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NPD Sales Results for December 2015 [Up1: Super Mario Maker]

And people called me crazy when in 2013 i predicted 50 million LT for GTA V... :D

Proof or it didn't happen.

Are you trying to bait a Member with a registration date of 2015 to reveal their alt from 2013? ;-)

th
 
So, what spot will GTAV be on the "best selling games of 2016" list?

Just under Minecraft?

The thing about minecraft is that PC sales aren't counted, its sold like 4 million in PC sales in 2015 if i remember correctly (I'm pretty sure the website said something around 18 million were sold at the end of 2014). Thats worldwide, but i wouldn't be surprised if a significant chunk of that was in the US.

But yeah, GTAV and Minecraft are easily the biggest non bundled video game successes ever.
 

Square2015

Member
Reposting because it had an edit post update that probably didn't get many views...

HW: last four generations
5nEvLdf.png

With this free chart tool, there were a lmited number of categories so I had to just keep using the manufacturer instead of each console /hopefully not too confusing.

SW: last four generations
bP7Tjya.png


Dec 2009
Wii nearly 4 million in December alone, we have never seen such numbers (!) and probably never will again. The previous record holder was PS2 with 2.7m in 2002. Wii-mania INsanity! The top three titles (on Wii of course) sell 7 million together, even beating out this year's CoD!
The WIi (& DS) pushed sales for the industry in Dec to $5.5 billion and for the year: $19.6 billion, a new record. (*in 2015, it did what $13b?*)
Incredible all around.
IN other news, PS3 managed to edge out 360, wow but just barely. The PS3 can thank the SLIM model released in September in addition to the new 250GB Slim model released in Nov. Quite a turn around from last Holiday when the 260 doubled PS3 1.4m to 0.7m (Wii aped both with 2.2m).

Dec 2004
Okay, so this was an impressive year for XBOX: first that surprise price drop in April that began to put the system in a competitive position with the PS2 in month-to-month sales lasting throughout the year, and now the system has just won Christmas. No doubt this is thanks to Halo 2 which broke all kinds of records in Nov, plus KOTOR II this month, and of course the Holiday bundle (two free games bundle), an annual Christmas tradition from Microsoft! While this is an impressive victory for the XBOX brand and shows the power of killer SW, remember that the PSTWO was released just last month (the "Slim model") and there were shortages of that new system throughout the Season this year. GTA: San Andreas at 5m in three months!? Have we ever seen such a monstrosity? Not up to this point. 2004 was a record breaking year.

Metal Gear Solid 3 with 780k, compare that to MGS2 with 1.3m during the same reelase period back in '01.
Metroid Prime 2 (didn't chart) at 460k LTD, down a bit from MP1 at 720k over the same period in '02. Other Nintendo: Paper Mario: Thousand-Year Door (Sep release) finishes the year with 550k sold. Compare that to the original Paper Mario (Feb '01 release) which ended it's first year with 470k LTD, so PM:TYD is performing ahead of the original.
Mario Power Tennis: (Nov release) 300k, pretty good. Mario Tennis 64 (Sep '00 release) finished the year 2000 with 400k sold.

Dec '99
The end of '99 was defined by the much media-covered success of the Dreamcast launch in September, followed by Sega announcing the system had breached 1m after Black Friday with Sega projecting 1.5m by years' end. From the chart the system sold about 490,000 in Dec endng the year just under 1.5m, selling out all or most systems shipped.

However the established consoles absolutely aped the new DC by comparison. The highest selling DC title in Dec was NFK 2K with 230,000 ending the year with an impressive 680,000, followed by Sonic Adventure ending the year with 490,000 LTD.

On the PSX side, Gran Turismo 2 broke records for W1 sales for a Sony title, it's late release in Dec gave it only three weeks of coverage but managed to be the best seller for PSX. While there was no Crash 4 this Holiday, Sony (or Naughty Dog) answered with a Mario Kart-esque racer, Crash Team Racing which has caught on nicely, in its third month, it ends the year with 600k LTD. FFVIII (Sept rel.) ended the year with 1,002,000, slightly behind FFVII's performance back in '97 (1,070,000). Metal Gear Solid, available since the Oct of '98 ends this year with 1.75m sold. It needs to be noted many of the PSX titles are selling for $20 this includes: Spyro The Dragon, Gran Turismo Racing, Frogger, and Crash 3.

