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NPD Sales Results for January 2016

Ryng_tolu

Banned
I know full well it's USA (not NA - and retail only). But with such an LTD it's really difficult to imagine the supposed number being correct WW.

We know it sold >400K at retail in USA by end of 2015. With digital >500K seem legit.

Now, we know USUALLY XB1 marketshare in USA is AROUND ~60%.

Which mean probabily even software is close to this. But depend on the software.

A game like Madden or NBA is easy >80% in USA, for example.

Now, with a game like Tomb Raider, which as we know Europe is it's stronger market, i don't see why is so unlucky believe in a 50% marketshare in USA... Or even lower.
 
Those 360 numbers though, ughh.

Don't even know why they bothered with a 360 port. Laughable really.

I know full well it's USA (not NA - and retail only). But with such an LTD it's really difficult to imagine the supposed number being correct WW.

Hmm yeah considering the LTD its tough seeing another 600k sales come from RoTW (I believe Greenberg said well over a million?).

But I mean he can't make that number up so it's got to be true. Would love to know which regions/countries are helping pull their weight there besides UK.
 

wapplew

Member
Don't even know why they bothered with a 360 port. Laughable really.



Hmm yeah considering the LTD its tough seeing another 600k sales come from RoTW (I believe Greenberg said well over a million?).

But I mean he can't make that number up so it's got to be true. Would love to know which regions/countries are helping pull their weight there besides UK.

Mexico, Brazil and New Zealand?
 

Bastables

Member
GT is pretty pro Playstation at lease the jolly GT crews are, but mostly Pro Nintendo. Most of the time no bias.

You must have missed Adam Sessler at GT 180'ing on 1080p when PS4 looked to have it and Xobxone not so much. http://www.neogaf.com/forum/showthread.php?t=709442&page=35

https://www.youtube.com/watch?v=blbwas3YEBU

2013 when 1080p 60fps was considered by him to be a minimum standard
https://www.youtube.com/watch?v=55mJl_zKAu0

I'm an idiot he was (sessile) was at rev3 not GT. Sorry.
 
And not helping Xbone's situation at all. All around baffling deal. Desperation from MS's part and stupidity from SE. MS should have used that money to foster some own IP's, even though they take bit more time to be ready for market.

Or do both the deal and fund their own ip's. MS has a huge warchest and pockets so deep, they don't know where to put all their money.
 

Raist

Banned
US+UK+FR+DE is like 85% of the XB1 market (2015 LTD = ~15M).

Retail:
US 400k (2015 LTD)
UK >100k (2015 LTD)
FR 26k (First week)
DE ? (but it hasn't reached 100k at the end of 2015 and it's likely not anywhere near it).

So, yeah...
 
Or do both the deal and fund their own ip's. MS has a huge warchest and pockets so deep, they don't know where to put all their money.
They know where not to put their money.
I wonder if we'll see 3rd party exclusives with the Quantum Break model. XB1 + W10 exclusive. No Steam, no PS4.
 
And not helping Xbone's situation at all. All around baffling deal. Desperation from MS's part and stupidity from SE. MS should have used that money to foster some own IP's, even though they take bit more time to be ready for market.

It was supposed to counter Sony's Uncharted 4, so at least it was somewhat understandable MS would want an exclusive adventure game of their own to counter what would be Sony's biggest exclusive release of the Gen thus far.

Once UC4 got delayed though...
 

EGM1966

Member
And not helping Xbone's situation at all. All around baffling deal. Desperation from MS's part and stupidity from SE. MS should have used that money to foster some own IP's, even though they take bit more time to be ready for market.

The deal made some sense for MS although I think as soon as Uncharted 4 shifted release date it ceased to have any real purpose for them (something that was pretty apparent in how little attention MS gave it in the end switching their focus to Fallout 4 instead).

For SE though it was a stupid, ill thought out action that should have had heads rolling at HQ as it failed to pass even basic 101 business sense.

Ultimately though given the whole point of the deal for both companies was centered around Uncharted 4 launching around same time the deal withered on the vine early when that situation ceased to exist.

I could almost believe Sony deliberately gave ND the okay to take more time and push release back just to screw up the agreement.

The deal was obviously made when MS still harboured hopes of a decent turn around over holiday period and saw it as a good opportunity. As those hopes evapourated and the deal got mostly negative response from general market you could see how MS backed away from it more and more in the run up to launch.

