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Nomura Securities: NX will be unveiled in June and released October-November

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I really hope this is backwards compatible to the Wii U. I want to grab this as a Xmas gift this year for me on Black Friday with Xeno X and Smash U.

Fingers crossed this is the console Nintendo finally acknowledges online functions and goes hard to compete with PSN/XBL.
 

IntelliHeath

As in "Heathcliff"
to summarize, not that much.

- it seems that actually NX will not be just one console
- the portable (or the screen of a new gamepad? we don't know) should be 540p
- the console (the portable or the home? we don't know) will not be weaker than the Wii U (it would be very good for the portable, not that much for the home: the "leak" doesn't say that it is MORE powerful)

that's all.

Thank you!
 

Papacheeks

Banned
Those are different platforms and I think you answered your own question. The Platinum games in particular were never going to do well.

Yea and is part of my whole argument, If resident evil and the likes which are also on home console are promoted and do well on handheld why not on the platform they are more prominent on?

I mean I guess for Persona that may differ, since it popularity is more from handheld. But didn't it start a long time ago on PS2? Or am I thinking of a different series?

I mean does everyone agree that Nintendo's genre's and diversity of games currently is going to do well for their home console in the future?
 
Not around these parts. People here were damn stoked it was a more traditional console.
???? People complained saying the games looked worse than 360/PS3 footage when it in fact ended up being 360/PS3 footage during one of the initial trailer reels of games coming to the system. The concept and gamepad was laughed at. Also I remember the pre-release cycle being littered with Nintendo is Doomed articles because of 3DS performance and what was anounced about the Wii U. Not too mention the software lineup was horrendous it was Nintendoland, NSMBU, one original third party game and the rest old ports from other systems. Pikmin 3 wasn't released until August of the next year and was advertised as a near launch title. I remember how many people were really upset after E3 2012 where they showed off the software lineup for Wii U. Some were optimistic but I think overall sentiment was that people were uninterested.
 

Aroll

Member
Not around these parts. People here were damn stoked it was a more traditional console.

To be fair, what we got and what was announced are two vastly different things. Yes we knew about the touch screen right away, but the console was promised to be a GAMER console with massive third party support, which supposed a pretty big power leap over the current generation competitors. Remember EA's "unprecedented parternship?". Ubisoft's "heavy support"?

What we got was a 360 wrapped with a touchscreen. That was more expensive than comparable hardware at release.

Just pointing out - the announcement was really exciting but it completely overpromised. By the the next E3, we got to really see what the console was about and it was a shell of what was promised a year prior, culminating with the Nintendo Land announcement to end their E3 show. It was very clear the console indentity was trying to shift once Nintendo realized they did not make the console the third parties and even the fans thought they did.
 
What? I think Wii U might've had a worse reputation than the Wii did when it was anounced.

Bird. Demo.

The Wii U was praised in its unveiling as being exactly what people wanted, what the industry wanted, crafted from God's delicate fingers and the final straw for Sony exiting the gaming business because they can't keep up.

What you're remembering is when the Wii U was a little closer to release, when the "This thing doesn't match our expectations" stink began to set.
 

Malio

Member
Nintendo lost me with the Wii U, not getting suckered into another one of their 'innovative' consoles only to leave it to die once it doesn't sell. Won't be buying another Nintendo console til they are $99 or less, like I did with the Gamecube.
 
Nintendo lost me with the Wii U, not getting suckered into another one of their 'innovative' consoles only to leave it to die once it doesn't sell. Won't be buying another Nintendo console til they are $99 or less, like I did with the Gamecube.

Well good for you then.
 

Arkam

Member
Bird. Demo.

The Wii U was praised in its unveiling as being exactly what people wanted, what the industry wanted, crafted from God's delicate fingers and the final straw for Sony exiting the gaming business because they can't keep up.

What you're remembering is when the Wii U was a little closer to release, when the "This thing doesn't match our expectations" stink began to set.

Thats what happened. They SAID it will be "X" and then they gave us dev kits that were woefully under X. Had they delivered something that was easy to port our X360/PS3 games over from they would have gotten much larger support. We were VERY excited at my studio until the devkit arrived and deflated all our plans. Time will tell what they learned form that experience.
 

