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Far Cry Primal |OT| The Land Before Towers

mdsfx

Member
I'm having way too much fun with this game. I love the beautiful, dense map, I love the sound design, im absolutely bananas for the "pet" system, and the owl is altogether amazing.

I really didn't have high hopes for this, but I'm 10 hours in and can't get enough.
 

shiba5

Member
Got a PS4 gift card for my birthday so I'm going to pick this up tomorrow. Loved 3, didn't love 4, but this looks like fun.
 

Karak

Member
Well I have to thank Karak for the advice, because it turns out that turning the minimap off, tags etc made the experience a lot better for damn sure. The only times I open the big map is when I need to know which direction I have to go for a new mission or anything else I want to check out. From there I just go into that direction and it's all fine. It's great NOT knowing when you're going to encounter human enemies or wild animals, I love it. Now when I hear people screaming, I have no idea if they're going to be friend or enemy. Just now I was in this cave and I had killed some jaguars and thought I had killed them all, so I go down and holy shit, right in front of me another jaguar and right there I thought I was done for, turns out....it was my tamed animal. But because I had no minimap I had no way of knowing. I love it.

By the way, it sometimes tell you to study cave paintings, what do I do when I see them? I saw multiple ones so far.

Glad it worked out for you man. Seriously. A great way to experience the title man and I can't remember the last time the minimap alone had such a massive impact on a games atmosphere
 

sTiTcH AU

Member
I'm going to be so pissed if this game doesn't sell enough to make the suits happy.

It doesn't help that the internet is such a negative place. The amount of bashing this game got before it even came out with the whole 'should have been a FC4 expansion' or 'Just FC4 reskinned' was just a load of crap.

It has happened to way too many games that turned out to be amazing lately. Rise of the Tomb Raider, AC: Syndicate, BF: Hardline all had a seriously negative vibe heading towards each release for all different reasons and each game turned out to be really good and deserved better.

Then you have games that will literally be the same thing for the third or forth time and the hype for them is crazy. Just blows my mind.
 
Anyone else experiencing pop in with the grass?

For example when I leave the main village and stand on one side of the river and look across at the other side, the ground looks flat until I walk a little closer and the grass finally renders.

I'm playing the PS4 version.
 
This game is a ton of fun, but damn, I feel it only scratches the surface of its potential.

I hope Primal gets a sequel, or becomes its own ongoing spinoff thing.
 

antitrop

Member
Got the Plat at 68% completion, 20 hours. Good enough, I enjoyed almost all of it.

zOlVwGf.jpg
 

Lyonaz

Member
This game is a ton of fun, but damn, I feel it only scratches the surface of its potential.

I hope Primal gets a sequel, or becomes its own ongoing spinoff thing.

We need dinosaurs! Give me the bow and arrow, spear and stone club with tamable/rideable dinos and it's all good.
 

Gator86

Member
It's great so many people are enjoying this. That said, my experience wasn't quite as positive. I finished the game on hard in about 16 hours with 85% of the trophies.

Pros:
  • Gorgeous game with a huge, reasonably varied world. The way Ubi can just crank these out is genuinely impressive.
  • Great graphics with solid performance
  • Pretty amazing atmosphere. Creeping around the brush with all of the ambient noise was consistently enjoyable.

Cons:
  • Did not enjoy the swap from guns to prehistoric weapons. It felt overly restrained given how much diversity there was in the last few FC games.
  • Sketchy QA. Had a half-dozen hard crashes back to the XMB. I also had to restart one of the drug trip missions. The scripting broke down entirely and no enemies would spawn to help me get the powered-up arrows.
  • Complete lack of any creativity or effort for skills. It's the FC4 skill tree almost verbatim. Honestly, it feels like they didn't even try here.
  • Story and characters are bottom-tier garbage. The main plot is the driest one I can recall and the characters are just generic archetypes with a dozen lines of dialogue. I can't imagine caring about a game's plot/characters less.
  • Missions and content felt completely phoned in. I'm not sure I could describe a single mission from memory. Just super forgettable stuff for me.
  • Hated the owl drone. Nothing wrong with it at all. It just didn't click for me.
  • Pet implementation is cringe-worthy. Your commands consist of "go here" and "kill that." Half the time, the pathing on pets was so janky it would take them a good dozen seconds or so to get to enemies a few feet away.
  • The boss fights are awful. It's like someone played a lot of vanilla Destiny strikes and thought "Wow, these are great. I love how the bosses have a laughably easy pattern with a shit ton of health while unlimited regular enemies pour into the arena every 30 seconds."