It was supposed to counter Sony's Uncharted 4, so at least it was somewhat understandable MS would want an exclusive adventure game of their own to counter what would be Sony's biggest exclusive release of the Gen thus far.

Once UC4 got delayed though...
Beaten!
 
And not helping Xbone's situation at all. All around baffling deal. Desperation from MS's part and stupidity from SE. MS should have used that money to foster some own IP's, even though they take bit more time to be ready for market.

It's one of the most inept, botched, badly-executed exclusivity deals in the history of video games the way I see it. Everything about it was sour and/or flawed, from the intention behind the deal to the way it was announced to the messaging of the exclusivity to the time of the release date.
 

Ryng_tolu

Banned
US+UK+FR+DE is like 85% of the XB1 market (2015 LTD = ~15M).

Retail:
US 400k (2015 LTD)
UK >100k (2015 LTD)
FR 26k (First week)
DE ? (but it hasn't reached 100k at the end of 2015 and it's likely not anywhere near it).

USA > 400K retail, since digital is usually ~20% ( but this is an avg., could be even more ) >500K seem legit. Canada usually ~10% of US so >50K.

UK 100K? Nope it was well over 100K by first week of December, if you see the UK chart, you know is easy over >200K with digital, since it was always in TOP 20, and a game like Xenoblade which sold ~10K first week was #32.

France 26K first week, no digital or bundle. In UK it sold 42K first week, so France is more than half of UK, if UK is >200K, Fance could be as well >100K including Bundle and digital.

So, France+UK+NA alone including bundle and digital can have Lara at >850K... Including Germany, Spain, Italy, other Europe countries + Rest of world, here 1 million.

Is that hard to believe? I mean believe it or not, Tomb Raider has sold over 1 million by end of 2015.
 

Bruno MB

Member
Code:
[Nov 2015] Rise of the Tomb Raider - 201,000 / New
[Dec 2015] Rise of the Tomb Raider - 211,000 / 412,000
[Jan 2016] Rise of the Tomb Raider - 27,000 / 439,000

[Nov 2015] XBO Rise of the Tomb Raider - 176,000 / New
[Dec 2015] XBO Rise of the Tomb Raider - 169,000 / 345,000
[Jan 2016] XBO Rise of the Tomb Raider - 23,000 / 368,000

[Nov 2015] 360 Rise of the Tomb Raider - 25,000 / New
[Dec 2015] 360 Rise of the Tomb Raider - 42,000 / 67,000
[Jan 2016] 360 Rise of the Tomb Raider - 4,000 / 71,000
 

Raist

Banned
USA > 400K retail, since digital is usually ~20% ( but this is an avg., could be even more ) >500K seem legit. Canada usually ~10% of US so >50K.

UK 100K? Nope it was well over 100K by first week of December, if you see the UK chart, you know is easy over >200K with digital, since it was always in TOP 20, and a game like Xenoblade which sold ~10K first week was #32.

France 26K first week, no digital or bundle. In UK it sold 42K first week, so France is more than half of UK, if UK is >200K, Fance could be as well >100K including Bundle and digital.

So, France+UK+NA alone including bundle and digital can have Lara at >850K... Including Germany, Spain, Italy, other Europe countries + Rest of world, here 1 million.

Is that hard to believe? I mean believe it or not, Tomb Raider has sold over 1 million by end of 2015.

First, I said retail.
Second, I said UK >100k.

As for France, SE finished behind 505 games in terms of units sold in 2015. And that doesn't just include TR, obviously.
 
They know where not to put their money.
I wonder if we'll see 3rd party exclusives with the Quantum Break model. XB1 + W10 exclusive. No Steam, no PS4.

Haha! I knew you catch my comment :)


I don't think we'll see many 3rd party exclusives for either console really, except maybe indie titles or games coming out of Japan for PS4.

Also a great point by you earlier:

Part of it might also have been Sony's not so good financial situation around that time. They had some huge problems with TV, PC, Phone and consoles did not generate much profit either... snip... A majority expected the Xbox to win, and no one wanted to be on the losing team.

With what gopher revealed, regarding the low expectations even the game developer community and pubs had for the PS4, Sony's financial trouble, leaked weaker specs for PS4, MS' financial strength and perceived willingness to buy or build or do whatever for their console to be successful, taking major marketshare and mindshare away from Sony with 360... MS dominance seemed a foregone conclusion. It's almost understandable how members of the gaming media, with their relationships with these pubs and devs, seemed almost in denial when with how things actually shook out this gen.