Papacheeks

Banned
Nintendo lost me with the Wii U, not getting suckered into another one of their 'innovative' consoles only to leave it to die once it doesn't sell. Won't be buying another Nintendo console til they are $99 or less, like I did with the Gamecube.

That's a little extreme man.

I mean i know I didn't pay full price but I felt 149.99 for a gamecube was a steal for the amount of enjoyment and great games I played on it.

Maybe for Wii U that may differ, because they are asking as much higher price and software, there isn't as much available as there was for gamecube.

Thats what happened. They SAID it will be "X" and then they gave us dev kits that were woefully under X. Had they delivered something that was easy to port our X360/PS3 games over from they would have gotten much larger support. We were VERY excited at my studio until the devkit arrived and deflated all our plans. Time will tell what they learned form that experience.

What studio did, or do you work for if you don't mind my asking?
ANd what were the early dev kits like when you guy's started playing around with it?
 

Betty

Banned
Not around these parts. People here were damn stoked it was a more traditional console.

Wii U still had terrible showings at E3 and although feelings on gaf were more positive to it than Wii, it was still considered the lesser of the three consoles.
 
Bird. Demo.

The Wii U was praised in its unveiling as being exactly what people wanted, what the industry wanted, crafted from God's delicate fingers and the final straw for Sony exiting the gaming business because they can't keep up.

What you're remembering is when the Wii U was a little closer to release, when the "This thing doesn't match our expectations" stink began to set.

I wasn't on GAF back then but I remember a lot of people speculating this wouldn't match up to the next Playstation/Xbox. Heck I even remember some speculation that the Wii U was actually less powerful than the PS360. Not to mention the initial confusion as to whether or not it was just an add-on for the Wii. The Wii U was faced with quite a lot of backlash at its initial unveiling.
 
I don't know that Nintendo left the Wii U to die.

It died, yeah, but they were mostly operating at full capacity after that misstep of assuming HD games would be easy to develop.

It's just that no publisher, even the biggest in the world, can support a system on their own. That's why you should be leery of Nintendo systems, not because they left a system to wither on the vine.
 

10k

Banned
Bird. Demo.

The Wii U was praised in its unveiling as being exactly what people wanted, what the industry wanted, crafted from God's delicate fingers and the final straw for Sony exiting the gaming business because they can't keep up.

What you're remembering is when the Wii U was a little closer to release, when the "This thing doesn't match our expectations" stink began to set.
I think you and I browsed different neogafs back in 2011. People were never expecting it to be a powerhouse or surpass or match the 720/PS4.
 
I wasn't on GAF back then but I remember a lot of people speculating this wouldn't match up to the next Playstation/Xbox. Heck I even remember some speculation that the Wii U was actually less powerful than the PS360. Not to mention the initial confusion as to whether or not it was just an add-on for the Wii. The Wii U was faced with quite a lot of backlash at its initial unveiling.
Are you talking about when the Zelda and the Bird demo were all we had to go off of? Or when they actually showed the initial games lineup? I remember when they unveiled the Wii U name it actually felt like the beginning of the end, but under the codename (Like the NX will first be shown off as the NX), we were given a lot of promises and great expectations.

I think you and I browsed different neogafs back in 2011. People were never expecting it to be a powerhouse or surpass or match the 720/PS4.

Noone said that, but everyone said it would be appreciably more than the PS3/360. You still have people who regard it as a step in between PS3 and PS4.
 

Hermii

Member
Thats what happened. They SAID it will be "X" and then they gave us dev kits that were woefully under X. Had they delivered something that was easy to port our X360/PS3 games over from they would have gotten much larger support. We were VERY excited at my studio until the devkit arrived and deflated all our plans. Time will tell what they learned form that experience.
I don't know what the fuck they were thinking if they were lying to developers like that. It's not like they wouldn't find out. Why lie?
 

Arkam

Member
What studio did, or do you work for if you don't mind my asking?
ANd what were the early dev kits like when you guy's started playing around with it?

At the time I was at studio that is owned by one of the top two western publishers (thats all I wil say, but hey its a 50/50 guess)

The first kits were not too far off from what it turned out to be. Only minor tweaks came later (like a 25% CPU clock bump) but by then we were not even entertaining porting our games. All it took was an initial benchmark for us to say "well this will take some serious work to make happen", which of course the financial/marketing folks came in and said was not going to happen based on likely return.