Nintendo was hoping to make a DKC-style comeback against PSX this year with Donkey Kong 64 . The title performed extremely well leap-frogging the closest competitor as the original DKC did back in '94 [see chart]. Pokemon Snap performed very well, it needs to be noted Pokémon mania was in full swing. Pokémon Yellow was released in Oct and finished the year with about 2.5m. The Pokémon series launched a little over a year prior and the original Red/Blue had sold about 7m at this point (I do not have complete handheld sales to make a chart).

Dec '94

more to come...
 
So, what spot will GTAV be on the "best selling games of 2016" list?

Just under Minecraft?

Likely gta will drop off this year. Minecraft will hang with lower prices and story mode.

Also damn at Jak 3 in the above chart, that's a huge drop off no wonder ND and Sony dropped it sans X.
 

RexNovis

Banned
I know this an NPD thread but I did a bit of a marketshare comparison for PlayStation and Xbox consoles each gen in Japan in order to show just how truly massive the drop in marketshare is for XB1 even for an Xbox console in Japan and I thought you lot might find it interesting. Anyway, here's what I came up with

Code:
PS4:XB1 [i]LTD[/i] = [b]37:1[/b] marketshare 

PS3:360 [i]LTD [/I]= [b]6.4:1[/B] marketshare

PS2:XBX [i]launch aligned[/i] = [b]8.5:1[/b] marketshare

PS2:XBX [i]at XBX 2yr[/i] = [b]34:1[/b] marketshare

Here's my walkthrough on my figures with explanation where necessary.

At this point in the console lifecycle the xb1 possesses a fraction of the marketshare that the 360 did. The XB1 even has less marketshare than 360:pS3 when looking at LTD figures for the region. PS3 @ 10.34 million and 360 @ 1.6 million means a ratio of 6.4:1 compared to XB1:pS4 where XB1 has sold 65k to PS4's 2.4 million which is a whopping 37:1 ratio.

If we go by launch aligned dates for PS2 and OG Xbox it too had much more of a market presence than XB1. PG Xbox sold ~500k units in its first two years compared to PS2's 4.25 million in its first two years. That's a margin of ~8.5:1. Significantly less than the 37:1 for PS4:XB1. Since the original Xbox launched long after PS2 did in Japan that skews the figures when simply comparing market totals for Xbox ltd. Even ignoring the launch differential and taking both platforms figures when OG Xbox was at 2 years in Japan in that comparison the XB1 still has less marketshare % than PS2:XBX 16.98:0.5 (34:1).

Further context courtesy of Zhuge and Ryng:

Furthermore the original Xbox's sales did not fall into double digits until after the 360 launched in Japan. Whereas the XB1 sold just 99 units in this week's media creates report.

Feel free to correct my math or figures if they are wrong in some fashion .
 

Ryng_tolu

Banned
I know this an NPD thread but I did a bit of a marketshare comparison for PlayStation and Xbox consoles each gen in Japan in order to show just how truly massive the drop in marketshare is for XB1 even for an Xbox console in Japan and I thought you lot might find it interesting. Anyway, here's what I came up with

Code:
PS4:XB1 [i]LTD[/i] = [b]37:1[/b] marketshare 

PS3:360 [i]LTD [/I]= [b]6.4:1[/B] marketshare

PS2:XBX [i]launch aligned[/i] = [b]8.5:1[/b] marketshare

PS2:XBX [i]at XBX 2yr[/i] = [b]34:1[/b] marketshare

Here's my walkthrough on my figures with explanation where necessary.

At this point in the console lifecycle the xb1 possesses a fraction of the marketshare that the 360 did. The XB1 even has less marketshare than 360:pS3 when looking at LTD figures for the region. PS3 @ 10.34 million and 360 @ 1.6 million means a ratio of 6.4:1 compared to XB1:pS4 where XB1 has sold 65k to PS4's 2.4 million which is a whopping 37:1 ratio.

