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Media Create Sales: Week 3, 2016 (Jan 18 - Jan 24)

Vena

Member
Just recently. Not sure when it started, but pretty sure not in 2014 or before. Also there's a matter of whether the site easily accepts foreign cards as well.

Oh its definitely recent. I used to have to email them codes that I'd have to type up from the back of a card, and that stopped I think so time early last year which I believe was from policy changes going on at NoA and with retailers (though Amazon does not yet sell digital codes for whatever reason but does sell digital games).

I don't know what their parents use for cards/storefronts but I do know that they've been able to buy them without any trouble, I buy them codes for gifts from Walmart and have it forwarded to their email
 

Yeshua

Member
Predictions:

[3DS] Shin Megami Tensei IV: Final (19 days) - 150000
[PS4] Valkyria Chronicles Remastered (19 days) - 40000
[PS4] Street Fighter V (11 days) - 80000
[PSV] Kan Colle Kai (11 days) - 130000
[PS4 + PS3 + PSV] Attack on Titan (11 days) - 120000
[PS4 + PSV] Project Setsuna (11 days) - 45000
[3DS] Nintendo 2DS [Pocket Monsters] (2 days) - 80000
 

ZSaberLink

Media Create Maven
Btw, given that Nintendo's international presence seems pretty rubbish outside of North America, Western Europe & Japan, isn't it actually kind of amazing their handhelds and consoles have sold as much as they have? I do really think they should put some focus on expanding into other markets properly.
 

Nirolak

Mrgrgr
In case anyone was confused as to who Medabots: Girls Mission (3DS) was targeting (NSFW): http://gematsu.com/2016/02/medabots-girls-mission-clothes-tearing-hyper-finish-attack

Medabots: Girls Mission has a clothes-tearing “Hyper Finish” attack

When you use a Medaforce Burst to deliver a finishing blow, a command window appears. If you successfully input the command that appears within the time limit, you can blow away the clothes of the opposing Medafighter with a “Hyper Finish.” Special move scenes are being prepared for each Medabot.
 

AerialAir

Banned
Tsutaya's Ranking Week 4 2016

01./00. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
02./00. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
03./00. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
04./00. [WIU] Mario Tennis: Ultra Smash <SPT> (Nintendo)

05./01. [PS4] Yakuza: Kiwami <ADV> (Sega)
06./02. [PS3] Yakuza: Kiwami <ADV> (Sega)
07./03. [3DS] Hyrule Warriors Legends <ACT> (Koei Tecmo)
08./00. [PS4] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)
09./00. [PS3] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)

10./06. [3DS] Monster Hunter X <ACT> (Capcom)
11./04. [PS4] Just Cause 3 <ACT> (Square Enix)
12./10. [WIU] Splatoon <ACT> (Nintendo)
13./00. [PSV] Uta no Prince-Sama: Music 3 <ACT> (Broccoli)
14./00. [PSV] Gakusen Toshi Asterisk Festa: Houka Kenran <FTG> (Bandai Namco Games)

15./08. [3DS] Monster Strike <RPG> (Mixi)
16./05. [PS4] Resident Evil: Origins Collection <Resident Evil 0 HD Remaster Resident Evil HD Remaster> <ADV> (Capcom)
17./12. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment)
18./07. [PSV] Odin Sphere: Leifdrasir <RPG> (Atlus)
19./09. [PS3] Resident Evil 0 HD Remaster <ADV> (Capcom)
20./14. [PS4] Fallout 4 <RPG> (Bethesda Softworks)

Odin Sphere still maintaining strong numbers, which is good, I've played the demo and it's absolutely gorgeous and fun. Where's EuroGAF pre-ordering this thing?

Also, good going 3DS, Nintendo needed this in order to survive, and long are the years that system's out, and great games are still being made for it!
SMTIVFinal will murder every other GOATY contender.
 
Well, on the flip, the WW result of D5 was already discussed in another thread (well multiple) a month ago because we extrapolated the numbers from the online tracker. Sort of like what we did with Xenoblade X in the west.

New thread for new news!