I don't know what the fuck they were thinking if they were lying to developers like that. It's not like they wouldn't find out. Why lie?

They were NOT lying imo. I think they genuinely believed it was able to run the games (and it can... just with work) but were unfamiliar with westrn development at the time. So i would say it was a major miscalculation more than anything.
 
I don't know that Nintendo left the Wii U to die.

It died, yeah, but they were mostly operating at full capacity after that misstep of assuming HD games would be easy to develop.

It's just that no publisher, even the biggest in the world, can support a system on their own. That's why you should be leery of Nintendo systems, not because they left a system to wither on the vine.



They did. Their choices first party wise was their own and were bad for 80% of their output. I think Nintendo's problem nowadays are based on the philosophy of two people at Nintendo: Genyo Takeda and Shigeru Miyamoto.

Takeda is the one responsible for the Wii U hardware, and I can't believe how terribly it was designed and misguided in his philosophy. The problem isn't even that Wii U is too weak (even though that's a major problem). It's also because featureset wise, it was just too outdated. In what world do you release a gaming hardware not compatible with modern tools ? Do you expect people to get back on the old engines or make new tools just for you ? Not only that, but the focus on power consumption is a silly one.

Miyamoto is the one responsible for a certain shift IMO in Nintendo's first party output these days: Everything that is a story is bad. Story are bad. Story telling is bad. And don't dare confuse people with difficulty or options.
IMO, this generation from Nintendo has been lacking 3 key things that used to make Nintendo games the big names they are today:
Ambitions, charming settings/interesting settings, content.


They were NOT lying imo. I think they genuinely believed it was able to run the games (and it can... just with work) but were unfamiliar with westrn development at the time. So i would say it was a major miscalculation more than anything.

"miscalculation" isn't the word I'd use. Clueless, amateurish. These are the correct words IMO for their choices. I understand why 3DS was developped the way it was featureset wise: Mobile boom didn't happened yet, tools didn't happened yet. But for Wii U ? It's just plenty stupid.
 

I-hate-u

Member
Bird. Demo.

The Wii U was praised in its unveiling as being exactly what people wanted, what the industry wanted, crafted from God's delicate fingers and the final straw for Sony exiting the gaming business because they can't keep up.

What you're remembering is when the Wii U was a little closer to release, when the "This thing doesn't match our expectations" stink began to set.

Umm, I remember the unveiling was confusing as hell, and the "show was a let down" vibe was strong in the thread.
 

Papacheeks

Banned
At the time I was at studio that is owned by one of the top two western publishers (thats all I wil say, but hey its a 50/50 guess)

The first kits were not too far off from what it turned out to be. Only minor tweaks came later (like a 25% CPU clock bump) but by then we were not even entertaining porting our games. All it took was an initial benchmark for us to say "well this will take some serious work to make happen", which of course the financial/marketing folks came in and said was not going to happen based on likely return.



They were NOT lying imo. I think they genuinely believed it was able to run the games (and it can... just with work) but were unfamiliar with westrn development at the time. So i would say it was a major miscalculation more than anything.

So when a studio decides they are not making games for a certain platform do the devkits get sent back, or do they stay in house?
 

Arkam

Member
So when a studio decides they are not making games for a certain platform do the devkits get sent back, or do they stay in house?

Well ours went back in the box and sat under our TDs desk for the next 6 months. Thats when I left to go work for a different studio. I honestly have no clue what happens to old/unused dev/test kits. That is probably a question for an IT person. I know we would send broken kits back to first party, so maybe that's what happens to them all eventually, but again IDK for sure.
 

Vena

Member
IMO, this generation from Nintendo has been lacking 3 key things that used to make Nintendo games the big names they are today:
Ambitions, charming settings/interesting settings, content.

No matter how much you repeat this, it will not become true. Their output has always had its up and downs, and this generation on the WiiU/3DS is no different. That second point is especially onerous against reality.
 

Papacheeks

Banned
Well ours went back in the box and sat under our TDs desk for the next 6 months. Thats when I left to go work for a different studio. I honestly have no clue what happens to old/unused dev/test kits. That is probably a question for an IT person. I know we would send broken kits back to first party, so maybe that's what happens to them all eventually, but again IDK for sure.