For me, it's absolutely the worst FC game since 2, although not a bad game by any means. The floor on the game could only be so low building off of FC4's frame. I have no clue how Ubi produces these gorgeous open worlds so consistently, but the rest felt like a mid-cycle game aimed at pulling in some cash before FC5 without having to put in too much effort. I like that they took a creative angle on it, but the execution was pretty meh overall.
 

demolitio

Member
I think I'll eventually try to sell some games and pick up the PC version of this after hearing the feedback. It's definitely not perfect and will have some of the same FC quirks, but this setting is too cool to pass up. I'm a sucker for good settings in games even if there's gameplay issues. I'm still enjoying AC: Unity for that reason alone.
 

demolitio

Member
Edit: Sorry, got a 504 error and the site is really slow for me right now. Didn't know my post went through, let alone twice.
 
Glad it worked out for you man. Seriously. A great way to experience the title man and I can't remember the last time the minimap alone had such a massive impact on a games atmosphere

Oh definitely and now I am actually considering doing the same in other games if they let me. Games like Rise of the Tomb Raider. The way I obtained all these collectibles was by putting a way point on them and going them, basically like a checklist how I did that and thats not fun at all. It's better to just explore the environment and find the collectibles that way and using hunter vision, you can manage quite well.

I really hope this game sells well because it definitely deserves it. I'd love a FC5 where you play as a Native American, really doesn't always have to be modern with guns.
 

Putty

Member
The game has been very solid so far. Visually it's fabulous...foliage system is terrific. Highlight though is defo moonlight at night...So convincing...From being on the fence beforehand, I'm pleased I picked it up (thanks Brandon). By the time I finish with it The Division should be good to go.
 
I want the new Elder Scrolls to look like this when I explore forests and caves, but for that Bethesda really needs to get rid of that engine that by now really is from the stone age, lol.
 
Finally got around playing it for more than an hour.

This game keeps surprising me when it comes down to sheer atmosphere. There is also absolutely no need for the minimap because there are so many landmarks to know where you are, and even if you don't the map is so well done that each difference in the landscape is easily spotted.

I did get mauled by a sabretooth tiger because I ventured too far. My jaguar was fighting a battle she could not win (Yes, she ;) ). Not to mention that his twin brother was closeby because I got stealth killed from behind by a second sabretooth tiger.

The feeling when you hit a deer from a cliff when it's 20-30 meters away. Feels good.
 

DeaDPo0L84

Member
I have this white arrow on screen that won't go away regardless of what I do. I have no idea what it's trying to tell me or guide me to do. Its really annoying...
 

G_Berry

Banned
Anyone else find the flintstones car easter egg at the bottom of one of the lakes?

So much cool shit in this game, the map is fucking massive!
 

leng jai

Member
The more I play this the less I like it honestly. As good as Oros is there are just too many flaws that keep bringing the overall package down.
 

leng jai

Member
like what, i'm curious.

- Woeful melee combat.
- Barely any story.
- Zero memorably characters.
- Complete failure to do anything interesting with the pet mechanics or skill trees.
- Pet AI is awful.
- Bland mission design.
- Village didn't have any gameplay depth aside from another excuse to upgrade stuff.
- Hunting isn't fleshed out. It's basically just one shotting things or running around in circles trying to take down a mammoth.
 
Men, as not fps fan, I'm really enjoying this game, I'm very happy with my saber tooth companion, the story is Ok, but it's really fun to play, I had 6 hs on it and really enjoying it.
The only cons are the enemy AI, they are really really stupid, very easy to kill and run if anything goes wrong.
For the record, I didn't finished 3, but I finished 4 (I enjoying 3 more, but I lose the save), and never tried blood dragon, but I wanted to.

I have this white arrow on screen that won't go away regardless of what I do. I have no idea what it's trying to tell me or guide me to do. Its really annoying...

Did you set a waypoint in the map? Try open the map and press X/A once or twice?
 

Fliesen

Member
... i find it rather optimistic for Ubisoft to have 8 weekly challenges for a game that's single player only and that people will complete within a week or two.

And then not having the first challenge live the week of release :/
 
This game is a ton of fun, but damn, I feel it only scratches the surface of its potential.

I hope Primal gets a sequel, or becomes its own ongoing spinoff thing.

I really hope so.