If we go by launch aligned dates for PS2 and OG Xbox it too had much more of a market presence than XB1. PG Xbox sold ~500k units in its first two years compared to PS2's 4.25 million in its first two years. That's a margin of ~8.5:1. Significantly less than the 37:1 for PS4:XB1. Since the original Xbox launched long after PS2 did in Japan that skews the figures when simply comparing market totals for Xbox ltd. Even ignoring the launch differential and taking both platforms figures when OG Xbox was at 2 years in Japan in that comparison the XB1 still has less marketshare % than PS2:XBX 16.98:0.5 (34:1).

Furthermore the original Xbox's sales did not fall into double digits until after the 360 launched in Japan. Whereas the XB1 sold just 99 units in this week's media creates report.

Feel free to correct my math or figures if they are wrong in some fashion .



CYEA5PWWcAAkuzg.jpg
 

Welfare

Member
Really makes you wonder why Microsoft even bothered launching the XB1 in Japan. Is there a specific reason why the XB1 is doing so much worse than the 360? Or is it just because Japan is drastically shrinking as a console market?

Not a lot of retailers even took in XB1 stock at launch I think, and it's been shrinking ever since? Maybe someone from the MC thread can give a better explanation.

Like, at best the 360 was doing a couple thousand a week, so with a shrinking market and prioritizing shelf space, Xbox got hit pretty hard.
 
Really makes you wonder why Microsoft even bothered launching the XB1 in Japan. Is there a specific reason why the XB1 is doing so much worse than the 360? Or is it just because Japan is drastically shrinking as a console market?

Aren't there still a few Japanese exclusives being made for it? Or have they ended up being ported to other platforms like the Psycho Pass game etc.?
 

Welfare

Member
Aren't there still a few Japanese exclusives being made for it? Or have they ended up being ported to other platforms like the Psycho Pass game etc.?

Scalebound is the only noteworthy exclusive, I think. Everything else is probably a timed exclusive like Psycho Pass.
 
Scalebound is the only noteworthy exclusive, I think. Everything else is probably a timed exclusive like Psycho Pass.

I still see Platinum Games(and by extension Scalebound) as quite 'Western Friendly', so I probably wasn't clear enough for what I was going for.
This might sound a bit vague but I meant more in regards to more niche Japanese games, like side-scrolling shooters(R-Type etc.). I though I read there was a Japanese dev well know for these sorts of games which made 360 exclusives, and was continuing that with XBOne exclusives. That was a while ago though, so it may no longer be relevant.
 

Javin98

Banned
Not a lot of retailers even took in XB1 stock at launch I think, and it's been shrinking ever since? Maybe someone from the MC thread can give a better explanation.

Like, at best the 360 was doing a couple thousand a week, so with a shrinking market and prioritizing shelf space, Xbox got hit pretty hard.
Ah, that makes sense, thanks. It is still a pretty drastic drop from the 360 regardless. Nice new avatar, BTW. ;)

Aren't there still a few Japanese exclusives being made for it? Or have they ended up being ported to other platforms like the Psycho Pass game etc.?
Like Welfare said, the only noteworthy JRPG would be Scalebound. Some games are even skipping an XB1 release in Japan, such as Batman Arkham Knight. That tells you about how poorly the XB1 versions are in Japan.
 

RexNovis

Banned
Really makes you wonder why Microsoft even bothered launching the XB1 in Japan. Is there a specific reason why the XB1 is doing so much worse than the 360? Or is it just because Japan is drastically shrinking as a console market?

The fact is it is just a much less appealing product for Japanese consumers than its predecessors. It is not only getting very few JP developed games but many big third party releases (Destiny, Batman: AK, etc) are getting localized in Japanese by Sony which means no release in XB1. Combine that with the performance gap that the market is well aware of and you have a recipe for unprecedented poor sales.

As far as why it released and maintains a presence in Japan: I think it is due to the importance of a presence in that market. Without a presence of any kind in Japan you would see 100% of Japanese titles skipping the platform. Since Japan is still a notable WW development community and develops games that are purchased in many markets WW it's simply not a viable choice to remove from that market if MS wants any kind of substantial market WW outside of it's cute markets of US and UK.

Not a lot of retailers even took in XB1 stock at launch I think, and it's been shrinking ever since? Maybe someone from the MC thread can give a better explanation.