Still doesn't make it right though. Just read that Sessler thread that was linked here and the one Bish started in there. Wow.
 

Alo0oy

Banned
First, I said retail.
Second, I said UK >100k.

As for France, SE finished behind 505 games in terms of units sold in 2015. And that doesn't just include TR, obviously.

I might be mistaken, but I think it was already confirmed that TR in France sold about half as well as it did in the UK.
 

Ryng_tolu

Banned
First, I said retail.
Second, I said UK >100k.

As for France, SE finished behind 505 games in terms of units sold in 2015. And that doesn't just include TR, obviously.

Yes you said retail but 1 million from MS include digital. So digital must be include.

The point is that 1 million is already confirmed, there is not much to talk about this.
 

Raist

Banned
Nevermind then, I thought it was YTD for some reason.

Anywhere near 100k (assuming the UK is 200...) fairly unlikely TBH. First, the XB1 install base is >3x higher in the UK.

Second, Konami sold ~4 times more games in 2015 in France than SE, and pretty much all they had was MGSV (which sold 183k on 5 platforms) and PES which megabombed.

SE had RoTR, Just Cause 3, a bunch of FF spin-offs, etc.
 

Bruno MB

Member
France first week sales were 60% of UK sales, but first month sales were considerably less than half.

Anyway, I thought all doubts regarding Rise of the Tomb Raider exceeding 1 million units sold would have been cleared up once we learned that US December sales were even slightly better than the previous month.
 

ethomaz

Banned
France first week sales were 60% of UK sales, but first month sales were considerably less than half.

Anyway, I thought all doubts regarding Rise of the Tomb Raider exceeding 1 million units sold would have been cleared up once we learned that US December sales were even slightly better than the previous month.
Is 1m ever a doubt?

The issue with the phase was the "well over".

It was clear "well over" was an exaggeration.
 

QaaQer

Member
Holy shit. Its seriously a 100k sales gap in January?!?! Wow. Thats massive for such a low performing month.

I've been incredibly busy or otherwise occupied for the past few days and have been slowly trying to catch up with this thread. It is taking me wayyyyyy longer than I'd like to admit. Why the hell is this thread so damn long? Its JANUARY for crying out loud. Sigh. Back to trudging through. Sucks feeling like a late comer instead of a part of the festivities...

you probably know, but if you don't you should install tampermonkey in chrome then add highlight_gaf script so you can highlight certain posters. It makes going through big threads possible without wasting you life. I can give you a copy of my highlight_gaf if you want to get you started, you are on it btw.
 

QaaQer

Member
I get the feeling that publishers, developers, and the bulk of gaming media especially were all anticipating a huge MS victory and Sony being pushed out into irrelevance... and not from just what you were saying. This feelings makes sense for U.S. based developers and publishers and professional gaming bloggers, but considering the state of the console market worldwide back in 2012, I do think it was an exaggeration banking on the feeling that Sony's comeback and closing of the worldwide gap had been a Pyrrhic victory.

And lets remember that Sony really did have the stench of failure. It looked like one of the many Japanese electronics firms that were being destroyed by Korean and Chinese competition. Moreover, the investments they were making in the PS brand were very conservative.

Contrast that with Microsoft. Giant corporation with infinite resources, a console with big ambition, and an army of PR guys; many of which are former media dudes with lots of friends/connections/and the ability to hold out the carrot of future employment for others. There is no mystery as to why the media was the way it was. Really, the only media people who weren't like that were the ones who don't ever want to work for Microsoft [Hi Jim!].

The industry also reflected this. For example, why was EA so enmeshed with MS? GopherD said it best (paraphrasing) "Sony's mind-share in the development community was almost zero." Gen8 really did look to belong to MS and possibly Nintendo.

Comeback stories generally get people excited, but somehow that was not reflected in their mindshare with publishers and gaming media before the console launch... almost the opposite was true.

From my perspective, I love underdogs and that is the only reason I enjoyed the beginning of this generation so much. It was pretty dramatic. Nintendo, with it's world-crushing-money-printing one-two punch of Wii/DS, looked set for more greatness. Microsoft, a steam-rolling arrogant bully with a bag of dirty tricks, had the massive success of the 360 under its belt and could afford to outspend anyone. Sony was the underdog despite what remained of it's brand appeal worldwide.