(Yomawari stuff is new. I mean, it was obvious based on how it was selling, but it's still official acknowledgement, as are the D5 numbers. There's some other stuff in there about focusing on new IP's because HTOL#NIQ and Yomawari did well for them).
 

Bruno MB

Member
Disgaea 5 sales look ridiculously low. I fail to see how they can be happy with its performance. International sales are very low too, just 52,000 units across several dozens of countries.
 

BKK

Member
They have already been doing that for several years now. With each year it gets better and better. For English releases it is not unusual for them to release US versions repackaged for Asia.

Yeah, I should've said simultaneous. On PS3 it was common to get multiple different Asian releases of the same game in different languages over a period of time, rather than have them all ready for simultaneous Japanese/Asian release as happens in Europe. That's something that they can improve on with PS4, especially Sony now that SCE Asia and SCEJ merged. I don't think SCE Asia had any QA with them letting some of those US versions get released in Asia when they didn't always take into account the reversed X/O buttons on Asian PlayStations. That made some games unplayable in certain parts.

On the Malay front, you're right. English is a major language in Austronesian regions, even Indonesia, despite English not being an official language there. On that end, it's probably not cost-effective to localise games into those languages, since there are many affluent-enough English speakers or at least understand English enough.

On the other parts though, like I said, it's a nice-to-have thing since I wish English localisation for niche Japanese games could happen faster than they are right now. It is a lot of extra work, since it's essentially starting from a far less developed platform, and in the video games world, almost effectively from scratch since localisation scenes in Malaysia/Singapore are largely only in the manga scene (not even a novel scene), and my idea is almost effectively asking for jobs to be killed at Taiwan/US localisation.

Ideally, the structure of games localisation would be more global where US/EU/Asia could work in tandem to get stuff out simultaneously, or close to each other. Unfortunately even the biggest companies out there struggle on this, especially for products they feel aren't worth the investment to do it out-the-gate. I just think it would be nice if the idea of a simultaneous multi-lingual Asian (except Korean) localisation at a centralised location could happen.

Southeast Asia is an underdeveloped scene for that thing, but it's also one of the few territories that it could feasibly happen due to the multilingual proficiency that territory provides.

Right, I don't think the market is big enough yet to support regional languages (but surely Malay would be top of the list). In the mid-90s Sega's Asian Mega Drive and Game Gear releases actually had the box and manual in English, Chinese, and Malay. Even those got boot-legged, so that didn't last for too long.

podzIhS.jpg
 

Vena

Member
What good would it do them to lie or not be completely truthful about sales?.......

I don't think they're lying about anything. They have reported a number... that number is less than previous iterations of the brand. The report isn't "We had a massive success in D5 as a new franchise high!".
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Oh, yeah, 52,000 units shipped in the West means that the digital store tracker isn't completely reliable: according to that, there should be around 70,000 copies sold in US alone.

EDIT: To clarify

Data shop lists 70k+ people who've registered on the Disgaea Servers NA on the game. It doesn't include europe or japan. It is basically the internal analytics in the actual game. There is a menu option that shows how many unique IDs have played the game. It was around 50k since launch and now its 70k.

Those 26k when it released I believe don't include digital, collectors edition, sales from NIS store. I don't have information on how many of those copies were sold on digital and on their store, but the limited edition selling out, launch day edition selling out, and Disgaea 5 charting higher digitally then Dragon Quest Heroes and Tales of Zestiria might have played a role.

It may not be 70k or 60k but its definitely not 26k anymore according to the Data Shop.
 
What don't you understand, numbers are there and are very low comparing to D3 and D4.
I don't think they're lying about anything. They have reported a number... that number is less than previous iterations of the brand. The report isn't "We had a massive success in D5 as a new franchise high!".
I was referring to how the devs took the sales. The idea that they are not actually happy/content/etc with the sales.

I should have been more specific with my response.
 

Chris1964

Sales-Age Genius
I can't imagine a >50% drop in sales with the big western PS4 pie every Japanese developer hunts will make them jump from joy.
 
Oh, yeah, 52,000 units shipped in the West means that the digital store tracker isn't completely reliable: according to that, there should be around 70,000 copies sold in US alone.