Yea. Well we somewhat do that where I work. I'm IT engineer for a Broadcast station, and depending if the server or desktop is under contract with a braodcast affiliate it goes back unless we actually bought the hardware in the contract.

Like we have a weather system for HD broadcast, and we don't own the server's so if we go with someone else we ship them back to the company.
 
They did. Their choices first party wise was their own and were bad for 80% of their output. I think Nintendo's problem nowadays are based on the philosophy of two people at Nintendo: Genyo Takeda and Shigeru Miyamoto.

Takeda is the one responsible for the Wii U hardware, and I can't believe how terribly it was designed and misguided in his philosophy. The problem isn't even that Wii U is too weak (even though that's a major problem). It's also because featureset wise, it was just too outdated. In what world do you release a gaming hardware not compatible with modern tools ? Do you expect people to get back on the old engines or make new tools just for you ? Not only that, but the focus on power consumption is a silly one.

Miyamoto is the one responsible for a certain shift IMO in Nintendo's first party output these days: Everything that is a story is bad. Story are bad. Story telling is bad. And don't dare confuse people with difficulty or options.
IMO, this generation from Nintendo has been lacking 3 key things that used to make Nintendo games the big names they are today:
Ambitions, charming settings/interesting settings, content.

giphy.gif


None of this is true
 
Not around these parts. People here were damn stoked it was a more traditional console.

Yeah, there was that thread declaring that the Wii U would dominate Japan because it had DQX and MH3U, conveniently ignoring that DQX was a MMO port and that MH has never been that popular on consoles. Also, the Yakuza 1 and 2 Collection coming to Wii U meant that the entire series was going to move to it.

Meanwhile, the PS4 was the system most people on GAF were the most pessimistic about.

A lot of people had their heads in the clouds at the time.
 

Aostia

El Capitan Todd
I remember GAF being pretty disappointed by Nintendo 2011 and 2012 wiiu e3.
Me, I hated the 12 one for sure.
I was way.more happy for the september direct where they announced bayonetta and mh for example
 
The part about Miyamoto with story based games is 100% true. There's countless interviews about why he is not fond of story based games.

It's been a thing since the NES. Doesn't make it a bad thing nor has it impacted the quality of their games unless you're going to use Sticker Star as the sole example for the umpteenth time.
 

Vena

Member
The part about Miyamoto with story based games is 100% true. There's countless interviews about why he is not fond of story based games.

That doesn't mean he's going around removing story from Nintendo's games.

BoxBoy has a better (minimalist) story than most games these days.
 
Well ours went back in the box and sat under our TDs desk for the next 6 months. Thats when I left to go work for a different studio. I honestly have no clue what happens to old/unused dev/test kits. That is probably a question for an IT person. I know we would send broken kits back to first party, so maybe that's what happens to them all eventually, but again IDK for sure.

It's been a while but I heard you're meant to destroy them if they aren't taking returns. But I doubt that happens much.
 
That doesn't mean he's going around removing story from Nintendo's games.

He already has essentially, at least twice. Mario Galaxy 2 was designed with LESS story than the first because Miyamoto demanded it (apparently the story book in MG1 was basically snuck into the game). And then there's the prime example of Sticker Star, where the developers were again told by Miyamoto to tone down the story and characters
 

Papacheeks

Banned
It's been a thing since the NES. Doesn't make it a bad thing nor has it impacted the quality of their games unless you're going to use Sticker Star as the sole example for the umpteenth time.

But you are right it isn't a bad thing per say, but it also means where are people going to go for a good story.

Gameplay Focused games works for them for sure. But it's one fasset to the many different games that are able to focus on both. Like SUper giant games, they make games with decent story elements but design them with gameplay first.

Same is for games that Valve make, Portal had a great story that wasn't straight up told to you in a cutscene or dialogue interaction with another character. You discover Glados's story by listening and playing.

Nintendo could do this, but with Miyamoto overseeing/approving what the work on, i don't see it happening anytime soon.

That doesn't mean he's going around removing story from Nintendo's games.

BoxBoy has a better (minimalist) story than most games these days.

He did for Paper Mario.
 

Neoxon

Junior Member
I really hope this is backwards compatible to the Wii U. I want to grab this as a Xmas gift this year for me on Black Friday with Xeno X and Smash U.