So, like a sports fan, I rooted for Sony to win despite the fact that I kinda hate their first party games and traditionally they have been an anti-consumer company. To watch them come out on top was like seeing a local team win the Superball or whatever.

It is a shame that Nintendo fucked up so badly with the wiiu and that smartphones are killing their HH business. So now, they are the underdog for me despite kinda hating their first party games, animal crossing being the big exception [Hi Gabbi!].

Microsoft looks to be slowly exiting the console space and transitioning to Windows Store. IDK if they have a workable strategy there. But whatever the case, Microsoft will never be the underdog in the gaming world.
 

RexNovis

Banned
you probably know, but if you don't you should install tampermonkey in chrome then add highlight_gaf script so you can highlight certain posters. It makes going through big threads possible without wasting you life. I can give you a copy of my highlight_gaf if you want to get you started, you are on it btw.

Oh cheers I'll look into it. I'm guessing there's no similar option for mobile though? It's how do most of my thread reading these days.
 

QaaQer

Member
Oh cheers I'll look into it. I'm guessing there's no similar option for mobile though? It's how do most of my thread reading these days.

No unfortunately. I wish it was baked into the site as I'm sure highlight_gaf will break one day like it did on firefox.
 
The issue with the phase was the "well over".

It was clear "well over" was an exaggeration.

Depends on how you define "well over". Since there's no universal definition for that term, well, you just have to chalk it up in the "who cares" department.

Now, to Server.

One thing I've always been curious about is how promotions are handled. If a console is $50 off one week, is that reflected in the ASP?

Yes.

What if it instead includes a $50 gift card, or a game valued at $50?

No.

Did 80% of Bone — or PS4 — sales come on the back of a $50 discount somehow not shown in the 5%/15% ASP drop?

Maybe. Don't know.

Is the ASP as reported by NPD any different from how the platform holders would be booking it in their financials?

Yes. NPD reports retail pricing. Platform holders would book wholesale pricing. Permanent price drops, temporary price drops and bundling usually come out of different costing buckets. So, very different indeed.

In a nutshell, how much of these price drops and promotions are being hidden by the marketing budget?

All NPD reflects is what dollar amount a consumer paid. Not the value the consumer received in return, know what I mean?

ASP doesn't get discussed much, but I don't know if that's because it's super secret, or I'm the only one that actually pays attention to it. lol

It's not super secret. It's just, for some reason, the 1 "P" that gets ignored the most.

On the other hand, if your point was that much like a game of darts, the console business is a competition wherein the outcome is determined almost entirely by the skill of the participants, which allows us to eventually identify the true Champions of the Game, but who's specific outcomes are governed by factors that can be difficult or even impossible to predetermine, meaning that our predictions can never be truly certain, then I wholeheartedly agree. :)

That is indeed what I was implying.

Reasonable math is a prerequisite for spin, actually. With bad math, you merely have fiction.

Sure. But then we should be arguing the math, not throwing it out because the conclusions the author derives from the math are ridiculous.

That wasn't really the conclusion of the article though.

I know it wasn't. When I first brought the data point up, I was not referencing or speaking to that article. Someone else brought it up.

Was this strictly necessary?

Poster I was replying to stated pretty clearly that they believed the article to be a trash piece written solely to make the Xbox One look better. It was a very warz stance.

"Seeing a jump to $1.25 from the year-to-date average of $1.18 — especially on third-party games — is a flashing sign to all publishers that Xbox One is a place to make money."

Yeah, I'd call that both shit analysis and spin, to be honest.

I never said the conclusions weren't terrible. I didn't bring the article up.

But to say that the idea of the Xbox One having a higher digital ARPU is false because some article is terrible? Who cares about the dumb article? The data point is the interesting, if not terribly important, bit.

The premise of the entire article seemed to be that ARPU was the most important and telling piece of data, directly telling publishers where their primary focus should be.

Which is dumb. Still doesn't make the ARPU point incorrect.

Just that the higher ARPU isn't particularly meaningful or even unexpected in and of itself, as you seem to agree. :)

It's completely irrelevant to 100% of consumers/fans and 95% of people working at pubs/1st parties. The only people who should care about those numbers are people in finance projecting revenues by platform, sales planning people and maybe some biz dev. No one else should care even the tiniest little bit about it. Because it doesn't matter in the big picture.