EDIT: To clarify

It may reach 100k till the end of this year then.
 

Chris1964

Sales-Age Genius
Oh, yeah, 52,000 units shipped in the West means that the digital store tracker isn't completely reliable: according to that, there should be around 70,000 copies sold in US alone.

52.000 units shipped in the West means that the digital store tracker is completely unreliable.
 
I can't imagine a >50% drop in sales with the big western PS4 pie every Japanese developer hunts will make them jump from joy.
Sure, but they are not slumped over in a corner considering seppuku either.

They said sales outside of Japan made up for what Japan did. So, I would take that to mean they are content. Not overly thrilled but satisfied with how things like performance, expectations, costs, etc... aligned.
 

Ryng_tolu

Banned
The Nintendo quarter report is almost here, only some hours to go... i wanna post my predictions.

Nintendo Q4 2015 (oct-Dec) prediction

3DS - 3.50 million
Wii U - 2.00 million

Pokémon XY - 14.50 million
Mario Kart 7 - 12.80 million
Super Smash Bros Wii U / 3DS - 12.70 million
Pokémon ORAS - 11.50 million
Mario Kart 8 - 6.80 million
Splatoon - 4.20 million
Mario Maker - 3.60 million

Someone wanna predict?
 

RexNovis

Banned
I can't imagine a >50% drop in sales with the big western PS4 pie every Japanese developer hunts will make them jump from joy.

You're comepletely disregarding digital sales. Either that or whatever tracking you are using is flat out wrong. It appears to have done really well on the PSN store WW.

In case anyone was confused as to who Medabots: Girls Mission (3DS) was targeting (NSFW): http://gematsu.com/2016/02/medabots-girls-mission-clothes-tearing-hyper-finish-attack

.... *sigh*

You know I actually had a lot of fun with the GBA medabot games. Why cant they just make me happy and make another one of those?
 

Ōkami

Member
Pretty sure digital is included in the 52k number, that's how companies report that kind of stuff.

Also, 0% chance Nintendo shipped 2m Wii U's in the last quarter, take 700k off the WiiU and add that to the 3DS to get something more grounded on reality.
 

Ryng_tolu

Banned

We are very close it seem. :p

&#332;kami;193963706 said:
Pretty sure digital is included in the 52k number, that's how companies report that kind of stuff.

Also, 0% chance Nintnedo shipped 2m Wii U's in the last quarter, take 700k off the WiiU and add that to the 3DS to get something more grounded on reality.

No offense but this prediction is crazy.
 

RexNovis

Banned
He's referring to NIS' own number.

Of course, NIS hided digital sales from us.

"Shipped" figures are usually physical retail copies only. Going by the yearly rankings the game seems to have done well for itself digitally. I doubt it would have ranked as high as it did on PSN yearly charts if it had only sold 52k WW outside of Japan. Especially given the competition that was present this year for digital sales.

&#332;kami;193963706 said:
Pretty sure digital is included in the 52k number, that's how companies report that kind of stuff.

In my experience shipped usually applies to physical retail units. But my experience is mainly western reports so if that language doesn't apply to JP reports than my mistake. But those figures do seem really low for how Disgaea charted in the yearly PSN rankings.
 

Other

Member
.... *sigh*

You know I actually had a lot of fun with the GBA medabot games. Why cant they just make me happy and make another one of those?

They have been for the last several years. The 9th game in the series came out in December.
 

Mory Dunz

Member
The Nintendo quarter report is almost here, only some hours to go... i wanna post my predictions.

Nintendo Q4 2015 (oct-Dec) prediction

3DS - 3.50 million
Wii U - 2.00 million

Pokémon XY - 14.50 million
Mario Kart 7 - 12.80 million
Super Smash Bros Wii U / 3DS - 12.70 million
Pokémon ORAS - 11.50 million
Mario Kart 8 - 6.80 million
Splatoon - 4.20 million
Mario Maker - 3.60 million

Someone wanna predict?

Can Mario Maker really be at 3.6 so early? Didn't it just cross 1 mil (digital+retail) in the US? And we have Japan numbers.
 

