How would they make a sequel to Mario Maker?
How would they make a sequel to Mario Maker?
How would they make a sequel to Mario Maker?
I'm not sure about the current Smash Wii U numbers. My assumed ballpark for the current retail of Smash Wii U is 800k since I haven't seen any updated numbers since it last charted, but maybe it's way lower than that.
Ōkami;191268303 said:Also, Wii U will be the first Nintendo home console in Japan where neither the words "Super" nor "Mario" will be part of the best selling game.
Oh, i thought it was around 700k but maybe that's more 3D world
How would they make a sequel to Mario Maker?
that'd be extremely easy imo. There's so much more you can add in an editor.
I think is not hard to imagine what Nintendo should do, or at least, what in my opinion should be the next step. The "Maker" stuff must reach the franchise status. Some Metroid, Zelda or even Pokémon are great ideas to start from.How would they make a sequel to Mario Maker?
This is a very hard question. I mean, it's Nintendo. The have great brains on EAD, in my opinion. However, how to take it into the next level? It depens on what possibilities could NX offer to devs. If NX results to be something really outstanding, maybe 2D Mario, and why not other 2D Nintendo franchises, could give us some surprises.With the success of Mario Maker in Japan, what's the future now for 2D Mario?
There is, but the catch is how you can get people to buy it again. Additions usually aren't enough for a general audience. That's why hardware shift will be the key here. The WiiU is an unpopular platform, but if Nintendo's next systems are more appealing, that would open it up to a much larger audience. Portable will probably be the next step they should look at first though, given Japan's market status.
I think the additions will be enough if it comes out in 5-6 years.
There is, but the catch is how you can get people to buy it again. Additions usually aren't enough for a general audience. That's why hardware shift will be the key here. The WiiU is an unpopular platform, but if Nintendo's next systems are more appealing, that would open it up to a much larger audience. Portable will probably be the next step they should look at first though, given Japan's market status.
How would they make a sequel to Mario Maker?
With the success of Mario Maker in Japan, what's the future now for 2D Mario?
Ōkami;191268303 said:Also, Wii U will be the first Nintendo home console in Japan where neither the words "Super" nor "Mario" will be part of the best selling game.
in Japan Super Smash Bros is called Dairantou Smash Bros DX
so basically neither GC (Smash Bros) nor Wii (Wii Sports) had the best selling title with Super or Mario as a part of the title
ßig;191225933 said:There is something seriously wrong with how Famitsu tracked PS1 software when you compare it to the Famitsu HW table.
Kamaitachi no Yoru (SFC) (released a week before the PS1)
sold 133,980 * 3.65 = 489k copies in 1994 according to Famitsu and 504k according to Dengeki.
Using 3.65 on Ridge Racer means it outsold the PS1 for several weeks after its launch.
Battle Arena Toshinden is also guilty of this.
Usually the same formula should work across all platforms but there seem to be exceptions.
PSX may have had an unofficial price drop in June (to coincide with Saturn's), which wasn't made officlal until 7/21. I have data that shows a huge boost in sales the week of 6/5 [could be off a week] that lasted until the end of summer.PlayStation
→'94年12月03日39.800円
→'95年07月21日29.800円
The Legend of Zelda MakerHow would they make a sequel to Mario Maker?
How would they make a sequel to Mario Maker?
Is the Pokken arcade performance bad for real? I remember reading JoeM86 stating it was quite a success, and he is very informed usually about Pokemon facts. Was his comment totally made up?
Another franchise getting the Maker treatment is definitely possible, but I don't think there's any other franchise with the wide appeal which allowed SMM to be popular in the first place.
Until recently it was in the Top 5 arcade games in Japan, but new arcade games have shown up and are obviously getting the lion share of the attention.
It's still popular and is getting continual events and support. Sure, there may not be huge queues to play it anymore, but that happens when an arcade game has been out for months. People just take that one arcade that removed it and take that to mean it's doing badly everywhere.
thank you, and sorry if my previous post could have sounded too harsh: I didn't intend to criticize you at all
Let's predict the new week. ( Media Create )
[PSV] 90,000
Also, what's up with the new Medarot: Girl's Mission? Is that their attempt at expanding the audience or something?
They're definitely trying to expand something ...
It's alright. I understand a lot of people think I just blindly praise Nintendo but they are mistaken. Hell, look at the meltdown I had with Pokémon GO and Nintendo with DeNA. Proof I don't just blindly follow. But yeah, I understand your scepticism about what I said.
Hopefully they will increase the roster for the retail version because 12 fighters is laughable (and might affect sales).
Hopefully they will increase the roster for the retail version because 12 fighters is laughable (and might affect sales).
Current character selection screen can fit 20 characters
20 is a solid amount for a first version of a game. Granted we've been spoiled by Smash, but less is more.
Though if less is more, then just think how much more more can be.
12-13 as a starting base in arcades and ~17 for the first home version is pretty normal for fighting games. Not sure why it's laughable. Maybe it's laughable to people who don't play fighting games and only read wikipedia and Smash news? Haha.
12-13 as a starting base in arcades and ~17 for the first home version is pretty normal for fighting games. Not sure why it's laughable. Maybe it's laughable to people who don't play fighting games and only read wikipedia and Smash news? Haha.
Are we sure there'll be 20 characters? Btw, the point is that there are, how many, 700 Pokémon? Presenting a poor roster is not the best way to start a franchise.
Are we sure there'll be 20 characters? Btw, the point is that there are, how many, 700 Pokémon? Presenting a poor roster is not the best way to start a franchise.
Quality over quanity. + There's the arcade situation as mentioned.
Ah yes, what would we ever do without a fighting game with 700 characters. Do tell us more. I'm sure you're as much an expert on fighting game roasters as you are on the definition of a Monster Hunting game, and also on the differences between enemy designs in Secret of Mana and Final Fantasy Adventure. Truly, what would the glorious NeoGAF Media Create Threads be without your deep insight and intimate knowledge of all things? All hail Penny the Wise!
Which crowd does Pokkén want to attract? Fighting games fans or Pokémon fans? The former might not care, but the latter will care about the roster, and a 20 Pokémon roster might not give a good impression at first glance because the possibilities to add much more are there (on top of future extensions).
Am I the only one that thinks Vita is going to be flat-to-down?
2012 -> 2013 = 20,492 -> 33.309
2013 -> 2014 = 87.142 - > 75.400
2014 -> 2015 = 43.495 -> 58.005
I feel this year is more comparable to 2013, where it had a very good holiday week and dropped the following week. I know Sony hardware tends to see bigger increases in the first week of the year, but I don't think there's that much grounds to increase when it was already doing fairly well the week before.
tSuper Smash Bros can't be taken as reference, imho, for almost nothing.
As Smash cannot be taken as reference, Pokkén is also a different beast altogether, which cannot be compared to usual fighting games - especially if the retail release wants to targeted towards Pokémon fans. Of course, this is my opinion - a 20-fighter roster in a fighting Pokémon game looks scarce at first glance, in particular when your potential roster might be larger since characters are there.
What you predict?
Am I the only one that thinks Vita is going to be flat-to-down?