Fingers crossed this is the console Nintendo finally acknowledges online functions and goes hard to compete with PSN/XBL.
As I've said before, I wouldn't get your hopes up.
  • PowerPC isn't exactly an architecture you can use on handhelds. In all likelihood, Nintendo's gonna go for ARM across the board.
  • If Nintendo is serious about unifying their console & handheld output, I wouldn't get your hopes up for discs being used.
  • PowerPC is kind of a dying breed.
 
As I've said before, I wouldn't get your hopes up.
  • PowerPC isn't exactly an architecture you can use on handhelds. In all likelihood, Nintendo's gonna go for ARM across the board.
  • If Nintendo is serious about unifying their console & handheld output, I wouldn't get your hopes up for discs being used.
  • PowerPC is kind of a dying breed.
So could the games end up being on Cartridges? I don't see the NX being digital only... Well hopefully it's not, lol.
 
It's been a thing since the NES. Doesn't make it a bad thing nor has it impacted the quality of their games unless you're going to use Sticker Star as the sole example for the umpteenth time.


It's not true, far from it. You know, it exists something between "no story" and "2 hours cutscenes". And yes, Nintendo games on NES had stories. You had a story even in the first SMB, within the booklet. You had dialogs even though limited and an ending. You had a story in SMB2. It isn't the sole example. It's been like Nintendo decided to go against what they always did well: Having the right balance. Who can seriously say "Okay, I never cared about anything but gameplay in Nintendo games". Why do we have soundtracks in mind, story bits, characters ? Because it's a universe they built, something truly great. They wanted to have these rich and interesting universe.


That doesn't mean he's going around removing story from Nintendo's games.

BoxBoy has a better (minimalist) story than most games these days.


BoxBoy has more story than 3D World. That's the sad truth lol. And we're talking about a small downloadable game. And yes, that's basically what he did to 3D Mario titles.


giphy.gif


None of this is true


Or you can have actual argument. I insist, this is my opinion. But an opinion based on words from these two persons with high responsabilities.


No matter how much you repeat this, it will not become true. Their output has always had its up and downs, and this generation on the WiiU/3DS is no different. That second point is especially onerous against reality.


Then again, it's my opinion. Their output never was as bad as this year. And even then, their Wii U output might be the worst. Even for some titles which I consider really great such as SSB4, you can't deny that it basically lost its main solo component and has now an overpriced DLC scheme. Clearly not the same attention SSBB got. I think Wii U might be the only Nintendo console without a masterpiece imo first party wise. SSB4 while being a great game just feels like SSB formula: the game. Xenoblade X might be different, but I have yet to play it.
 

Papacheeks

Banned
No matter how much you repeat this, it will not become true. Their output has always had its up and downs, and this generation on the WiiU/3DS is no different. That second point is especially onerous against reality.

And no matter how much you/ and others defend that Nintendo;s output is fine the way it is, all it does is signify to them to keep making the same games for target age groups.

Which has ultimately put them in the position they are in.
 
It's not true, far from it. You know, it exists something between "no story" and "2 hours cutscenes". And yes, Nintendo games on NES had stories. You had a story even in the first SMB, within the booklet. You had dialogs even though limited and an ending. You had a story in SMB2. It isn't the sole example. It's been like Nintendo decided to go against what they always did well: Having the right balance. Who can seriously say "Okay, I never cared about anything but gameplay in Nintendo games". Why do we have soundtracks in mind, story bits, characters ? Because it's a universe they built, something truly great. They wanted to have these rich and interesting universe.

You're right, "Mario has a dream" really is a more of a story "The Princess has to be rescued."
 
You're right, "Mario has a dream" really is a more of a story "The Princess has to be rescued."


Yes. And we're talking about a NES game. And I think you're not getting my point. I'm not saying all of sudden Mario games should get a deep story. No, I'm saying it should have the same as it always had: A charming and light one, with a lovely universe and characters. Basically, playing through 64, Sunshing and Galaxy always felt like a journey. There was that Nintendo touch, that feeling. Same could be said for 3D Land. But as for 3D World ? Not really. 3D World basically felt like a compilation of levels. And even then, it was expanding on a handheld game. Have you seen the 3D World credits ? It's like the most unsatisfying ending in a game.
 

Vena

Member
BoxBoy has more story than 3D World. That's the sad truth lol. And we're talking about a small downloadable game. And yes, that's basically what he did to 3D Mario titles.