Ryng_tolu

Banned
Can Mario Maker really be at 3.6 so early? Didn't it just cross 1 mil (digital+retail) in the US? And we have Japan numbers.

Mario Maker is not at 1 million in USA, Nintendo has just update the total games on Wii U which sold > 1 million, and one of those were Mario Maker.
Which mean Mario Maker has surpassed 1 million in December, but we don't know how was before that.
For example, for what we know Mario Maker could sold 999,000 by end of November, and then it sold >300k in December for a total of >1.3 million LT. [ Is a example]
We know retail sales were almost 950,000. This withouth bundle, or withouth digital.
Digital is not huge, but the bundle make the difference, Wii U sold 770,000 the last 3 months of the year in USA, and the Mario Maker bundle was after Splatoon+Smash Bros the main Wii U bundle.

That said. Keep in mind that we are talking about SHIPMENTS numbers. Not sold. I expect Mario Maker to be massive overshipped, like already was by end of last quarter.

The total shipments were 1.88 million by end of September, but the sales were a bit over 1 million, which mean by end of September 2015 there are almost 880,000 unit in stock.

I believe Mario Maker is still well overshipped because Nintendo shipped a lot of unit during the holidays... That said, Nintendo will probabily undership Mario Maker in the nexts months.

In conclusion, sould through i think Mario Maker is < 3 million WW, but the shipments should be well over that.
 
Disgaea 5 sales look ridiculously low. I fail to see how they can be happy with its performance. International sales are very low too, just 52,000 units across several dozens of countries.

It's 60,000 in Japan and 112,000 outside Japan. That's a total of 170,000 not 112,000 worldwide including Japan.
 

Mory Dunz

Member
Mario Maker is not at 1 million in USA, Nintendo has just update the total games on Wii U which sold > 1 million, and one of those were Mario Maker.
Which mean Mario Maker has surpassed 1 million in December, but we don't know how was before that.
For example, for what we know Mario Maker could sold 999,000 by end of November, and then it sold >300k in December for a total of >1.3 million LT. [ Is a example]

uh, yeah. I never said it was at 1 mil. It just crossed 1mil in Dec which is the same thing I said.

rest of the post is good though. The shipment number could the little boost to get to 3.6
 

casiopao

Member
I think there are multiple problems when it comes to overturning a culture of piracy. I don't presume to know what the situation is like in some of these other countries, I can only speak from personal experience watching things change as I grew up here in Singapore.

While preventing piracy itself is important, I think destroying the public mindset that piracy is acceptable and something the government and authorities close an eye to is more important. And I don't mean internet piracy, but the physical presence of shops selling bootleg material openly and being totally casual about it, only getting raided rarely in enforcement actions meant only for show. Why is this so important? Because that is the face of a country, the public perception. Once that perception has been altered, it will make it more palatable for foreign companies in that industry to even want to invest in that territory.

And the investment is what matters. You want companies to directly deal in a country, having official local distribution lines and even doing as much manufacturing locally as possible (even if it's just cases and covers for packaging). These things go a long way in making legal legit products accessible to the general public and more affordable. Although how much more affordable will depend largely on the spending power of the audience in that country. I wouldn't say that prices here for games have fallen that much, although if we take inflation into account, maybe? In the past when everything was pirated, I would pay maybe 80-100+ bucks for a Japanese game, 70-80 bucks for a US game. Today the Asian version of a Japanese game costs about 70-80 bucks, US games or English Asian games cost 60-70 bucks, and import Japanese games still cost 80-100 bucks lol. So instead of prices directly dropping, I guess it's more that there are just way more options because of the investments I mentioned.

Piracy and legit distribution for videogames in developing economies is a very interesting topic, but it's hard to have that discussion on this forum a lot of the times because I think people who grew up their entire lives in full developed economies have a very black and white view on copyright, piracy, and pricing, which simply can't apply in parts of the world. Often the solution is not to blame the pirates, but rather look to the cause of the piracy mentality, and work to shift that positively, while pushing to introduce legal alternatives.

Sorry for the late reply here.TT busy day.

