets pacing is sooo damn good. Such a good final area.
Really? Seriously the pacing is something they need to fix in the sequel, like no more pointless slumber parties.
Something they are working on even for the first game. from the beta patch notes.
"The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler) "
There's also some other dialogue they are cutting.
Really? Seriously the pacing is something they need to fix in the sequel, like no more pointless slumber parties.
The Wii U mode cut a huge chunk of this out, based on what I watched on Youtube versus the Story Mode I played.
Why this looks lot worse than the first part?
All these level size complaints are so bizarre to me. Every stage in Freedom Planet actually has two acts like classic Sonic, only they don't have act clear screens breaking them up, and you immediately go from one to the next, as indicated by the change in music.
Making those screen changes an actual obvious saved checkpoint is the only major change I'd make to the game as it is. I don't mind the level lengths aside from that. At least when you die you go back to that point anyway. I wouldn't want levels shortened too much.All these level size complaints are so bizarre to me. Every stage in Freedom Planet actually has two acts like classic Sonic, only they don't have act clear screens breaking them up, and you immediately go from one to the next, as indicated by the change in music.
If that's the case then the issue is really more psychological than a fault of the game.That's the problem.
is the first game a wii u console exclusive?
If that's the case then the issue is really more psychological than a fault of the game.
For now, although they said a Vita port is highly probable in the past. Its also on PC of course.is the first game a wii u console exclusive?
Probably although Wii U still seeing indie support through 2018 wouldn't surprise me. It's still getting things like Bloodstained in later 2017 already.Since the beta won't be ready until mid-2017, I'm guessing NX.
Brevon isn't in FP2.