Very interesting indeed. Kudos, GameStop. <3

People give GameStop a lot of grief here. But no company pushes consumer rights more than GameStop, crazy as that might sound.

Details we weren't meant to notice, no doubt.

Everything at the time happened so fast, from the reveal to the 180, driven by all these complications in execution and the brutal consumer feedback. Had the gap between reveal and 180 been extended it's easy to imagine a scenario where this stuff would have been talked about much more. Of course it would have had to been talked about more, since no one (consumers, retailers, publishers, hell probably MS itself) understood how it was all supposed to work in the real world.
 

RexNovis

Banned
No unfortunately. I wish it was baked into the site as I'm sure highlight_gaf will break one day like it did on firefox.

Yea that would be nice. They should get in this. Someone tell Evil0re.

Seriously though thanks for the tip I'm in the process of setting it up now in my PC
 

Bolivar687

Banned
The industry also reflected this. For example, why was EA so enmeshed with MS? GopherD said it best (paraphrasing) "Sony's mind-share in the development community was almost zero."

Was it, though?

For one, as bad as it may have been, it couldn't have possibly been any worse than it was at the beginning of the generation. It also seemed that Sony had usurped the independent development community on consoles away from Microsoft at that point. Both Bungie and Blizzard were on stage at the reveal. Everything we heard from Gearbox, Avalanche, and especially Epic games seemed incredibly positive about how Sony had looped developers in on the design process.

I'm not questioning the veracity of the claim, because I've heard it echoed from Jason Rubin and others but surely it must be qualified to certain developers and qualified as to what they actually meant by "winning." I could understand the expectation for Microsoft to have more ground swell support and for Sony to stumble, certainly no one expected how almost everything aligned in their favor leading up to launch. And outside of a short period, Microsoft dominated Sony in NA from nearly start to finish. But did anyone really expect Microsoft to win Europe, or any of the emerging ROTW markets that were starting to add up to a big difference?

I guess what I'm asking is was this just an expression of home team bias or did people actually think this through and legitimately expect Microsoft to somehow overcome it's deficit in international mindshare. I'm legitimately curious because I thought this generation launch is one of the most interesting stories in gaming's past.
 

Welfare

Member
Funnily enough I actually reformatted your MoM weekly average analysis in to code blocks for the first page of the predictions thread.

Heres what it looked like



I assume you'll be updating this with the figures from January?
I glanced over that and thought you requoted them. Thanks for doing that.

I'll update the posts with code, but not any figures because I'm not sure if we should increase them or not. A confirmation on if the gap is 100k exactly would be nice.

Are you seriously stressing out over an 8k diff for a ~1.4M total? :p

Yes it makes me irritated :p
 

Ryng_tolu

Banned
I have the LT gap between PS4 and XB1 at 1,398,000... :-/

Revision: 1,390,000... Still 7k difference from cream, but isn't a abissal margin. :p
 
I think we can all agree ps becoming market leader everywhere was the best thing that could have happened.

It gave MS a massive kick up the arse and my Xbox One is worlds better for it so I don't disagree, the plan was stupid and it sucked - I may not have fully agreed at the time, but 2+ years on, but how things went down has certainly given me a lot of benefit.

I do wish they (MS) were doing a little better (although its hard to tell when they aren't so open about console and software sales) but I don't really have any complaints.

Also for those that said earlier MS don't have marketing on Dark Souls III, you get a free copy of Dark Souls on Xbox 360 (which will be backwards compatible) with a pre-order, you don't really get that when the other platform is marketing (see Just Cause 3, Rainbow 6 Siege and Fallout 4) unless there is something similar on the PS4/PC side of course
 

onQ123

Member
I must have missed the part where I as a consumer benefit from one company leading a global market versus some other company.

If you remember the SNES & PS2 you will remember most of the best games being on one console.

You benefit because devs benefit from being able to use less resources by making games for one console so you get more games on the leading console.
 
9ncjXcf.png
This is just US with a 50$ price advantage for MS? Lawd have mercy, I suspect Sony to outsell MS by 3-4 times this year worldwide.

If you remember the SNES & PS2 you will remember most of the best games being on one console.

You benefit because devs benefit from being able to use less resources by making games for one console so you get more games on the leading console.
PS1 > SNES,

PS1 is the GOAT jRPG era
 
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