I agree a lot with what u said here about the perception of piracy where many people still feel that piracy is not a wrong thing to do. After all, all these time there are almost zero consequences at all for buying pirated things(Even if recently there are some movement by Indonesian government trying to protect IP more by giving punishment not only to seller but buyer too. However, i feel that is only another trendy topic for maybe a few months and then it will be forgotten like always.)

Considering that i also went to Singapore for 2.5 years for University time. I can see how current Singaporean would be more okay to purchase original copy here as Singapore is a developed country now. It had strong economy, powerful currency and of course with how more of the people is exposed to the mindset and moral of western country, the people will be more conscious about IP problem.

This sadly took us to the main problem of other developing countries like indonesia and india. For example here. 1 single usd is equivalent to 14000 rupiah(Indonesia currency) by that number alone, a single game can cost to 840000 rupiah which is insanely expensive in Indonesia as normal office worker salary is only around 3 million. It means that buying a single game will cost almost a fifth of ur salary which sadly, when we compared to the cost of pirating/modding consoles, it is more or less the same cost which is why piracy is triving like crazy here.

I had always thought that the best way to counter piracy is actually by proper region eshop store however it is only accessible by people who own the Indonesia region console.

Lets said example here. Nintendo release their console for indonesia region. Digitally, The machine will only be able to play game specifically released on this territory while physical copy is allowed for all region for collectors like me to buy games. While it sounds ugly here, nintendo would be able to control the price of the game better. The digital store would provide much more competitive price vs the cost of piracy. While of course the profit will not be as huge as other country, these moves will end up planting new conscious of IP as i have seen more and more young folks recently chooses not to pirate their console as they already had too much investments to their curent consoles.

In the end, i dont think this piracy problem is easy to solve like at all. It spawns form government to mindset of the people to economy status and finally whether company would love to try their luck into such market.
 

casiopao

Member
Absolutely.

Microsoft was the first to have a strong presence in the region because they were in the best position to, having international business offices all over the world for their software business. From day one of the Xbox launch here they've aggressively courted the region with multi-lingual options, local packaging, tie-ups with ISPs and retailers, roadshows, and XBL is friendly anywhere in the world.

Sony had to play catch-up because their PS1 and PS2 generations were way too heavily Japan focused for the region, so the only people buying legit games were those who wanted to buy Japanese language games for a lot of money. That all changed with the PS3 though. They knew that with an online service they would have to change their ways. Going region-free helped in a big way, because they could more easily distribute both English and Japanese games directly in the entire Asian region, and encourage third parties with an international presence to easily publish their English games in Asia as well so people can actually buy games they understand. The Asian PSN storefronts are not as internationally consistent as XBL, but they still have a very acceptable library which I can buy with local currency. In recent years Sony has led the way with Chinese and Korean localizations (and even Asian English exclusive localizations like Demon's Souls!) to encourage third parties to do the same, and they have opened development studios and incubation centers in SEA regions to promote their brand to students and developers.

Nintendo doesn't give a fuck.

Nintendo actually 'tried' back in DS days in Malaysia, by opening a single official store lol. But yeah primarily thanks to piracy, that store went under. Note that there's multiple factors contributing to that.
Anyway I really wish Nintendo try again here. They should just convert Maxsoft into Nintendo SEA and go on improving that.

Same thing in South America. Nintendo should put more effort into emerging markets.

Actually, I feel allvof these problems stems from Nintendo itself not being as big as Sony or Microsoft here.

Nintendo is the smallest vs all other two companies. Nintendo itself is gaming only company and only recently they tried to branch out for other market.

I can see why Nintendo will be afraid to invest heavily into region like SEA, East Europe and South America where not only piracy is acceptable and huge, huge investment of infrastructure as Nintendo is going to dive to new market without any legacy advantage they had on U.S, Japan and west EU. Not to forget the extremely volatile currency rate of developing countries can also scared Nintendo a lot.

I feel Nintendo is not really in any good position to penetrate my country or those developing country market except of some third party selling their products as the lack of resources is going to be their biggest problem.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Nintendo Q3 tonight!

Expect the worse, looking forward to presentation the next day.
 
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