I think Primal to Far Cry is like Black Flag to AC. The game is really good but relying on its franchise mechanics is holding it back.

It needs to be its own thing.
 
Was playing more last night. Exploring a cave, headphones on, I got lost, ran into a massive bear and about shit myself. That and the cave itself was creepy as hell.

No matter how long I play this, the constant feedback loop keeps me glued. With no hud on, I'm constantly on my toes. Yeah the story is average, and I enjoy a good story but I'm not of the belief that every game needs a story to be good. Games theme is about survival, gameplay reflects that in a lot of meaningful ways, and it works for me on a "primal" level ;)
 

Kama_1082

Banned
No hyperbole here...this is the best far cry game I've ever played. Paired with Astro A40s, this game is fantastic.


Playing it on Xbox one and the performance is pretty damn good
 

rdytoroll

Member
How freaking long does it take until Wogah sets up camp in your village? Did his mission ingame-days before and he's not there..

Edit: Nvm, there was another mission which wasn't on the map
 

hbkdx12

Member
Put a few hours into this yesterday. Not entirely sure how i feel about it.

The game feels fresh and lethal due to the absence of guns and the fact that crafting and upgrading are more thematically relevant than past far crys

but for a game that's centrally focused on melee, it needed to be retuned to be more refined than it is. Rather than feeling like it's own special thing that's built around the fact that it's melee centric, it instead just feels like far cry without guns.

There should be some kind of dodge/sidestep. Hitting an enemy in quick succession sometimes feels like there's no reaction.
 

eshwaaz

Member
It's great so many people are enjoying this. That said, my experience wasn't quite as positive. I finished the game on hard in about 16 hours with 85% of the trophies.

Pros:
  • Gorgeous game with a huge, reasonably varied world. The way Ubi can just crank these out is genuinely impressive.
  • Great graphics with solid performance
  • Pretty amazing atmosphere. Creeping around the brush with all of the ambient noise was consistently enjoyable.

Cons:
  • Did not enjoy the swap from guns to prehistoric weapons. It felt overly restrained given how much diversity there was in the last few FC games.
  • Sketchy QA. Had a half-dozen hard crashes back to the XMB. I also had to restart one of the drug trip missions. The scripting broke down entirely and no enemies would spawn to help me get the powered-up arrows.
  • Complete lack of any creativity or effort for skills. It's the FC4 skill tree almost verbatim. Honestly, it feels like they didn't even try here.
  • Story and characters are bottom-tier garbage. The main plot is the driest one I can recall and the characters are just generic archetypes with a dozen lines of dialogue. I can't imagine caring about a game's plot/characters less.
  • Missions and content felt completely phoned in. I'm not sure I could describe a single mission from memory. Just super forgettable stuff for me.
  • Hated the owl drone. Nothing wrong with it at all. It just didn't click for me.
  • Pet implementation is cringe-worthy. Your commands consist of "go here" and "kill that." Half the time, the pathing on pets was so janky it would take them a good dozen seconds or so to get to enemies a few feet away.
  • The boss fights are awful. It's like someone played a lot of vanilla Destiny strikes and thought "Wow, these are great. I love how the bosses have a laughably easy pattern with a shit ton of health while unlimited regular enemies pour into the arena every 30 seconds."

For me, it's absolutely the worst FC game since 2, although not a bad game by any means. The floor on the game could only be so low building off of FC4's frame. I have no clue how Ubi produces these gorgeous open worlds so consistently, but the rest felt like a mid-cycle game aimed at pulling in some cash before FC5 without having to put in too much effort. I like that they took a creative angle on it, but the execution was pretty meh overall.
Nice write-up. My experience hasn't been quite as negative, but I'm not feeling the magic as much as some here, either. It does feel like there are the seeds of interesting ideas, but they're not fleshed out. They dipped their toes in the water instead of fully committing and the experience suffers as a result.
 

bengraven

Member
Dammit, I know we've been spoiled by having a map editor in this day and age, but I was seriously hoping there would be one for this game.

Please, for Primal 2, let them have a map editor. Making my own worlds + prehistory is like a dream come true.
 
Guess I'm done playing, I finished the story and I no longer receive XP. Sucks, I was only 6 skills points away from 1000/1000.
 
Beat the game yesterday. Pretty good. I was very done with the game by the time I finished. Probably don't even want a sequel. But this was fun and well-worth the time I spent with it. 7/10 for me.
 
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