Like, at best the 360 was doing a couple thousand a week, so with a shrinking market and prioritizing shelf space, Xbox got hit pretty hard.

Nah man. XB1 is selling less and at a far lower rate than the 360 in Japan.

xbox_zpsbdzkyjl4.jpg


Comparing that with the PS3 v PS4 chart and the difference is clear

ps4_zpscomy3dmv.jpg


Let's not make the XB1 out as a comparable sales situation because it is truly an anomalous result when looking at either of its predecessors.

As far as retailers go they are sold in select retail chains just like many other markets. These retail chains are large and present throughout most of Japan. For example all Yodabashi Camera stores have an XB1 presence with a section of shelf space for consoles and games.
 

Welfare

Member
Nah man. XB1 is selling less and at a far lower rate than the 360 in Japan.

xbox_zpsbdzkyjl4.jpg


Comparing that with the PS3 v PS4 chart and the difference is clear

ps4_zpscomy3dmv.jpg


Let's not make the XB1 out as a comparable sales situation because it is truly an anomalous result when looking at either of its predecessors.

As far as retailers go they are sold in select retail chains just like many other markets. These retail chains are large and present throughout most of Japan. For example all Yodabashi Camera stores have an XB1 presence with a section of shelf space for consoles and games.

That's what I said? And there are definitely less Xbox One's in stock compared to what the 360 had in 2007/08.

I'm not saying that low stock means it is selling less than it would. It has less stock because it sells very little.
 

RexNovis

Banned
That's what I said? And there are definitely less Xbox One's in stock compared to what the 360 had in 2007/08.

I'm not saying that low stock means it is selling less than it would. It has less stock because it sells very little.

Ah ok. I must've misconstrued what you were saying. Mea culpa.
 

allan-bh

Member
Without a presence of any kind in Japan you would see 100% of Japanese titles skipping the platform.

I don't think that's true, japanese publishers will look for Xbox One anyway, games sales for the system in Japan are irrelevant at this point, but they are developing games for it.

Microsoft will not leave the market for the brand not disappear completely, certainly they expect that a new Xbox can sell better.
 
In terms of pure quantity, a sizable amount of Japanese developers are not actively developing for XB1.

Even if we limit it to only major developers/publishers, the fact there are games from SEGA, Capcom, Square Enix, etc (publishers with the ability to pay for an XB1 development pipeline) that are not coming to XB1 is not something to ignore.

Yes, it's true that maybe none of the games skipping XB1 are going to do well on XB1 in the first place, and that it may actually end up being a financial loss to port to XB1, but it only serves to solidify the fact that XB1 is seen to be unattractive to many Japanese developers, which only further makes XB1 a platform that, regardless of how success it is for other genres, will never find success for Japanese titles.
 

allan-bh

Member

So I don't know what you talking about because Xbox One is receiving japanese games. Not in the same amount of PS4 of course, why S-E for example would launch Star Ocean on Xbox One since there's no audience? But FF XV and KH3 makes sense.

Xbox One is a console for japanese games that are more popular in west.
 

RexNovis

Banned
I don't think that's true, japanese publishers will look for Xbox One anyway, games sales for the system in Japan are irrelevant at this point, but they are developing games for it.

Microsoft will not leave the market for the brand not disappear completely, certainly they expect that a new Xbox can sell better.

I vehemently disagree. We are seeing the vast majority of Japanese games skipping the XB1 for PS4/PC exclusivity and thus despite the current marketshare in US and UK. When you look at the sales splits we have fit Japanese games on the XB1 it becomes obvious why that is. I don't see how anyone could argue that the number of Japanese titles skipping the XB1 would do anything but increase if they had no presence in the home market for these games.
 
So I don't know what you talking about because Xbox One is receiving japanese games. Not in the same amount of PS4 of course, why S-E for example would launch Star Ocean on Xbox One since there's no audience? But FF XV and KH3 makes sense.

Xbox One is a console for japanese games that are more popular in west.