Okay? Its still a Nintendo game (that's continuing with more story). Its minimalist and tells a simple tale with happy highs and sad lows of the characters.

3D World has a story, its just largely superficial as it has always been except a few choice exceptions. Mario games have never been a bastion of story telling, some of them have had very interesting *lore* most of them have never had stories. Nintendo's platformers have always been steeped in cutesy and fun lore, they have not been story/narrative heavy games except a choice few but those are exceptions rather than the rule. You're also elevating some of the past Mario's with regards to their stories to unrealistic levels.

The only real example of this scenario is Sticker Star's ever regurgitated repetition as if it makes some sort of basis. A data point, or even two, do not a trend make.
 

maxcriden

Member
I was expecting a March release. If they do it this year, it'll be exciting to see what the rollout is.

I've been seeing the telltale signs of a Nintendo drought for wiiu and 3ds this year. Similar to how it was during the last year of N64 and GC. Promises of we won't abandon current hardware(usually a guarantee of new hardware right away). Weird game delays on completed titles(Yoshi was out in EU 6 months before US), filler titles that don't have the usual bells and whistles(Mario tennis and Amiibo Festival). Footing the bill for the 2 Dragon Quest 3DS localizations. There's a handfull of big releases left, but I'll honestly be surprised if there are any Nintendo developed titles for wiiu/3ds come fall.

All good points! Just Pikmin 4 (maybe) and Zelda (for sure) I'd say.

They really need to release Zelda this year. By next year Wii U sales for the game would be even smaller than they are going to be now (I'm assuming the game will come to NX essentially simultaneously).
 
Okay? Its still a Nintendo game (that's continuing with more story). Its minimalist and tells a simple tale with happy highs and sad lows of the characters.

3D World has a story, its just largely superficial as it has always been except a few choice exceptions. Mario games have never been a bastion of story telling, some of them have had very interesting *lore* most of them have never had stories. Nintendo's platformers have always been steeped in cutesy and fun lore, they have not been story/narrative heavy games except a choice few but those are exceptions rather than the rule. You're also elevating some of the past Mario's with regards to their stories to unrealistic levels.

The only real example of this scenario is Sticker Star's ever regurgitated repetition as if it makes some sort of basis. A data point, or even two, do not a trend make.


Then again, 64, Sunshine and Galaxy weren't as light. That's the problem here, you're putting 3D World in the same stand when it's clearly not the case. And 3D World is a good exemple again of their lack of ambitions on Wii U. 3D Mario platforms always have been around a new idea or concept, pushing the platforming further... But 3D World was basically expending on their 3D Land concept, which was meant for handheld. Basically, Nintendo's idea for their newer and more powerful console was "Okay, we have that handheld game selling well, let's do the same".
 

Vena

Member
Then again, 64, Sunshine and Galaxy weren't as light.

64 has the same story as 3DWorld. Just replace Peach and Cake, with Faeries and Cherries.

Then again, it's my opinion. Their output never was as bad as this year. And even then, their Wii U output might be the worst. Even for some titles which I consider really great such as SSB4, you can't deny that it basically lost its main solo component and has now an overpriced DLC scheme. Clearly not the same attention SSBB got. I think Wii U might be the only Nintendo console without a masterpiece imo first party wise. SSB4 while being a great game just feels like SSB formula: the game. Xenoblade X might be different, but I have yet to play it.

Smash DLC is not overpriced, that you don't know how much those characters cost to make and develop/balance is not the fault of Nintendo.
 

jwj442

Member
People need to stop acting as if Sticker Star represents Miyamoto's universal policy on stories in games. Pikmin 3 was directly overseen by him and has a pretty good story with charming dialogue.

Then again, it's my opinion. Their output never was as bad as this year. And even then, their Wii U output might be the worst. Even for some titles which I consider really great such as SSB4, you can't deny that it basically lost its main solo component and has now an overpriced DLC scheme. Clearly not the same attention SSBB got. I think Wii U might be the only Nintendo console without a masterpiece imo first party wise. SSB4 while being a great game just feels like SSB formula: the game. Xenoblade X might be different, but I have yet to play it.
I totally disagree. SSB4 has less single player content than Brawl, but more of the things that are really important in Smash. The new characters are unique and creative, with many gameplay ideas that have never been done in Smash. The core fighting mechanics are much, much better. It's better balanced, partly because it's the first Smash game to receive balance patches (which have even included general improvements to the core mechanics). Also custom moves. You can complain about the price on the DLC characters, but you still have a rather large roster without them and they didn't start working on them until the game was finished.