I think we're going to be in for a treat when we find out the sales distribution in those two games. We already have a good idea of how it's going to turn out if you looked at Amazon's hourly charts last week and Abdiel's assessments like this one:

You could flip those numbers and have fairly close to accurate preorder numbers for the PS4 and XB1 versions of the game in our stores, hah! (As in PS4 at 356 and XB1 at 8)

(Not *that* accurate, but close enough to be amusing - Though would be closer with KH3, really. I expect FFXV will still sell kind of okay on XB1. Kind of.)

Something tells me some Japanese games that are more popular in the west will skip the XB1 because they're not popular amongst the western XB1 owners.
 

Jigorath

Banned
I vehemently disagree. We are seeing the vast majority of Japanese games skipping the XB1 for PS4/PC exclusivity and thus despite the current marketshare in US and UK. When you look at the sales splits we have fit Japanese games on the XB1 it becomes obvious why that is. I don't see how anyone could argue that the number of Japanese titles skipping the XB1 would do anything but increase if they had no presence in the home market for these games.

Most Japanese games that are still relevant in the West will be on Xbone. Barring any exclusivity deals of course. Problem is, not a lot of Japanese stuff is particularly relevant in the West anymore.
 

RexNovis

Banned
Most Japanese games that are still relevant in the West will be on Xbone. Barring any exclusivity deals of course. Problem is, not a lot of Japanese stuff is particularly relevant in the West anymore.

So in your estimation only two Japanese developed titles are "relevant" in the west. You don't think Dragon Quest 11, FF7 Remake and KH 2.8 are "relevant?" That's ridiculous.
 

Jigorath

Banned
So in your estimation only two Japanese developed titles are "relevant" in the west. You don't think Dragon Quest 11, FF7 Remake and KH 2.8 are "relevant?" That's ridiculous.

FFVII Remake has some sort of Sony exclusivity deal.

Dragon Quest? Look how Heroes sold to see how relevant that franchise is in the West.

KH II.8 Final Edition Super Ultimate Prologue is like a remaster of a crappy 3DS game that didn't really sell all that well.

The only 3rd party Japanese franchises I'd call relevant in the West are...

Dark Souls
Resident Evil
Final Fantasy (mainline only)
Kingdom Hearts (mainline only)
Street Fighter
Tekken (I think?)
Dragon Ball Z
Metal Gear
Maybe Naruto


Umm, that's probably about it.
 

allan-bh

Member
I vehemently disagree. We are seeing the vast majority of Japanese games skipping the XB1 for PS4/PC exclusivity and thus despite the current marketshare in US and UK. When you look at the sales splits we have fit Japanese games on the XB1 it becomes obvious why that is. I don't see how anyone could argue that the number of Japanese titles skipping the XB1 would do anything but increase if they had no presence in the home market for these games.

Why would increase? Xbox One is dead in Japan, it's not 5k copies of a new game on domestic market that will define the support.
 

RexNovis

Banned
FFVII Remake has some sort of Sony exclusivity deal.

Dragon Quest? Look how Heroes sold to see how relevant that franchise is in the West.

KH II.8 Final Edition Super Ultimate Prologue is like a remaster of a crappy 3DS game that didn't really sell all that well.

Oh for fuck's sake.

Since when does the presence of an exclusivity agreement somehow negate the fact that a game is not coming out in a platform? That's like saying the fact that Halo Wars, Sunset Overdrive and Quantum Break aren't coming to PS4 doesn't matter because they have an exclusivity agreement. No shit Sherlock.

Yes let's judge the health of the dragon quest franchise off the sales of Musou spin off game. That makes perfect sense.

I'm not even going to bother. How you can argue that KH3 matters but previous entries in the series don't is beyond me.
 
The only 3rd party Japanese franchises I'd call relevant in the West are...

Dark Souls
Resident Evil
Final Fantasy (mainline only)
Kingdom Hearts (mainline only)
Street Fighter
Tekken (I think?)
Dragon Ball Z
Metal Gear
Maybe Naruto

Umm, that's probably about it.

You're confusing "popular" with "relevant".
 

allan-bh

Member
I think we're going to be in for a treat when we find out the sales distribution in those two games. We already have a good idea of how it's going to turn out if you looked at Amazon's hourly charts last week and Abdiel's assessments like this one:

No surprises that FF XV split will be 80/20. Still that 20% can justify the port that It's relative simple due to the same architecture.
 
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