Also what about Splatoon?
 
64 has the same story as 3DWorld. Just replace Peach and Cake, with Faeries and Cherries.


Then again, it's not about what it tells, it's about how it is tell.


People need to stop acting as if Sticker Star represents Miyamoto's universal policy on stories in games. Pikmin 3 was directly overseen by him and has a pretty good story with charming dialogue.


In many ways SSB4 has more effort put into it than Brawl. Brawl had a lot of content but SSB4's core fighting mechanics are much more solid, and it's the first Smash game to ever receive balance patches.

Also what about Splatoon?



Splatoon is a game released with 5 maps. Even though it was updated, it's clear that they didn't go fullspeed ahead for this game. A good game, but I believe the possible sequel will be where Splatoon will shine as a masterpiece. As for SSB4, sure it did more on some places, but less on others. The problem is, they needed the game to be ready as fast as possible.


Smash DLC is not overpriced, that you don't know how much those characters cost to make and develop/balance is not the fault of Nintendo.


It is overpriced. The base game released with what, 42 characters ? They still had to make these characters, yet you didn't had to pay like 5€ per characters ? Then again, I'm not saying one character should be priced proportionnally to the base game. But I think that when you reach nearly the price of the base game with 7 to 8 characters... there's a pricing problem.
 

Neoxon

Junior Member
Then again, it's my opinion. Their output never was as bad as this year. And even then, their Wii U output might be the worst. Even for some titles which I consider really great such as SSB4, you can't deny that it basically lost its main solo component and has now an overpriced DLC scheme. Clearly not the same attention SSBB got. I think Wii U might be the only Nintendo console without a masterpiece imo first party wise. SSB4 while being a great game just feels like SSB formula: the game. Xenoblade X might be different, but I have yet to play it.
You do realize that $5 for DLC characters is par the course for most fighting games, right (& the ones above $5 include extra stuff like music or a stage). Also, the effort put into SSE came at the cost of a number of characters. With Smash 4, they decided to take that effort to make more characters, which is what really matters for a fighting game.
 

maxcriden

Member
Nintendo not making a line of remasters for Wii U was one of their biggest missed opportunities to expand their line-up in a really cheap and easy manner, seeing as WWHD apparently only took 6 months to make IIRC.

Hopefully Tantalus is hired to be Nintendo's Bluepoint and makes many remasters on NX where their original devs would be hard to reach for them (busy or virtually non-existent), like Xenoblade Chronicles Wii and The Last Story for example. They can get other devs to do other remasters like Bee Tribe to port again Bayo 1 and this time Bayo 2 to NX (they actually helped out on Bayo 2's development also).

Especially with Bayonetta's inclusion in Smash and if she will be in Smash 5 on NX, this could be a great idea. I feel her inclusion should've been planned from the start which would've been BRILLIANT marketing for Bayo 1&2's launch on Wii U.

Also I wonder how Tantalus are handling remastering a Japanese-developed game (as they're Australian), I think it's their first ever IIRC. They must be using the English localization as the base? Same as what Monster used for Xenoblade 3D I guess. :p

Excellent points, my friend. I totally agree. I hope Nintendo is focused on new games and experiences with NX since with Twilight Princess remastered there aren't that many big Nintendo games left that merit an HD remaster, I think, but I would still like to see SMG/2 remasters. Regardless, I see HD remasters as a bizarre missed opportunity for Wii U, just as you do. I don't understand why the Galaxy games didn't come out in HD, nor SM64. I think Sunshine would have required way too much retooling to re-release in terms of making it more accessible and more of a smooth playing experience. With that said, Pikmin 1-2, the Galaxy games, and other N64 - Wii games that are probably escaping me really could have helped fill the Wii U release schedule some, especially in its drier years. As I said, though, with NX I expect that to be even less of a focus as I think we will see GCN VC pop up, continued Wii-releases on the eShop, and from what Nintendo has said, all current Wii U VC games should be able to be brought forward and folded into the new system.
 
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